diff options
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r-- | src/mesa/main/framebuffer.c | 49 |
1 files changed, 18 insertions, 31 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 4ad82c85ffe..abfde18e3ea 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -106,7 +106,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name) fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0; fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorReadBufferMask = BUFFER_BIT_COLOR0; + fb->_ColorReadBufferIndex = BUFFER_COLOR0; fb->Delete = _mesa_destroy_framebuffer; } return fb; @@ -134,13 +134,13 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual) fb->ColorDrawBuffer[0] = GL_BACK; fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT; fb->ColorReadBuffer = GL_BACK; - fb->_ColorReadBufferMask = BUFFER_BIT_BACK_LEFT; + fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; } else { fb->ColorDrawBuffer[0] = GL_FRONT; fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT; fb->ColorReadBuffer = GL_FRONT; - fb->_ColorReadBufferMask = BUFFER_BIT_FRONT_LEFT; + fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; } fb->Delete = _mesa_destroy_framebuffer; @@ -358,24 +358,6 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) /** - * Given a framebuffer and a buffer bit (like BUFFER_BIT_FRONT_LEFT), return - * the corresponding renderbuffer. - */ -static struct gl_renderbuffer * -get_renderbuffer(struct gl_framebuffer *fb, GLbitfield bufferBit) -{ - GLuint index; - for (index = 0; index < BUFFER_COUNT; index++) { - if ((1 << index) == bufferBit) { - return fb->Attachment[index].Renderbuffer; - } - } - _mesa_problem(NULL, "Bad bufferBit in get_renderbuffer"); - return NULL; -} - - -/** * Update state related to the current draw/read framebuffers. * Specifically, update these framebuffer fields: * _ColorDrawBuffers @@ -396,7 +378,7 @@ _mesa_update_framebuffer(GLcontext *ctx) _mesa_test_framebuffer_completeness(ctx, fb); /* - * Update the list of drawing renderbuffer pointers. + * Update the list of color drawing renderbuffer pointers. * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers * writing colors. We need the inner loop here because * glDrawBuffer(GL_FRONT_AND_BACK) can specify writing to two or four @@ -405,11 +387,11 @@ _mesa_update_framebuffer(GLcontext *ctx) for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) { GLbitfield bufferMask = fb->_ColorDrawBufferMask[output]; GLuint count = 0; - GLuint bufferBit; - /* for each bit that's set in the bufferMask... */ - for (bufferBit = 1; bufferMask; bufferBit <<= 1) { + GLuint i; + for (i = 0; bufferMask && i < BUFFER_COUNT; i++) { + const GLuint bufferBit = 1 << i; if (bufferBit & bufferMask) { - struct gl_renderbuffer *rb = get_renderbuffer(fb, bufferBit); + struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; if (rb) { fb->_ColorDrawBuffers[output][count] = rb; count++; @@ -424,13 +406,18 @@ _mesa_update_framebuffer(GLcontext *ctx) } /* - * Update the read renderbuffer pointer. + * Update the color read renderbuffer pointer. * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. */ - if (fb->_ColorReadBufferMask == 0x0) + if (fb->_ColorReadBufferIndex == -1) { fb->_ColorReadBuffer = NULL; /* legal! */ - else - fb->_ColorReadBuffer = get_renderbuffer(fb, fb->_ColorReadBufferMask); - + } + else { + ASSERT(fb->_ColorReadBufferIndex >= 0); + ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); + fb->_ColorReadBuffer + = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; + printf("Read buffer index %d\n", fb->_ColorReadBufferIndex); + } compute_depth_max(fb); } |