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-rw-r--r--src/mesa/main/extensions.c255
1 files changed, 127 insertions, 128 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index f0d7dbec2c7..606a75c1df5 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,4 +1,4 @@
-/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
+/* $Id: extensions.c,v 1.3 1999/09/11 11:48:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -206,168 +206,168 @@ const char *gl_extensions_get_string( GLcontext *ctx )
* But since the client must also call glGetString(GL_EXTENSIONS) to
* test for the extension this isn't a big deal.
*/
-void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
+GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
{
struct proc {
const char *name;
- void *address;
+ GLfunction address;
};
static struct proc procTable[] = {
- { "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */
+ { "glGetProcAddressEXT", (GLfunction) glGetProcAddressEXT }, /* me! */
/* OpenGL 1.1 functions */
- { "glEnableClientState", glEnableClientState },
- { "glDisableClientState", glDisableClientState },
- { "glPushClientAttrib", glPushClientAttrib },
- { "glPopClientAttrib", glPopClientAttrib },
- { "glIndexub", glIndexub },
- { "glIndexubv", glIndexubv },
- { "glVertexPointer", glVertexPointer },
- { "glNormalPointer", glNormalPointer },
- { "glColorPointer", glColorPointer },
- { "glIndexPointer", glIndexPointer },
- { "glTexCoordPointer", glTexCoordPointer },
- { "glEdgeFlagPointer", glEdgeFlagPointer },
- { "glGetPointerv", glGetPointerv },
- { "glArrayElement", glArrayElement },
- { "glDrawArrays", glDrawArrays },
- { "glDrawElements", glDrawElements },
- { "glInterleavedArrays", glInterleavedArrays },
- { "glGenTextures", glGenTextures },
- { "glDeleteTextures", glDeleteTextures },
- { "glBindTexture", glBindTexture },
- { "glPrioritizeTextures", glPrioritizeTextures },
- { "glAreTexturesResident", glAreTexturesResident },
- { "glIsTexture", glIsTexture },
- { "glTexSubImage1D", glTexSubImage1D },
- { "glTexSubImage2D", glTexSubImage2D },
- { "glCopyTexImage1D", glCopyTexImage1D },
- { "glCopyTexImage2D", glCopyTexImage2D },
- { "glCopyTexSubImage1D", glCopyTexSubImage1D },
- { "glCopyTexSubImage2D", glCopyTexSubImage2D },
+ { "glEnableClientState", (GLfunction) glEnableClientState },
+ { "glDisableClientState", (GLfunction) glDisableClientState },
+ { "glPushClientAttrib", (GLfunction) glPushClientAttrib },
+ { "glPopClientAttrib", (GLfunction) glPopClientAttrib },
+ { "glIndexub", (GLfunction) glIndexub },
+ { "glIndexubv", (GLfunction) glIndexubv },
+ { "glVertexPointer", (GLfunction) glVertexPointer },
+ { "glNormalPointer", (GLfunction) glNormalPointer },
+ { "glColorPointer", (GLfunction) glColorPointer },
+ { "glIndexPointer", (GLfunction) glIndexPointer },
+ { "glTexCoordPointer", (GLfunction) glTexCoordPointer },
+ { "glEdgeFlagPointer", (GLfunction) glEdgeFlagPointer },
+ { "glGetPointerv", (GLfunction) glGetPointerv },
+ { "glArrayElement", (GLfunction) glArrayElement },
+ { "glDrawArrays", (GLfunction) glDrawArrays },
+ { "glDrawElements", (GLfunction) glDrawElements },
+ { "glInterleavedArrays", (GLfunction) glInterleavedArrays },
+ { "glGenTextures", (GLfunction) glGenTextures },
+ { "glDeleteTextures", (GLfunction) glDeleteTextures },
+ { "glBindTexture", (GLfunction) glBindTexture },
+ { "glPrioritizeTextures", (GLfunction) glPrioritizeTextures },
+ { "glAreTexturesResident", (GLfunction) glAreTexturesResident },
+ { "glIsTexture", (GLfunction) glIsTexture },
+ { "glTexSubImage1D", (GLfunction) glTexSubImage1D },
+ { "glTexSubImage2D", (GLfunction) glTexSubImage2D },
+ { "glCopyTexImage1D", (GLfunction) glCopyTexImage1D },
+ { "glCopyTexImage2D", (GLfunction) glCopyTexImage2D },
+ { "glCopyTexSubImage1D", (GLfunction) glCopyTexSubImage1D },
+ { "glCopyTexSubImage2D", (GLfunction) glCopyTexSubImage2D },
/* OpenGL 1.2 functions */
- { "glDrawRangeElements", glDrawRangeElements },
- { "glTexImage3D", glTexImage3D },
- { "glTexSubImage3D", glTexSubImage3D },
- { "glCopyTexSubImage3D", glCopyTexSubImage3D },
+ { "glDrawRangeElements", (GLfunction) glDrawRangeElements },
+ { "glTexImage3D", (GLfunction) glTexImage3D },
+ { "glTexSubImage3D", (GLfunction) glTexSubImage3D },
+ { "glCopyTexSubImage3D", (GLfunction) glCopyTexSubImage3D },
/* NOTE: 1.2 imaging subset functions not implemented in Mesa */
/* GL_EXT_blend_minmax */
- { "glBlendEquationEXT", glBlendEquationEXT },
+ { "glBlendEquationEXT", (GLfunction) glBlendEquationEXT },
/* GL_EXT_blend_color */
- { "glBlendColorEXT", glBlendColorEXT },
+ { "glBlendColorEXT", (GLfunction) glBlendColorEXT },
/* GL_EXT_polygon_offset */
- { "glPolygonOffsetEXT", glPolygonOffsetEXT },
+ { "glPolygonOffsetEXT", (GLfunction) glPolygonOffsetEXT },
/* GL_EXT_vertex_arrays */
- { "glVertexPointerEXT", glVertexPointerEXT },
- { "glNormalPointerEXT", glNormalPointerEXT },
- { "glColorPointerEXT", glColorPointerEXT },
- { "glIndexPointerEXT", glIndexPointerEXT },
- { "glTexCoordPointerEXT", glTexCoordPointerEXT },
- { "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT },
- { "glGetPointervEXT", glGetPointervEXT },
- { "glArrayElementEXT", glArrayElementEXT },
- { "glDrawArraysEXT", glDrawArraysEXT },
+ { "glVertexPointerEXT", (GLfunction) glVertexPointerEXT },
+ { "glNormalPointerEXT", (GLfunction) glNormalPointerEXT },
+ { "glColorPointerEXT", (GLfunction) glColorPointerEXT },
+ { "glIndexPointerEXT", (GLfunction) glIndexPointerEXT },
+ { "glTexCoordPointerEXT", (GLfunction) glTexCoordPointerEXT },
+ { "glEdgeFlagPointerEXT", (GLfunction) glEdgeFlagPointerEXT },
+ { "glGetPointervEXT", (GLfunction) glGetPointervEXT },
+ { "glArrayElementEXT", (GLfunction) glArrayElementEXT },
+ { "glDrawArraysEXT", (GLfunction) glDrawArraysEXT },
/* GL_EXT_texture_object */
- { "glGenTexturesEXT", glGenTexturesEXT },
- { "glDeleteTexturesEXT", glDeleteTexturesEXT },
- { "glBindTextureEXT", glBindTextureEXT },
- { "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT },
- { "glAreTexturesResidentEXT", glAreTexturesResidentEXT },
- { "glIsTextureEXT", glIsTextureEXT },
+ { "glGenTexturesEXT", (GLfunction) glGenTexturesEXT },
+ { "glDeleteTexturesEXT", (GLfunction) glDeleteTexturesEXT },
+ { "glBindTextureEXT", (GLfunction) glBindTextureEXT },
+ { "glPrioritizeTexturesEXT", (GLfunction) glPrioritizeTexturesEXT },
+ { "glAreTexturesResidentEXT", (GLfunction) glAreTexturesResidentEXT },
+ { "glIsTextureEXT", (GLfunction) glIsTextureEXT },
/* GL_EXT_texture3D */
- { "glTexImage3DEXT", glTexImage3DEXT },
- { "glTexSubImage3DEXT", glTexSubImage3DEXT },
- { "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT },
+ { "glTexImage3DEXT", (GLfunction) glTexImage3DEXT },
+ { "glTexSubImage3DEXT", (GLfunction) glTexSubImage3DEXT },
+ { "glCopyTexSubImage3DEXT", (GLfunction) glCopyTexSubImage3DEXT },
/* GL_EXT_color_table */
- { "glColorTableEXT", glColorTableEXT },
- { "glColorSubTableEXT", glColorSubTableEXT },
- { "glGetColorTableEXT", glGetColorTableEXT },
- { "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT },
- { "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT },
+ { "glColorTableEXT", (GLfunction) glColorTableEXT },
+ { "glColorSubTableEXT", (GLfunction) glColorSubTableEXT },
+ { "glGetColorTableEXT", (GLfunction) glGetColorTableEXT },
+ { "glGetColorTableParameterfvEXT", (GLfunction) glGetColorTableParameterfvEXT },
+ { "glGetColorTableParameterivEXT", (GLfunction) glGetColorTableParameterivEXT },
/* GL_ARB_multitexture */
- { "glActiveTextureARB", glActiveTextureARB },
- { "glClientActiveTextureARB", glClientActiveTextureARB },
- { "glMultiTexCoord1dARB", glMultiTexCoord1dARB },
- { "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB },
- { "glMultiTexCoord1fARB", glMultiTexCoord1fARB },
- { "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB },
- { "glMultiTexCoord1iARB", glMultiTexCoord1iARB },
- { "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB },
- { "glMultiTexCoord1sARB", glMultiTexCoord1sARB },
- { "glMultiTexCoord1svARB", glMultiTexCoord1svARB },
- { "glMultiTexCoord2dARB", glMultiTexCoord2dARB },
- { "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB },
- { "glMultiTexCoord2fARB", glMultiTexCoord2fARB },
- { "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB },
- { "glMultiTexCoord2iARB", glMultiTexCoord2iARB },
- { "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB },
- { "glMultiTexCoord2sARB", glMultiTexCoord2sARB },
- { "glMultiTexCoord2svARB", glMultiTexCoord2svARB },
- { "glMultiTexCoord3dARB", glMultiTexCoord3dARB },
- { "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB },
- { "glMultiTexCoord3fARB", glMultiTexCoord3fARB },
- { "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB },
- { "glMultiTexCoord3iARB", glMultiTexCoord3iARB },
- { "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB },
- { "glMultiTexCoord3sARB", glMultiTexCoord3sARB },
- { "glMultiTexCoord3svARB", glMultiTexCoord3svARB },
- { "glMultiTexCoord4dARB", glMultiTexCoord4dARB },
- { "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB },
- { "glMultiTexCoord4fARB", glMultiTexCoord4fARB },
- { "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB },
- { "glMultiTexCoord4iARB", glMultiTexCoord4iARB },
- { "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB },
- { "glMultiTexCoord4sARB", glMultiTexCoord4sARB },
- { "glMultiTexCoord4svARB", glMultiTexCoord4svARB },
+ { "glActiveTextureARB", (GLfunction) glActiveTextureARB },
+ { "glClientActiveTextureARB", (GLfunction) glClientActiveTextureARB },
+ { "glMultiTexCoord1dARB", (GLfunction) glMultiTexCoord1dARB },
+ { "glMultiTexCoord1dvARB", (GLfunction) glMultiTexCoord1dvARB },
+ { "glMultiTexCoord1fARB", (GLfunction) glMultiTexCoord1fARB },
+ { "glMultiTexCoord1fvARB", (GLfunction) glMultiTexCoord1fvARB },
+ { "glMultiTexCoord1iARB", (GLfunction) glMultiTexCoord1iARB },
+ { "glMultiTexCoord1ivARB", (GLfunction) glMultiTexCoord1ivARB },
+ { "glMultiTexCoord1sARB", (GLfunction) glMultiTexCoord1sARB },
+ { "glMultiTexCoord1svARB", (GLfunction) glMultiTexCoord1svARB },
+ { "glMultiTexCoord2dARB", (GLfunction) glMultiTexCoord2dARB },
+ { "glMultiTexCoord2dvARB", (GLfunction) glMultiTexCoord2dvARB },
+ { "glMultiTexCoord2fARB", (GLfunction) glMultiTexCoord2fARB },
+ { "glMultiTexCoord2fvARB", (GLfunction) glMultiTexCoord2fvARB },
+ { "glMultiTexCoord2iARB", (GLfunction) glMultiTexCoord2iARB },
+ { "glMultiTexCoord2ivARB", (GLfunction) glMultiTexCoord2ivARB },
+ { "glMultiTexCoord2sARB", (GLfunction) glMultiTexCoord2sARB },
+ { "glMultiTexCoord2svARB", (GLfunction) glMultiTexCoord2svARB },
+ { "glMultiTexCoord3dARB", (GLfunction) glMultiTexCoord3dARB },
+ { "glMultiTexCoord3dvARB", (GLfunction) glMultiTexCoord3dvARB },
+ { "glMultiTexCoord3fARB", (GLfunction) glMultiTexCoord3fARB },
+ { "glMultiTexCoord3fvARB", (GLfunction) glMultiTexCoord3fvARB },
+ { "glMultiTexCoord3iARB", (GLfunction) glMultiTexCoord3iARB },
+ { "glMultiTexCoord3ivARB", (GLfunction) glMultiTexCoord3ivARB },
+ { "glMultiTexCoord3sARB", (GLfunction) glMultiTexCoord3sARB },
+ { "glMultiTexCoord3svARB", (GLfunction) glMultiTexCoord3svARB },
+ { "glMultiTexCoord4dARB", (GLfunction) glMultiTexCoord4dARB },
+ { "glMultiTexCoord4dvARB", (GLfunction) glMultiTexCoord4dvARB },
+ { "glMultiTexCoord4fARB", (GLfunction) glMultiTexCoord4fARB },
+ { "glMultiTexCoord4fvARB", (GLfunction) glMultiTexCoord4fvARB },
+ { "glMultiTexCoord4iARB", (GLfunction) glMultiTexCoord4iARB },
+ { "glMultiTexCoord4ivARB", (GLfunction) glMultiTexCoord4ivARB },
+ { "glMultiTexCoord4sARB", (GLfunction) glMultiTexCoord4sARB },
+ { "glMultiTexCoord4svARB", (GLfunction) glMultiTexCoord4svARB },
/* GL_EXT_point_parameters */
- { "glPointParameterfEXT", glPointParameterfEXT },
- { "glPointParameterfvEXT", glPointParameterfvEXT },
+ { "glPointParameterfEXT", (GLfunction) glPointParameterfEXT },
+ { "glPointParameterfvEXT", (GLfunction) glPointParameterfvEXT },
/* GL_INGR_blend_func_separate */
- { "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR },
+ { "glBlendFuncSeparateINGR", (GLfunction) glBlendFuncSeparateINGR },
/* GL_MESA_window_pos */
- { "glWindowPos2iMESA", glWindowPos2iMESA },
- { "glWindowPos2sMESA", glWindowPos2sMESA },
- { "glWindowPos2fMESA", glWindowPos2fMESA },
- { "glWindowPos2dMESA", glWindowPos2dMESA },
- { "glWindowPos2ivMESA", glWindowPos2ivMESA },
- { "glWindowPos2svMESA", glWindowPos2svMESA },
- { "glWindowPos2fvMESA", glWindowPos2fvMESA },
- { "glWindowPos2dvMESA", glWindowPos2dvMESA },
- { "glWindowPos3iMESA", glWindowPos3iMESA },
- { "glWindowPos3sMESA", glWindowPos3sMESA },
- { "glWindowPos3fMESA", glWindowPos3fMESA },
- { "glWindowPos3dMESA", glWindowPos3dMESA },
- { "glWindowPos3ivMESA", glWindowPos3ivMESA },
- { "glWindowPos3svMESA", glWindowPos3svMESA },
- { "glWindowPos3fvMESA", glWindowPos3fvMESA },
- { "glWindowPos3dvMESA", glWindowPos3dvMESA },
- { "glWindowPos4iMESA", glWindowPos4iMESA },
- { "glWindowPos4sMESA", glWindowPos4sMESA },
- { "glWindowPos4fMESA", glWindowPos4fMESA },
- { "glWindowPos4dMESA", glWindowPos4dMESA },
- { "glWindowPos4ivMESA", glWindowPos4ivMESA },
- { "glWindowPos4svMESA", glWindowPos4svMESA },
- { "glWindowPos4fvMESA", glWindowPos4fvMESA },
- { "glWindowPos4dvMESA", glWindowPos4dvMESA },
+ { "glWindowPos2iMESA", (GLfunction) glWindowPos2iMESA },
+ { "glWindowPos2sMESA", (GLfunction) glWindowPos2sMESA },
+ { "glWindowPos2fMESA", (GLfunction) glWindowPos2fMESA },
+ { "glWindowPos2dMESA", (GLfunction) glWindowPos2dMESA },
+ { "glWindowPos2ivMESA", (GLfunction) glWindowPos2ivMESA },
+ { "glWindowPos2svMESA", (GLfunction) glWindowPos2svMESA },
+ { "glWindowPos2fvMESA", (GLfunction) glWindowPos2fvMESA },
+ { "glWindowPos2dvMESA", (GLfunction) glWindowPos2dvMESA },
+ { "glWindowPos3iMESA", (GLfunction) glWindowPos3iMESA },
+ { "glWindowPos3sMESA", (GLfunction) glWindowPos3sMESA },
+ { "glWindowPos3fMESA", (GLfunction) glWindowPos3fMESA },
+ { "glWindowPos3dMESA", (GLfunction) glWindowPos3dMESA },
+ { "glWindowPos3ivMESA", (GLfunction) glWindowPos3ivMESA },
+ { "glWindowPos3svMESA", (GLfunction) glWindowPos3svMESA },
+ { "glWindowPos3fvMESA", (GLfunction) glWindowPos3fvMESA },
+ { "glWindowPos3dvMESA", (GLfunction) glWindowPos3dvMESA },
+ { "glWindowPos4iMESA", (GLfunction) glWindowPos4iMESA },
+ { "glWindowPos4sMESA", (GLfunction) glWindowPos4sMESA },
+ { "glWindowPos4fMESA", (GLfunction) glWindowPos4fMESA },
+ { "glWindowPos4dMESA", (GLfunction) glWindowPos4dMESA },
+ { "glWindowPos4ivMESA", (GLfunction) glWindowPos4ivMESA },
+ { "glWindowPos4svMESA", (GLfunction) glWindowPos4svMESA },
+ { "glWindowPos4fvMESA", (GLfunction) glWindowPos4fvMESA },
+ { "glWindowPos4dvMESA", (GLfunction) glWindowPos4dvMESA },
/* GL_MESA_resize_buffers */
- { "glResizeBuffersMESA", glResizeBuffersMESA },
+ { "glResizeBuffersMESA", (GLfunction) glResizeBuffersMESA },
/* GL_EXT_compiled_vertex_array */
- { "glLockArraysEXT", glLockArraysEXT },
- { "glUnlockArraysEXT", glUnlockArraysEXT },
+ { "glLockArraysEXT", (GLfunction) glLockArraysEXT },
+ { "glUnlockArraysEXT", (GLfunction) glUnlockArraysEXT },
{ NULL, NULL } /* end of list token */
};
@@ -375,7 +375,6 @@ void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL);
- /* First, look for core library functions */
for (i = 0; procTable[i].address; i++) {
if (strcmp((const char *) procName, procTable[i].name) == 0)
return procTable[i].address;