diff options
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r-- | src/mesa/main/fbobject.c | 45 |
1 files changed, 26 insertions, 19 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 825a23090b5..13f49da5a78 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -46,6 +46,10 @@ #include "texstore.h" +/** Set this to 1 to help debug FBO incompleteness problems */ +#define DEBUG_FBO 0 + + /** * Notes: * @@ -308,8 +312,8 @@ _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, static void att_incomplete(const char *msg) { -#if 0 - _mesa_printf("attachment incomplete: %s\n", msg); +#if DEBUG_FBO + _mesa_debug(NULL, "attachment incomplete: %s\n", msg); #else (void) msg; #endif @@ -317,6 +321,23 @@ att_incomplete(const char *msg) /** + * For debug only. + */ +static void +fbo_incomplete(const char *msg, int index) +{ +#if DEBUG_FBO + _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); +#else + (void) msg; + (void) index; +#endif +} + + + + +/** * Test if an attachment point is complete and update its Complete field. * \param format if GL_COLOR, this is a color attachment point, * if GL_DEPTH, this is a depth component attachment point, @@ -468,20 +489,6 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, /** - * Helpful for debugging - */ -static void -fbo_incomplete(const char *msg, int index) -{ - (void) msg; - (void) index; - /* - _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); - */ -} - - -/** * Test if the given framebuffer object is complete and update its * Status field with the results. * Calls the ctx->Driver.ValidateFramebuffer() function to allow the @@ -1953,13 +1960,13 @@ _mesa_GenerateMipmapEXT(GLenum target) _mesa_lock_texture(ctx, texObj); if (target == GL_TEXTURE_CUBE_MAP) { - int face; - + GLuint face; for (face = 0; face < 6; face++) ctx->Driver.GenerateMipmap(ctx, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, texObj); - } else { + } + else { ctx->Driver.GenerateMipmap(ctx, target, texObj); } _mesa_unlock_texture(ctx, texObj); |