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Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index a98c09cfbf3..af3b5dfcf9b 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -83,7 +83,7 @@ compute_depth_max(struct gl_framebuffer *fb)
* \sa _mesa_new_framebuffer
*/
struct gl_framebuffer *
-_mesa_create_framebuffer(const GLvisual *visual)
+_mesa_create_framebuffer(const struct gl_config *visual)
{
struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
assert(visual);
@@ -102,7 +102,7 @@ _mesa_create_framebuffer(const GLvisual *visual)
* \sa _mesa_create_framebuffer
*/
struct gl_framebuffer *
-_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
+_mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
{
struct gl_framebuffer *fb;
(void) ctx;
@@ -122,7 +122,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name)
*/
void
_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
- const GLvisual *visual)
+ const struct gl_config *visual)
{
assert(fb);
assert(visual);
@@ -281,7 +281,7 @@ _mesa_reference_framebuffer(struct gl_framebuffer **ptr,
* without a currently bound rendering context.
*/
void
-_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
GLuint i;
@@ -359,7 +359,7 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
* from device drivers (as was done in the past).
*/
void
-_mesa_resizebuffers( GLcontext *ctx )
+_mesa_resizebuffers( struct gl_context *ctx )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
@@ -372,7 +372,7 @@ _mesa_resizebuffers( GLcontext *ctx )
if (ctx->WinSysDrawBuffer) {
GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->WinSysDrawBuffer;
+ struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
assert(buffer->Name == 0);
@@ -389,7 +389,7 @@ _mesa_resizebuffers( GLcontext *ctx )
if (ctx->WinSysReadBuffer
&& ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->WinSysReadBuffer;
+ struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
assert(buffer->Name == 0);
@@ -429,7 +429,7 @@ _mesa_ResizeBuffersMESA( void )
* window-system framebuffes.
*/
static void
-update_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb)
+update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
{
GLuint minWidth = ~0, minHeight = ~0;
GLuint i;
@@ -464,7 +464,7 @@ update_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb)
* \param ctx the GL context.
*/
void
-_mesa_update_draw_buffer_bounds(GLcontext *ctx)
+_mesa_update_draw_buffer_bounds(struct gl_context *ctx)
{
struct gl_framebuffer *buffer = ctx->DrawBuffer;
@@ -600,7 +600,7 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
* \param attIndex indicates the renderbuffer to possibly wrap
*/
void
-_mesa_update_depth_buffer(GLcontext *ctx,
+_mesa_update_depth_buffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLuint attIndex)
{
@@ -641,7 +641,7 @@ _mesa_update_depth_buffer(GLcontext *ctx,
* \param attIndex indicates the renderbuffer to possibly wrap
*/
void
-_mesa_update_stencil_buffer(GLcontext *ctx,
+_mesa_update_stencil_buffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLuint attIndex)
{
@@ -722,7 +722,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx,
* writing colors.
*/
static void
-update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
+update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
{
GLuint output;
@@ -746,7 +746,7 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
* Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
*/
static void
-update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
+update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
(void) ctx;
if (fb->_ColorReadBufferIndex == -1 ||
@@ -781,7 +781,7 @@ update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
* glRenderbufferStorageEXT.
*/
static void
-update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
if (fb->Name == 0) {
/* This is a window-system framebuffer */
@@ -823,7 +823,7 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
* Update state related to the current draw/read framebuffers.
*/
void
-_mesa_update_framebuffer(GLcontext *ctx)
+_mesa_update_framebuffer(struct gl_context *ctx)
{
struct gl_framebuffer *drawFb;
struct gl_framebuffer *readFb;
@@ -846,7 +846,7 @@ _mesa_update_framebuffer(GLcontext *ctx)
* \return GL_TRUE if buffer exists, GL_FALSE otherwise
*/
GLboolean
-_mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
+_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
{
const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment;
@@ -922,7 +922,7 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
* XXX could do some code merging w/ above function.
*/
GLboolean
-_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
+_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
{
const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
@@ -993,7 +993,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
* Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
*/
GLenum
-_mesa_get_color_read_format(GLcontext *ctx)
+_mesa_get_color_read_format(struct gl_context *ctx)
{
switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
case MESA_FORMAT_ARGB8888:
@@ -1010,7 +1010,7 @@ _mesa_get_color_read_format(GLcontext *ctx)
* Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
*/
GLenum
-_mesa_get_color_read_type(GLcontext *ctx)
+_mesa_get_color_read_type(struct gl_context *ctx)
{
switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
case MESA_FORMAT_ARGB8888: