diff options
Diffstat (limited to 'src/mesa/main/enums.c')
-rw-r--r-- | src/mesa/main/enums.c | 893 |
1 files changed, 893 insertions, 0 deletions
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c new file mode 100644 index 00000000000..69b520ef403 --- /dev/null +++ b/src/mesa/main/enums.c @@ -0,0 +1,893 @@ +/* $Id: enums.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "GL/gl.h" +#include "enums.h" +#include <stdlib.h> +#include <string.h> + + +typedef struct { + const char *c; + int n; +} enum_elt; + +enum_elt all_enums[] = +{ + /* Boolean values */ + { "GL_FALSE", 0 }, + { "GL_TRUE", 1 }, + + /* Data types */ + { "GL_BYTE", 0x1400 }, + { "GL_UNSIGNED_BYTE", 0x1401 }, + { "GL_SHORT", 0x1402 }, + { "GL_UNSIGNED_SHORT", 0x1403 }, + { "GL_INT", 0x1404 }, + { "GL_UNSIGNED_INT", 0x1405 }, + { "GL_FLOAT", 0x1406 }, + { "GL_DOUBLE", 0x140A }, + { "GL_2_BYTES", 0x1407 }, + { "GL_3_BYTES", 0x1408 }, + { "GL_4_BYTES", 0x1409 }, + + /* Primitives */ + { "GL_LINES", 0x0001 }, + { "GL_POINTS", 0x0000 }, + { "GL_LINE_STRIP", 0x0003 }, + { "GL_LINE_LOOP", 0x0002 }, + { "GL_TRIANGLES", 0x0004 }, + { "GL_TRIANGLE_STRIP", 0x0005 }, + { "GL_TRIANGLE_FAN", 0x0006 }, + { "GL_QUADS", 0x0007 }, + { "GL_QUAD_STRIP", 0x0008 }, + { "GL_POLYGON", 0x0009 }, + { "GL_EDGE_FLAG", 0x0B43 }, + + /* Vertex Arrays */ + { "GL_VERTEX_ARRAY", 0x8074 }, + { "GL_NORMAL_ARRAY", 0x8075 }, + { "GL_COLOR_ARRAY", 0x8076 }, + { "GL_INDEX_ARRAY", 0x8077 }, + { "GL_TEXTURE_COORD_ARRAY", 0x8078 }, + { "GL_EDGE_FLAG_ARRAY", 0x8079 }, + { "GL_VERTEX_ARRAY_SIZE", 0x807A }, + { "GL_VERTEX_ARRAY_TYPE", 0x807B }, + { "GL_VERTEX_ARRAY_STRIDE", 0x807C }, + { "GL_NORMAL_ARRAY_TYPE", 0x807E }, + { "GL_NORMAL_ARRAY_STRIDE", 0x807F }, + { "GL_COLOR_ARRAY_SIZE", 0x8081 }, + { "GL_COLOR_ARRAY_TYPE", 0x8082 }, + { "GL_COLOR_ARRAY_STRIDE", 0x8083 }, + { "GL_INDEX_ARRAY_TYPE", 0x8085 }, + { "GL_INDEX_ARRAY_STRIDE", 0x8086 }, + { "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088 }, + { "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089 }, + { "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A }, + { "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C }, + { "GL_VERTEX_ARRAY_POINTER", 0x808E }, + { "GL_NORMAL_ARRAY_POINTER", 0x808F }, + { "GL_COLOR_ARRAY_POINTER", 0x8090 }, + { "GL_INDEX_ARRAY_POINTER", 0x8091 }, + { "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092 }, + { "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093 }, + { "GL_V2F", 0x2A20 }, + { "GL_V3F", 0x2A21 }, + { "GL_C4UB_V2F", 0x2A22 }, + { "GL_C4UB_V3F", 0x2A23 }, + { "GL_C3F_V3F", 0x2A24 }, + { "GL_N3F_V3F", 0x2A25 }, + { "GL_C4F_N3F_V3F", 0x2A26 }, + { "GL_T2F_V3F", 0x2A27 }, + { "GL_T4F_V4F", 0x2A28 }, + { "GL_T2F_C4UB_V3F", 0x2A29 }, + { "GL_T2F_C3F_V3F", 0x2A2A }, + { "GL_T2F_N3F_V3F", 0x2A2B }, + { "GL_T2F_C4F_N3F_V3F", 0x2A2C }, + { "GL_T4F_C4F_N3F_V4F", 0x2A2D }, + + /* Matrix Mode */ + { "GL_MATRIX_MODE", 0x0BA0 }, + { "GL_MODELVIEW", 0x1700 }, + { "GL_PROJECTION", 0x1701 }, + { "GL_TEXTURE", 0x1702 }, + + /* Points */ + { "GL_POINT_SMOOTH", 0x0B10 }, + { "GL_POINT_SIZE", 0x0B11 }, + { "GL_POINT_SIZE_GRANULARITY ", 0x0B13 }, + { "GL_POINT_SIZE_RANGE", 0x0B12 }, + + /* Lines */ + { "GL_LINE_SMOOTH", 0x0B20 }, + { "GL_LINE_STIPPLE", 0x0B24 }, + { "GL_LINE_STIPPLE_PATTERN", 0x0B25 }, + { "GL_LINE_STIPPLE_REPEAT", 0x0B26 }, + { "GL_LINE_WIDTH", 0x0B21 }, + { "GL_LINE_WIDTH_GRANULARITY", 0x0B23 }, + { "GL_LINE_WIDTH_RANGE", 0x0B22 }, + + /* Polygons */ + { "GL_POINT", 0x1B00 }, + { "GL_LINE", 0x1B01 }, + { "GL_FILL", 0x1B02 }, + { "GL_CCW", 0x0901 }, + { "GL_CW", 0x0900 }, + { "GL_FRONT", 0x0404 }, + { "GL_BACK", 0x0405 }, + { "GL_CULL_FACE", 0x0B44 }, + { "GL_CULL_FACE_MODE", 0x0B45 }, + { "GL_POLYGON_SMOOTH", 0x0B41 }, + { "GL_POLYGON_STIPPLE", 0x0B42 }, + { "GL_FRONT_FACE", 0x0B46 }, + { "GL_POLYGON_MODE", 0x0B40 }, + { "GL_POLYGON_OFFSET_FACTOR", 0x8038 }, + { "GL_POLYGON_OFFSET_UNITS", 0x2A00 }, + { "GL_POLYGON_OFFSET_POINT", 0x2A01 }, + { "GL_POLYGON_OFFSET_LINE", 0x2A02 }, + { "GL_POLYGON_OFFSET_FILL", 0x8037 }, + + /* Display Lists */ + { "GL_COMPILE", 0x1300 }, + { "GL_COMPILE_AND_EXECUTE", 0x1301 }, + { "GL_LIST_BASE", 0x0B32 }, + { "GL_LIST_INDEX", 0x0B33 }, + { "GL_LIST_MODE", 0x0B30 }, + + /* Depth buffer */ + { "GL_NEVER", 0x0200 }, + { "GL_LESS", 0x0201 }, + { "GL_GEQUAL", 0x0206 }, + { "GL_LEQUAL", 0x0203 }, + { "GL_GREATER", 0x0204 }, + { "GL_NOTEQUAL", 0x0205 }, + { "GL_EQUAL", 0x0202 }, + { "GL_ALWAYS", 0x0207 }, + { "GL_DEPTH_TEST", 0x0B71 }, + { "GL_DEPTH_BITS", 0x0D56 }, + { "GL_DEPTH_CLEAR_VALUE", 0x0B73 }, + { "GL_DEPTH_FUNC", 0x0B74 }, + { "GL_DEPTH_RANGE", 0x0B70 }, + { "GL_DEPTH_WRITEMASK", 0x0B72 }, + { "GL_DEPTH_COMPONENT", 0x1902 }, + + /* Lighting */ + { "GL_LIGHTING", 0x0B50 }, + { "GL_LIGHT0", 0x4000 }, + { "GL_LIGHT1", 0x4001 }, + { "GL_LIGHT2", 0x4002 }, + { "GL_LIGHT3", 0x4003 }, + { "GL_LIGHT4", 0x4004 }, + { "GL_LIGHT5", 0x4005 }, + { "GL_LIGHT6", 0x4006 }, + { "GL_LIGHT7", 0x4007 }, + { "GL_SPOT_EXPONENT", 0x1205 }, + { "GL_SPOT_CUTOFF", 0x1206 }, + { "GL_CONSTANT_ATTENUATION", 0x1207 }, + { "GL_LINEAR_ATTENUATION", 0x1208 }, + { "GL_QUADRATIC_ATTENUATION", 0x1209 }, + { "GL_AMBIENT", 0x1200 }, + { "GL_DIFFUSE", 0x1201 }, + { "GL_SPECULAR", 0x1202 }, + { "GL_SHININESS", 0x1601 }, + { "GL_EMISSION", 0x1600 }, + { "GL_POSITION", 0x1203 }, + { "GL_SPOT_DIRECTION", 0x1204 }, + { "GL_AMBIENT_AND_DIFFUSE", 0x1602 }, + { "GL_COLOR_INDEXES", 0x1603 }, + { "GL_LIGHT_MODEL_TWO_SIDE", 0x0B52 }, + { "GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51 }, + { "GL_LIGHT_MODEL_AMBIENT", 0x0B53 }, + { "GL_FRONT_AND_BACK", 0x0408 }, + { "GL_SHADE_MODEL", 0x0B54 }, + { "GL_FLAT", 0x1D00 }, + { "GL_SMOOTH", 0x1D01 }, + { "GL_COLOR_MATERIAL", 0x0B57 }, + { "GL_COLOR_MATERIAL_FACE", 0x0B55 }, + { "GL_COLOR_MATERIAL_PARAMETER", 0x0B56 }, + { "GL_NORMALIZE", 0x0BA1 }, + + /* User clipping planes */ + { "GL_CLIP_PLANE0", 0x3000 }, + { "GL_CLIP_PLANE1", 0x3001 }, + { "GL_CLIP_PLANE2", 0x3002 }, + { "GL_CLIP_PLANE3", 0x3003 }, + { "GL_CLIP_PLANE4", 0x3004 }, + { "GL_CLIP_PLANE5", 0x3005 }, + + /* Accumulation buffer */ + { "GL_ACCUM_RED_BITS", 0x0D58 }, + { "GL_ACCUM_GREEN_BITS", 0x0D59 }, + { "GL_ACCUM_BLUE_BITS", 0x0D5A }, + { "GL_ACCUM_ALPHA_BITS", 0x0D5B }, + { "GL_ACCUM_CLEAR_VALUE", 0x0B80 }, + { "GL_ACCUM", 0x0100 }, + { "GL_ADD", 0x0104 }, + { "GL_LOAD", 0x0101 }, + { "GL_MULT", 0x0103 }, + { "GL_RETURN", 0x0102 }, + + /* Alpha testing */ + { "GL_ALPHA_TEST", 0x0BC0 }, + { "GL_ALPHA_TEST_REF", 0x0BC2 }, + { "GL_ALPHA_TEST_FUNC", 0x0BC1 }, + + /* Blending */ + { "GL_BLEND", 0x0BE2 }, + { "GL_BLEND_SRC", 0x0BE1 }, + { "GL_BLEND_DST", 0x0BE0 }, + { "GL_ZERO", 0 }, + { "GL_ONE", 1 }, + { "GL_SRC_COLOR", 0x0300 }, + { "GL_ONE_MINUS_SRC_COLOR", 0x0301 }, + { "GL_DST_COLOR", 0x0306 }, + { "GL_ONE_MINUS_DST_COLOR", 0x0307 }, + { "GL_SRC_ALPHA", 0x0302 }, + { "GL_ONE_MINUS_SRC_ALPHA", 0x0303 }, + { "GL_DST_ALPHA", 0x0304 }, + { "GL_ONE_MINUS_DST_ALPHA", 0x0305 }, + { "GL_SRC_ALPHA_SATURATE", 0x0308 }, + { "GL_CONSTANT_COLOR", 0x8001 }, + { "GL_ONE_MINUS_CONSTANT_COLOR", 0x8002 }, + { "GL_CONSTANT_ALPHA", 0x8003 }, + { "GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004 }, + + /* Render Mode */ + { "GL_FEEDBACK", 0x1C01 }, + { "GL_RENDER", 0x1C00 }, + { "GL_SELECT", 0x1C02 }, + + /* Feedback */ + { "GL_2D", 0x0600 }, + { "GL_3D", 0x0601 }, + { "GL_3D_COLOR", 0x0602 }, + { "GL_3D_COLOR_TEXTURE", 0x0603 }, + { "GL_4D_COLOR_TEXTURE", 0x0604 }, + { "GL_POINT_TOKEN", 0x0701 }, + { "GL_LINE_TOKEN", 0x0702 }, + { "GL_LINE_RESET_TOKEN", 0x0707 }, + { "GL_POLYGON_TOKEN", 0x0703 }, + { "GL_BITMAP_TOKEN", 0x0704 }, + { "GL_DRAW_PIXEL_TOKEN", 0x0705 }, + { "GL_COPY_PIXEL_TOKEN", 0x0706 }, + { "GL_PASS_THROUGH_TOKEN", 0x0700 }, + { "GL_FEEDBACK_BUFFER_POINTER", 0x0DF0 }, + { "GL_FEEDBACK_BUFFER_SIZE", 0x0DF1 }, + { "GL_FEEDBACK_BUFFER_TYPE", 0x0DF2 }, + + /* Selection */ + { "GL_SELECTION_BUFFER_POINTER", 0x0DF3 }, + { "GL_SELECTION_BUFFER_SIZE", 0x0DF4 }, + + /* Fog */ + { "GL_FOG", 0x0B60 }, + { "GL_FOG_MODE", 0x0B65 }, + { "GL_FOG_DENSITY", 0x0B62 }, + { "GL_FOG_COLOR", 0x0B66 }, + { "GL_FOG_INDEX", 0x0B61 }, + { "GL_FOG_START", 0x0B63 }, + { "GL_FOG_END", 0x0B64 }, + { "GL_LINEAR", 0x2601 }, + { "GL_EXP", 0x0800 }, + { "GL_EXP2", 0x0801 }, + + /* Logic Ops */ + { "GL_LOGIC_OP", 0x0BF1 }, + { "GL_INDEX_LOGIC_OP", 0x0BF1 }, + { "GL_COLOR_LOGIC_OP", 0x0BF2 }, + { "GL_LOGIC_OP_MODE", 0x0BF0 }, + { "GL_CLEAR", 0x1500 }, + { "GL_SET", 0x150F }, + { "GL_COPY", 0x1503 }, + { "GL_COPY_INVERTED", 0x150C }, + { "GL_NOOP", 0x1505 }, + { "GL_INVERT", 0x150A }, + { "GL_AND", 0x1501 }, + { "GL_NAND", 0x150E }, + { "GL_OR", 0x1507 }, + { "GL_NOR", 0x1508 }, + { "GL_XOR", 0x1506 }, + { "GL_EQUIV", 0x1509 }, + { "GL_AND_REVERSE", 0x1502 }, + { "GL_AND_INVERTED", 0x1504 }, + { "GL_OR_REVERSE", 0x150B }, + { "GL_OR_INVERTED", 0x150D }, + + /* Stencil */ + { "GL_STENCIL_TEST", 0x0B90 }, + { "GL_STENCIL_WRITEMASK", 0x0B98 }, + { "GL_STENCIL_BITS", 0x0D57 }, + { "GL_STENCIL_FUNC", 0x0B92 }, + { "GL_STENCIL_VALUE_MASK", 0x0B93 }, + { "GL_STENCIL_REF", 0x0B97 }, + { "GL_STENCIL_FAIL", 0x0B94 }, + { "GL_STENCIL_PASS_DEPTH_PASS", 0x0B96 }, + { "GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95 }, + { "GL_STENCIL_CLEAR_VALUE", 0x0B91 }, + { "GL_STENCIL_INDEX", 0x1901 }, + { "GL_KEEP", 0x1E00 }, + { "GL_REPLACE", 0x1E01 }, + { "GL_INCR", 0x1E02 }, + { "GL_DECR", 0x1E03 }, + + /* Buffers, Pixel Drawing/Reading */ + { "GL_NONE", 0 }, + { "GL_LEFT", 0x0406 }, + { "GL_RIGHT", 0x0407 }, + { "GL_FRONT_LEFT", 0x0400 }, + { "GL_FRONT_RIGHT", 0x0401 }, + { "GL_BACK_LEFT", 0x0402 }, + { "GL_BACK_RIGHT", 0x0403 }, + { "GL_AUX0", 0x0409 }, + { "GL_AUX1", 0x040A }, + { "GL_AUX2", 0x040B }, + { "GL_AUX3", 0x040C }, + { "GL_COLOR_INDEX", 0x1900 }, + { "GL_RED", 0x1903 }, + { "GL_GREEN", 0x1904 }, + { "GL_BLUE", 0x1905 }, + { "GL_ALPHA", 0x1906 }, + { "GL_LUMINANCE", 0x1909 }, + { "GL_LUMINANCE_ALPHA", 0x190A }, + { "GL_ALPHA_BITS", 0x0D55 }, + { "GL_RED_BITS", 0x0D52 }, + { "GL_GREEN_BITS", 0x0D53 }, + { "GL_BLUE_BITS", 0x0D54 }, + { "GL_INDEX_BITS", 0x0D51 }, + { "GL_SUBPIXEL_BITS", 0x0D50 }, + { "GL_AUX_BUFFERS", 0x0C00 }, + { "GL_READ_BUFFER", 0x0C02 }, + { "GL_DRAW_BUFFER", 0x0C01 }, + { "GL_DOUBLEBUFFER", 0x0C32 }, + { "GL_STEREO", 0x0C33 }, + { "GL_BITMAP", 0x1A00 }, + { "GL_COLOR", 0x1800 }, + { "GL_DEPTH", 0x1801 }, + { "GL_STENCIL", 0x1802 }, + { "GL_DITHER", 0x0BD0 }, + { "GL_RGB", 0x1907 }, + { "GL_RGBA", 0x1908 }, + + /* Implementation limits */ + { "GL_MAX_LIST_NESTING", 0x0B31 }, + { "GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35 }, + { "GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36 }, + { "GL_MAX_NAME_STACK_DEPTH", 0x0D37 }, + { "GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38 }, + { "GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39 }, + { "GL_MAX_EVAL_ORDER", 0x0D30 }, + { "GL_MAX_LIGHTS", 0x0D31 }, + { "GL_MAX_CLIP_PLANES", 0x0D32 }, + { "GL_MAX_TEXTURE_SIZE", 0x0D33 }, + { "GL_MAX_PIXEL_MAP_TABLE", 0x0D34 }, + { "GL_MAX_VIEWPORT_DIMS", 0x0D3A }, + { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B }, + + + { "GL_ATTRIB_STACK_DEPTH", 0x0BB0 }, + { "GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1 }, + { "GL_COLOR_CLEAR_VALUE", 0x0C22 }, + { "GL_COLOR_WRITEMASK", 0x0C23 }, + { "GL_CURRENT_INDEX", 0x0B01 }, + { "GL_CURRENT_COLOR", 0x0B00 }, + { "GL_CURRENT_NORMAL", 0x0B02 }, + { "GL_CURRENT_RASTER_COLOR", 0x0B04 }, + { "GL_CURRENT_RASTER_DISTANCE", 0x0B09 }, + { "GL_CURRENT_RASTER_INDEX", 0x0B05 }, + { "GL_CURRENT_RASTER_POSITION", 0x0B07 }, + { "GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06}, + { "GL_CURRENT_RASTER_POSITION_VALID", 0x0B08 }, + { "GL_CURRENT_TEXTURE_COORDS", 0x0B03 }, + { "GL_INDEX_CLEAR_VALUE", 0x0C20 }, + { "GL_INDEX_MODE", 0x0C30 }, + { "GL_INDEX_WRITEMASK", 0x0C21 }, + { "GL_MODELVIEW_MATRIX", 0x0BA6 }, + { "GL_MODELVIEW_STACK_DEPTH", 0x0BA3 }, + { "GL_NAME_STACK_DEPTH", 0x0D70 }, + { "GL_PROJECTION_MATRIX", 0x0BA7 }, + { "GL_PROJECTION_STACK_DEPTH", 0x0BA4 }, + { "GL_RENDER_MODE", 0x0C40 }, + { "GL_RGBA_MODE", 0x0C31 }, + { "GL_TEXTURE_MATRIX", 0x0BA8 }, + { "GL_TEXTURE_STACK_DEPTH", 0x0BA5 }, + { "GL_VIEWPORT", 0x0BA2 }, + + + /* Evaluators */ + { "GL_AUTO_NORMAL", 0x0D80 }, + { "GL_MAP1_COLOR_4", 0x0D90 }, + { "GL_MAP1_GRID_DOMAIN", 0x0DD0 }, + { "GL_MAP1_GRID_SEGMENTS", 0x0DD1 }, + { "GL_MAP1_INDEX", 0x0D91 }, + { "GL_MAP1_NORMAL", 0x0D92 }, + { "GL_MAP1_TEXTURE_COORD_1", 0x0D93 }, + { "GL_MAP1_TEXTURE_COORD_2", 0x0D94 }, + { "GL_MAP1_TEXTURE_COORD_3", 0x0D95 }, + { "GL_MAP1_TEXTURE_COORD_4", 0x0D96 }, + { "GL_MAP1_VERTEX_3", 0x0D97 }, + { "GL_MAP1_VERTEX_4", 0x0D98 }, + { "GL_MAP2_COLOR_4", 0x0DB0 }, + { "GL_MAP2_GRID_DOMAIN", 0x0DD2 }, + { "GL_MAP2_GRID_SEGMENTS", 0x0DD3 }, + { "GL_MAP2_INDEX", 0x0DB1 }, + { "GL_MAP2_NORMAL", 0x0DB2 }, + { "GL_MAP2_TEXTURE_COORD_1", 0x0DB3 }, + { "GL_MAP2_TEXTURE_COORD_2", 0x0DB4 }, + { "GL_MAP2_TEXTURE_COORD_3", 0x0DB5 }, + { "GL_MAP2_TEXTURE_COORD_4", 0x0DB6 }, + { "GL_MAP2_VERTEX_3", 0x0DB7 }, + { "GL_MAP2_VERTEX_4", 0x0DB8 }, + { "GL_COEFF", 0x0A00 }, + { "GL_DOMAIN", 0x0A02 }, + { "GL_ORDER", 0x0A01 }, + + /* Hints */ + { "GL_FOG_HINT", 0x0C54 }, + { "GL_LINE_SMOOTH_HINT", 0x0C52 }, + { "GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50 }, + { "GL_POINT_SMOOTH_HINT", 0x0C51 }, + { "GL_POLYGON_SMOOTH_HINT", 0x0C53 }, + { "GL_DONT_CARE", 0x1100 }, + { "GL_FASTEST", 0x1101 }, + { "GL_NICEST", 0x1102 }, + + /* Scissor box */ + { "GL_SCISSOR_TEST", 0x0C11 }, + { "GL_SCISSOR_BOX", 0x0C10 }, + + /* Pixel Mode / Transfer */ + { "GL_MAP_COLOR", 0x0D10 }, + { "GL_MAP_STENCIL", 0x0D11 }, + { "GL_INDEX_SHIFT", 0x0D12 }, + { "GL_INDEX_OFFSET", 0x0D13 }, + { "GL_RED_SCALE", 0x0D14 }, + { "GL_RED_BIAS", 0x0D15 }, + { "GL_GREEN_SCALE", 0x0D18 }, + { "GL_GREEN_BIAS", 0x0D19 }, + { "GL_BLUE_SCALE", 0x0D1A }, + { "GL_BLUE_BIAS", 0x0D1B }, + { "GL_ALPHA_SCALE", 0x0D1C }, + { "GL_ALPHA_BIAS", 0x0D1D }, + { "GL_DEPTH_SCALE", 0x0D1E }, + { "GL_DEPTH_BIAS", 0x0D1F }, + { "GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1 }, + { "GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0 }, + { "GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2 }, + { "GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3 }, + { "GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4 }, + { "GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5 }, + { "GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6 }, + { "GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7 }, + { "GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8 }, + { "GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9 }, + { "GL_PIXEL_MAP_S_TO_S", 0x0C71 }, + { "GL_PIXEL_MAP_I_TO_I", 0x0C70 }, + { "GL_PIXEL_MAP_I_TO_R", 0x0C72 }, + { "GL_PIXEL_MAP_I_TO_G", 0x0C73 }, + { "GL_PIXEL_MAP_I_TO_B", 0x0C74 }, + { "GL_PIXEL_MAP_I_TO_A", 0x0C75 }, + { "GL_PIXEL_MAP_R_TO_R", 0x0C76 }, + { "GL_PIXEL_MAP_G_TO_G", 0x0C77 }, + { "GL_PIXEL_MAP_B_TO_B", 0x0C78 }, + { "GL_PIXEL_MAP_A_TO_A", 0x0C79 }, + { "GL_PACK_ALIGNMENT", 0x0D05 }, + { "GL_PACK_LSB_FIRST", 0x0D01 }, + { "GL_PACK_ROW_LENGTH", 0x0D02 }, + { "GL_PACK_SKIP_PIXELS", 0x0D04 }, + { "GL_PACK_SKIP_ROWS", 0x0D03 }, + { "GL_PACK_SWAP_BYTES", 0x0D00 }, + { "GL_UNPACK_ALIGNMENT", 0x0CF5 }, + { "GL_UNPACK_LSB_FIRST", 0x0CF1 }, + { "GL_UNPACK_ROW_LENGTH", 0x0CF2 }, + { "GL_UNPACK_SKIP_PIXELS", 0x0CF4 }, + { "GL_UNPACK_SKIP_ROWS", 0x0CF3 }, + { "GL_UNPACK_SWAP_BYTES", 0x0CF0 }, + { "GL_ZOOM_X", 0x0D16 }, + { "GL_ZOOM_Y", 0x0D17 }, + + /* Texture mapping */ + { "GL_TEXTURE_ENV", 0x2300 }, + { "GL_TEXTURE_ENV_MODE", 0x2200 }, + { "GL_TEXTURE_1D", 0x0DE0 }, + { "GL_TEXTURE_2D", 0x0DE1 }, + { "GL_TEXTURE_WRAP_S", 0x2802 }, + { "GL_TEXTURE_WRAP_T", 0x2803 }, + { "GL_TEXTURE_MAG_FILTER", 0x2800 }, + { "GL_TEXTURE_MIN_FILTER", 0x2801 }, + { "GL_TEXTURE_ENV_COLOR", 0x2201 }, + { "GL_TEXTURE_GEN_S", 0x0C60 }, + { "GL_TEXTURE_GEN_T", 0x0C61 }, + { "GL_TEXTURE_GEN_MODE", 0x2500 }, + { "GL_TEXTURE_BORDER_COLOR", 0x1004 }, + { "GL_TEXTURE_WIDTH", 0x1000 }, + { "GL_TEXTURE_HEIGHT", 0x1001 }, + { "GL_TEXTURE_BORDER", 0x1005 }, + { "GL_TEXTURE_COMPONENTS", 0x1003 }, + { "GL_TEXTURE_RED_SIZE", 0x805C }, + { "GL_TEXTURE_GREEN_SIZE", 0x805D }, + { "GL_TEXTURE_BLUE_SIZE", 0x805E }, + { "GL_TEXTURE_ALPHA_SIZE", 0x805F }, + { "GL_TEXTURE_LUMINANCE_SIZE", 0x8060 }, + { "GL_TEXTURE_INTENSITY_SIZE", 0x8061 }, + { "GL_NEAREST_MIPMAP_NEAREST", 0x2700 }, + { "GL_NEAREST_MIPMAP_LINEAR", 0x2702 }, + { "GL_LINEAR_MIPMAP_NEAREST", 0x2701 }, + { "GL_LINEAR_MIPMAP_LINEAR", 0x2703 }, + { "GL_OBJECT_LINEAR", 0x2401 }, + { "GL_OBJECT_PLANE", 0x2501 }, + { "GL_EYE_LINEAR", 0x2400 }, + { "GL_EYE_PLANE", 0x2502 }, + { "GL_SPHERE_MAP", 0x2402 }, + { "GL_DECAL", 0x2101 }, + { "GL_MODULATE", 0x2100 }, + { "GL_NEAREST", 0x2600 }, + { "GL_REPEAT", 0x2901 }, + { "GL_CLAMP", 0x2900 }, + { "GL_S", 0x2000 }, + { "GL_T", 0x2001 }, + { "GL_R", 0x2002 }, + { "GL_Q", 0x2003 }, + { "GL_TEXTURE_GEN_R", 0x0C62 }, + { "GL_TEXTURE_GEN_Q", 0x0C63 }, + + /* GL 1.1 texturing */ + { "GL_PROXY_TEXTURE_1D", 0x8063 }, + { "GL_PROXY_TEXTURE_2D", 0x8064 }, + { "GL_TEXTURE_PRIORITY", 0x8066 }, + { "GL_TEXTURE_RESIDENT", 0x8067 }, + { "GL_TEXTURE_BINDING_1D", 0x8068 }, + { "GL_TEXTURE_BINDING_2D", 0x8069 }, + { "GL_TEXTURE_INTERNAL_FORMAT", 0x1003 }, + + /* GL 1.2 texturing */ + { "GL_PACK_SKIP_IMAGES", 0x806B }, + { "GL_PACK_IMAGE_HEIGHT", 0x806C }, + { "GL_UNPACK_SKIP_IMAGES", 0x806D }, + { "GL_UNPACK_IMAGE_HEIGHT", 0x806E }, + { "GL_TEXTURE_3D", 0x806F }, + { "GL_PROXY_TEXTURE_3D", 0x8070 }, + { "GL_TEXTURE_DEPTH", 0x8071 }, + { "GL_TEXTURE_WRAP_R", 0x8072 }, + { "GL_MAX_3D_TEXTURE_SIZE", 0x8073 }, + { "GL_TEXTURE_BINDING_3D", 0x806A }, + + /* Internal texture formats (GL 1.1) */ + { "GL_ALPHA4", 0x803B }, + { "GL_ALPHA8", 0x803C }, + { "GL_ALPHA12", 0x803D }, + { "GL_ALPHA16", 0x803E }, + { "GL_LUMINANCE4", 0x803F }, + { "GL_LUMINANCE8", 0x8040 }, + { "GL_LUMINANCE12", 0x8041 }, + { "GL_LUMINANCE16", 0x8042 }, + { "GL_LUMINANCE4_ALPHA4", 0x8043 }, + { "GL_LUMINANCE6_ALPHA2", 0x8044 }, + { "GL_LUMINANCE8_ALPHA8", 0x8045 }, + { "GL_LUMINANCE12_ALPHA4", 0x8046 }, + { "GL_LUMINANCE12_ALPHA12", 0x8047 }, + { "GL_LUMINANCE16_ALPHA16", 0x8048 }, + { "GL_INTENSITY", 0x8049 }, + { "GL_INTENSITY4", 0x804A }, + { "GL_INTENSITY8", 0x804B }, + { "GL_INTENSITY12", 0x804C }, + { "GL_INTENSITY16", 0x804D }, + { "GL_R3_G3_B2", 0x2A10 }, + { "GL_RGB4", 0x804F }, + { "GL_RGB5", 0x8050 }, + { "GL_RGB8", 0x8051 }, + { "GL_RGB10", 0x8052 }, + { "GL_RGB12", 0x8053 }, + { "GL_RGB16", 0x8054 }, + { "GL_RGBA2", 0x8055 }, + { "GL_RGBA4", 0x8056 }, + { "GL_RGB5_A1", 0x8057 }, + { "GL_RGBA8", 0x8058 }, + { "GL_RGB10_A2", 0x8059 }, + { "GL_RGBA12", 0x805A }, + { "GL_RGBA16", 0x805B }, + + /* Utility */ + { "GL_VENDOR", 0x1F00 }, + { "GL_RENDERER", 0x1F01 }, + { "GL_VERSION", 0x1F02 }, + { "GL_EXTENSIONS", 0x1F03 }, + + /* Errors */ + { "GL_INVALID_VALUE", 0x0501 }, + { "GL_INVALID_ENUM", 0x0500 }, + { "GL_INVALID_OPERATION", 0x0502 }, + { "GL_STACK_OVERFLOW", 0x0503 }, + { "GL_STACK_UNDERFLOW", 0x0504 }, + { "GL_OUT_OF_MEMORY", 0x0505 }, + + /* + * Extensions + */ + + { "GL_CONSTANT_COLOR_EXT", 0x8001 }, + { "GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002 }, + { "GL_CONSTANT_ALPHA_EXT", 0x8003 }, + { "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004 }, + { "GL_BLEND_EQUATION_EXT", 0x8009 }, + { "GL_MIN_EXT", 0x8007 }, + { "GL_MAX_EXT", 0x8008 }, + { "GL_FUNC_ADD_EXT", 0x8006 }, + { "GL_FUNC_SUBTRACT_EXT", 0x800A }, + { "GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B }, + { "GL_BLEND_COLOR_EXT", 0x8005 }, + + { "GL_POLYGON_OFFSET_EXT", 0x8037 }, + { "GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038 }, + { "GL_POLYGON_OFFSET_BIAS_EXT", 0x8039 }, + + + { "GL_VERTEX_ARRAY_EXT", 0x8074 }, + { "GL_NORMAL_ARRAY_EXT", 0x8075 }, + { "GL_COLOR_ARRAY_EXT", 0x8076 }, + { "GL_INDEX_ARRAY_EXT", 0x8077 }, + { "GL_TEXTURE_COORD_ARRAY_EXT", 0x8078 }, + { "GL_EDGE_FLAG_ARRAY_EXT", 0x8079 }, + { "GL_VERTEX_ARRAY_SIZE_EXT", 0x807A }, + { "GL_VERTEX_ARRAY_TYPE_EXT", 0x807B }, + { "GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C }, + { "GL_VERTEX_ARRAY_COUNT_EXT", 0x807D }, + { "GL_NORMAL_ARRAY_TYPE_EXT", 0x807E }, + { "GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F }, + { "GL_NORMAL_ARRAY_COUNT_EXT", 0x8080 }, + { "GL_COLOR_ARRAY_SIZE_EXT", 0x8081 }, + { "GL_COLOR_ARRAY_TYPE_EXT", 0x8082 }, + { "GL_COLOR_ARRAY_STRIDE_EXT", 0x8083 }, + { "GL_COLOR_ARRAY_COUNT_EXT", 0x8084 }, + { "GL_INDEX_ARRAY_TYPE_EXT", 0x8085 }, + { "GL_INDEX_ARRAY_STRIDE_EXT", 0x8086 }, + { "GL_INDEX_ARRAY_COUNT_EXT", 0x8087 }, + { "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088 }, + { "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089 }, + { "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A }, + { "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B }, + { "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C }, + { "GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D }, + { "GL_VERTEX_ARRAY_POINTER_EXT", 0x808E }, + { "GL_NORMAL_ARRAY_POINTER_EXT", 0x808F }, + { "GL_COLOR_ARRAY_POINTER_EXT", 0x8090 }, + { "GL_INDEX_ARRAY_POINTER_EXT", 0x8091 }, + { "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092 }, + { "GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093 }, + + { "GL_TEXTURE_PRIORITY_EXT", 0x8066 }, + { "GL_TEXTURE_RESIDENT_EXT", 0x8067 }, + { "GL_TEXTURE_1D_BINDING_EXT", 0x8068 }, + { "GL_TEXTURE_2D_BINDING_EXT", 0x8069 }, + + { "GL_PACK_SKIP_IMAGES_EXT", 0x806B }, + { "GL_PACK_IMAGE_HEIGHT_EXT", 0x806C }, + { "GL_UNPACK_SKIP_IMAGES_EXT", 0x806D }, + { "GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E }, + { "GL_TEXTURE_3D_EXT", 0x806F }, + { "GL_PROXY_TEXTURE_3D_EXT", 0x8070 }, + { "GL_TEXTURE_DEPTH_EXT", 0x8071 }, + { "GL_TEXTURE_WRAP_R_EXT", 0x8072 }, + { "GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073 }, + { "GL_TEXTURE_3D_BINDING_EXT", 0x806A }, + + { "GL_TABLE_TOO_LARGE_EXT", 0x8031 }, + { "GL_COLOR_TABLE_FORMAT_EXT", 0x80D8 }, + { "GL_COLOR_TABLE_WIDTH_EXT", 0x80D9 }, + { "GL_COLOR_TABLE_RED_SIZE_EXT", 0x80DA }, + { "GL_COLOR_TABLE_GREEN_SIZE_EXT", 0x80DB }, + { "GL_COLOR_TABLE_BLUE_SIZE_EXT", 0x80DC }, + { "GL_COLOR_TABLE_ALPHA_SIZE_EXT", 0x80DD }, + { "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT", 0x80DE }, + { "GL_COLOR_TABLE_INTENSITY_SIZE_EXT", 0x80DF }, + { "GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED }, + { "GL_COLOR_INDEX1_EXT", 0x80E2 }, + { "GL_COLOR_INDEX2_EXT", 0x80E3 }, + { "GL_COLOR_INDEX4_EXT", 0x80E4 }, + { "GL_COLOR_INDEX8_EXT", 0x80E5 }, + { "GL_COLOR_INDEX12_EXT", 0x80E6 }, + { "GL_COLOR_INDEX16_EXT", 0x80E7 }, + + { "GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB }, + + { "GL_POINT_SIZE_MIN_EXT", 0x8126 }, + { "GL_POINT_SIZE_MAX_EXT", 0x8127 }, + { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 }, + { "GL_DISTANCE_ATTENUATION_EXT", 0x8129 }, + + { "GL_RESCALE_NORMAL_EXT", 0x803A }, + + { "GL_ABGR_EXT", 0x8000 }, + + { "GL_INCR_WRAP_EXT", 0x8507 }, + { "GL_DECR_WRAP_EXT", 0x8508 }, + + { "GL_CLAMP_TO_EDGE_SGIS", 0x812F }, + + { "GL_BLEND_DST_RGB_INGR", 0x80C8 }, + { "GL_BLEND_SRC_RGB_INGR", 0x80C9 }, + { "GL_BLEND_DST_ALPHA_INGR", 0x80CA }, + { "GL_BLEND_SRC_ALPHA_INGR", 0x80CB }, + + { "GL_RESCALE_NORMAL", 0x803A }, + { "GL_CLAMP_TO_EDGE", 0x812F }, + { "GL_MAX_ELEMENTS_VERTICES", 0xF0E8 }, + { "GL_MAX_ELEMENTS_INDICES", 0xF0E9 }, + { "GL_BGR", 0x80E0 }, + { "GL_BGRA", 0x80E1 }, + { "GL_UNSIGNED_BYTE_3_3_2", 0x8032 }, + { "GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362 }, + { "GL_UNSIGNED_SHORT_5_6_5", 0x8363 }, + { "GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364 }, + { "GL_UNSIGNED_SHORT_4_4_4_4", 0x8033 }, + { "GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365 }, + { "GL_UNSIGNED_SHORT_5_5_5_1", 0x8034 }, + { "GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366 }, + { "GL_UNSIGNED_INT_8_8_8_8", 0x8035 }, + { "GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367 }, + { "GL_UNSIGNED_INT_10_10_10_2", 0x8036 }, + { "GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368 }, + { "GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8 }, + { "GL_SINGLE_COLOR", 0x81F9 }, + { "GL_SEPARATE_SPECULAR_COLOR", 0x81FA }, + { "GL_TEXTURE_MIN_LOD", 0x813A }, + { "GL_TEXTURE_MAX_LOD", 0x813B }, + { "GL_TEXTURE_BASE_LEVEL", 0x813C }, + { "GL_TEXTURE_MAX_LEVEL", 0x813D }, + + { "GL_TEXTURE0_ARB", 0x84C0 }, + { "GL_TEXTURE1_ARB", 0x84C1 }, + { "GL_TEXTURE2_ARB", 0x84C2 }, + { "GL_TEXTURE3_ARB", 0x84C3 }, + { "GL_ACTIVE_TEXTURE_ARB", 0x84E0 }, + { "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 }, + { "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 }, + + { "GL_NORMAL_MAP_NV", 0x8511 }, + { "GL_REFLECTION_MAP_NV", 0x8512 }, + + { "GL_PREFER_DOUBLEBUFFER_HINT_PGI", 107000 }, + { "GL_STRICT_DEPTHFUNC_HINT_PGI", 107030 }, + { "GL_STRICT_LIGHTING_HINT_PGI", 107031 }, + { "GL_STRICT_SCISSOR_HINT_PGI", 107032 }, + { "GL_FULL_STIPPLE_HINT_PGI", 107033 }, + { "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 107011 }, + { "GL_NATIVE_GRAPHICS_END_HINT_PGI", 107012 }, + { "GL_CONSERVE_MEMORY_HINT_PGI", 107005 }, + { "GL_RECLAIM_MEMORY_HINT_PGI", 107006 }, + { "GL_ALWAYS_FAST_HINT_PGI", 107020 }, + { "GL_ALWAYS_SOFT_HINT_PGI", 107021 }, + { "GL_ALLOW_DRAW_OBJ_HINT_PGI", 107022 }, + { "GL_ALLOW_DRAW_WIN_HINT_PGI", 107023 }, + { "GL_ALLOW_DRAW_FRG_HINT_PGI", 107024 }, + { "GL_ALLOW_DRAW_SPN_HINT_PGI", 107024 }, + { "GL_ALLOW_DRAW_MEM_HINT_PGI", 107025 }, + { "GL_CLIP_NEAR_HINT_PGI", 107040 }, + { "GL_CLIP_FAR_HINT_PGI", 107041 }, + { "GL_WIDE_LINE_HINT_PGI", 107042 }, + { "GL_BACK_NORMALS_HINT_PGI", 107043 }, + { "GL_NATIVE_GRAPHICS_HANDLE_PGI", 107010 }, + + /* GL_EXT_compiled_vertex_array */ + { "GL_ARRAY_ELEMENT_LOCK_FIRST_SGI", 0x81A8}, + { "GL_ARRAY_ELEMENT_LOCK_COUNT_SGI", 0x81A9}, + + /* GL_EXT_clip_volume_hint */ + { "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0} + +}; + +#define Elements(x) sizeof(x)/sizeof(*x) + +typedef int (GLWINAPIV *cfunc)(const void *, const void *); + +static enum_elt **index1 = 0; +static int sorted = 0; + +static int compar_name( const enum_elt *a, const enum_elt *b ) +{ + return strcmp(a->c, b->c); +} + + +/* note the extra level of indirection + */ +static int compar_nr( const enum_elt **a, const enum_elt **b ) +{ + return (*a)->n - (*b)->n; +} + + +static void sort_enums( void ) +{ + int i; + index1 = (enum_elt **)malloc( Elements(all_enums) * sizeof(enum_elt *) ); + sorted = 1; + + qsort( all_enums, Elements(all_enums), sizeof(*all_enums), + (cfunc) compar_name ); + + for (i = 0 ; i < Elements(all_enums) ; i++) + index1[i] = &all_enums[i]; + + qsort( index1, Elements(all_enums), sizeof(*index1), (cfunc) compar_nr ); +} + + + +int gl_lookup_enum_by_name( const char *symbol ) +{ + enum_elt tmp; + enum_elt *e; + + if (!sorted) + sort_enums(); + + if (!symbol) + return 0; + + tmp.c = symbol; + e = (enum_elt *)bsearch( &tmp, all_enums, Elements(all_enums), + sizeof(*all_enums), (cfunc) compar_name ); + + return e ? e->n : -1; +} + + +const char *gl_lookup_enum_by_nr( int nr ) +{ + enum_elt tmp, *e, **f; + + if (!sorted) + sort_enums(); + + tmp.n = nr; + e = &tmp; + + f = (enum_elt **)bsearch( &e, index1, Elements(all_enums), + sizeof(*index1), (cfunc) compar_nr ); + + return f ? (*f)->c : "(unknown)"; +} + + +#if 0 +int main() +{ + int i; + static const char *test[] = { + "GL_POLYGON", + "GL_TRUE", + "GL_BANANA", + "GL_REFLECTION_MAP_NV", + }; + + for (i = 0 ; i < Elements(test) ; i++) { + int d = gl_lookup_enum_by_name( test[i] ); + printf("%s --> %d --> %s\n", test[i], d, gl_lookup_enum_by_nr( d )); + } +} +#endif |