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+/* $Id: eval.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef EVAL_H
+#define EVAL_H
+
+
+#include "types.h"
+
+
+extern void gl_init_eval( void );
+
+
+extern void gl_free_control_points( GLcontext *ctx,
+ GLenum target, GLfloat *data );
+
+
+extern GLfloat *gl_copy_map_points1f( GLenum target,
+ GLint ustride, GLint uorder,
+ const GLfloat *points );
+
+extern GLfloat *gl_copy_map_points1d( GLenum target,
+ GLint ustride, GLint uorder,
+ const GLdouble *points );
+
+extern GLfloat *gl_copy_map_points2f( GLenum target,
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+extern GLfloat *gl_copy_map_points2d(GLenum target,
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLdouble *points );
+
+
+extern void gl_Map1f( GLcontext* ctx,
+ GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points, GLboolean retain );
+
+extern void gl_Map2f( GLcontext* ctx, GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points, GLboolean retain );
+
+
+
+extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
+
+extern void gl_MapGrid2f( GLcontext* ctx,
+ GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+
+extern void gl_GetMapdv( GLcontext* ctx,
+ GLenum target, GLenum query, GLdouble *v );
+
+extern void gl_GetMapfv( GLcontext* ctx,
+ GLenum target, GLenum query, GLfloat *v );
+
+extern void gl_GetMapiv( GLcontext* ctx,
+ GLenum target, GLenum query, GLint *v );
+
+extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
+
+extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
+ GLint i1, GLint i2, GLint j1, GLint j2 );
+
+extern void gl_eval_vb( struct vertex_buffer *VB );
+
+
+#endif