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-rw-r--r--src/mesa/main/eval.h97
1 files changed, 74 insertions, 23 deletions
diff --git a/src/mesa/main/eval.h b/src/mesa/main/eval.h
index cde76b08dde..0b87be3d5fe 100644
--- a/src/mesa/main/eval.h
+++ b/src/mesa/main/eval.h
@@ -1,8 +1,8 @@
-/* $Id: eval.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: eval.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -35,6 +35,9 @@
extern void gl_init_eval( void );
+extern GLuint _mesa_evaluator_components( GLenum target );
+
+
extern void gl_free_control_points( GLcontext *ctx,
GLenum target, GLfloat *data );
@@ -58,38 +61,86 @@ extern GLfloat *gl_copy_map_points2d(GLenum target,
const GLdouble *points );
-extern void gl_Map1f( GLcontext* ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain );
+extern void gl_eval_vb( struct vertex_buffer *VB );
-extern void gl_Map2f( GLcontext* ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain );
+extern void
+_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points );
+extern void
+_mesa_Map2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
-extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
+extern void
+_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *points );
-extern void gl_MapGrid2f( GLcontext* ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
+extern void
+_mesa_Map2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
-extern void gl_GetMapdv( GLcontext* ctx,
- GLenum target, GLenum query, GLdouble *v );
+extern void
+_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-extern void gl_GetMapfv( GLcontext* ctx,
- GLenum target, GLenum query, GLfloat *v );
+extern void
+_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-extern void gl_GetMapiv( GLcontext* ctx,
- GLenum target, GLenum query, GLint *v );
+extern void
+_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
-extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
+extern void
+_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
-extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
- GLint i1, GLint i2, GLint j1, GLint j2 );
+extern void
+_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v );
-extern void gl_eval_vb( struct vertex_buffer *VB );
+extern void
+_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v );
+
+extern void
+_mesa_GetMapiv( GLenum target, GLenum query, GLint *v );
+
+extern void
+_mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+extern void
+_mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+extern void
+_mesa_EvalCoord1d( GLdouble u );
+
+extern void
+_mesa_EvalCoord1f( GLfloat u );
+
+extern void
+_mesa_EvalCoord1dv( const GLdouble *u );
+
+extern void
+_mesa_EvalCoord1fv( const GLfloat *u );
+
+extern void
+_mesa_EvalCoord2d( GLdouble u, GLdouble v );
+
+extern void
+_mesa_EvalCoord2f( GLfloat u, GLfloat v );
+
+extern void
+_mesa_EvalCoord2dv( const GLdouble *u );
+
+extern void
+_mesa_EvalCoord2fv( const GLfloat *u );
+
+extern void
+_mesa_EvalPoint1( GLint i );
+extern void
+_mesa_EvalPoint2( GLint i, GLint j );
#endif