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-rw-r--r--src/mesa/main/extensions.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 100d437fda3..fdaef7f34ec 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -100,7 +100,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
{ "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
{ "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
- { "GL_ARB_get_program_binary", o(ARB_shader_objects), GL, 2010 },
+ { "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 },
{ "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 },
{ "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
{ "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
@@ -121,7 +121,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
- { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
+ { "GL_ARB_shader_objects", o(dummy_true), GL, 2002 },
{ "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
{ "GL_ARB_shading_language_100", o(ARB_shading_language_100), GLL, 2003 },
@@ -260,7 +260,7 @@ static const struct extension extension_table[] = {
{ "GL_OES_fbo_render_mipmap", o(dummy_true), ES1 | ES2, 2005 },
{ "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
{ "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 },
- { "GL_OES_get_program_binary", o(ARB_shader_objects), ES2, 2008 },
+ { "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 },
{ "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
{ "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
{ "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
@@ -390,7 +390,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
ctx->Extensions.ARB_shadow = GL_TRUE;