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Diffstat (limited to 'src/mesa/main/eval.h')
-rw-r--r-- | src/mesa/main/eval.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/mesa/main/eval.h b/src/mesa/main/eval.h new file mode 100644 index 00000000000..cde76b08dde --- /dev/null +++ b/src/mesa/main/eval.h @@ -0,0 +1,95 @@ +/* $Id: eval.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef EVAL_H +#define EVAL_H + + +#include "types.h" + + +extern void gl_init_eval( void ); + + +extern void gl_free_control_points( GLcontext *ctx, + GLenum target, GLfloat *data ); + + +extern GLfloat *gl_copy_map_points1f( GLenum target, + GLint ustride, GLint uorder, + const GLfloat *points ); + +extern GLfloat *gl_copy_map_points1d( GLenum target, + GLint ustride, GLint uorder, + const GLdouble *points ); + +extern GLfloat *gl_copy_map_points2f( GLenum target, + GLint ustride, GLint uorder, + GLint vstride, GLint vorder, + const GLfloat *points ); + +extern GLfloat *gl_copy_map_points2d(GLenum target, + GLint ustride, GLint uorder, + GLint vstride, GLint vorder, + const GLdouble *points ); + + +extern void gl_Map1f( GLcontext* ctx, + GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat *points, GLboolean retain ); + +extern void gl_Map2f( GLcontext* ctx, GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points, GLboolean retain ); + + + +extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 ); + +extern void gl_MapGrid2f( GLcontext* ctx, + GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +extern void gl_GetMapdv( GLcontext* ctx, + GLenum target, GLenum query, GLdouble *v ); + +extern void gl_GetMapfv( GLcontext* ctx, + GLenum target, GLenum query, GLfloat *v ); + +extern void gl_GetMapiv( GLcontext* ctx, + GLenum target, GLenum query, GLint *v ); + +extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 ); + +extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode, + GLint i1, GLint i2, GLint j1, GLint j2 ); + +extern void gl_eval_vb( struct vertex_buffer *VB ); + + +#endif |