diff options
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r-- | src/mesa/main/fbobject.c | 343 |
1 files changed, 253 insertions, 90 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 7b47a990351..00ed3e1a22c 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -177,6 +177,7 @@ remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att) att->Renderbuffer = NULL; } att->Type = GL_NONE; + att->Complete = GL_TRUE; } @@ -197,6 +198,7 @@ set_texture_attachment(GLcontext *ctx, att->CubeMapFace = 0; } att->Zoffset = zoffset; + att->Complete = GL_FALSE; texObj->RefCount++; } @@ -209,14 +211,219 @@ set_renderbuffer_attachment(GLcontext *ctx, remove_attachment(ctx, att); att->Type = GL_RENDERBUFFER_EXT; att->Renderbuffer = rb; + att->Complete = GL_FALSE; rb->RefCount++; } +/** + * Test if an attachment point is complete and update its Complete field. + * \param format if GL_COLOR, this is a color attachment point, + * if GL_DEPTH, this is a depth component attachment point, + * if GL_STENCIL, this is a stencil component attachment point. + */ +static void +test_attachment_completeness(const GLcontext *ctx, GLenum format, + struct gl_render_buffer_attachment *att) +{ + assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); + + /* assume complete */ + att->Complete = GL_TRUE; + + if (att->Type == GL_NONE) + return; /* complete */ + + /* Look for reasons why the attachment might be incomplete */ + if (att->Type == GL_TEXTURE) { + struct gl_texture_object *texObj = att->Texture; + struct gl_texture_image *texImage; + + assert(texObj); + + texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; + if (!texImage) { + att->Complete = GL_FALSE; + return; + } + if (texImage->Width < 1 || texImage->Height < 1) { + att->Complete = GL_FALSE; + return; + } + if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { + att->Complete = GL_FALSE; + return; + } + + if (format == GL_COLOR) { + if (texImage->Format != GL_RGB && texImage->Format != GL_RGBA) { + att->Complete = GL_FALSE; + return; + } + } + else if (format == GL_DEPTH) { + if (texImage->Format != GL_DEPTH_COMPONENT) { + att->Complete = GL_FALSE; + return; + } + } + else { + /* no such thing as stencil textures */ + att->Complete = GL_FALSE; + return; + } + } + else { + assert(att->Type == GL_RENDERBUFFER_EXT); + + if (att->Renderbuffer->Width < 1 || att->Renderbuffer->Height < 1) { + att->Complete = GL_FALSE; + return; + } + if (format == GL_COLOR) { + if (att->Renderbuffer->_BaseFormat != GL_RGB && + att->Renderbuffer->_BaseFormat != GL_RGBA) { + att->Complete = GL_FALSE; + return; + } + } + else if (format == GL_DEPTH) { + if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) { + att->Complete = GL_FALSE; + return; + } + } + else { + assert(format == GL_STENCIL); + if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) { + att->Complete = GL_FALSE; + return; + } + } + } +} + + +/** + * Test if the given framebuffer object is complete and update its + * Status field with the results. + */ +static void +test_framebuffer_completeness(GLcontext *ctx, + struct gl_frame_buffer_object *fb) +{ + GLint i; + GLuint numImages, width, height; + GLenum intFormat; + + /* Set to COMPLETE status, then try to find reasons for being incomplete */ + fb->Status = GL_FRAMEBUFFER_COMPLETE_EXT; + + numImages = 0; + + /* Start at -2 to more easily loop over all attachment points */ + for (i = -2; i < ctx->Const.MaxColorAttachments; i++) { + struct gl_render_buffer_attachment *att; + GLuint w, h; + GLenum f; + + if (i == -2) { + att = &fb->DepthAttachment; + test_attachment_completeness(ctx, GL_DEPTH, att); + if (!att->Complete) { + fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + return; + } + } + else if (i == -1) { + att = &fb->StencilAttachment; + test_attachment_completeness(ctx, GL_STENCIL, att); + if (!att->Complete) { + fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + return; + } + } + else { + att = &fb->ColorAttachment[i]; + test_attachment_completeness(ctx, GL_COLOR, att); + if (!att->Complete) { + fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + return; + } + } + + if (att->Type == GL_TEXTURE) { + w = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Width; + h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height; + f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format; + numImages++; + } + else if (att->Type == GL_RENDERBUFFER_EXT) { + w = att->Renderbuffer->Width; + h = att->Renderbuffer->Height; + f = att->Renderbuffer->InternalFormat; + numImages++; + } + else { + assert(att->Type == GL_NONE); + continue; + } + + if (numImages == 1) { + /* set required width, height and format */ + width = w; + height = h; + if (i >= 0) + intFormat = f; + } + else { + /* check that width, height, format are same */ + if (w != width || h != height) { + fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; + return; + } + if (i >= 0 && f != intFormat) { + fb->Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; + return; + } + + } + } + + /* Check that all DrawBuffers are present */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (fb->DrawBuffer[i] != GL_NONE) { + struct gl_render_buffer_attachment *att + = get_attachment(ctx, fb->DrawBuffer[i]); + if (att->Type == GL_NONE) { + fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; + return; + } + } + } + + /* Check that the ReadBuffer is present */ + if (fb->ReadBuffer != GL_NONE) { + struct gl_render_buffer_attachment *att + = get_attachment(ctx, fb->ReadBuffer); + if (att->Type == GL_NONE) { + fb->Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; + return; + } + } + + if (numImages == 0) { + fb->Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; + return; + } +} + + + GLboolean GLAPIENTRY _mesa_IsRenderbufferEXT(GLuint renderbuffer) { - struct gl_render_buffer_object *rb; + const struct gl_render_buffer_object *rb; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -327,13 +534,11 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) for (i = 0; i < n; i++) { GLuint name = first + i; - + renderbuffers[i] = name; /* insert dummy placeholder into hash table */ _glthread_LOCK_MUTEX(ctx->Shared->Mutex); _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - renderbuffers[i] = name; } } @@ -342,72 +547,38 @@ static GLenum base_internal_format(GLcontext *ctx, GLenum internalFormat) { switch (internalFormat) { - /*case GL_ALPHA:*/ - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - /*case GL_LUMINANCE:*/ - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return GL_LUMINANCE; - /*case GL_LUMINANCE_ALPHA:*/ - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return GL_LUMINANCE_ALPHA; - /*case GL_INTENSITY:*/ - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return GL_INTENSITY; - /*case GL_RGB:*/ - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return GL_RGB; - /*case GL_RGBA:*/ - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return GL_RGBA; - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - return GL_STENCIL_INDEX; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.SGIX_depth_texture) { - switch (internalFormat) { - /*case GL_DEPTH_COMPONENT:*/ - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: - return GL_DEPTH_COMPONENT; - default: - ; /* fallthrough */ - } - } - - return 0; + case GL_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return GL_RGB; + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return GL_RGBA; + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX1_EXT: + case GL_STENCIL_INDEX4_EXT: + case GL_STENCIL_INDEX8_EXT: + case GL_STENCIL_INDEX16_EXT: + return GL_STENCIL_INDEX; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16_SGIX: + case GL_DEPTH_COMPONENT24_SGIX: + case GL_DEPTH_COMPONENT32_SGIX: + return GL_DEPTH_COMPONENT; + default: + return 0; + } } @@ -462,6 +633,7 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, ctx->CurrentRenderbuffer->InternalFormat = internalFormat; ctx->CurrentRenderbuffer->Width = width; ctx->CurrentRenderbuffer->Height = height; + ctx->CurrentRenderbuffer->_BaseFormat = baseFormat; } @@ -505,7 +677,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) GLboolean GLAPIENTRY _mesa_IsFramebufferEXT(GLuint framebuffer) { - struct gl_frame_buffer_object *fb; + const struct gl_frame_buffer_object *fb; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -616,13 +788,11 @@ _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) for (i = 0; i < n; i++) { GLuint name = first + i; - - /* insert into hash table */ + framebuffers[i] = name; + /* insert dummy placeholder into hash table */ _glthread_LOCK_MUTEX(ctx->Shared->Mutex); _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - framebuffers[i] = name; } } @@ -636,24 +806,17 @@ _mesa_CheckFramebufferStatusEXT(GLenum target) ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FRAMEBUFFER_STATUS_ERROR_EXT); if (target != GL_FRAMEBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glCheckFramebufferStatus(target)"); + _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); return GL_FRAMEBUFFER_STATUS_ERROR_EXT; } - /* return one of: - GL_FRAMEBUFFER_COMPLETE_EXT - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT - GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT - GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT - GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT - GL_FRAMEBUFFER_UNSUPPORTED_EXT - GL_FRAMEBUFFER_STATUS_ERROR_EXT - */ - return GL_FRAMEBUFFER_STATUS_ERROR_EXT; + if (!ctx->CurrentFramebuffer) { + /* The window system / default framebuffer is always complete */ + return GL_FRAMEBUFFER_COMPLETE_EXT; + } + + test_framebuffer_completeness(ctx, ctx->CurrentFramebuffer); + return ctx->CurrentFramebuffer->Status; } |