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-rw-r--r--src/mesa/main/fbobject.c42
1 files changed, 24 insertions, 18 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 5201f502527..3dc78f2bf53 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -95,7 +95,7 @@ delete_dummy_framebuffer(struct gl_framebuffer *fb)
void
-_mesa_init_fbobjects(GLcontext *ctx)
+_mesa_init_fbobjects(struct gl_context *ctx)
{
_glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
_glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
@@ -115,7 +115,7 @@ _mesa_get_incomplete_framebuffer(void)
* Helper routine for getting a gl_renderbuffer.
*/
struct gl_renderbuffer *
-_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
{
struct gl_renderbuffer *rb;
@@ -132,7 +132,7 @@ _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
* Helper routine for getting a gl_framebuffer.
*/
struct gl_framebuffer *
-_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
{
struct gl_framebuffer *fb;
@@ -166,7 +166,7 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
* the depth buffer attachment point.
*/
struct gl_renderbuffer_attachment *
-_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment)
{
GLuint i;
@@ -216,7 +216,7 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
* window-system framebuffer (not user-created framebuffer objects).
*/
static struct gl_renderbuffer_attachment *
-_mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment)
{
assert(fb->Name == 0);
@@ -255,7 +255,7 @@ _mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
* point. Update reference counts, etc.
*/
void
-_mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
+_mesa_remove_attachment(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
{
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
@@ -281,7 +281,7 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
* The previous binding, if any, will be removed first.
*/
void
-_mesa_set_texture_attachment(GLcontext *ctx,
+_mesa_set_texture_attachment(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
@@ -322,7 +322,7 @@ _mesa_set_texture_attachment(GLcontext *ctx,
* The previous binding, if any, will be removed first.
*/
void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_renderbuffer *rb)
{
@@ -340,7 +340,7 @@ _mesa_set_renderbuffer_attachment(GLcontext *ctx,
* Attach a renderbuffer object to a framebuffer object.
*/
void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
struct gl_renderbuffer_attachment *att;
@@ -406,7 +406,7 @@ fbo_incomplete(const char *msg, int index)
* if GL_STENCIL, this is a stencil component attachment point.
*/
static void
-test_attachment_completeness(const GLcontext *ctx, GLenum format,
+test_attachment_completeness(const struct gl_context *ctx, GLenum format,
struct gl_renderbuffer_attachment *att)
{
assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
@@ -451,7 +451,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
if (baseFormat != GL_RGB &&
baseFormat != GL_RGBA &&
(!ctx->Extensions.ARB_framebuffer_object ||
- baseFormat != GL_ALPHA)) {
+ baseFormat != GL_ALPHA) &&
+ (!ctx->Extensions.ARB_texture_rg ||
+ baseFormat != GL_RED) &&
+ (!ctx->Extensions.ARB_texture_rg ||
+ baseFormat != GL_RG)) {
att_incomplete("bad format");
att->Complete = GL_FALSE;
return;
@@ -559,7 +563,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
* framebuffer is complete.
*/
void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
+_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb)
{
GLuint numImages;
GLenum intFormat = GL_NONE; /* color buffers' internal format */
@@ -631,7 +635,9 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
numImages++;
if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
&& f != GL_DEPTH_STENCIL_EXT
- && (!ctx->Extensions.ARB_framebuffer_object || f != GL_ALPHA)) {
+ && (!ctx->Extensions.ARB_framebuffer_object || f != GL_ALPHA)
+ && (!ctx->Extensions.ARB_texture_rg || f != GL_RED)
+ && (!ctx->Extensions.ARB_texture_rg || f != GL_RG)) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
fbo_incomplete("texture attachment incomplete", -1);
return;
@@ -827,7 +833,7 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
* The spec calls for unbinding.
*/
static void
-detach_renderbuffer(GLcontext *ctx,
+detach_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer *rb)
{
@@ -928,7 +934,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
* we'll also return GL_RED and GL_RG.
*/
GLenum
-_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
{
switch (internalFormat) {
case GL_ALPHA:
@@ -1281,7 +1287,7 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
* attachments.
*/
static void
-check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
+check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
GLuint i;
ASSERT(ctx->Driver.RenderTexture);
@@ -1306,7 +1312,7 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
* notify the device driver that the texture image may have changed.
*/
static void
-check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
+check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
if (fb->Name == 0)
return; /* can't render to texture with winsys framebuffers */
@@ -1600,7 +1606,7 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
* Common code called by glFramebufferTexture1D/2D/3DEXT().
*/
static void
-framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
+framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{