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-rw-r--r--src/mesa/main/fbobject.c64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index dc730c8695c..8f759fba809 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2996,6 +2996,36 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+ struct gl_texture_object *texObj;
+ GLboolean layered = GL_FALSE;
+
+ /* Get the framebuffer object */
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+ "glNamedFramebufferTextureLayer");
+ if (!fb)
+ return;
+
+ /* Get the texture object */
+ if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
+ &layered,
+ "glNamedFramebufferTextureLayer",
+ &texObj)) {
+ /* Error already recorded */
+ return;
+ }
+
+ _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
+ layer, layered,
+ "glNamedFramebufferTextureLayer");
+}
+
+
+void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level)
{
@@ -3032,6 +3062,40 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
}
+void GLAPIENTRY
+_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+ struct gl_texture_object *texObj;
+ GLboolean layered = GL_TRUE;
+
+ if (!_mesa_has_geometry_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (glNamedFramebufferTexture) called");
+ return;
+ }
+
+ /* Get the framebuffer object */
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+ "glNamedFramebufferTexture");
+ if (!fb)
+ return;
+
+ /* Get the texture object */
+ if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
+ &layered, "glNamedFramebufferTexture",
+ &texObj)) {
+ /* Error already recorded */
+ return;
+ }
+
+ _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
+ 0, layered, "glNamedFramebufferTexture");
+}
+
+
void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,