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-rw-r--r--src/mesa/main/format_pack.h98
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diff --git a/src/mesa/main/format_pack.h b/src/mesa/main/format_pack.h
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+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (c) 2011 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef FORMAT_PACK_H
+#define FORMAT_PACK_H
+
+
+#include "formats.h"
+
+
+/** Pack a GLubyte rgba[4] color to dest address */
+typedef void (*gl_pack_ubyte_rgba_func)(const GLubyte src[4], void *dst);
+
+/** Pack a GLfloat rgba[4] color to dest address */
+typedef void (*gl_pack_float_rgba_func)(const GLfloat src[4], void *dst);
+
+/** Pack a GLfloat Z value to dest address */
+typedef void (*gl_pack_float_z_func)(const GLfloat *src, void *dst);
+
+/** Pack a GLuint Z value to dest address */
+typedef void (*gl_pack_uint_z_func)(const GLuint *src, void *dst);
+
+/** Pack a GLubyte stencil value to dest address */
+typedef void (*gl_pack_ubyte_stencil_func)(const GLubyte *src, void *dst);
+
+
+
+
+extern gl_pack_ubyte_rgba_func
+_mesa_get_pack_ubyte_rgba_function(gl_format format);
+
+
+extern gl_pack_float_rgba_func
+_mesa_get_pack_float_rgba_function(gl_format format);
+
+
+extern gl_pack_float_z_func
+_mesa_get_pack_float_z_func(gl_format format);
+
+
+extern gl_pack_uint_z_func
+_mesa_get_pack_uint_z_func(gl_format format);
+
+
+extern gl_pack_ubyte_stencil_func
+_mesa_get_pack_ubyte_stencil_func(gl_format format);
+
+
+
+extern void
+_mesa_pack_float_rgba_row(gl_format format, GLuint n,
+ const GLfloat src[][4], void *dst);
+
+extern void
+_mesa_pack_ubyte_rgba_row(gl_format format, GLuint n,
+ const GLubyte src[][4], void *dst);
+
+
+
+extern void
+_mesa_pack_float_z_row(gl_format format, GLuint n,
+ const GLfloat *src, void *dst);
+
+extern void
+_mesa_pack_uint_z_row(gl_format format, GLuint n,
+ const GLuint *src, void *dst);
+
+extern void
+_mesa_pack_ubyte_stencil_row(gl_format format, GLuint n,
+ const GLubyte *src, void *dst);
+
+extern void
+_mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
+ const GLuint *src, void *dst);
+
+
+#endif