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Diffstat (limited to 'src/mesa/main/formats.c')
-rw-r--r--src/mesa/main/formats.c34
1 files changed, 32 insertions, 2 deletions
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index 88a04e888e4..42f70ca232b 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -863,7 +863,6 @@ const char *
_mesa_get_format_name(gl_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
- ASSERT(info->BytesPerBlock);
return info->StrName;
}
@@ -1057,11 +1056,12 @@ _mesa_format_image_size(gl_format format, GLsizei width,
const struct gl_format_info *info = _mesa_get_format_info(format);
/* Strictly speaking, a conditional isn't needed here */
if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format */
+ /* compressed format (2D only for now) */
const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
return sz;
}
else {
@@ -1072,6 +1072,36 @@ _mesa_format_image_size(gl_format format, GLsizei width,
}
+/**
+ * Same as _mesa_format_image_size() but returns a 64-bit value to
+ * accomodate very large textures.
+ */
+uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t wblocks = (width + bw - 1) / bw;
+ const uint64_t hblocks = (height + bh - 1) / bh;
+ const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const uint64_t sz = ((uint64_t) width *
+ (uint64_t) height *
+ (uint64_t) depth *
+ info->BytesPerBlock);
+ return sz;
+ }
+}
+
+
GLint
_mesa_format_row_stride(gl_format format, GLsizei width)