diff options
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r-- | src/mesa/main/framebuffer.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index a98c09cfbf3..af3b5dfcf9b 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -83,7 +83,7 @@ compute_depth_max(struct gl_framebuffer *fb) * \sa _mesa_new_framebuffer */ struct gl_framebuffer * -_mesa_create_framebuffer(const GLvisual *visual) +_mesa_create_framebuffer(const struct gl_config *visual) { struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); assert(visual); @@ -102,7 +102,7 @@ _mesa_create_framebuffer(const GLvisual *visual) * \sa _mesa_create_framebuffer */ struct gl_framebuffer * -_mesa_new_framebuffer(GLcontext *ctx, GLuint name) +_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) { struct gl_framebuffer *fb; (void) ctx; @@ -122,7 +122,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name) */ void _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, - const GLvisual *visual) + const struct gl_config *visual) { assert(fb); assert(visual); @@ -281,7 +281,7 @@ _mesa_reference_framebuffer(struct gl_framebuffer **ptr, * without a currently bound rendering context. */ void -_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height) { GLuint i; @@ -359,7 +359,7 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, * from device drivers (as was done in the past). */ void -_mesa_resizebuffers( GLcontext *ctx ) +_mesa_resizebuffers( struct gl_context *ctx ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); @@ -372,7 +372,7 @@ _mesa_resizebuffers( GLcontext *ctx ) if (ctx->WinSysDrawBuffer) { GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; + struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; assert(buffer->Name == 0); @@ -389,7 +389,7 @@ _mesa_resizebuffers( GLcontext *ctx ) if (ctx->WinSysReadBuffer && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysReadBuffer; + struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; assert(buffer->Name == 0); @@ -429,7 +429,7 @@ _mesa_ResizeBuffersMESA( void ) * window-system framebuffes. */ static void -update_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb) +update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) { GLuint minWidth = ~0, minHeight = ~0; GLuint i; @@ -464,7 +464,7 @@ update_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb) * \param ctx the GL context. */ void -_mesa_update_draw_buffer_bounds(GLcontext *ctx) +_mesa_update_draw_buffer_bounds(struct gl_context *ctx) { struct gl_framebuffer *buffer = ctx->DrawBuffer; @@ -600,7 +600,7 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) * \param attIndex indicates the renderbuffer to possibly wrap */ void -_mesa_update_depth_buffer(GLcontext *ctx, +_mesa_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint attIndex) { @@ -641,7 +641,7 @@ _mesa_update_depth_buffer(GLcontext *ctx, * \param attIndex indicates the renderbuffer to possibly wrap */ void -_mesa_update_stencil_buffer(GLcontext *ctx, +_mesa_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint attIndex) { @@ -722,7 +722,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx, * writing colors. */ static void -update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb) +update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) { GLuint output; @@ -746,7 +746,7 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb) * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. */ static void -update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb) +update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) { (void) ctx; if (fb->_ColorReadBufferIndex == -1 || @@ -781,7 +781,7 @@ update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb) * glRenderbufferStorageEXT. */ static void -update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) { if (fb->Name == 0) { /* This is a window-system framebuffer */ @@ -823,7 +823,7 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) * Update state related to the current draw/read framebuffers. */ void -_mesa_update_framebuffer(GLcontext *ctx) +_mesa_update_framebuffer(struct gl_context *ctx) { struct gl_framebuffer *drawFb; struct gl_framebuffer *readFb; @@ -846,7 +846,7 @@ _mesa_update_framebuffer(GLcontext *ctx) * \return GL_TRUE if buffer exists, GL_FALSE otherwise */ GLboolean -_mesa_source_buffer_exists(GLcontext *ctx, GLenum format) +_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) { const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; @@ -922,7 +922,7 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) * XXX could do some code merging w/ above function. */ GLboolean -_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) +_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) { const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; @@ -993,7 +993,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. */ GLenum -_mesa_get_color_read_format(GLcontext *ctx) +_mesa_get_color_read_format(struct gl_context *ctx) { switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { case MESA_FORMAT_ARGB8888: @@ -1010,7 +1010,7 @@ _mesa_get_color_read_format(GLcontext *ctx) * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. */ GLenum -_mesa_get_color_read_type(GLcontext *ctx) +_mesa_get_color_read_type(struct gl_context *ctx) { switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { case MESA_FORMAT_ARGB8888: |