diff options
Diffstat (limited to 'src/mesa/main/feedback.c')
-rw-r--r-- | src/mesa/main/feedback.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index af082369896..9f0063476d5 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -1,4 +1,4 @@ -/* $Id: feedback.c,v 1.10 2000/05/09 23:54:09 brianp Exp $ */ +/* $Id: feedback.c,v 1.11 2000/09/26 20:53:53 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -80,18 +80,18 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) break; case GL_3D_COLOR: ctx->Feedback.Mask = FB_3D - | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX); + | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX); ctx->Feedback.Type = type; break; case GL_3D_COLOR_TEXTURE: ctx->Feedback.Mask = FB_3D - | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) + | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) | FB_TEXTURE; ctx->Feedback.Type = type; break; case GL_4D_COLOR_TEXTURE: ctx->Feedback.Mask = FB_3D | FB_4D - | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) + | (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) | FB_TEXTURE; ctx->Feedback.Type = type; break; @@ -168,7 +168,7 @@ static void feedback_vertex( GLcontext *ctx, GLuint v, GLuint pv ) win[0] = VB->Win.data[v][0]; win[1] = VB->Win.data[v][1]; - win[2] = VB->Win.data[v][2] / ctx->Visual->DepthMaxF; + win[2] = VB->Win.data[v][2] / ctx->Visual.DepthMaxF; win[3] = 1.0 / VB->Win.data[v][3]; if (ctx->Light.ShadeModel == GL_SMOOTH) @@ -302,7 +302,7 @@ void gl_select_triangle( GLcontext *ctx, const struct vertex_buffer *VB = ctx->VB; if (gl_cull_triangle( ctx, v0, v1, v2, 0 )) { - const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; + const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs ); gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs ); gl_update_hitflag( ctx, VB->Win.data[v2][2] * zs ); @@ -314,7 +314,7 @@ void gl_select_line( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv ) { const struct vertex_buffer *VB = ctx->VB; - const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; + const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs ); gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs ); } @@ -323,7 +323,7 @@ void gl_select_line( GLcontext *ctx, void gl_select_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; - const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; + const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; GLuint i; for (i=first;i<=last;i++) { @@ -479,7 +479,7 @@ _mesa_RenderMode( GLenum mode ) if (ctx->Select.BufferCount > ctx->Select.BufferSize) { /* overflow */ #ifdef DEBUG - gl_warning(ctx, "Feedback buffer overflow"); + _mesa_warning(ctx, "Feedback buffer overflow"); #endif result = -1; } |