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Diffstat (limited to 'src/mesa/main/format_pack.c')
-rw-r--r--src/mesa/main/format_pack.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c
index ba23babf68f..390b494c009 100644
--- a/src/mesa/main/format_pack.c
+++ b/src/mesa/main/format_pack.c
@@ -2058,7 +2058,7 @@ pack_float_z_Z24_S8(const GLfloat *src, void *dst)
{
/* don't disturb the stencil values */
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffff;
+ const GLdouble scale = (GLdouble) 0xffffff;
GLuint s = *d & 0xff;
GLuint z = (GLuint) (*src * scale);
assert(z <= 0xffffff);
@@ -2070,7 +2070,7 @@ pack_float_z_S8_Z24(const GLfloat *src, void *dst)
{
/* don't disturb the stencil values */
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffff;
+ const GLdouble scale = (GLdouble) 0xffffff;
GLuint s = *d & 0xff000000;
GLuint z = (GLuint) (*src * scale);
assert(z <= 0xffffff);
@@ -2089,7 +2089,7 @@ static void
pack_float_z_Z32(const GLfloat *src, void *dst)
{
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffffff;
+ const GLdouble scale = (GLdouble) 0xffffffff;
*d = (GLuint) (*src * scale);
}
@@ -2169,7 +2169,7 @@ static void
pack_uint_z_Z32_FLOAT(const GLuint *src, void *dst)
{
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = 1.0f / (GLfloat) 0xffffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
*d = *src * scale;
assert(*d >= 0.0f);
assert(*d <= 1.0f);
@@ -2179,7 +2179,7 @@ static void
pack_uint_z_Z32_FLOAT_X24S8(const GLuint *src, void *dst)
{
GLfloat *d = ((GLfloat *) dst);
- const GLfloat scale = 1.0f / (GLfloat) 0xffffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
*d = *src * scale;
assert(*d >= 0.0f);
assert(*d <= 1.0f);
@@ -2280,7 +2280,7 @@ _mesa_pack_float_z_row(gl_format format, GLuint n,
{
/* don't disturb the stencil values */
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffff;
+ const GLdouble scale = (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
GLuint s = d[i] & 0xff;
@@ -2295,7 +2295,7 @@ _mesa_pack_float_z_row(gl_format format, GLuint n,
{
/* don't disturb the stencil values */
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffff;
+ const GLdouble scale = (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
GLuint s = d[i] & 0xff000000;
@@ -2318,7 +2318,7 @@ _mesa_pack_float_z_row(gl_format format, GLuint n,
case MESA_FORMAT_Z32:
{
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffffff;
+ const GLdouble scale = (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
d[i] = (GLuint) (src[i] * scale);
@@ -2392,7 +2392,7 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n,
case MESA_FORMAT_Z32_FLOAT:
{
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = 1.0f / (GLfloat) 0xffffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
d[i] = src[i] * scale;
@@ -2404,7 +2404,7 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n,
case MESA_FORMAT_Z32_FLOAT_X24S8:
{
GLfloat *d = ((GLfloat *) dst);
- const GLfloat scale = 1.0f / (GLfloat) 0xffffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
d[i * 2] = src[i] * scale;