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-rw-r--r--src/mesa/main/extensions.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index d11b5b98dac..39cf34cd4ec 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,4 +1,4 @@
-/* $Id: extensions.c,v 1.49 2001/02/26 23:58:12 brianp Exp $ */
+/* $Id: extensions.c,v 1.50 2001/02/27 00:05:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -80,7 +80,7 @@ static struct {
{ OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
{ ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
{ ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
- { ON, "GL_EXT_secondary_color", F(EXT_secondary_color) },
+ { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
{ OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
{ OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
{ ON, "GL_EXT_texture3D", F(EXT_texture3D) },
@@ -105,9 +105,9 @@ static struct {
{ OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
{ OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
{ OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
+ { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
{ OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
{ OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
- { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
{ OFF, "GL_3DFX_texture_compression_FXT1", F(_3DFX_texture_compression_FXT1) }
};
@@ -136,6 +136,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
"GL_EXT_histogram",
"GL_EXT_paletted_texture",
"GL_EXT_point_parameters",
+ "GL_EXT_secondary_color",
"GL_EXT_shared_texture_palette",
"GL_EXT_stencil_wrap",
"GL_EXT_texture_env_add",
@@ -145,16 +146,16 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
"GL_HP_occlusion_test",
"GL_INGR_blend_func_separate",
"GL_MESA_resize_buffers",
+ "GL_NV_blend_square",
"GL_NV_texgen_reflection",
"GL_SGI_color_matrix",
- "GL_SGI_color_matrix",
"GL_SGI_color_table",
"GL_SGIS_pixel_texture",
"GL_SGIS_texture_edge_clamp",
"GL_SGIX_depth_texture",
+ "GL_SGIX_pixel_texture",
"GL_SGIX_shadow",
"GL_SGIX_shadow_ambient",
- "GL_SGIX_pixel_texture",
NULL
};
GLuint i;