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Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 02b4707f078..1aea6e36d60 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -304,7 +304,6 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
-#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
/**
* Identify all possible varying inputs. The fragment program will
@@ -398,12 +397,12 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
if (ctx->Point.PointSprite)
vp_outputs |= FRAG_BITS_TEX_ANY;
- if (vp_outputs & (1 << VERT_RESULT_COL0))
+ if (vp_outputs & (1 << VARYING_SLOT_COL0))
fp_inputs |= FRAG_BIT_COL0;
- if (vp_outputs & (1 << VERT_RESULT_COL1))
+ if (vp_outputs & (1 << VARYING_SLOT_COL1))
fp_inputs |= FRAG_BIT_COL1;
- fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
+ fp_inputs |= (((vp_outputs & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0)
<< FRAG_ATTRIB_TEX0);
}