diff options
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 7cc17216884..e6451c98b21 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -315,7 +315,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) const GLboolean vertexShader = (ctx->Shader.CurrentVertexProgram && ctx->Shader.CurrentVertexProgram->LinkStatus && - ctx->Shader.CurrentVertexProgram->VertexProgram); + ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -371,7 +371,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) } else { /* calculate from vp->outputs */ - struct gl_vertex_program *vprog; + struct gl_program *vprog; GLbitfield64 vp_outputs; /* Choose GLSL vertex shader over ARB vertex program. Need this @@ -379,11 +379,11 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; + vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; else - vprog = ctx->VertexProgram.Current; + vprog = &ctx->VertexProgram.Current->Base; - vp_outputs = vprog->Base.OutputsWritten; + vp_outputs = vprog->OutputsWritten; /* These get generated in the setup routine regardless of the * vertex program: |