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-rw-r--r--src/mesa/main/feedback.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c
index c72b91280ed..ffdecaecc29 100644
--- a/src/mesa/main/feedback.c
+++ b/src/mesa/main/feedback.c
@@ -116,7 +116,7 @@ _mesa_PassThrough( GLfloat token )
* Put a vertex into the feedback buffer.
*/
void
-_mesa_feedback_vertex(GLcontext *ctx,
+_mesa_feedback_vertex(struct gl_context *ctx,
const GLfloat win[4],
const GLfloat color[4],
const GLfloat texcoord[4])
@@ -159,7 +159,7 @@ _mesa_feedback_vertex(GLcontext *ctx,
* \note this function can't be put in a display list.
*
* Verifies we're not in selection mode, flushes the vertices and initialize
- * the fields in __GLcontextRec::Select with the given buffer.
+ * the fields in __struct gl_contextRec::Select with the given buffer.
*/
static void GLAPIENTRY
_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
@@ -192,7 +192,7 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer )
* increments the pointer.
*/
static INLINE void
-write_record(GLcontext *ctx, GLuint value)
+write_record(struct gl_context *ctx, GLuint value)
{
if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
ctx->Select.Buffer[ctx->Select.BufferCount] = value;
@@ -211,7 +211,7 @@ write_record(GLcontext *ctx, GLuint value)
* gl_selection::HitMaxZ.
*/
void
-_mesa_update_hitflag(GLcontext *ctx, GLfloat z)
+_mesa_update_hitflag(struct gl_context *ctx, GLfloat z)
{
ctx->Select.HitFlag = GL_TRUE;
if (z < ctx->Select.HitMinZ) {
@@ -235,7 +235,7 @@ _mesa_update_hitflag(GLcontext *ctx, GLfloat z)
* \sa gl_selection.
*/
static void
-write_hit_record(GLcontext *ctx)
+write_hit_record(struct gl_context *ctx)
{
GLuint i;
GLuint zmin, zmax, zscale = (~0u);
@@ -266,7 +266,7 @@ write_hit_record(GLcontext *ctx)
*
* Verifies we are in select mode and resets the name stack depth and resets
* the hit record data in gl_selection. Marks new render mode in
- * __GLcontextRec::NewState.
+ * __struct gl_contextRec::NewState.
*/
static void GLAPIENTRY
_mesa_InitNames( void )
@@ -297,7 +297,7 @@ _mesa_InitNames( void )
* Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
* and replace the top-most name in the stack.
*
- * sa __GLcontextRec::Select.
+ * sa __struct gl_contextRec::Select.
*/
static void GLAPIENTRY
_mesa_LoadName( GLuint name )
@@ -336,7 +336,7 @@ _mesa_LoadName( GLuint name )
* Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
* and adds the name to the top of the name stack.
*
- * sa __GLcontextRec::Select.
+ * sa __struct gl_contextRec::Select.
*/
static void GLAPIENTRY
_mesa_PushName( GLuint name )
@@ -367,7 +367,7 @@ _mesa_PushName( GLuint name )
* Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
* and removes top-most name in the name stack.
*
- * sa __GLcontextRec::Select.
+ * sa __struct gl_contextRec::Select.
*/
static void GLAPIENTRY
_mesa_PopName( void )
@@ -409,7 +409,7 @@ _mesa_PopName( void )
* Flushes the vertices and do the necessary cleanup according to the previous
* rasterization mode, such as writing the hit record or resent the select
* buffer index when exiting the select mode. Updates
- * __GLcontextRec::RenderMode and notifies the driver via the
+ * __struct gl_contextRec::RenderMode and notifies the driver via the
* dd_function_table::RenderMode callback.
*/
static GLint GLAPIENTRY
@@ -519,7 +519,7 @@ _mesa_init_feedback_dispatch(struct _glapi_table *disp)
/**
* Initialize context feedback data.
*/
-void _mesa_init_feedback( GLcontext * ctx )
+void _mesa_init_feedback( struct gl_context * ctx )
{
/* Feedback */
ctx->Feedback.Type = GL_2D; /* TODO: verify */