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-rw-r--r--src/mesa/main/fbobject.c473
1 files changed, 0 insertions, 473 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index b5b55fc83d1..7a1761f0237 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -50,10 +50,6 @@
#include "texobj.h"
-/** Set this to 1 to debug/log glBlitFramebuffer() calls */
-#define DEBUG_BLIT 0
-
-
/**
* Notes:
*
@@ -3069,475 +3065,6 @@ _mesa_GenerateMipmap(GLenum target)
_mesa_unlock_texture(ctx, texObj);
}
-
-static const struct gl_renderbuffer_attachment *
-find_attachment(const struct gl_framebuffer *fb,
- const struct gl_renderbuffer *rb)
-{
- GLuint i;
- for (i = 0; i < Elements(fb->Attachment); i++) {
- if (fb->Attachment[i].Renderbuffer == rb)
- return &fb->Attachment[i];
- }
- return NULL;
-}
-
-
-/**
- * Helper function for checking if the datatypes of color buffers are
- * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
- *
- * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
- * and any of the following conditions hold:
- * - The read buffer contains fixed-point or floating-point values and any
- * draw buffer contains neither fixed-point nor floating-point values.
- * - The read buffer contains unsigned integer values and any draw buffer
- * does not contain unsigned integer values.
- * - The read buffer contains signed integer values and any draw buffer
- * does not contain signed integer values."
- */
-static GLboolean
-compatible_color_datatypes(mesa_format srcFormat, mesa_format dstFormat)
-{
- GLenum srcType = _mesa_get_format_datatype(srcFormat);
- GLenum dstType = _mesa_get_format_datatype(dstFormat);
-
- if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
- assert(srcType == GL_UNSIGNED_NORMALIZED ||
- srcType == GL_SIGNED_NORMALIZED ||
- srcType == GL_FLOAT);
- /* Boil any of those types down to GL_FLOAT */
- srcType = GL_FLOAT;
- }
-
- if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
- assert(dstType == GL_UNSIGNED_NORMALIZED ||
- dstType == GL_SIGNED_NORMALIZED ||
- dstType == GL_FLOAT);
- /* Boil any of those types down to GL_FLOAT */
- dstType = GL_FLOAT;
- }
-
- return srcType == dstType;
-}
-
-
-static GLboolean
-compatible_resolve_formats(const struct gl_renderbuffer *readRb,
- const struct gl_renderbuffer *drawRb)
-{
- GLenum readFormat, drawFormat;
-
- /* The simple case where we know the backing Mesa formats are the same.
- */
- if (_mesa_get_srgb_format_linear(readRb->Format) ==
- _mesa_get_srgb_format_linear(drawRb->Format)) {
- return GL_TRUE;
- }
-
- /* The Mesa formats are different, so we must check whether the internal
- * formats are compatible.
- *
- * Under some circumstances, the user may request e.g. two GL_RGBA8
- * textures and get two entirely different Mesa formats like RGBA8888 and
- * ARGB8888. Drivers behaving like that should be able to cope with
- * non-matching formats by themselves, because it's not the user's fault.
- *
- * Blits between linear and sRGB formats are also allowed.
- */
- readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat);
- drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat);
- readFormat = _mesa_get_linear_internalformat(readFormat);
- drawFormat = _mesa_get_linear_internalformat(drawFormat);
-
- if (readFormat == drawFormat) {
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-static GLboolean
-is_valid_blit_filter(const struct gl_context *ctx, GLenum filter)
-{
- switch (filter) {
- case GL_NEAREST:
- case GL_LINEAR:
- return true;
- case GL_SCALED_RESOLVE_FASTEST_EXT:
- case GL_SCALED_RESOLVE_NICEST_EXT:
- return ctx->Extensions.EXT_framebuffer_multisample_blit_scaled;
- default:
- return false;
- }
-}
-
-/**
- * Blit rectangular region, optionally from one framebuffer to another.
- *
- * Note, if the src buffer is multisampled and the dest is not, this is
- * when the samples must be resolved to a single color.
- */
-void GLAPIENTRY
-_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT);
- const struct gl_framebuffer *readFb, *drawFb;
- GET_CURRENT_CONTEXT(ctx);
-
- FLUSH_VERTICES(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, _mesa_lookup_enum_by_nr(filter));
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- readFb = ctx->ReadBuffer;
- drawFb = ctx->DrawBuffer;
-
- if (!readFb || !drawFb) {
- /* This will normally never happen but someday we may want to
- * support MakeCurrent() with no drawables.
- */
- return;
- }
-
- /* check for complete framebuffers */
- if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
- readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBlitFramebufferEXT(incomplete draw/read buffers)");
- return;
- }
-
- if (!is_valid_blit_filter(ctx, filter)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(%s)",
- _mesa_lookup_enum_by_nr(filter));
- return;
- }
-
- if ((filter == GL_SCALED_RESOLVE_FASTEST_EXT ||
- filter == GL_SCALED_RESOLVE_NICEST_EXT) &&
- (readFb->Visual.samples == 0 || drawFb->Visual.samples > 0)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(%s)",
- _mesa_lookup_enum_by_nr(filter));
- return;
- }
-
- if (mask & ~legalMaskBits) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
- return;
- }
-
- /* depth/stencil must be blitted with nearest filtering */
- if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
- && filter != GL_NEAREST) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
- return;
- }
-
- /* get color read/draw renderbuffers */
- if (mask & GL_COLOR_BUFFER_BIT) {
- const GLuint numColorDrawBuffers = ctx->DrawBuffer->_NumColorDrawBuffers;
- const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
- const struct gl_renderbuffer *colorDrawRb = NULL;
- GLuint i;
-
- /* From the EXT_framebuffer_object spec:
- *
- * "If a buffer is specified in <mask> and does not exist in both
- * the read and draw framebuffers, the corresponding bit is silently
- * ignored."
- */
- if (!colorReadRb || numColorDrawBuffers == 0) {
- mask &= ~GL_COLOR_BUFFER_BIT;
- }
- else {
- for (i = 0; i < numColorDrawBuffers; i++) {
- colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i];
- if (!colorDrawRb)
- continue;
-
- /* Page 193 (page 205 of the PDF) in section 4.3.2 of the OpenGL
- * ES 3.0.1 spec says:
- *
- * "If the source and destination buffers are identical, an
- * INVALID_OPERATION error is generated. Different mipmap
- * levels of a texture, different layers of a three-
- * dimensional texture or two-dimensional array texture, and
- * different faces of a cube map texture do not constitute
- * identical buffers."
- */
- if (_mesa_is_gles3(ctx) && (colorDrawRb == colorReadRb)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebuffer(source and destination color "
- "buffer cannot be the same)");
- return;
- }
-
- if (!compatible_color_datatypes(colorReadRb->Format,
- colorDrawRb->Format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(color buffer datatypes mismatch)");
- return;
- }
- /* extra checks for multisample copies... */
- if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
- /* color formats must match */
- if (!compatible_resolve_formats(colorReadRb, colorDrawRb)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
- return;
- }
- }
- }
- if (filter != GL_NEAREST) {
- /* From EXT_framebuffer_multisample_blit_scaled specification:
- * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
- * if filter is not NEAREST and read buffer contains integer data."
- */
- GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
- if (type == GL_INT || type == GL_UNSIGNED_INT) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(integer color type)");
- return;
- }
- }
- }
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_renderbuffer *readRb =
- readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
- struct gl_renderbuffer *drawRb =
- drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
-
- /* From the EXT_framebuffer_object spec:
- *
- * "If a buffer is specified in <mask> and does not exist in both
- * the read and draw framebuffers, the corresponding bit is silently
- * ignored."
- */
- if ((readRb == NULL) || (drawRb == NULL)) {
- mask &= ~GL_STENCIL_BUFFER_BIT;
- }
- else {
- int read_z_bits, draw_z_bits;
-
- if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebuffer(source and destination stencil "
- "buffer cannot be the same)");
- return;
- }
-
- if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
- /* There is no need to check the stencil datatype here, because
- * there is only one: GL_UNSIGNED_INT.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebuffer(stencil attachment format mismatch)");
- return;
- }
-
- read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
- draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
-
- /* If both buffers also have depth data, the depth formats must match
- * as well. If one doesn't have depth, it's not blitted, so we should
- * ignore the depth format check.
- */
- if (read_z_bits > 0 && draw_z_bits > 0 &&
- (read_z_bits != draw_z_bits ||
- _mesa_get_format_datatype(readRb->Format) !=
- _mesa_get_format_datatype(drawRb->Format))) {
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebuffer"
- "(stencil attachment depth format mismatch)");
- return;
- }
- }
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_renderbuffer *readRb =
- readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
- struct gl_renderbuffer *drawRb =
- drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
-
- /* From the EXT_framebuffer_object spec:
- *
- * "If a buffer is specified in <mask> and does not exist in both
- * the read and draw framebuffers, the corresponding bit is silently
- * ignored."
- */
- if ((readRb == NULL) || (drawRb == NULL)) {
- mask &= ~GL_DEPTH_BUFFER_BIT;
- }
- else {
- int read_s_bit, draw_s_bit;
-
- if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebuffer(source and destination depth "
- "buffer cannot be the same)");
- return;
- }
-
- if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
- (_mesa_get_format_datatype(readRb->Format) !=
- _mesa_get_format_datatype(drawRb->Format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebuffer(depth attachment format mismatch)");
- return;
- }
-
- read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
- draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
-
- /* If both buffers also have stencil data, the stencil formats must
- * match as well. If one doesn't have stencil, it's not blitted, so
- * we should ignore the stencil format check.
- */
- if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebuffer"
- "(depth attachment stencil bits mismatch)");
- return;
- }
- }
- }
-
-
- if (_mesa_is_gles3(ctx)) {
- /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
- * 3.0.1 spec says:
- *
- * "If SAMPLE_BUFFERS for the draw framebuffer is greater than zero,
- * an INVALID_OPERATION error is generated."
- */
- if (drawFb->Visual.samples > 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebuffer(destination samples must be 0)");
- return;
- }
-
- /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
- * 3.0.1 spec says:
- *
- * "If SAMPLE_BUFFERS for the read framebuffer is greater than zero,
- * no copy is performed and an INVALID_OPERATION error is generated
- * if the formats of the read and draw framebuffers are not
- * identical or if the source and destination rectangles are not
- * defined with the same (X0, Y0) and (X1, Y1) bounds."
- *
- * The format check was made above because desktop OpenGL has the same
- * requirement.
- */
- if (readFb->Visual.samples > 0
- && (srcX0 != dstX0 || srcY0 != dstY0
- || srcX1 != dstX1 || srcY1 != dstY1)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebuffer(bad src/dst multisample region)");
- return;
- }
- } else {
- if (readFb->Visual.samples > 0 &&
- drawFb->Visual.samples > 0 &&
- readFb->Visual.samples != drawFb->Visual.samples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(mismatched samples)");
- return;
- }
-
- /* extra checks for multisample copies... */
- if ((readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) &&
- (filter == GL_NEAREST || filter == GL_LINEAR)) {
- /* src and dest region sizes must be the same */
- if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
- abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
- return;
- }
- }
- }
-
- /* Debug code */
- if (DEBUG_BLIT) {
- const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
- const struct gl_renderbuffer *colorDrawRb = NULL;
- GLuint i = 0;
-
- printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
- " 0x%x, 0x%x)\n",
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
- if (colorReadRb) {
- const struct gl_renderbuffer_attachment *att;
-
- att = find_attachment(readFb, colorReadRb);
- printf(" Src FBO %u RB %u (%dx%d) ",
- readFb->Name, colorReadRb->Name,
- colorReadRb->Width, colorReadRb->Height);
- if (att && att->Texture) {
- printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
- }
- printf("\n");
-
- /* Print all active color render buffers */
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i];
- if (!colorDrawRb)
- continue;
-
- att = find_attachment(drawFb, colorDrawRb);
- printf(" Dst FBO %u RB %u (%dx%d) ",
- drawFb->Name, colorDrawRb->Name,
- colorDrawRb->Width, colorDrawRb->Height);
- if (att && att->Texture) {
- printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
- }
- printf("\n");
- }
- }
- }
-
- if (!mask ||
- (srcX1 - srcX0) == 0 || (srcY1 - srcY0) == 0 ||
- (dstX1 - dstX0) == 0 || (dstY1 - dstY0) == 0) {
- return;
- }
-
- ASSERT(ctx->Driver.BlitFramebuffer);
- ctx->Driver.BlitFramebuffer(ctx,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-
static void
invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,