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Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 9aa1dc15cdc..e00eac55beb 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -301,7 +301,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
/* _NEW_PROGRAM */
const GLboolean vertexShader =
(ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] &&
- ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus &&
+ ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->data->LinkStatus &&
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]);
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
GLbitfield fp_inputs = 0x0;
@@ -1266,9 +1266,9 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
_mesa_glsl_link_shader(ctx, p.shader_program);
- if (!p.shader_program->LinkStatus)
+ if (!p.shader_program->data->LinkStatus)
_mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n",
- p.shader_program->InfoLog);
+ p.shader_program->data->InfoLog);
ralloc_free(p.mem_ctx);
return p.shader_program;