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-rw-r--r--src/mesa/main/fbobject.c24
1 files changed, 17 insertions, 7 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index f300e481ce0..6f7effcce70 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -29,6 +29,7 @@
*/
+#include "buffers.h"
#include "context.h"
#include "fbobject.h"
#include "framebuffer.h"
@@ -1001,23 +1002,32 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
* XXX check if re-binding same buffer and skip some of this code.
*/
+ /* for window-framebuffers, re-initialize the fbo values, as they
+ could be wrong (makecurrent with a new drawable while still a fbo
+ was bound will lead to default init fbo values).
+ note that therefore the context ReadBuffer/DrawBuffer values are not
+ valid while fbo's are bound!!! */
if (bindReadBuf) {
_mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
- /* set context value */
- ctx->Pixel.ReadBuffer = newFbread->ColorReadBuffer;
+ if (!newFbread->Name) {
+ _mesa_readbuffer_update_fields(ctx, ctx->Pixel.ReadBuffer);
+ }
}
if (bindDrawBuf) {
- GLuint i;
/* check if old FB had any texture attachments */
check_end_texture_render(ctx, ctx->DrawBuffer);
/* check if time to delete this framebuffer */
_mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
- /* set context value */
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- ctx->Color.DrawBuffer[i] = newFb->ColorDrawBuffer[i];
+ if (!newFb->Name) {
+ GLuint i;
+ GLenum buffers[MAX_DRAW_BUFFERS];
+ for(i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ buffers[i] = ctx->Color.DrawBuffer[i];
+ }
+ _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
}
- if (newFb->Name != 0) {
+ else {
/* check if newly bound framebuffer has any texture attachments */
check_begin_texture_render(ctx, newFb);
}