diff options
Diffstat (limited to 'src/mesa/main/feedback.c')
-rw-r--r-- | src/mesa/main/feedback.c | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index 1a6b34d7fee..7f911cddddf 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -1,4 +1,4 @@ -/* $Id: feedback.c,v 1.13 2000/10/28 20:41:14 brianp Exp $ */ +/* $Id: feedback.c,v 1.14 2000/10/30 13:32:00 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -104,6 +104,7 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) ctx->Feedback.BufferSize = size; ctx->Feedback.Buffer = buffer; ctx->Feedback.Count = 0; + ctx->NewState |= _NEW_FEEDBACK_SELECT; } @@ -278,6 +279,8 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = 0.0; + + ctx->NewState |= _NEW_FEEDBACK_SELECT; } @@ -380,6 +383,7 @@ _mesa_InitNames( void ) ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = 0.0; + ctx->NewState |= _NEW_FEEDBACK_SELECT; } @@ -405,6 +409,7 @@ _mesa_LoadName( GLuint name ) else { ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; } + ctx->NewState |= _NEW_FEEDBACK_SELECT; } @@ -425,6 +430,7 @@ _mesa_PushName( GLuint name ) else { gl_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); } + ctx->NewState |= _NEW_FEEDBACK_SELECT; } @@ -446,6 +452,7 @@ _mesa_PopName( void ) else { gl_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); } + ctx->NewState |= _NEW_FEEDBACK_SELECT; } @@ -493,6 +500,7 @@ _mesa_RenderMode( GLenum mode ) ctx->Select.BufferCount = 0; ctx->Select.Hits = 0; ctx->Select.NameStackDepth = 0; + ctx->NewState |= _NEW_FEEDBACK_SELECT; break; case GL_FEEDBACK: if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { @@ -503,6 +511,7 @@ _mesa_RenderMode( GLenum mode ) result = ctx->Feedback.Count; } ctx->Feedback.Count = 0; + ctx->NewState |= _NEW_FEEDBACK_SELECT; break; default: gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); @@ -532,7 +541,7 @@ _mesa_RenderMode( GLenum mode ) } ctx->RenderMode = mode; - ctx->NewState |= NEW_ALL; + ctx->NewState |= _NEW_RENDERMODE; return result; } |