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Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r--src/mesa/main/extensions.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index e3070b1547d..54cf37c5f48 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -47,7 +47,9 @@ static const struct {
} default_extensions[] = {
{ OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
+ { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
+ { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
@@ -61,6 +63,7 @@ static const struct {
{ OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
{ OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
+ { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
{ OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
{ OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
{ OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
@@ -162,7 +165,9 @@ static const struct {
{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
+ { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
+ { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
{ ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
{ OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
@@ -192,8 +197,10 @@ void
_mesa_enable_sw_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
ctx->Extensions.ARB_depth_texture = GL_TRUE;
/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
@@ -208,7 +215,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_imaging = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_multitexture = GL_TRUE;
-#if FEATURE_ARB_occlusion_query
+#if FEATURE_queryobj
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
#endif
ctx->Extensions.ARB_point_sprite = GL_TRUE;
@@ -309,6 +316,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#if FEATURE_NV_fragment_program
ctx->Extensions.NV_fragment_program = GL_TRUE;
#endif
+#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
+ ctx->Extensions.NV_fragment_program_option = GL_TRUE;
+#endif
ctx->Extensions.SGI_color_matrix = GL_TRUE;
ctx->Extensions.SGI_color_table = GL_TRUE;
ctx->Extensions.SGI_texture_color_table = GL_TRUE;