diff options
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r-- | src/mesa/main/fbobject.c | 114 |
1 files changed, 74 insertions, 40 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 319d0f2ce97..7b3599f9322 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -233,9 +233,13 @@ _mesa_set_texture_attachment(GLcontext *ctx, if (att->Texture == texObj) { /* re-attaching same texture */ ASSERT(att->Type == GL_TEXTURE); + if (ctx->Driver.FinishRenderTexture) + ctx->Driver.FinishRenderTexture(ctx, att); } else { /* new attachment */ + if (ctx->Driver.FinishRenderTexture && att->Texture) + ctx->Driver.FinishRenderTexture(ctx, att); _mesa_remove_attachment(ctx, att); att->Type = GL_TEXTURE; assert(!att->Texture); @@ -1145,11 +1149,20 @@ _mesa_IsFramebufferEXT(GLuint framebuffer) } +/** + * Check if any of the attachments of the given framebuffer are textures + * (render to texture). Call ctx->Driver.RenderTexture() for such + * attachments. + */ static void check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) { GLuint i; ASSERT(ctx->Driver.RenderTexture); + + if (fb->Name == 0) + return; /* can't render to texture with winsys framebuffers */ + for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = fb->Attachment + i; struct gl_texture_object *texObj = att->Texture; @@ -1169,6 +1182,9 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) static void check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) { + if (fb->Name == 0) + return; /* can't render to texture with winsys framebuffers */ + if (ctx->Driver.FinishRenderTexture) { GLuint i; for (i = 0; i < BUFFER_COUNT; i++) { @@ -1184,7 +1200,8 @@ check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) void GLAPIENTRY _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) { - struct gl_framebuffer *newFb, *newFbread; + struct gl_framebuffer *newDrawFb, *newReadFb; + struct gl_framebuffer *oldDrawFb, *oldReadFb; GLboolean bindReadBuf, bindDrawBuf; GET_CURRENT_CONTEXT(ctx); @@ -1233,74 +1250,88 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) if (framebuffer) { /* Binding a user-created framebuffer object */ - newFb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (newFb == &DummyFramebuffer) { + newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); + if (newDrawFb == &DummyFramebuffer) { /* ID was reserved, but no real framebuffer object made yet */ - newFb = NULL; + newDrawFb = NULL; } - else if (!newFb && ctx->Extensions.ARB_framebuffer_object) { + else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { /* All FBO IDs must be Gen'd */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); return; } - if (!newFb) { + if (!newDrawFb) { /* create new framebuffer object */ - newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); - if (!newFb) { + newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); + if (!newDrawFb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); return; } - _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb); + _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); } - newFbread = newFb; + newReadFb = newDrawFb; } else { /* Binding the window system framebuffer (which was originally set * with MakeCurrent). */ - newFb = ctx->WinSysDrawBuffer; - newFbread = ctx->WinSysReadBuffer; + newDrawFb = ctx->WinSysDrawBuffer; + newReadFb = ctx->WinSysReadBuffer; } - ASSERT(newFb); - ASSERT(newFb != &DummyFramebuffer); + ASSERT(newDrawFb); + ASSERT(newDrawFb != &DummyFramebuffer); + + /* save pointers to current/old framebuffers */ + oldDrawFb = ctx->DrawBuffer; + oldReadFb = ctx->ReadBuffer; + + /* check if really changing bindings */ + if (oldDrawFb == newDrawFb) + bindDrawBuf = GL_FALSE; + if (oldReadFb == newReadFb) + bindReadBuf = GL_FALSE; /* * OK, now bind the new Draw/Read framebuffers, if they're changing. + * + * We also check if we're beginning and/or ending render-to-texture. + * When a framebuffer with texture attachments is unbound, call + * ctx->Driver.FinishRenderTexture(). + * When a framebuffer with texture attachments is bound, call + * ctx->Driver.RenderTexture(). + * + * Note that if the ReadBuffer has texture attachments we don't consider + * that a render-to-texture case. */ if (bindReadBuf) { - if (ctx->ReadBuffer == newFbread) { - bindReadBuf = GL_FALSE; /* no change */ - } - else { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread); - } + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + /* check if old readbuffer was render-to-texture */ + check_end_texture_render(ctx, oldReadFb); + + _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); } if (bindDrawBuf) { - /* check if old FB had any texture attachments */ - if (ctx->DrawBuffer->Name != 0) { - check_end_texture_render(ctx, ctx->DrawBuffer); - } + FLUSH_VERTICES(ctx, _NEW_BUFFERS); - if (ctx->DrawBuffer == newFb) { - bindDrawBuf = GL_FALSE; /* no change */ - } - else { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb); - } + /* check if old read/draw buffers were render-to-texture */ + if (!bindReadBuf) + check_end_texture_render(ctx, oldReadFb); - if (newFb->Name != 0) { - /* check if newly bound framebuffer has any texture attachments */ - check_begin_texture_render(ctx, newFb); - } + if (oldDrawFb != oldReadFb) + check_end_texture_render(ctx, oldDrawFb); + + /* check if newly bound framebuffer has any texture attachments */ + check_begin_texture_render(ctx, newDrawFb); + + _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); } if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { - ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread); + ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); } } @@ -1911,7 +1942,6 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, void GLAPIENTRY _mesa_GenerateMipmapEXT(GLenum target) { - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); @@ -1930,8 +1960,12 @@ _mesa_GenerateMipmapEXT(GLenum target) return; } - texUnit = _mesa_get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); + + if (texObj->BaseLevel >= texObj->MaxLevel) { + /* nothing to do */ + return; + } _mesa_lock_texture(ctx, texObj); if (target == GL_TEXTURE_CUBE_MAP) { |