diff options
Diffstat (limited to 'src/mesa/main/errors.c')
-rw-r--r-- | src/mesa/main/errors.c | 268 |
1 files changed, 240 insertions, 28 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c index e18dc8eb9c4..e736e048bdc 100644 --- a/src/mesa/main/errors.c +++ b/src/mesa/main/errors.c @@ -33,6 +33,7 @@ #include "imports.h" #include "context.h" #include "dispatch.h" +#include "hash.h" #include "mtypes.h" #include "version.h" @@ -40,6 +41,12 @@ #define MAXSTRING MAX_DEBUG_MESSAGE_LENGTH +struct gl_client_severity +{ + struct simple_node link; + GLuint ID; +}; + static char out_of_memory[] = "Debugging error: out of memory"; #define enum_is(e, kind1, kind2) \ @@ -115,6 +122,135 @@ enum_to_index(GLenum e) }; } + +/* + * We store a bitfield in the hash table, with five possible values total. + * + * The ENABLED_BIT's purpose is self-explanatory. + * + * The FOUND_BIT is needed to differentiate the value of DISABLED from + * the value returned by HashTableLookup() when it can't find the given key. + * + * The KNOWN_SEVERITY bit is a bit complicated: + * + * A client may call Control() with an array of IDs, then call Control() + * on all message IDs of a certain severity, then Insert() one of the + * previously specified IDs, giving us a known severity level, then call + * Control() on all message IDs of a certain severity level again. + * + * After the first call, those IDs will have a FOUND_BIT, but will not + * exist in any severity-specific list, so the second call will not + * impact them. This is undesirable but unavoidable given the API: + * The only entrypoint that gives a severity for a client-defined ID + * is the Insert() call. + * + * For the sake of Control(), we want to maintain the invariant + * that an ID will either appear in none of the three severity lists, + * or appear once, to minimize pointless duplication and potential surprises. + * + * Because Insert() is the only place that will learn an ID's severity, + * it should insert an ID into the appropriate list, but only if the ID + * doesn't exist in it or any other list yet. Because searching all three + * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY. + */ +enum { + FOUND_BIT = 1 << 0, + ENABLED_BIT = 1 << 1, + KNOWN_SEVERITY = 1 << 2, + + /* HashTable reserves zero as a return value meaning 'not found' */ + NOT_FOUND = 0, + DISABLED = FOUND_BIT, + ENABLED = ENABLED_BIT | FOUND_BIT +}; + +/** + * Returns the state of the given message ID in a client-controlled + * namespace. + * 'source', 'type', and 'severity' are array indices like TYPE_ERROR, + * not GL enums. + */ +static GLboolean +get_message_state(struct gl_context *ctx, int source, int type, + GLuint id, int severity) +{ + struct gl_client_namespace *nspace = + &ctx->Debug.ClientIDs.Namespaces[source][type]; + uintptr_t state; + + /* In addition to not being able to store zero as a value, HashTable also + can't use zero as a key. */ + if (id) + state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); + else + state = nspace->ZeroID; + + /* Only do this once for each ID. This makes sure the ID exists in, + at most, one list, and does not pointlessly appear multiple times. */ + if (!(state & KNOWN_SEVERITY)) { + struct gl_client_severity *entry; + + if (state == NOT_FOUND) { + if (ctx->Debug.ClientIDs.Defaults[severity][source][type]) + state = ENABLED; + else + state = DISABLED; + } + + entry = malloc(sizeof *entry); + if (!entry) + goto out; + + state |= KNOWN_SEVERITY; + + if (id) + _mesa_HashInsert(nspace->IDs, id, (void*)state); + else + nspace->ZeroID = state; + + entry->ID = id; + insert_at_tail(&nspace->Severity[severity], &entry->link); + } + +out: + return !!(state & ENABLED_BIT); +} + +/** + * Sets the state of the given message ID in a client-controlled + * namespace. + * 'source' and 'type' are array indices like TYPE_ERROR, not GL enums. + */ +static void +set_message_state(struct gl_context *ctx, int source, int type, + GLuint id, GLboolean enabled) +{ + struct gl_client_namespace *nspace = + &ctx->Debug.ClientIDs.Namespaces[source][type]; + uintptr_t state; + + /* In addition to not being able to store zero as a value, HashTable also + can't use zero as a key. */ + if (id) + state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); + else + state = nspace->ZeroID; + + if (state == NOT_FOUND) + state = enabled ? ENABLED : DISABLED; + else { + if (enabled) + state |= ENABLED_BIT; + else + state &= ~ENABLED_BIT; + } + + if (id) + _mesa_HashInsert(nspace->IDs, id, (void*)state); + else + nspace->ZeroID = state; +} + /** * Whether a debugging message should be logged or not. * For implementation-controlled namespaces, we keep an array @@ -133,8 +269,7 @@ should_log(struct gl_context *ctx, GLenum source, GLenum type, t = enum_to_index(type); sev = enum_to_index(severity); - return ctx->Debug.ClientIDs.Defaults[sev][s][t]; - /* TODO: tracking individual client IDs. */ + return get_message_state(ctx, s, t, sev, id); } if (type_is(type, ERROR)) { @@ -442,28 +577,22 @@ control_messages(GLboolean *array, GLuint size, } /** - * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY - * require special handling, since the IDs in them are controlled by clients, - * not the OpenGL implementation. + * Set the state of all message IDs found in the given intersection + * of 'source', 'type', and 'severity'. Note that all three of these + * parameters are array indices, not the corresponding GL enums. * - * When controlling entire categories of messages without specifying IDs, - * the default state for IDs that haven't been seen yet have to be adjusted. + * This requires both setting the state of all previously seen message + * IDs in the hash table, and setting the default state for all + * applicable combinations of source/type/severity, so that all the + * yet-unknown message IDs that may be used in the future will be + * impacted as if they were already known. */ static void -control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype, - GLenum eseverity, GLsizei count, const GLuint *ids, - GLboolean enabled) +control_app_messages_by_group(struct gl_context *ctx, int source, int type, + int severity, GLboolean enabled) { - int source, type, severity, s, t, sev, smax, tmax, sevmax; - - assert(!count && "glDebugMessageControlARB():" - " controlling for client-provided IDs is not implemented"); - if (count) - return; - - source = enum_to_index(esource); - type = enum_to_index(etype); - severity = enum_to_index(eseverity); + struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs; + int s, t, sev, smax, tmax, sevmax; if (source == SOURCE_ANY) { source = 0; @@ -488,8 +617,56 @@ control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype, for (sev = severity; sev < sevmax; sev++) for (s = source; s < smax; s++) - for (t = type; t < tmax; t++) - ctx->Debug.ClientIDs.Defaults[sev][s][t] = enabled; + for (t = type; t < tmax; t++) { + struct simple_node *node; + struct gl_client_severity *entry; + + /* change the default for IDs we've never seen before. */ + ClientIDs->Defaults[sev][s][t] = enabled; + + /* Now change the state of IDs we *have* seen... */ + foreach(node, &ClientIDs->Namespaces[s][t].Severity[sev]) { + entry = (struct gl_client_severity *)node; + set_message_state(ctx, s, t, entry->ID, enabled); + } + } +} + +/** + * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY + * require special handling, since the IDs in them are controlled by clients, + * not the OpenGL implementation. + * + * 'count' is the length of the array 'ids'. If 'count' is nonzero, all + * the given IDs in the namespace defined by 'esource' and 'etype' + * will be affected. + * + * If 'count' is zero, this sets the state of all IDs that match + * the combination of 'esource', 'etype', and 'eseverity'. + */ +static void +control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype, + GLenum eseverity, GLsizei count, const GLuint *ids, + GLboolean enabled) +{ + int source, type, severity; + GLsizei i; + + source = enum_to_index(esource); + type = enum_to_index(etype); + severity = enum_to_index(eseverity); + + if (count) + assert(severity == SEVERITY_ANY && type != TYPE_ANY + && source != SOURCE_ANY); + + for (i = 0; i < count; i++) + set_message_state(ctx, source, type, ids[i], enabled); + + if (count) + return; + + control_app_messages_by_group(ctx, source, type, severity, enabled); } static void GLAPIENTRY @@ -557,6 +734,9 @@ _mesa_init_errors_dispatch(struct _glapi_table *disp) void _mesa_init_errors(struct gl_context *ctx) { + int s, t, sev; + struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs; + ctx->Debug.Callback = NULL; ctx->Debug.SyncOutput = GL_FALSE; ctx->Debug.Log[0].length = 0; @@ -569,12 +749,44 @@ _mesa_init_errors(struct gl_context *ctx) memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors); memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors); memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors); - memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_HIGH], GL_TRUE, - sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_HIGH]); - memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_MEDIUM], GL_TRUE, - sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_MEDIUM]); - memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_LOW], GL_FALSE, - sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_LOW]); + memset(ClientIDs->Defaults[SEVERITY_HIGH], GL_TRUE, + sizeof ClientIDs->Defaults[SEVERITY_HIGH]); + memset(ClientIDs->Defaults[SEVERITY_MEDIUM], GL_TRUE, + sizeof ClientIDs->Defaults[SEVERITY_MEDIUM]); + memset(ClientIDs->Defaults[SEVERITY_LOW], GL_FALSE, + sizeof ClientIDs->Defaults[SEVERITY_LOW]); + + /* Initialize state for filtering client-provided debug messages. */ + for (s = 0; s < SOURCE_COUNT; s++) + for (t = 0; t < TYPE_COUNT; t++) { + ClientIDs->Namespaces[s][t].IDs = _mesa_NewHashTable(); + assert(ClientIDs->Namespaces[s][t].IDs); + + for (sev = 0; sev < SEVERITY_COUNT; sev++) + make_empty_list(&ClientIDs->Namespaces[s][t].Severity[sev]); + } +} + +void +_mesa_free_errors_data(struct gl_context *ctx) +{ + int s, t, sev; + struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs; + + /* Tear down state for filtering client-provided debug messages. */ + for (s = 0; s < SOURCE_COUNT; s++) + for (t = 0; t < TYPE_COUNT; t++) { + _mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs); + for (sev = 0; sev < SEVERITY_COUNT; sev++) { + struct simple_node *node, *tmp; + struct gl_client_severity *entry; + + foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) { + entry = (struct gl_client_severity *)node; + FREE(entry); + } + } + } } /**********************************************************************/ |