diff options
Diffstat (limited to 'src/mesa/main/enums.c')
-rw-r--r-- | src/mesa/main/enums.c | 2197 |
1 files changed, 1384 insertions, 813 deletions
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 946b5b96a45..99c40c41c7a 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -1,51 +1,346 @@ +/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ + /* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Author: - * Keith Whitwell <[email protected]> + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. */ - #include "glheader.h" #include "enums.h" #include "imports.h" - typedef struct { const char *c; int n; } enum_elt; -/** - * XXX We should auto-generate this with a Python script someday. - */ static enum_elt all_enums[] = { - /* Boolean values */ - { "GL_FALSE", 0 }, - { "GL_TRUE", 1 }, - - /* Data types */ + { "GL_FALSE", 0x0 }, + { "GL_TRUE", 0x1 }, + { "GL_ZERO", 0x0 }, + { "GL_ONE", 0x1 }, + { "GL_NONE", 0x0 }, + { "GL_NO_ERROR", 0x0 }, + { "GL_POINTS", 0x0 }, + { "GL_LINES", 0x1 }, + { "GL_LINE_LOOP", 0x2 }, + { "GL_LINE_STRIP", 0x3 }, + { "GL_TRIANGLES", 0x4 }, + { "GL_TRIANGLE_STRIP", 0x5 }, + { "GL_TRIANGLE_FAN", 0x6 }, + { "GL_QUADS", 0x7 }, + { "GL_QUAD_STRIP", 0x8 }, + { "GL_POLYGON", 0x9 }, + { "GL_ACCUM", 0x100 }, + { "GL_LOAD", 0x101 }, + { "GL_RETURN", 0x102 }, + { "GL_MULT", 0x103 }, + { "GL_ADD", 0x104 }, + { "GL_NEVER", 0x200 }, + { "GL_LESS", 0x201 }, + { "GL_EQUAL", 0x202 }, + { "GL_LEQUAL", 0x203 }, + { "GL_GREATER", 0x204 }, + { "GL_NOTEQUAL", 0x205 }, + { "GL_GEQUAL", 0x206 }, + { "GL_ALWAYS", 0x207 }, + { "GL_SRC_COLOR", 0x300 }, + { "GL_ONE_MINUS_SRC_COLOR", 0x301 }, + { "GL_SRC_ALPHA", 0x302 }, + { "GL_ONE_MINUS_SRC_ALPHA", 0x303 }, + { "GL_DST_ALPHA", 0x304 }, + { "GL_ONE_MINUS_DST_ALPHA", 0x305 }, + { "GL_DST_COLOR", 0x306 }, + { "GL_ONE_MINUS_DST_COLOR", 0x307 }, + { "GL_SRC_ALPHA_SATURATE", 0x308 }, + { "GL_FRONT_LEFT", 0x400 }, + { "GL_FRONT_RIGHT", 0x401 }, + { "GL_BACK_LEFT", 0x402 }, + { "GL_BACK_RIGHT", 0x403 }, + { "GL_FRONT", 0x404 }, + { "GL_BACK", 0x405 }, + { "GL_LEFT", 0x406 }, + { "GL_RIGHT", 0x407 }, + { "GL_FRONT_AND_BACK", 0x408 }, + { "GL_AUX0", 0x409 }, + { "GL_AUX1", 0x40A }, + { "GL_AUX2", 0x40B }, + { "GL_AUX3", 0x40C }, + { "GL_INVALID_VALUE", 0x501 }, + { "GL_INVALID_ENUM", 0x500 }, + { "GL_INVALID_OPERATION", 0x502 }, + { "GL_STACK_OVERFLOW", 0x503 }, + { "GL_STACK_UNDERFLOW", 0x504 }, + { "GL_OUT_OF_MEMORY", 0x505 }, + { "GL_2D", 0x600 }, + { "GL_3D", 0x601 }, + { "GL_3D_COLOR", 0x602 }, + { "GL_3D_COLOR_TEXTURE", 0x603 }, + { "GL_4D_COLOR_TEXTURE", 0x604 }, + { "GL_PASS_THROUGH_TOKEN", 0x700 }, + { "GL_POINT_TOKEN", 0x701 }, + { "GL_LINE_TOKEN", 0x702 }, + { "GL_POLYGON_TOKEN", 0x703 }, + { "GL_BITMAP_TOKEN", 0x704 }, + { "GL_DRAW_PIXEL_TOKEN", 0x705 }, + { "GL_COPY_PIXEL_TOKEN", 0x706 }, + { "GL_LINE_RESET_TOKEN", 0x707 }, + { "GL_EXP", 0x800 }, + { "GL_EXP2", 0x801 }, + { "GL_CW", 0x900 }, + { "GL_CCW", 0x901 }, + { "GL_COEFF", 0xA00 }, + { "GL_ORDER", 0xA01 }, + { "GL_DOMAIN", 0xA02 }, + { "GL_CURRENT_COLOR", 0xB00 }, + { "GL_CURRENT_INDEX", 0xB01 }, + { "GL_CURRENT_NORMAL", 0xB02 }, + { "GL_CURRENT_TEXTURE_COORDS", 0xB03 }, + { "GL_CURRENT_RASTER_COLOR", 0xB04 }, + { "GL_CURRENT_RASTER_INDEX", 0xB05 }, + { "GL_CURRENT_RASTER_TEXTURE_COORDS", 0xB06 }, + { "GL_CURRENT_RASTER_POSITION", 0xB07 }, + { "GL_CURRENT_RASTER_POSITION_VALID", 0xB08 }, + { "GL_CURRENT_RASTER_DISTANCE", 0xB09 }, + { "GL_POINT_SMOOTH", 0xB10 }, + { "GL_POINT_SIZE", 0xB11 }, + { "GL_POINT_SIZE_RANGE", 0xB12 }, + { "GL_POINT_SIZE_GRANULARITY", 0xB13 }, + { "GL_LINE_SMOOTH", 0xB20 }, + { "GL_LINE_WIDTH", 0xB21 }, + { "GL_LINE_WIDTH_RANGE", 0xB22 }, + { "GL_LINE_WIDTH_GRANULARITY", 0xB23 }, + { "GL_LINE_STIPPLE", 0xB24 }, + { "GL_LINE_STIPPLE_PATTERN", 0xB25 }, + { "GL_LINE_STIPPLE_REPEAT", 0xB26 }, + { "GL_LIST_MODE", 0xB30 }, + { "GL_MAX_LIST_NESTING", 0xB31 }, + { "GL_LIST_BASE", 0xB32 }, + { "GL_LIST_INDEX", 0xB33 }, + { "GL_POLYGON_MODE", 0xB40 }, + { "GL_POLYGON_SMOOTH", 0xB41 }, + { "GL_POLYGON_STIPPLE", 0xB42 }, + { "GL_EDGE_FLAG", 0xB43 }, + { "GL_CULL_FACE", 0xB44 }, + { "GL_CULL_FACE_MODE", 0xB45 }, + { "GL_FRONT_FACE", 0xB46 }, + { "GL_LIGHTING", 0xB50 }, + { "GL_LIGHT_MODEL_LOCAL_VIEWER", 0xB51 }, + { "GL_LIGHT_MODEL_TWO_SIDE", 0xB52 }, + { "GL_LIGHT_MODEL_AMBIENT", 0xB53 }, + { "GL_SHADE_MODEL", 0xB54 }, + { "GL_COLOR_MATERIAL_FACE", 0xB55 }, + { "GL_COLOR_MATERIAL_PARAMETER", 0xB56 }, + { "GL_COLOR_MATERIAL", 0xB57 }, + { "GL_FOG", 0xB60 }, + { "GL_FOG_INDEX", 0xB61 }, + { "GL_FOG_DENSITY", 0xB62 }, + { "GL_FOG_START", 0xB63 }, + { "GL_FOG_END", 0xB64 }, + { "GL_FOG_MODE", 0xB65 }, + { "GL_FOG_COLOR", 0xB66 }, + { "GL_DEPTH_RANGE", 0xB70 }, + { "GL_DEPTH_TEST", 0xB71 }, + { "GL_DEPTH_WRITEMASK", 0xB72 }, + { "GL_DEPTH_CLEAR_VALUE", 0xB73 }, + { "GL_DEPTH_FUNC", 0xB74 }, + { "GL_ACCUM_CLEAR_VALUE", 0xB80 }, + { "GL_STENCIL_TEST", 0xB90 }, + { "GL_STENCIL_CLEAR_VALUE", 0xB91 }, + { "GL_STENCIL_FUNC", 0xB92 }, + { "GL_STENCIL_VALUE_MASK", 0xB93 }, + { "GL_STENCIL_FAIL", 0xB94 }, + { "GL_STENCIL_PASS_DEPTH_FAIL", 0xB95 }, + { "GL_STENCIL_PASS_DEPTH_PASS", 0xB96 }, + { "GL_STENCIL_REF", 0xB97 }, + { "GL_STENCIL_WRITEMASK", 0xB98 }, + { "GL_MATRIX_MODE", 0xBA0 }, + { "GL_NORMALIZE", 0xBA1 }, + { "GL_VIEWPORT", 0xBA2 }, + { "GL_MODELVIEW_STACK_DEPTH", 0xBA3 }, + { "GL_PROJECTION_STACK_DEPTH", 0xBA4 }, + { "GL_TEXTURE_STACK_DEPTH", 0xBA5 }, + { "GL_MODELVIEW_MATRIX", 0xBA6 }, + { "GL_PROJECTION_MATRIX", 0xBA7 }, + { "GL_TEXTURE_MATRIX", 0xBA8 }, + { "GL_ATTRIB_STACK_DEPTH", 0xBB0 }, + { "GL_CLIENT_ATTRIB_STACK_DEPTH", 0xBB1 }, + { "GL_ALPHA_TEST", 0xBC0 }, + { "GL_ALPHA_TEST_FUNC", 0xBC1 }, + { "GL_ALPHA_TEST_REF", 0xBC2 }, + { "GL_DITHER", 0xBD0 }, + { "GL_BLEND_DST", 0xBE0 }, + { "GL_BLEND_SRC", 0xBE1 }, + { "GL_BLEND", 0xBE2 }, + { "GL_LOGIC_OP_MODE", 0xBF0 }, + { "GL_LOGIC_OP", 0xBF1 }, + { "GL_AUX_BUFFERS", 0xC00 }, + { "GL_DRAW_BUFFER", 0xC01 }, + { "GL_READ_BUFFER", 0xC02 }, + { "GL_SCISSOR_BOX", 0xC10 }, + { "GL_SCISSOR_TEST", 0xC11 }, + { "GL_INDEX_CLEAR_VALUE", 0xC20 }, + { "GL_INDEX_WRITEMASK", 0xC21 }, + { "GL_COLOR_CLEAR_VALUE", 0xC22 }, + { "GL_COLOR_WRITEMASK", 0xC23 }, + { "GL_INDEX_MODE", 0xC30 }, + { "GL_RGBA_MODE", 0xC31 }, + { "GL_DOUBLEBUFFER", 0xC32 }, + { "GL_STEREO", 0xC33 }, + { "GL_RENDER_MODE", 0xC40 }, + { "GL_PERSPECTIVE_CORRECTION_HINT", 0xC50 }, + { "GL_POINT_SMOOTH_HINT", 0xC51 }, + { "GL_LINE_SMOOTH_HINT", 0xC52 }, + { "GL_POLYGON_SMOOTH_HINT", 0xC53 }, + { "GL_FOG_HINT", 0xC54 }, + { "GL_TEXTURE_GEN_S", 0xC60 }, + { "GL_TEXTURE_GEN_T", 0xC61 }, + { "GL_TEXTURE_GEN_R", 0xC62 }, + { "GL_TEXTURE_GEN_Q", 0xC63 }, + { "GL_PIXEL_MAP_I_TO_I", 0xC70 }, + { "GL_PIXEL_MAP_S_TO_S", 0xC71 }, + { "GL_PIXEL_MAP_I_TO_R", 0xC72 }, + { "GL_PIXEL_MAP_I_TO_G", 0xC73 }, + { "GL_PIXEL_MAP_I_TO_B", 0xC74 }, + { "GL_PIXEL_MAP_I_TO_A", 0xC75 }, + { "GL_PIXEL_MAP_R_TO_R", 0xC76 }, + { "GL_PIXEL_MAP_G_TO_G", 0xC77 }, + { "GL_PIXEL_MAP_B_TO_B", 0xC78 }, + { "GL_PIXEL_MAP_A_TO_A", 0xC79 }, + { "GL_PIXEL_MAP_I_TO_I_SIZE", 0xCB0 }, + { "GL_PIXEL_MAP_S_TO_S_SIZE", 0xCB1 }, + { "GL_PIXEL_MAP_I_TO_R_SIZE", 0xCB2 }, + { "GL_PIXEL_MAP_I_TO_G_SIZE", 0xCB3 }, + { "GL_PIXEL_MAP_I_TO_B_SIZE", 0xCB4 }, + { "GL_PIXEL_MAP_I_TO_A_SIZE", 0xCB5 }, + { "GL_PIXEL_MAP_R_TO_R_SIZE", 0xCB6 }, + { "GL_PIXEL_MAP_G_TO_G_SIZE", 0xCB7 }, + { "GL_PIXEL_MAP_B_TO_B_SIZE", 0xCB8 }, + { "GL_PIXEL_MAP_A_TO_A_SIZE", 0xCB9 }, + { "GL_UNPACK_SWAP_BYTES", 0xCF0 }, + { "GL_UNPACK_LSB_FIRST", 0xCF1 }, + { "GL_UNPACK_ROW_LENGTH", 0xCF2 }, + { "GL_UNPACK_SKIP_PIXELS", 0xCF4 }, + { "GL_UNPACK_SKIP_ROWS", 0xCF3 }, + { "GL_UNPACK_ALIGNMENT", 0xCF5 }, + { "GL_PACK_SWAP_BYTES", 0xD00 }, + { "GL_PACK_LSB_FIRST", 0xD01 }, + { "GL_PACK_ROW_LENGTH", 0xD02 }, + { "GL_PACK_SKIP_ROWS", 0xD03 }, + { "GL_PACK_SKIP_PIXELS", 0xD04 }, + { "GL_PACK_ALIGNMENT", 0xD05 }, + { "GL_MAP_COLOR", 0xD10 }, + { "GL_MAP_STENCIL", 0xD11 }, + { "GL_INDEX_SHIFT", 0xD12 }, + { "GL_INDEX_OFFSET", 0xD13 }, + { "GL_RED_SCALE", 0xD14 }, + { "GL_RED_BIAS", 0xD15 }, + { "GL_ZOOM_X", 0xD16 }, + { "GL_ZOOM_Y", 0xD17 }, + { "GL_GREEN_SCALE", 0xD18 }, + { "GL_GREEN_BIAS", 0xD19 }, + { "GL_BLUE_SCALE", 0xD1A }, + { "GL_BLUE_BIAS", 0xD1B }, + { "GL_ALPHA_SCALE", 0xD1C }, + { "GL_ALPHA_BIAS", 0xD1D }, + { "GL_DEPTH_SCALE", 0xD1E }, + { "GL_DEPTH_BIAS", 0xD1F }, + { "GL_MAX_EVAL_ORDER", 0xD30 }, + { "GL_MAX_LIGHTS", 0xD31 }, + { "GL_MAX_CLIP_PLANES", 0xD32 }, + { "GL_MAX_TEXTURE_SIZE", 0xD33 }, + { "GL_MAX_PIXEL_MAP_TABLE", 0xD34 }, + { "GL_MAX_ATTRIB_STACK_DEPTH", 0xD35 }, + { "GL_MAX_MODELVIEW_STACK_DEPTH", 0xD36 }, + { "GL_MAX_NAME_STACK_DEPTH", 0xD37 }, + { "GL_MAX_PROJECTION_STACK_DEPTH", 0xD38 }, + { "GL_MAX_TEXTURE_STACK_DEPTH", 0xD39 }, + { "GL_MAX_VIEWPORT_DIMS", 0xD3A }, + { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0xD3B }, + { "GL_SUBPIXEL_BITS", 0xD50 }, + { "GL_INDEX_BITS", 0xD51 }, + { "GL_RED_BITS", 0xD52 }, + { "GL_GREEN_BITS", 0xD53 }, + { "GL_BLUE_BITS", 0xD54 }, + { "GL_ALPHA_BITS", 0xD55 }, + { "GL_DEPTH_BITS", 0xD56 }, + { "GL_STENCIL_BITS", 0xD57 }, + { "GL_ACCUM_RED_BITS", 0xD58 }, + { "GL_ACCUM_GREEN_BITS", 0xD59 }, + { "GL_ACCUM_BLUE_BITS", 0xD5A }, + { "GL_ACCUM_ALPHA_BITS", 0xD5B }, + { "GL_NAME_STACK_DEPTH", 0xD70 }, + { "GL_AUTO_NORMAL", 0xD80 }, + { "GL_MAP1_COLOR_4", 0xD90 }, + { "GL_MAP1_INDEX", 0xD91 }, + { "GL_MAP1_NORMAL", 0xD92 }, + { "GL_MAP1_TEXTURE_COORD_1", 0xD93 }, + { "GL_MAP1_TEXTURE_COORD_2", 0xD94 }, + { "GL_MAP1_TEXTURE_COORD_3", 0xD95 }, + { "GL_MAP1_TEXTURE_COORD_4", 0xD96 }, + { "GL_MAP1_VERTEX_3", 0xD97 }, + { "GL_MAP1_VERTEX_4", 0xD98 }, + { "GL_MAP2_COLOR_4", 0xDB0 }, + { "GL_MAP2_INDEX", 0xDB1 }, + { "GL_MAP2_NORMAL", 0xDB2 }, + { "GL_MAP2_TEXTURE_COORD_1", 0xDB3 }, + { "GL_MAP2_TEXTURE_COORD_2", 0xDB4 }, + { "GL_MAP2_TEXTURE_COORD_3", 0xDB5 }, + { "GL_MAP2_TEXTURE_COORD_4", 0xDB6 }, + { "GL_MAP2_VERTEX_3", 0xDB7 }, + { "GL_MAP2_VERTEX_4", 0xDB8 }, + { "GL_MAP1_GRID_DOMAIN", 0xDD0 }, + { "GL_MAP1_GRID_SEGMENTS", 0xDD1 }, + { "GL_MAP2_GRID_DOMAIN", 0xDD2 }, + { "GL_MAP2_GRID_SEGMENTS", 0xDD3 }, + { "GL_TEXTURE_1D", 0xDE0 }, + { "GL_TEXTURE_2D", 0xDE1 }, + { "GL_FEEDBACK_BUFFER_POINTER", 0xDF0 }, + { "GL_FEEDBACK_BUFFER_SIZE", 0xDF1 }, + { "GL_FEEDBACK_BUFFER_TYPE", 0xDF2 }, + { "GL_SELECTION_BUFFER_POINTER", 0xDF3 }, + { "GL_SELECTION_BUFFER_SIZE", 0xDF4 }, + { "GL_TEXTURE_WIDTH", 0x1000 }, + { "GL_TEXTURE_HEIGHT", 0x1001 }, + { "GL_TEXTURE_BORDER", 0x1005 }, + { "GL_TEXTURE_COMPONENTS", 0x1003 }, + { "GL_TEXTURE_BORDER_COLOR", 0x1004 }, + { "GL_DONT_CARE", 0x1100 }, + { "GL_FASTEST", 0x1101 }, + { "GL_NICEST", 0x1102 }, + { "GL_AMBIENT", 0x1200 }, + { "GL_DIFFUSE", 0x1201 }, + { "GL_SPECULAR", 0x1202 }, + { "GL_POSITION", 0x1203 }, + { "GL_SPOT_DIRECTION", 0x1204 }, + { "GL_SPOT_EXPONENT", 0x1205 }, + { "GL_SPOT_CUTOFF", 0x1206 }, + { "GL_CONSTANT_ATTENUATION", 0x1207 }, + { "GL_LINEAR_ATTENUATION", 0x1208 }, + { "GL_QUADRATIC_ATTENUATION", 0x1209 }, + { "GL_COMPILE", 0x1300 }, + { "GL_COMPILE_AND_EXECUTE", 0x1301 }, { "GL_BYTE", 0x1400 }, { "GL_UNSIGNED_BYTE", 0x1401 }, { "GL_SHORT", 0x1402 }, @@ -53,520 +348,237 @@ static enum_elt all_enums[] = { "GL_INT", 0x1404 }, { "GL_UNSIGNED_INT", 0x1405 }, { "GL_FLOAT", 0x1406 }, - { "GL_DOUBLE", 0x140A }, { "GL_2_BYTES", 0x1407 }, { "GL_3_BYTES", 0x1408 }, { "GL_4_BYTES", 0x1409 }, - - /* Primitives */ - { "GL_LINES", 0x0001 }, - { "GL_POINTS", 0x0000 }, - { "GL_LINE_STRIP", 0x0003 }, - { "GL_LINE_LOOP", 0x0002 }, - { "GL_TRIANGLES", 0x0004 }, - { "GL_TRIANGLE_STRIP", 0x0005 }, - { "GL_TRIANGLE_FAN", 0x0006 }, - { "GL_QUADS", 0x0007 }, - { "GL_QUAD_STRIP", 0x0008 }, - { "GL_POLYGON", 0x0009 }, - { "GL_EDGE_FLAG", 0x0B43 }, - - /* Vertex Arrays */ - { "GL_VERTEX_ARRAY", 0x8074 }, - { "GL_NORMAL_ARRAY", 0x8075 }, - { "GL_COLOR_ARRAY", 0x8076 }, - { "GL_INDEX_ARRAY", 0x8077 }, - { "GL_TEXTURE_COORD_ARRAY", 0x8078 }, - { "GL_EDGE_FLAG_ARRAY", 0x8079 }, - { "GL_VERTEX_ARRAY_SIZE", 0x807A }, - { "GL_VERTEX_ARRAY_TYPE", 0x807B }, - { "GL_VERTEX_ARRAY_STRIDE", 0x807C }, - { "GL_NORMAL_ARRAY_TYPE", 0x807E }, - { "GL_NORMAL_ARRAY_STRIDE", 0x807F }, - { "GL_COLOR_ARRAY_SIZE", 0x8081 }, - { "GL_COLOR_ARRAY_TYPE", 0x8082 }, - { "GL_COLOR_ARRAY_STRIDE", 0x8083 }, - { "GL_INDEX_ARRAY_TYPE", 0x8085 }, - { "GL_INDEX_ARRAY_STRIDE", 0x8086 }, - { "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088 }, - { "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089 }, - { "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A }, - { "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C }, - { "GL_VERTEX_ARRAY_POINTER", 0x808E }, - { "GL_NORMAL_ARRAY_POINTER", 0x808F }, - { "GL_COLOR_ARRAY_POINTER", 0x8090 }, - { "GL_INDEX_ARRAY_POINTER", 0x8091 }, - { "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092 }, - { "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093 }, - { "GL_V2F", 0x2A20 }, - { "GL_V3F", 0x2A21 }, - { "GL_C4UB_V2F", 0x2A22 }, - { "GL_C4UB_V3F", 0x2A23 }, - { "GL_C3F_V3F", 0x2A24 }, - { "GL_N3F_V3F", 0x2A25 }, - { "GL_C4F_N3F_V3F", 0x2A26 }, - { "GL_T2F_V3F", 0x2A27 }, - { "GL_T4F_V4F", 0x2A28 }, - { "GL_T2F_C4UB_V3F", 0x2A29 }, - { "GL_T2F_C3F_V3F", 0x2A2A }, - { "GL_T2F_N3F_V3F", 0x2A2B }, - { "GL_T2F_C4F_N3F_V3F", 0x2A2C }, - { "GL_T4F_C4F_N3F_V4F", 0x2A2D }, - - /* Matrix Mode */ - { "GL_MATRIX_MODE", 0x0BA0 }, - { "GL_MODELVIEW", 0x1700 }, - { "GL_PROJECTION", 0x1701 }, - { "GL_TEXTURE", 0x1702 }, - - /* Points */ - { "GL_POINT_SMOOTH", 0x0B10 }, - { "GL_POINT_SIZE", 0x0B11 }, - { "GL_POINT_SIZE_GRANULARITY ", 0x0B13 }, - { "GL_POINT_SIZE_RANGE", 0x0B12 }, - - /* Lines */ - { "GL_LINE_SMOOTH", 0x0B20 }, - { "GL_LINE_STIPPLE", 0x0B24 }, - { "GL_LINE_STIPPLE_PATTERN", 0x0B25 }, - { "GL_LINE_STIPPLE_REPEAT", 0x0B26 }, - { "GL_LINE_WIDTH", 0x0B21 }, - { "GL_LINE_WIDTH_GRANULARITY", 0x0B23 }, - { "GL_LINE_WIDTH_RANGE", 0x0B22 }, - - /* Polygons */ - { "GL_POINT", 0x1B00 }, - { "GL_LINE", 0x1B01 }, - { "GL_FILL", 0x1B02 }, - { "GL_CCW", 0x0901 }, - { "GL_CW", 0x0900 }, - { "GL_FRONT", 0x0404 }, - { "GL_BACK", 0x0405 }, - { "GL_CULL_FACE", 0x0B44 }, - { "GL_CULL_FACE_MODE", 0x0B45 }, - { "GL_POLYGON_SMOOTH", 0x0B41 }, - { "GL_POLYGON_STIPPLE", 0x0B42 }, - { "GL_FRONT_FACE", 0x0B46 }, - { "GL_POLYGON_MODE", 0x0B40 }, - { "GL_POLYGON_OFFSET_FACTOR", 0x8038 }, - { "GL_POLYGON_OFFSET_UNITS", 0x2A00 }, - { "GL_POLYGON_OFFSET_POINT", 0x2A01 }, - { "GL_POLYGON_OFFSET_LINE", 0x2A02 }, - { "GL_POLYGON_OFFSET_FILL", 0x8037 }, - - /* Display Lists */ - { "GL_COMPILE", 0x1300 }, - { "GL_COMPILE_AND_EXECUTE", 0x1301 }, - { "GL_LIST_BASE", 0x0B32 }, - { "GL_LIST_INDEX", 0x0B33 }, - { "GL_LIST_MODE", 0x0B30 }, - - /* Depth buffer */ - { "GL_NEVER", 0x0200 }, - { "GL_LESS", 0x0201 }, - { "GL_GEQUAL", 0x0206 }, - { "GL_LEQUAL", 0x0203 }, - { "GL_GREATER", 0x0204 }, - { "GL_NOTEQUAL", 0x0205 }, - { "GL_EQUAL", 0x0202 }, - { "GL_ALWAYS", 0x0207 }, - { "GL_DEPTH_TEST", 0x0B71 }, - { "GL_DEPTH_BITS", 0x0D56 }, - { "GL_DEPTH_CLEAR_VALUE", 0x0B73 }, - { "GL_DEPTH_FUNC", 0x0B74 }, - { "GL_DEPTH_RANGE", 0x0B70 }, - { "GL_DEPTH_WRITEMASK", 0x0B72 }, - { "GL_DEPTH_COMPONENT", 0x1902 }, - - /* Lighting */ - { "GL_LIGHTING", 0x0B50 }, - { "GL_LIGHT0", 0x4000 }, - { "GL_LIGHT1", 0x4001 }, - { "GL_LIGHT2", 0x4002 }, - { "GL_LIGHT3", 0x4003 }, - { "GL_LIGHT4", 0x4004 }, - { "GL_LIGHT5", 0x4005 }, - { "GL_LIGHT6", 0x4006 }, - { "GL_LIGHT7", 0x4007 }, - { "GL_SPOT_EXPONENT", 0x1205 }, - { "GL_SPOT_CUTOFF", 0x1206 }, - { "GL_CONSTANT_ATTENUATION", 0x1207 }, - { "GL_LINEAR_ATTENUATION", 0x1208 }, - { "GL_QUADRATIC_ATTENUATION", 0x1209 }, - { "GL_AMBIENT", 0x1200 }, - { "GL_DIFFUSE", 0x1201 }, - { "GL_SPECULAR", 0x1202 }, - { "GL_SHININESS", 0x1601 }, - { "GL_EMISSION", 0x1600 }, - { "GL_POSITION", 0x1203 }, - { "GL_SPOT_DIRECTION", 0x1204 }, - { "GL_AMBIENT_AND_DIFFUSE", 0x1602 }, - { "GL_COLOR_INDEXES", 0x1603 }, - { "GL_LIGHT_MODEL_TWO_SIDE", 0x0B52 }, - { "GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51 }, - { "GL_LIGHT_MODEL_AMBIENT", 0x0B53 }, - { "GL_FRONT_AND_BACK", 0x0408 }, - { "GL_SHADE_MODEL", 0x0B54 }, - { "GL_FLAT", 0x1D00 }, - { "GL_SMOOTH", 0x1D01 }, - { "GL_COLOR_MATERIAL", 0x0B57 }, - { "GL_COLOR_MATERIAL_FACE", 0x0B55 }, - { "GL_COLOR_MATERIAL_PARAMETER", 0x0B56 }, - { "GL_NORMALIZE", 0x0BA1 }, - - /* User clipping planes */ - { "GL_CLIP_PLANE0", 0x3000 }, - { "GL_CLIP_PLANE1", 0x3001 }, - { "GL_CLIP_PLANE2", 0x3002 }, - { "GL_CLIP_PLANE3", 0x3003 }, - { "GL_CLIP_PLANE4", 0x3004 }, - { "GL_CLIP_PLANE5", 0x3005 }, - - /* Accumulation buffer */ - { "GL_ACCUM_RED_BITS", 0x0D58 }, - { "GL_ACCUM_GREEN_BITS", 0x0D59 }, - { "GL_ACCUM_BLUE_BITS", 0x0D5A }, - { "GL_ACCUM_ALPHA_BITS", 0x0D5B }, - { "GL_ACCUM_CLEAR_VALUE", 0x0B80 }, - { "GL_ACCUM", 0x0100 }, - { "GL_ADD", 0x0104 }, - { "GL_LOAD", 0x0101 }, - { "GL_MULT", 0x0103 }, - { "GL_RETURN", 0x0102 }, - - /* Alpha testing */ - { "GL_ALPHA_TEST", 0x0BC0 }, - { "GL_ALPHA_TEST_REF", 0x0BC2 }, - { "GL_ALPHA_TEST_FUNC", 0x0BC1 }, - - /* Blending */ - { "GL_BLEND", 0x0BE2 }, - { "GL_BLEND_SRC", 0x0BE1 }, - { "GL_BLEND_DST", 0x0BE0 }, - { "GL_ZERO", 0 }, - { "GL_ONE", 1 }, - { "GL_SRC_COLOR", 0x0300 }, - { "GL_ONE_MINUS_SRC_COLOR", 0x0301 }, - { "GL_DST_COLOR", 0x0306 }, - { "GL_ONE_MINUS_DST_COLOR", 0x0307 }, - { "GL_SRC_ALPHA", 0x0302 }, - { "GL_ONE_MINUS_SRC_ALPHA", 0x0303 }, - { "GL_DST_ALPHA", 0x0304 }, - { "GL_ONE_MINUS_DST_ALPHA", 0x0305 }, - { "GL_SRC_ALPHA_SATURATE", 0x0308 }, - { "GL_CONSTANT_COLOR", 0x8001 }, - { "GL_ONE_MINUS_CONSTANT_COLOR", 0x8002 }, - { "GL_CONSTANT_ALPHA", 0x8003 }, - { "GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004 }, - - /* Render Mode */ - { "GL_FEEDBACK", 0x1C01 }, - { "GL_RENDER", 0x1C00 }, - { "GL_SELECT", 0x1C02 }, - - /* Feedback */ - { "GL_2D", 0x0600 }, - { "GL_3D", 0x0601 }, - { "GL_3D_COLOR", 0x0602 }, - { "GL_3D_COLOR_TEXTURE", 0x0603 }, - { "GL_4D_COLOR_TEXTURE", 0x0604 }, - { "GL_POINT_TOKEN", 0x0701 }, - { "GL_LINE_TOKEN", 0x0702 }, - { "GL_LINE_RESET_TOKEN", 0x0707 }, - { "GL_POLYGON_TOKEN", 0x0703 }, - { "GL_BITMAP_TOKEN", 0x0704 }, - { "GL_DRAW_PIXEL_TOKEN", 0x0705 }, - { "GL_COPY_PIXEL_TOKEN", 0x0706 }, - { "GL_PASS_THROUGH_TOKEN", 0x0700 }, - { "GL_FEEDBACK_BUFFER_POINTER", 0x0DF0 }, - { "GL_FEEDBACK_BUFFER_SIZE", 0x0DF1 }, - { "GL_FEEDBACK_BUFFER_TYPE", 0x0DF2 }, - - /* Selection */ - { "GL_SELECTION_BUFFER_POINTER", 0x0DF3 }, - { "GL_SELECTION_BUFFER_SIZE", 0x0DF4 }, - - /* Fog */ - { "GL_FOG", 0x0B60 }, - { "GL_FOG_MODE", 0x0B65 }, - { "GL_FOG_DENSITY", 0x0B62 }, - { "GL_FOG_COLOR", 0x0B66 }, - { "GL_FOG_INDEX", 0x0B61 }, - { "GL_FOG_START", 0x0B63 }, - { "GL_FOG_END", 0x0B64 }, - { "GL_LINEAR", 0x2601 }, - { "GL_EXP", 0x0800 }, - { "GL_EXP2", 0x0801 }, - - /* Logic Ops */ - { "GL_LOGIC_OP", 0x0BF1 }, - { "GL_INDEX_LOGIC_OP", 0x0BF1 }, - { "GL_COLOR_LOGIC_OP", 0x0BF2 }, - { "GL_LOGIC_OP_MODE", 0x0BF0 }, { "GL_CLEAR", 0x1500 }, - { "GL_SET", 0x150F }, + { "GL_AND", 0x1501 }, + { "GL_AND_REVERSE", 0x1502 }, { "GL_COPY", 0x1503 }, - { "GL_COPY_INVERTED", 0x150C }, + { "GL_AND_INVERTED", 0x1504 }, { "GL_NOOP", 0x1505 }, - { "GL_INVERT", 0x150A }, - { "GL_AND", 0x1501 }, - { "GL_NAND", 0x150E }, + { "GL_XOR", 0x1506 }, { "GL_OR", 0x1507 }, { "GL_NOR", 0x1508 }, - { "GL_XOR", 0x1506 }, { "GL_EQUIV", 0x1509 }, - { "GL_AND_REVERSE", 0x1502 }, - { "GL_AND_INVERTED", 0x1504 }, + { "GL_INVERT", 0x150A }, { "GL_OR_REVERSE", 0x150B }, + { "GL_COPY_INVERTED", 0x150C }, { "GL_OR_INVERTED", 0x150D }, - - /* Stencil */ - { "GL_STENCIL_TEST", 0x0B90 }, - { "GL_STENCIL_WRITEMASK", 0x0B98 }, - { "GL_STENCIL_BITS", 0x0D57 }, - { "GL_STENCIL_FUNC", 0x0B92 }, - { "GL_STENCIL_VALUE_MASK", 0x0B93 }, - { "GL_STENCIL_REF", 0x0B97 }, - { "GL_STENCIL_FAIL", 0x0B94 }, - { "GL_STENCIL_PASS_DEPTH_PASS", 0x0B96 }, - { "GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95 }, - { "GL_STENCIL_CLEAR_VALUE", 0x0B91 }, - { "GL_STENCIL_INDEX", 0x1901 }, - { "GL_KEEP", 0x1E00 }, - { "GL_REPLACE", 0x1E01 }, - { "GL_INCR", 0x1E02 }, - { "GL_DECR", 0x1E03 }, - - /* Buffers, Pixel Drawing/Reading */ - { "GL_NONE", 0 }, - { "GL_LEFT", 0x0406 }, - { "GL_RIGHT", 0x0407 }, - { "GL_FRONT_LEFT", 0x0400 }, - { "GL_FRONT_RIGHT", 0x0401 }, - { "GL_BACK_LEFT", 0x0402 }, - { "GL_BACK_RIGHT", 0x0403 }, - { "GL_AUX0", 0x0409 }, - { "GL_AUX1", 0x040A }, - { "GL_AUX2", 0x040B }, - { "GL_AUX3", 0x040C }, + { "GL_NAND", 0x150E }, + { "GL_SET", 0x150F }, + { "GL_EMISSION", 0x1600 }, + { "GL_SHININESS", 0x1601 }, + { "GL_AMBIENT_AND_DIFFUSE", 0x1602 }, + { "GL_COLOR_INDEXES", 0x1603 }, + { "GL_MODELVIEW", 0x1700 }, + { "GL_PROJECTION", 0x1701 }, + { "GL_TEXTURE", 0x1702 }, + { "GL_COLOR", 0x1800 }, + { "GL_DEPTH", 0x1801 }, + { "GL_STENCIL", 0x1802 }, { "GL_COLOR_INDEX", 0x1900 }, + { "GL_STENCIL_INDEX", 0x1901 }, + { "GL_DEPTH_COMPONENT", 0x1902 }, { "GL_RED", 0x1903 }, { "GL_GREEN", 0x1904 }, { "GL_BLUE", 0x1905 }, { "GL_ALPHA", 0x1906 }, + { "GL_RGBA", 0x1908 }, + { "GL_RGB", 0x1907 }, { "GL_LUMINANCE", 0x1909 }, { "GL_LUMINANCE_ALPHA", 0x190A }, - { "GL_ALPHA_BITS", 0x0D55 }, - { "GL_RED_BITS", 0x0D52 }, - { "GL_GREEN_BITS", 0x0D53 }, - { "GL_BLUE_BITS", 0x0D54 }, - { "GL_INDEX_BITS", 0x0D51 }, - { "GL_SUBPIXEL_BITS", 0x0D50 }, - { "GL_AUX_BUFFERS", 0x0C00 }, - { "GL_READ_BUFFER", 0x0C02 }, - { "GL_DRAW_BUFFER", 0x0C01 }, - { "GL_DOUBLEBUFFER", 0x0C32 }, - { "GL_STEREO", 0x0C33 }, { "GL_BITMAP", 0x1A00 }, - { "GL_COLOR", 0x1800 }, - { "GL_DEPTH", 0x1801 }, - { "GL_STENCIL", 0x1802 }, - { "GL_DITHER", 0x0BD0 }, - { "GL_RGB", 0x1907 }, - { "GL_RGBA", 0x1908 }, - - /* Implementation limits */ - { "GL_MAX_LIST_NESTING", 0x0B31 }, - { "GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35 }, - { "GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36 }, - { "GL_MAX_NAME_STACK_DEPTH", 0x0D37 }, - { "GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38 }, - { "GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39 }, - { "GL_MAX_EVAL_ORDER", 0x0D30 }, - { "GL_MAX_LIGHTS", 0x0D31 }, - { "GL_MAX_CLIP_PLANES", 0x0D32 }, - { "GL_MAX_TEXTURE_SIZE", 0x0D33 }, - { "GL_MAX_PIXEL_MAP_TABLE", 0x0D34 }, - { "GL_MAX_VIEWPORT_DIMS", 0x0D3A }, - { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B }, - - - { "GL_ATTRIB_STACK_DEPTH", 0x0BB0 }, - { "GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1 }, - { "GL_COLOR_CLEAR_VALUE", 0x0C22 }, - { "GL_COLOR_WRITEMASK", 0x0C23 }, - { "GL_CURRENT_INDEX", 0x0B01 }, - { "GL_CURRENT_COLOR", 0x0B00 }, - { "GL_CURRENT_NORMAL", 0x0B02 }, - { "GL_CURRENT_RASTER_COLOR", 0x0B04 }, - { "GL_CURRENT_RASTER_DISTANCE", 0x0B09 }, - { "GL_CURRENT_RASTER_INDEX", 0x0B05 }, - { "GL_CURRENT_RASTER_POSITION", 0x0B07 }, - { "GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06}, - { "GL_CURRENT_RASTER_POSITION_VALID", 0x0B08 }, - { "GL_CURRENT_TEXTURE_COORDS", 0x0B03 }, - { "GL_INDEX_CLEAR_VALUE", 0x0C20 }, - { "GL_INDEX_MODE", 0x0C30 }, - { "GL_INDEX_WRITEMASK", 0x0C21 }, - { "GL_MODELVIEW_MATRIX", 0x0BA6 }, - { "GL_MODELVIEW_STACK_DEPTH", 0x0BA3 }, - { "GL_NAME_STACK_DEPTH", 0x0D70 }, - { "GL_PROJECTION_MATRIX", 0x0BA7 }, - { "GL_PROJECTION_STACK_DEPTH", 0x0BA4 }, - { "GL_RENDER_MODE", 0x0C40 }, - { "GL_RGBA_MODE", 0x0C31 }, - { "GL_TEXTURE_MATRIX", 0x0BA8 }, - { "GL_TEXTURE_STACK_DEPTH", 0x0BA5 }, - { "GL_VIEWPORT", 0x0BA2 }, - - - /* Evaluators */ - { "GL_AUTO_NORMAL", 0x0D80 }, - { "GL_MAP1_COLOR_4", 0x0D90 }, - { "GL_MAP1_GRID_DOMAIN", 0x0DD0 }, - { "GL_MAP1_GRID_SEGMENTS", 0x0DD1 }, - { "GL_MAP1_INDEX", 0x0D91 }, - { "GL_MAP1_NORMAL", 0x0D92 }, - { "GL_MAP1_TEXTURE_COORD_1", 0x0D93 }, - { "GL_MAP1_TEXTURE_COORD_2", 0x0D94 }, - { "GL_MAP1_TEXTURE_COORD_3", 0x0D95 }, - { "GL_MAP1_TEXTURE_COORD_4", 0x0D96 }, - { "GL_MAP1_VERTEX_3", 0x0D97 }, - { "GL_MAP1_VERTEX_4", 0x0D98 }, - { "GL_MAP2_COLOR_4", 0x0DB0 }, - { "GL_MAP2_GRID_DOMAIN", 0x0DD2 }, - { "GL_MAP2_GRID_SEGMENTS", 0x0DD3 }, - { "GL_MAP2_INDEX", 0x0DB1 }, - { "GL_MAP2_NORMAL", 0x0DB2 }, - { "GL_MAP2_TEXTURE_COORD_1", 0x0DB3 }, - { "GL_MAP2_TEXTURE_COORD_2", 0x0DB4 }, - { "GL_MAP2_TEXTURE_COORD_3", 0x0DB5 }, - { "GL_MAP2_TEXTURE_COORD_4", 0x0DB6 }, - { "GL_MAP2_VERTEX_3", 0x0DB7 }, - { "GL_MAP2_VERTEX_4", 0x0DB8 }, - { "GL_COEFF", 0x0A00 }, - { "GL_DOMAIN", 0x0A02 }, - { "GL_ORDER", 0x0A01 }, - - /* Hints */ - { "GL_FOG_HINT", 0x0C54 }, - { "GL_LINE_SMOOTH_HINT", 0x0C52 }, - { "GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50 }, - { "GL_POINT_SMOOTH_HINT", 0x0C51 }, - { "GL_POLYGON_SMOOTH_HINT", 0x0C53 }, - { "GL_DONT_CARE", 0x1100 }, - { "GL_FASTEST", 0x1101 }, - { "GL_NICEST", 0x1102 }, - - /* Scissor box */ - { "GL_SCISSOR_TEST", 0x0C11 }, - { "GL_SCISSOR_BOX", 0x0C10 }, - - /* Pixel Mode / Transfer */ - { "GL_MAP_COLOR", 0x0D10 }, - { "GL_MAP_STENCIL", 0x0D11 }, - { "GL_INDEX_SHIFT", 0x0D12 }, - { "GL_INDEX_OFFSET", 0x0D13 }, - { "GL_RED_SCALE", 0x0D14 }, - { "GL_RED_BIAS", 0x0D15 }, - { "GL_GREEN_SCALE", 0x0D18 }, - { "GL_GREEN_BIAS", 0x0D19 }, - { "GL_BLUE_SCALE", 0x0D1A }, - { "GL_BLUE_BIAS", 0x0D1B }, - { "GL_ALPHA_SCALE", 0x0D1C }, - { "GL_ALPHA_BIAS", 0x0D1D }, - { "GL_DEPTH_SCALE", 0x0D1E }, - { "GL_DEPTH_BIAS", 0x0D1F }, - { "GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1 }, - { "GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0 }, - { "GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2 }, - { "GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3 }, - { "GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4 }, - { "GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5 }, - { "GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6 }, - { "GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7 }, - { "GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8 }, - { "GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9 }, - { "GL_PIXEL_MAP_S_TO_S", 0x0C71 }, - { "GL_PIXEL_MAP_I_TO_I", 0x0C70 }, - { "GL_PIXEL_MAP_I_TO_R", 0x0C72 }, - { "GL_PIXEL_MAP_I_TO_G", 0x0C73 }, - { "GL_PIXEL_MAP_I_TO_B", 0x0C74 }, - { "GL_PIXEL_MAP_I_TO_A", 0x0C75 }, - { "GL_PIXEL_MAP_R_TO_R", 0x0C76 }, - { "GL_PIXEL_MAP_G_TO_G", 0x0C77 }, - { "GL_PIXEL_MAP_B_TO_B", 0x0C78 }, - { "GL_PIXEL_MAP_A_TO_A", 0x0C79 }, - { "GL_PACK_ALIGNMENT", 0x0D05 }, - { "GL_PACK_LSB_FIRST", 0x0D01 }, - { "GL_PACK_ROW_LENGTH", 0x0D02 }, - { "GL_PACK_SKIP_PIXELS", 0x0D04 }, - { "GL_PACK_SKIP_ROWS", 0x0D03 }, - { "GL_PACK_SWAP_BYTES", 0x0D00 }, - { "GL_UNPACK_ALIGNMENT", 0x0CF5 }, - { "GL_UNPACK_LSB_FIRST", 0x0CF1 }, - { "GL_UNPACK_ROW_LENGTH", 0x0CF2 }, - { "GL_UNPACK_SKIP_PIXELS", 0x0CF4 }, - { "GL_UNPACK_SKIP_ROWS", 0x0CF3 }, - { "GL_UNPACK_SWAP_BYTES", 0x0CF0 }, - { "GL_ZOOM_X", 0x0D16 }, - { "GL_ZOOM_Y", 0x0D17 }, - - /* Texture mapping */ - { "GL_TEXTURE_ENV", 0x2300 }, + { "GL_POINT", 0x1B00 }, + { "GL_LINE", 0x1B01 }, + { "GL_FILL", 0x1B02 }, + { "GL_FEEDBACK", 0x1C01 }, + { "GL_RENDER", 0x1C00 }, + { "GL_SELECT", 0x1C02 }, + { "GL_FLAT", 0x1D00 }, + { "GL_SMOOTH", 0x1D01 }, + { "GL_KEEP", 0x1E00 }, + { "GL_REPLACE", 0x1E01 }, + { "GL_INCR", 0x1E02 }, + { "GL_DECR", 0x1E03 }, + { "GL_VENDOR", 0x1F00 }, + { "GL_RENDERER", 0x1F01 }, + { "GL_VERSION", 0x1F02 }, + { "GL_EXTENSIONS", 0x1F03 }, + { "GL_S", 0x2000 }, + { "GL_T", 0x2001 }, + { "GL_R", 0x2002 }, + { "GL_Q", 0x2003 }, + { "GL_MODULATE", 0x2100 }, + { "GL_DECAL", 0x2101 }, { "GL_TEXTURE_ENV_MODE", 0x2200 }, - { "GL_TEXTURE_1D", 0x0DE0 }, - { "GL_TEXTURE_2D", 0x0DE1 }, - { "GL_TEXTURE_WRAP_S", 0x2802 }, - { "GL_TEXTURE_WRAP_T", 0x2803 }, - { "GL_TEXTURE_MAG_FILTER", 0x2800 }, - { "GL_TEXTURE_MIN_FILTER", 0x2801 }, { "GL_TEXTURE_ENV_COLOR", 0x2201 }, - { "GL_TEXTURE_GEN_S", 0x0C60 }, - { "GL_TEXTURE_GEN_T", 0x0C61 }, + { "GL_TEXTURE_ENV", 0x2300 }, + { "GL_EYE_LINEAR", 0x2400 }, + { "GL_OBJECT_LINEAR", 0x2401 }, + { "GL_SPHERE_MAP", 0x2402 }, { "GL_TEXTURE_GEN_MODE", 0x2500 }, - { "GL_TEXTURE_BORDER_COLOR", 0x1004 }, - { "GL_TEXTURE_WIDTH", 0x1000 }, - { "GL_TEXTURE_HEIGHT", 0x1001 }, - { "GL_TEXTURE_BORDER", 0x1005 }, - { "GL_TEXTURE_COMPONENTS", 0x1003 }, + { "GL_OBJECT_PLANE", 0x2501 }, + { "GL_EYE_PLANE", 0x2502 }, + { "GL_NEAREST", 0x2600 }, + { "GL_LINEAR", 0x2601 }, + { "GL_NEAREST_MIPMAP_NEAREST", 0x2700 }, + { "GL_LINEAR_MIPMAP_NEAREST", 0x2701 }, + { "GL_NEAREST_MIPMAP_LINEAR", 0x2702 }, + { "GL_LINEAR_MIPMAP_LINEAR", 0x2703 }, + { "GL_TEXTURE_MAG_FILTER", 0x2800 }, + { "GL_TEXTURE_MIN_FILTER", 0x2801 }, + { "GL_TEXTURE_WRAP_S", 0x2802 }, + { "GL_TEXTURE_WRAP_T", 0x2803 }, + { "GL_CLAMP", 0x2900 }, + { "GL_REPEAT", 0x2901 }, + { "GL_CLIP_PLANE0", 0x3000 }, + { "GL_CLIP_PLANE1", 0x3001 }, + { "GL_CLIP_PLANE2", 0x3002 }, + { "GL_CLIP_PLANE3", 0x3003 }, + { "GL_CLIP_PLANE4", 0x3004 }, + { "GL_CLIP_PLANE5", 0x3005 }, + { "GL_LIGHT0", 0x4000 }, + { "GL_LIGHT1", 0x4001 }, + { "GL_LIGHT2", 0x4002 }, + { "GL_LIGHT3", 0x4003 }, + { "GL_LIGHT4", 0x4004 }, + { "GL_LIGHT5", 0x4005 }, + { "GL_LIGHT6", 0x4006 }, + { "GL_LIGHT7", 0x4007 }, + { "GL_CURRENT_BIT", 0x1 }, + { "GL_POINT_BIT", 0x2 }, + { "GL_LINE_BIT", 0x4 }, + { "GL_POLYGON_BIT", 0x8 }, + { "GL_POLYGON_STIPPLE_BIT", 0x10 }, + { "GL_PIXEL_MODE_BIT", 0x20 }, + { "GL_LIGHTING_BIT", 0x40 }, + { "GL_FOG_BIT", 0x80 }, + { "GL_DEPTH_BUFFER_BIT", 0x100 }, + { "GL_ACCUM_BUFFER_BIT", 0x200 }, + { "GL_STENCIL_BUFFER_BIT", 0x400 }, + { "GL_VIEWPORT_BIT", 0x800 }, + { "GL_TRANSFORM_BIT", 0x1000 }, + { "GL_ENABLE_BIT", 0x2000 }, + { "GL_COLOR_BUFFER_BIT", 0x4000 }, + { "GL_HINT_BIT", 0x8000 }, + { "GL_EVAL_BIT", 0x10000 }, + { "GL_LIST_BIT", 0x20000 }, + { "GL_TEXTURE_BIT", 0x40000 }, + { "GL_SCISSOR_BIT", 0x80000 }, + { "GL_ALL_ATTRIB_BITS", 0xFFFFF }, + { "GL_INDEX_LOGIC_OP", 0xBF1 }, + { "GL_COLOR_LOGIC_OP", 0xBF2 }, + { "GL_TEXTURE_INTERNAL_FORMAT", 0x1003 }, + { "GL_DOUBLE", 0x140A }, + { "GL_POLYGON_OFFSET_UNITS", 0x2A00 }, + { "GL_POLYGON_OFFSET_POINT", 0x2A01 }, + { "GL_POLYGON_OFFSET_LINE", 0x2A02 }, + { "GL_R3_G3_B2", 0x2A10 }, + { "GL_V2F", 0x2A20 }, + { "GL_V3F", 0x2A21 }, + { "GL_C4UB_V2F", 0x2A22 }, + { "GL_C4UB_V3F", 0x2A23 }, + { "GL_C3F_V3F", 0x2A24 }, + { "GL_N3F_V3F", 0x2A25 }, + { "GL_C4F_N3F_V3F", 0x2A26 }, + { "GL_T2F_V3F", 0x2A27 }, + { "GL_T4F_V4F", 0x2A28 }, + { "GL_T2F_C4UB_V3F", 0x2A29 }, + { "GL_T2F_C3F_V3F", 0x2A2A }, + { "GL_T2F_N3F_V3F", 0x2A2B }, + { "GL_T2F_C4F_N3F_V3F", 0x2A2C }, + { "GL_T4F_C4F_N3F_V4F", 0x2A2D }, + { "GL_POLYGON_OFFSET_FILL", 0x8037 }, + { "GL_POLYGON_OFFSET_FACTOR", 0x8038 }, + { "GL_POLYGON_OFFSET_BIAS", 0x8039 }, + { "GL_ALPHA4", 0x803B }, + { "GL_ALPHA8", 0x803C }, + { "GL_ALPHA12", 0x803D }, + { "GL_ALPHA16", 0x803E }, + { "GL_LUMINANCE4", 0x803F }, + { "GL_LUMINANCE8", 0x8040 }, + { "GL_LUMINANCE12", 0x8041 }, + { "GL_LUMINANCE16", 0x8042 }, + { "GL_LUMINANCE4_ALPHA4", 0x8043 }, + { "GL_LUMINANCE6_ALPHA2", 0x8044 }, + { "GL_LUMINANCE8_ALPHA8", 0x8045 }, + { "GL_LUMINANCE12_ALPHA4", 0x8046 }, + { "GL_LUMINANCE12_ALPHA12", 0x8047 }, + { "GL_LUMINANCE16_ALPHA16", 0x8048 }, + { "GL_INTENSITY", 0x8049 }, + { "GL_INTENSITY4", 0x804A }, + { "GL_INTENSITY8", 0x804B }, + { "GL_INTENSITY12", 0x804C }, + { "GL_INTENSITY16", 0x804D }, + { "GL_RGB4", 0x804F }, + { "GL_RGB5", 0x8050 }, + { "GL_RGB8", 0x8051 }, + { "GL_RGB10", 0x8052 }, + { "GL_RGB12", 0x8053 }, + { "GL_RGB16", 0x8054 }, + { "GL_RGBA2", 0x8055 }, + { "GL_RGBA4", 0x8056 }, + { "GL_RGB5_A1", 0x8057 }, + { "GL_RGBA8", 0x8058 }, + { "GL_RGB10_A2", 0x8059 }, + { "GL_RGBA12", 0x805A }, + { "GL_RGBA16", 0x805B }, { "GL_TEXTURE_RED_SIZE", 0x805C }, { "GL_TEXTURE_GREEN_SIZE", 0x805D }, { "GL_TEXTURE_BLUE_SIZE", 0x805E }, { "GL_TEXTURE_ALPHA_SIZE", 0x805F }, { "GL_TEXTURE_LUMINANCE_SIZE", 0x8060 }, { "GL_TEXTURE_INTENSITY_SIZE", 0x8061 }, - { "GL_NEAREST_MIPMAP_NEAREST", 0x2700 }, - { "GL_NEAREST_MIPMAP_LINEAR", 0x2702 }, - { "GL_LINEAR_MIPMAP_NEAREST", 0x2701 }, - { "GL_LINEAR_MIPMAP_LINEAR", 0x2703 }, - { "GL_OBJECT_LINEAR", 0x2401 }, - { "GL_OBJECT_PLANE", 0x2501 }, - { "GL_EYE_LINEAR", 0x2400 }, - { "GL_EYE_PLANE", 0x2502 }, - { "GL_SPHERE_MAP", 0x2402 }, - { "GL_DECAL", 0x2101 }, - { "GL_MODULATE", 0x2100 }, - { "GL_NEAREST", 0x2600 }, - { "GL_REPEAT", 0x2901 }, - { "GL_CLAMP", 0x2900 }, - { "GL_S", 0x2000 }, - { "GL_T", 0x2001 }, - { "GL_R", 0x2002 }, - { "GL_Q", 0x2003 }, - { "GL_TEXTURE_GEN_R", 0x0C62 }, - { "GL_TEXTURE_GEN_Q", 0x0C63 }, - - /* GL 1.1 texturing */ { "GL_PROXY_TEXTURE_1D", 0x8063 }, { "GL_PROXY_TEXTURE_2D", 0x8064 }, { "GL_TEXTURE_PRIORITY", 0x8066 }, { "GL_TEXTURE_RESIDENT", 0x8067 }, { "GL_TEXTURE_BINDING_1D", 0x8068 }, { "GL_TEXTURE_BINDING_2D", 0x8069 }, - { "GL_TEXTURE_INTERNAL_FORMAT", 0x1003 }, - - /* GL 1.2 texturing */ + { "GL_VERTEX_ARRAY", 0x8074 }, + { "GL_NORMAL_ARRAY", 0x8075 }, + { "GL_COLOR_ARRAY", 0x8076 }, + { "GL_INDEX_ARRAY", 0x8077 }, + { "GL_TEXTURE_COORD_ARRAY", 0x8078 }, + { "GL_EDGE_FLAG_ARRAY", 0x8079 }, + { "GL_VERTEX_ARRAY_SIZE", 0x807A }, + { "GL_VERTEX_ARRAY_TYPE", 0x807B }, + { "GL_VERTEX_ARRAY_STRIDE", 0x807C }, + { "GL_VERTEX_ARRAY_COUNT", 0x807D }, + { "GL_NORMAL_ARRAY_TYPE", 0x807E }, + { "GL_NORMAL_ARRAY_STRIDE", 0x807F }, + { "GL_NORMAL_ARRAY_COUNT", 0x8080 }, + { "GL_COLOR_ARRAY_SIZE", 0x8081 }, + { "GL_COLOR_ARRAY_TYPE", 0x8082 }, + { "GL_COLOR_ARRAY_STRIDE", 0x8083 }, + { "GL_COLOR_ARRAY_COUNT", 0x8084 }, + { "GL_INDEX_ARRAY_TYPE", 0x8085 }, + { "GL_INDEX_ARRAY_STRIDE", 0x8086 }, + { "GL_INDEX_ARRAY_COUNT", 0x8087 }, + { "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088 }, + { "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089 }, + { "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A }, + { "GL_TEXTURE_COORD_ARRAY_COUNT", 0x808B }, + { "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C }, + { "GL_EDGE_FLAG_ARRAY_COUNT", 0x808D }, + { "GL_VERTEX_ARRAY_POINTER", 0x808E }, + { "GL_NORMAL_ARRAY_POINTER", 0x808F }, + { "GL_COLOR_ARRAY_POINTER", 0x8090 }, + { "GL_INDEX_ARRAY_POINTER", 0x8091 }, + { "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092 }, + { "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093 }, + { "GL_CLIENT_PIXEL_STORE_BIT", 0x1 }, + { "GL_CLIENT_VERTEX_ARRAY_BIT", 0x2 }, + { "GL_ALL_CLIENT_ATTRIB_BITS", 0xFFFFFFFF }, + { "GL_CLIENT_ALL_ATTRIB_BITS", 0xFFFFFFFF }, + { "GL_UNSIGNED_BYTE_3_3_2", 0x8032 }, + { "GL_UNSIGNED_SHORT_4_4_4_4", 0x8033 }, + { "GL_UNSIGNED_SHORT_5_5_5_1", 0x8034 }, + { "GL_UNSIGNED_INT_8_8_8_8", 0x8035 }, + { "GL_UNSIGNED_INT_10_10_10_2", 0x8036 }, + { "GL_RESCALE_NORMAL", 0x803A }, + { "GL_TEXTURE_BINDING_3D", 0x806A }, { "GL_PACK_SKIP_IMAGES", 0x806B }, { "GL_PACK_IMAGE_HEIGHT", 0x806C }, { "GL_UNPACK_SKIP_IMAGES", 0x806D }, @@ -576,9 +588,83 @@ static enum_elt all_enums[] = { "GL_TEXTURE_DEPTH", 0x8071 }, { "GL_TEXTURE_WRAP_R", 0x8072 }, { "GL_MAX_3D_TEXTURE_SIZE", 0x8073 }, - { "GL_TEXTURE_BINDING_3D", 0x806A }, - - /* GL 1.3 texturing */ + { "GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362 }, + { "GL_UNSIGNED_SHORT_5_6_5", 0x8363 }, + { "GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364 }, + { "GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365 }, + { "GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366 }, + { "GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367 }, + { "GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368 }, + { "GL_BGR", 0x80E0 }, + { "GL_BGRA", 0x80E1 }, + { "GL_MAX_ELEMENTS_VERTICES", 0x80E8 }, + { "GL_MAX_ELEMENTS_INDICES", 0x80E9 }, + { "GL_CLAMP_TO_EDGE", 0x812F }, + { "GL_TEXTURE_MIN_LOD", 0x813A }, + { "GL_TEXTURE_MAX_LOD", 0x813B }, + { "GL_TEXTURE_BASE_LEVEL", 0x813C }, + { "GL_TEXTURE_MAX_LEVEL", 0x813D }, + { "GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8 }, + { "GL_SINGLE_COLOR", 0x81F9 }, + { "GL_SEPARATE_SPECULAR_COLOR", 0x81FA }, + { "GL_SMOOTH_POINT_SIZE_RANGE", 0xB12 }, + { "GL_SMOOTH_POINT_SIZE_GRANULARITY", 0xB13 }, + { "GL_SMOOTH_LINE_WIDTH_RANGE", 0xB22 }, + { "GL_SMOOTH_LINE_WIDTH_GRANULARITY", 0xB23 }, + { "GL_ALIASED_POINT_SIZE_RANGE", 0x846D }, + { "GL_ALIASED_LINE_WIDTH_RANGE", 0x846E }, + { "GL_CONVOLUTION_BORDER_MODE", 0x8013 }, + { "GL_CONVOLUTION_BORDER_COLOR", 0x8154 }, + { "GL_CONVOLUTION_FILTER_SCALE", 0x8014 }, + { "GL_CONVOLUTION_FILTER_BIAS", 0x8015 }, + { "GL_REDUCE", 0x8016 }, + { "GL_CONVOLUTION_FORMAT", 0x8017 }, + { "GL_CONVOLUTION_WIDTH", 0x8018 }, + { "GL_CONVOLUTION_HEIGHT", 0x8019 }, + { "GL_MAX_CONVOLUTION_WIDTH", 0x801A }, + { "GL_MAX_CONVOLUTION_HEIGHT", 0x801B }, + { "GL_POST_CONVOLUTION_RED_SCALE", 0x801C }, + { "GL_POST_CONVOLUTION_GREEN_SCALE", 0x801D }, + { "GL_POST_CONVOLUTION_BLUE_SCALE", 0x801E }, + { "GL_POST_CONVOLUTION_ALPHA_SCALE", 0x801F }, + { "GL_POST_CONVOLUTION_RED_BIAS", 0x8020 }, + { "GL_POST_CONVOLUTION_GREEN_BIAS", 0x8021 }, + { "GL_POST_CONVOLUTION_BLUE_BIAS", 0x8022 }, + { "GL_POST_CONVOLUTION_ALPHA_BIAS", 0x8023 }, + { "GL_HISTOGRAM", 0x8024 }, + { "GL_PROXY_HISTOGRAM", 0x8025 }, + { "GL_HISTOGRAM_WIDTH", 0x8026 }, + { "GL_HISTOGRAM_FORMAT", 0x8027 }, + { "GL_HISTOGRAM_RED_SIZE", 0x8028 }, + { "GL_HISTOGRAM_GREEN_SIZE", 0x8029 }, + { "GL_HISTOGRAM_BLUE_SIZE", 0x802A }, + { "GL_HISTOGRAM_ALPHA_SIZE", 0x802B }, + { "GL_HISTOGRAM_LUMINANCE_SIZE", 0x802C }, + { "GL_HISTOGRAM_SINK", 0x802D }, + { "GL_MINMAX", 0x802E }, + { "GL_MINMAX_FORMAT", 0x802F }, + { "GL_MINMAX_SINK", 0x8030 }, + { "GL_COLOR_MATRIX", 0x80B1 }, + { "GL_COLOR_MATRIX_STACK_DEPTH", 0x80B2 }, + { "GL_MAX_COLOR_MATRIX_STACK_DEPTH", 0x80B3 }, + { "GL_POST_COLOR_MATRIX_RED_SCALE", 0x80B4 }, + { "GL_POST_COLOR_MATRIX_GREEN_SCALE", 0x80B5 }, + { "GL_POST_COLOR_MATRIX_BLUE_SCALE", 0x80B6 }, + { "GL_POST_COLOR_MATRIX_ALPHA_SCALE", 0x80B7 }, + { "GL_POST_COLOR_MATRIX_RED_BIAS", 0x80B8 }, + { "GL_POST_COLOR_MATRIX_GREEN_BIAS", 0x80B9 }, + { "GL_POST_COLOR_MATRIX_BLUE_BIAS", 0x80BA }, + { "GL_POST_COLOR_MATRIX_ALPHA_BIAS", 0x80BB }, + { "GL_COLOR_TABLE_SCALE", 0x80D6 }, + { "GL_COLOR_TABLE_BIAS", 0x80D7 }, + { "GL_COLOR_TABLE_FORMAT", 0x80D8 }, + { "GL_COLOR_TABLE_WIDTH", 0x80D9 }, + { "GL_COLOR_TABLE_RED_SIZE", 0x80DA }, + { "GL_COLOR_TABLE_GREEN_SIZE", 0x80DB }, + { "GL_COLOR_TABLE_BLUE_SIZE", 0x80DC }, + { "GL_COLOR_TABLE_ALPHA_SIZE", 0x80DD }, + { "GL_COLOR_TABLE_LUMINANCE_SIZE", 0x80DE }, + { "GL_COLOR_TABLE_INTENSITY_SIZE", 0x80DF }, { "GL_TEXTURE0", 0x84C0 }, { "GL_TEXTURE1", 0x84C1 }, { "GL_TEXTURE2", 0x84C2 }, @@ -614,127 +700,637 @@ static enum_elt all_enums[] = { "GL_ACTIVE_TEXTURE", 0x84E0 }, { "GL_CLIENT_ACTIVE_TEXTURE", 0x84E1 }, { "GL_MAX_TEXTURE_UNITS", 0x84E2 }, - - /* Internal texture formats (GL 1.1) */ - { "GL_ALPHA4", 0x803B }, - { "GL_ALPHA8", 0x803C }, - { "GL_ALPHA12", 0x803D }, - { "GL_ALPHA16", 0x803E }, - { "GL_LUMINANCE4", 0x803F }, - { "GL_LUMINANCE8", 0x8040 }, - { "GL_LUMINANCE12", 0x8041 }, - { "GL_LUMINANCE16", 0x8042 }, - { "GL_LUMINANCE4_ALPHA4", 0x8043 }, - { "GL_LUMINANCE6_ALPHA2", 0x8044 }, - { "GL_LUMINANCE8_ALPHA8", 0x8045 }, - { "GL_LUMINANCE12_ALPHA4", 0x8046 }, - { "GL_LUMINANCE12_ALPHA12", 0x8047 }, - { "GL_LUMINANCE16_ALPHA16", 0x8048 }, - { "GL_INTENSITY", 0x8049 }, - { "GL_INTENSITY4", 0x804A }, - { "GL_INTENSITY8", 0x804B }, - { "GL_INTENSITY12", 0x804C }, - { "GL_INTENSITY16", 0x804D }, - { "GL_R3_G3_B2", 0x2A10 }, - { "GL_RGB4", 0x804F }, - { "GL_RGB5", 0x8050 }, - { "GL_RGB8", 0x8051 }, - { "GL_RGB10", 0x8052 }, - { "GL_RGB12", 0x8053 }, - { "GL_RGB16", 0x8054 }, - { "GL_RGBA2", 0x8055 }, - { "GL_RGBA4", 0x8056 }, - { "GL_RGB5_A1", 0x8057 }, - { "GL_RGBA8", 0x8058 }, - { "GL_RGB10_A2", 0x8059 }, - { "GL_RGBA12", 0x805A }, - { "GL_RGBA16", 0x805B }, - - /* Utility */ - { "GL_VENDOR", 0x1F00 }, - { "GL_RENDERER", 0x1F01 }, - { "GL_VERSION", 0x1F02 }, - { "GL_EXTENSIONS", 0x1F03 }, - - /* Errors */ - { "GL_INVALID_VALUE", 0x0501 }, - { "GL_INVALID_ENUM", 0x0500 }, - { "GL_INVALID_OPERATION", 0x0502 }, - { "GL_STACK_OVERFLOW", 0x0503 }, - { "GL_STACK_UNDERFLOW", 0x0504 }, - { "GL_OUT_OF_MEMORY", 0x0505 }, - - /* - * Extensions - */ - + { "GL_TRANSPOSE_MODELVIEW_MATRIX", 0x84E3 }, + { "GL_TRANSPOSE_PROJECTION_MATRIX", 0x84E4 }, + { "GL_TRANSPOSE_TEXTURE_MATRIX", 0x84E5 }, + { "GL_TRANSPOSE_COLOR_MATRIX", 0x84E6 }, + { "GL_MULTISAMPLE", 0x809D }, + { "GL_SAMPLE_ALPHA_TO_COVERAGE", 0x809E }, + { "GL_SAMPLE_ALPHA_TO_ONE", 0x809F }, + { "GL_SAMPLE_COVERAGE", 0x80A0 }, + { "GL_SAMPLE_BUFFERS", 0x80A8 }, + { "GL_SAMPLES", 0x80A9 }, + { "GL_SAMPLE_COVERAGE_VALUE", 0x80AA }, + { "GL_SAMPLE_COVERAGE_INVERT", 0x80AB }, + { "GL_MULTISAMPLE_BIT", 0x20000000 }, + { "GL_NORMAL_MAP", 0x8511 }, + { "GL_REFLECTION_MAP", 0x8512 }, + { "GL_TEXTURE_CUBE_MAP", 0x8513 }, + { "GL_TEXTURE_BINDING_CUBE_MAP", 0x8514 }, + { "GL_TEXTURE_CUBE_MAP_POSITIVE_X", 0x8515 }, + { "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", 0x8516 }, + { "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", 0x8517 }, + { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", 0x8518 }, + { "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", 0x8519 }, + { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", 0x851A }, + { "GL_PROXY_TEXTURE_CUBE_MAP", 0x851B }, + { "GL_MAX_CUBE_MAP_TEXTURE_SIZE", 0x851C }, + { "GL_COMPRESSED_ALPHA", 0x84E9 }, + { "GL_COMPRESSED_LUMINANCE", 0x84EA }, + { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB }, + { "GL_COMPRESSED_INTENSITY", 0x84EC }, + { "GL_COMPRESSED_RGB", 0x84ED }, + { "GL_COMPRESSED_RGBA", 0x84EE }, + { "GL_TEXTURE_COMPRESSION_HINT", 0x84EF }, + { "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", 0x86A0 }, + { "GL_TEXTURE_COMPRESSED", 0x86A1 }, + { "GL_NUM_COMPRESSED_TEXTURE_FORMATS", 0x86A2 }, + { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 }, + { "GL_CLAMP_TO_BORDER", 0x812D }, + { "GL_COMBINE", 0x8570 }, + { "GL_COMBINE_RGB", 0x8571 }, + { "GL_COMBINE_ALPHA", 0x8572 }, + { "GL_SOURCE0_RGB", 0x8580 }, + { "GL_SOURCE1_RGB", 0x8581 }, + { "GL_SOURCE2_RGB", 0x8582 }, + { "GL_SOURCE0_ALPHA", 0x8588 }, + { "GL_SOURCE1_ALPHA", 0x8589 }, + { "GL_SOURCE2_ALPHA", 0x858A }, + { "GL_OPERAND0_RGB", 0x8590 }, + { "GL_OPERAND1_RGB", 0x8591 }, + { "GL_OPERAND2_RGB", 0x8592 }, + { "GL_OPERAND0_ALPHA", 0x8598 }, + { "GL_OPERAND1_ALPHA", 0x8599 }, + { "GL_OPERAND2_ALPHA", 0x859A }, + { "GL_RGB_SCALE", 0x8573 }, + { "GL_ADD_SIGNED", 0x8574 }, + { "GL_INTERPOLATE", 0x8575 }, + { "GL_SUBTRACT", 0x84E7 }, + { "GL_CONSTANT", 0x8576 }, + { "GL_PRIMARY_COLOR", 0x8577 }, + { "GL_PREVIOUS", 0x8578 }, + { "GL_DOT3_RGB", 0x86AE }, + { "GL_DOT3_RGBA", 0x86AF }, + { "GL_BLEND_DST_RGB", 0x80C8 }, + { "GL_BLEND_SRC_RGB", 0x80C9 }, + { "GL_BLEND_DST_ALPHA", 0x80CA }, + { "GL_BLEND_SRC_ALPHA", 0x80CB }, + { "GL_POINT_SIZE_MIN", 0x8126 }, + { "GL_POINT_SIZE_MAX", 0x8127 }, + { "GL_POINT_FADE_THRESHOLD_SIZE", 0x8128 }, + { "GL_POINT_DISTANCE_ATTENUATION", 0x8129 }, + { "GL_GENERATE_MIPMAP", 0x8191 }, + { "GL_GENERATE_MIPMAP_HINT", 0x8192 }, + { "GL_DEPTH_COMPONENT16", 0x81A5 }, + { "GL_DEPTH_COMPONENT24", 0x81A6 }, + { "GL_DEPTH_COMPONENT32", 0x81A7 }, + { "GL_MIRRORED_REPEAT", 0x8370 }, + { "GL_FOG_COORDINATE_SOURCE", 0x8450 }, + { "GL_FOG_COORDINATE", 0x8451 }, + { "GL_FRAGMENT_DEPTH", 0x8452 }, + { "GL_CURRENT_FOG_COORDINATE", 0x8453 }, + { "GL_FOG_COORDINATE_ARRAY_TYPE", 0x8454 }, + { "GL_FOG_COORDINATE_ARRAY_STRIDE", 0x8455 }, + { "GL_FOG_COORDINATE_ARRAY_POINTER", 0x8456 }, + { "GL_FOG_COORDINATE_ARRAY", 0x8457 }, + { "GL_COLOR_SUM", 0x8458 }, + { "GL_CURRENT_SECONDARY_COLOR", 0x8459 }, + { "GL_SECONDARY_COLOR_ARRAY_SIZE", 0x845A }, + { "GL_SECONDARY_COLOR_ARRAY_TYPE", 0x845B }, + { "GL_SECONDARY_COLOR_ARRAY_STRIDE", 0x845C }, + { "GL_SECONDARY_COLOR_ARRAY_POINTER", 0x845D }, + { "GL_SECONDARY_COLOR_ARRAY", 0x845E }, + { "GL_MAX_TEXTURE_LOD_BIAS", 0x84FD }, + { "GL_TEXTURE_FILTER_CONTROL", 0x8500 }, + { "GL_TEXTURE_LOD_BIAS", 0x8501 }, + { "GL_INCR_WRAP", 0x8507 }, + { "GL_DECR_WRAP", 0x8508 }, + { "GL_TEXTURE_DEPTH_SIZE", 0x884A }, + { "GL_DEPTH_TEXTURE_MODE", 0x884B }, + { "GL_TEXTURE_COMPARE_MODE", 0x884C }, + { "GL_TEXTURE_COMPARE_FUNC", 0x884D }, + { "GL_COMPARE_R_TO_TEXTURE", 0x884E }, + { "GL_BUFFER_SIZE", 0x8764 }, + { "GL_BUFFER_USAGE", 0x8765 }, + { "GL_QUERY_COUNTER_BITS", 0x8864 }, + { "GL_CURRENT_QUERY", 0x8865 }, + { "GL_QUERY_RESULT", 0x8866 }, + { "GL_QUERY_RESULT_AVAILABLE", 0x8867 }, + { "GL_ARRAY_BUFFER", 0x8892 }, + { "GL_ELEMENT_ARRAY_BUFFER", 0x8893 }, + { "GL_ARRAY_BUFFER_BINDING", 0x8894 }, + { "GL_ELEMENT_ARRAY_BUFFER_BINDING", 0x8895 }, + { "GL_VERTEX_ARRAY_BUFFER_BINDING", 0x8896 }, + { "GL_NORMAL_ARRAY_BUFFER_BINDING", 0x8897 }, + { "GL_COLOR_ARRAY_BUFFER_BINDING", 0x8898 }, + { "GL_INDEX_ARRAY_BUFFER_BINDING", 0x8899 }, + { "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", 0x889A }, + { "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", 0x889B }, + { "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", 0x889C }, + { "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING", 0x889D }, + { "GL_WEIGHT_ARRAY_BUFFER_BINDING", 0x889E }, + { "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", 0x889F }, + { "GL_READ_ONLY", 0x88B8 }, + { "GL_WRITE_ONLY", 0x88B9 }, + { "GL_READ_WRITE", 0x88BA }, + { "GL_BUFFER_ACCESS", 0x88BB }, + { "GL_BUFFER_MAPPED", 0x88BC }, + { "GL_BUFFER_MAP_POINTER", 0x88BD }, + { "GL_STREAM_DRAW", 0x88E0 }, + { "GL_STREAM_READ", 0x88E1 }, + { "GL_STREAM_COPY", 0x88E2 }, + { "GL_STATIC_DRAW", 0x88E4 }, + { "GL_STATIC_READ", 0x88E5 }, + { "GL_STATIC_COPY", 0x88E6 }, + { "GL_DYNAMIC_DRAW", 0x88E8 }, + { "GL_DYNAMIC_READ", 0x88E9 }, + { "GL_DYNAMIC_COPY", 0x88EA }, + { "GL_SAMPLES_PASSED", 0x8914 }, + { "GL_FOG_COORD_SOURCE", 0x8450 }, + { "GL_FOG_COORD", 0x8451 }, + { "GL_CURRENT_FOG_COORD", 0x8453 }, + { "GL_FOG_COORD_ARRAY_TYPE", 0x8454 }, + { "GL_FOG_COORD_ARRAY_STRIDE", 0x8455 }, + { "GL_FOG_COORD_ARRAY_POINTER", 0x8456 }, + { "GL_FOG_COORD_ARRAY", 0x8457 }, + { "GL_FOG_COORD_ARRAY_BUFFER_BINDING", 0x889D }, + { "GL_SRC0_RGB", 0x8580 }, + { "GL_SRC1_RGB", 0x8581 }, + { "GL_SRC2_RGB", 0x8582 }, + { "GL_SRC0_ALPHA", 0x8588 }, + { "GL_SRC1_ALPHA", 0x8589 }, + { "GL_SRC2_ALPHA", 0x858A }, + { "GL_POINT_SPRITE_COORD_ORIGIN", 0x8CA0 }, + { "GL_TEXTURE0_ARB", 0x84C0 }, + { "GL_TEXTURE1_ARB", 0x84C1 }, + { "GL_TEXTURE2_ARB", 0x84C2 }, + { "GL_TEXTURE3_ARB", 0x84C3 }, + { "GL_TEXTURE4_ARB", 0x84C4 }, + { "GL_TEXTURE5_ARB", 0x84C5 }, + { "GL_TEXTURE6_ARB", 0x84C6 }, + { "GL_TEXTURE7_ARB", 0x84C7 }, + { "GL_TEXTURE8_ARB", 0x84C8 }, + { "GL_TEXTURE9_ARB", 0x84C9 }, + { "GL_TEXTURE10_ARB", 0x84CA }, + { "GL_TEXTURE11_ARB", 0x84CB }, + { "GL_TEXTURE12_ARB", 0x84CC }, + { "GL_TEXTURE13_ARB", 0x84CD }, + { "GL_TEXTURE14_ARB", 0x84CE }, + { "GL_TEXTURE15_ARB", 0x84CF }, + { "GL_TEXTURE16_ARB", 0x84D0 }, + { "GL_TEXTURE17_ARB", 0x84D1 }, + { "GL_TEXTURE18_ARB", 0x84D2 }, + { "GL_TEXTURE19_ARB", 0x84D3 }, + { "GL_TEXTURE20_ARB", 0x84D4 }, + { "GL_TEXTURE21_ARB", 0x84D5 }, + { "GL_TEXTURE22_ARB", 0x84D6 }, + { "GL_TEXTURE23_ARB", 0x84D7 }, + { "GL_TEXTURE24_ARB", 0x84D8 }, + { "GL_TEXTURE25_ARB", 0x84D9 }, + { "GL_TEXTURE26_ARB", 0x84DA }, + { "GL_TEXTURE27_ARB", 0x84DB }, + { "GL_TEXTURE28_ARB", 0x84DC }, + { "GL_TEXTURE29_ARB", 0x84DD }, + { "GL_TEXTURE30_ARB", 0x84DE }, + { "GL_TEXTURE31_ARB", 0x84DF }, + { "GL_ACTIVE_TEXTURE_ARB", 0x84E0 }, + { "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 }, + { "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 }, + { "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", 0x84E3 }, + { "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", 0x84E4 }, + { "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", 0x84E5 }, + { "GL_TRANSPOSE_COLOR_MATRIX_ARB", 0x84E6 }, + { "GL_MULTISAMPLE_ARB", 0x809D }, + { "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", 0x809E }, + { "GL_SAMPLE_ALPHA_TO_ONE_ARB", 0x809F }, + { "GL_SAMPLE_COVERAGE_ARB", 0x80A0 }, + { "GL_SAMPLE_BUFFERS_ARB", 0x80A8 }, + { "GL_SAMPLES_ARB", 0x80A9 }, + { "GL_SAMPLE_COVERAGE_VALUE_ARB", 0x80AA }, + { "GL_SAMPLE_COVERAGE_INVERT_ARB", 0x80AB }, + { "GL_MULTISAMPLE_BIT_ARB", 0x20000000 }, + { "GL_NORMAL_MAP_ARB", 0x8511 }, + { "GL_REFLECTION_MAP_ARB", 0x8512 }, + { "GL_TEXTURE_CUBE_MAP_ARB", 0x8513 }, + { "GL_TEXTURE_BINDING_CUBE_MAP_ARB", 0x8514 }, + { "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", 0x8515 }, + { "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", 0x8516 }, + { "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", 0x8517 }, + { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", 0x8518 }, + { "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", 0x8519 }, + { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", 0x851A }, + { "GL_PROXY_TEXTURE_CUBE_MAP_ARB", 0x851B }, + { "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", 0x851C }, + { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 }, + { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA }, + { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB }, + { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC }, + { "GL_COMPRESSED_RGB_ARB", 0x84ED }, + { "GL_COMPRESSED_RGBA_ARB", 0x84EE }, + { "GL_TEXTURE_COMPRESSION_HINT_ARB", 0x84EF }, + { "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB", 0x86A0 }, + { "GL_TEXTURE_COMPRESSED_ARB", 0x86A1 }, + { "GL_NUM_TEXTURE_COMPRESSED_FORMATS_ARB", 0x86A2 }, + { "GL_TEXTURE_COMPRESSED_FORMATS_ARB", 0x86A3 }, + { "GL_CLAMP_TO_BORDER_ARB", 0x812D }, + { "GL_POINT_SIZE_MIN_ARB", 0x8126 }, + { "GL_POINT_SIZE_MAX_ARB", 0x8127 }, + { "GL_POINT_FADE_THRESHOLD_SIZE_ARB", 0x8128 }, + { "GL_POINT_DISTANCE_ATTENUATION_ARB", 0x8129 }, + { "GL_MAX_VERTEX_UNITS_ARB", 0x86A4 }, + { "GL_ACTIVE_VERTEX_UNITS_ARB", 0x86A5 }, + { "GL_WEIGHT_SUM_UNITY_ARB", 0x86A6 }, + { "GL_VERTEX_BLEND_ARB", 0x86A7 }, + { "GL_CURRENT_WEIGHT_ARB", 0x86A8 }, + { "GL_WEIGHT_ARRAY_TYPE_ARB", 0x86A9 }, + { "GL_WEIGHT_ARRAY_STRIDE_ARB", 0x86AA }, + { "GL_WEIGHT_ARRAY_SIZE_ARB", 0x86AB }, + { "GL_WEIGHT_ARRAY_POINTER_ARB", 0x86AC }, + { "GL_WEIGHT_ARRAY_ARB", 0x86AD }, + { "GL_MODELVIEW0_ARB", 0x1700 }, + { "GL_MODELVIEW1_ARB", 0x850A }, + { "GL_MODELVIEW2_ARB", 0x8722 }, + { "GL_MODELVIEW3_ARB", 0x8723 }, + { "GL_MODELVIEW4_ARB", 0x8724 }, + { "GL_MODELVIEW5_ARB", 0x8725 }, + { "GL_MODELVIEW6_ARB", 0x8726 }, + { "GL_MODELVIEW7_ARB", 0x8727 }, + { "GL_MODELVIEW8_ARB", 0x8728 }, + { "GL_MODELVIEW9_ARB", 0x8729 }, + { "GL_MODELVIEW10_ARB", 0x872A }, + { "GL_MODELVIEW11_ARB", 0x872B }, + { "GL_MODELVIEW12_ARB", 0x872C }, + { "GL_MODELVIEW13_ARB", 0x872D }, + { "GL_MODELVIEW14_ARB", 0x872E }, + { "GL_MODELVIEW15_ARB", 0x872F }, + { "GL_MODELVIEW16_ARB", 0x8730 }, + { "GL_MODELVIEW17_ARB", 0x8731 }, + { "GL_MODELVIEW18_ARB", 0x8732 }, + { "GL_MODELVIEW19_ARB", 0x8733 }, + { "GL_MODELVIEW20_ARB", 0x8734 }, + { "GL_MODELVIEW21_ARB", 0x8735 }, + { "GL_MODELVIEW22_ARB", 0x8736 }, + { "GL_MODELVIEW23_ARB", 0x8737 }, + { "GL_MODELVIEW24_ARB", 0x8738 }, + { "GL_MODELVIEW25_ARB", 0x8739 }, + { "GL_MODELVIEW26_ARB", 0x873A }, + { "GL_MODELVIEW27_ARB", 0x873B }, + { "GL_MODELVIEW28_ARB", 0x873C }, + { "GL_MODELVIEW29_ARB", 0x873D }, + { "GL_MODELVIEW30_ARB", 0x873E }, + { "GL_MODELVIEW31_ARB", 0x873F }, + { "GL_MATRIX_PALETTE_ARB", 0x8840 }, + { "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", 0x8841 }, + { "GL_MAX_PALETTE_MATRICES_ARB", 0x8842 }, + { "GL_CURRENT_PALETTE_MATRIX_ARB", 0x8843 }, + { "GL_MATRIX_INDEX_ARRAY_ARB", 0x8844 }, + { "GL_CURRENT_MATRIX_INDEX_ARB", 0x8845 }, + { "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", 0x8846 }, + { "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", 0x8847 }, + { "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", 0x8848 }, + { "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", 0x8849 }, + { "GL_COMBINE_ARB", 0x8570 }, + { "GL_COMBINE_RGB_ARB", 0x8571 }, + { "GL_COMBINE_ALPHA_ARB", 0x8572 }, + { "GL_SOURCE0_RGB_ARB", 0x8580 }, + { "GL_SOURCE1_RGB_ARB", 0x8581 }, + { "GL_SOURCE2_RGB_ARB", 0x8582 }, + { "GL_SOURCE0_ALPHA_ARB", 0x8588 }, + { "GL_SOURCE1_ALPHA_ARB", 0x8589 }, + { "GL_SOURCE2_ALPHA_ARB", 0x858A }, + { "GL_OPERAND0_RGB_ARB", 0x8590 }, + { "GL_OPERAND1_RGB_ARB", 0x8591 }, + { "GL_OPERAND2_RGB_ARB", 0x8592 }, + { "GL_OPERAND0_ALPHA_ARB", 0x8598 }, + { "GL_OPERAND1_ALPHA_ARB", 0x8599 }, + { "GL_OPERAND2_ALPHA_ARB", 0x859A }, + { "GL_RGB_SCALE_ARB", 0x8573 }, + { "GL_ADD_SIGNED_ARB", 0x8574 }, + { "GL_INTERPOLATE_ARB", 0x8575 }, + { "GL_SUBTRACT_ARB", 0x84E7 }, + { "GL_CONSTANT_ARB", 0x8576 }, + { "GL_PRIMARY_COLOR_ARB", 0x8577 }, + { "GL_PREVIOUS_ARB", 0x8578 }, + { "GL_DOT3_RGB_ARB", 0x86AE }, + { "GL_DOT3_RGBA_ARB", 0x86AF }, + { "GL_MIRRORED_REPEAT_ARB", 0x8370 }, + { "GL_DEPTH_COMPONENT16_ARB", 0x81A5 }, + { "GL_DEPTH_COMPONENT24_ARB", 0x81A6 }, + { "GL_DEPTH_COMPONENT32_ARB", 0x81A7 }, + { "GL_TEXTURE_DEPTH_SIZE_ARB", 0x884A }, + { "GL_DEPTH_TEXTURE_MODE_ARB", 0x884B }, + { "GL_TEXTURE_COMPARE_MODE_ARB", 0x884C }, + { "GL_TEXTURE_COMPARE_FUNC_ARB", 0x884D }, + { "GL_COMPARE_R_TO_TEXTURE_ARB", 0x884E }, + { "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", 0x80BF }, + { "GL_COLOR_SUM_ARB", 0x8458 }, + { "GL_VERTEX_PROGRAM_ARB", 0x8620 }, + { "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB", 0x8622 }, + { "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB", 0x8623 }, + { "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB", 0x8624 }, + { "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB", 0x8625 }, + { "GL_CURRENT_VERTEX_ATTRIB_ARB", 0x8626 }, + { "GL_PROGRAM_LENGTH_ARB", 0x8627 }, + { "GL_PROGRAM_STRING_ARB", 0x8628 }, + { "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", 0x862E }, + { "GL_MAX_PROGRAM_MATRICES_ARB", 0x862F }, + { "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", 0x8640 }, + { "GL_CURRENT_MATRIX_ARB", 0x8641 }, + { "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", 0x8642 }, + { "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", 0x8643 }, + { "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB", 0x8645 }, + { "GL_PROGRAM_ERROR_POSITION_ARB", 0x864B }, + { "GL_PROGRAM_BINDING_ARB", 0x8677 }, + { "GL_MAX_VERTEX_ATTRIBS_ARB", 0x8869 }, + { "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB", 0x886A }, + { "GL_PROGRAM_ERROR_STRING_ARB", 0x8874 }, + { "GL_PROGRAM_FORMAT_ASCII_ARB", 0x8875 }, + { "GL_PROGRAM_FORMAT_ARB", 0x8876 }, + { "GL_PROGRAM_INSTRUCTIONS_ARB", 0x88A0 }, + { "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", 0x88A1 }, + { "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB", 0x88A2 }, + { "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", 0x88A3 }, + { "GL_PROGRAM_TEMPORARIES_ARB", 0x88A4 }, + { "GL_MAX_PROGRAM_TEMPORARIES_ARB", 0x88A5 }, + { "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", 0x88A6 }, + { "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", 0x88A7 }, + { "GL_PROGRAM_PARAMETERS_ARB", 0x88A8 }, + { "GL_MAX_PROGRAM_PARAMETERS_ARB", 0x88A9 }, + { "GL_PROGRAM_NATIVE_PARAMETERS_ARB", 0x88AA }, + { "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", 0x88AB }, + { "GL_PROGRAM_ATTRIBS_ARB", 0x88AC }, + { "GL_MAX_PROGRAM_ATTRIBS_ARB", 0x88AD }, + { "GL_PROGRAM_NATIVE_ATTRIBS_ARB", 0x88AE }, + { "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", 0x88AF }, + { "GL_PROGRAM_ADDRESS_REGISTERS_ARB", 0x88B0 }, + { "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", 0x88B1 }, + { "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", 0x88B2 }, + { "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", 0x88B3 }, + { "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", 0x88B4 }, + { "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", 0x88B5 }, + { "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB", 0x88B6 }, + { "GL_TRANSPOSE_CURRENT_MATRIX_ARB", 0x88B7 }, + { "GL_MATRIX0_ARB", 0x88C0 }, + { "GL_MATRIX1_ARB", 0x88C1 }, + { "GL_MATRIX2_ARB", 0x88C2 }, + { "GL_MATRIX3_ARB", 0x88C3 }, + { "GL_MATRIX4_ARB", 0x88C4 }, + { "GL_MATRIX5_ARB", 0x88C5 }, + { "GL_MATRIX6_ARB", 0x88C6 }, + { "GL_MATRIX7_ARB", 0x88C7 }, + { "GL_MATRIX8_ARB", 0x88C8 }, + { "GL_MATRIX9_ARB", 0x88C9 }, + { "GL_MATRIX10_ARB", 0x88CA }, + { "GL_MATRIX11_ARB", 0x88CB }, + { "GL_MATRIX12_ARB", 0x88CC }, + { "GL_MATRIX13_ARB", 0x88CD }, + { "GL_MATRIX14_ARB", 0x88CE }, + { "GL_MATRIX15_ARB", 0x88CF }, + { "GL_MATRIX16_ARB", 0x88D0 }, + { "GL_MATRIX17_ARB", 0x88D1 }, + { "GL_MATRIX18_ARB", 0x88D2 }, + { "GL_MATRIX19_ARB", 0x88D3 }, + { "GL_MATRIX20_ARB", 0x88D4 }, + { "GL_MATRIX21_ARB", 0x88D5 }, + { "GL_MATRIX22_ARB", 0x88D6 }, + { "GL_MATRIX23_ARB", 0x88D7 }, + { "GL_MATRIX24_ARB", 0x88D8 }, + { "GL_MATRIX25_ARB", 0x88D9 }, + { "GL_MATRIX26_ARB", 0x88DA }, + { "GL_MATRIX27_ARB", 0x88DB }, + { "GL_MATRIX28_ARB", 0x88DC }, + { "GL_MATRIX29_ARB", 0x88DD }, + { "GL_MATRIX30_ARB", 0x88DE }, + { "GL_MATRIX31_ARB", 0x88DF }, + { "GL_FRAGMENT_PROGRAM_ARB", 0x8804 }, + { "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x8805 }, + { "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x8806 }, + { "GL_PROGRAM_TEX_INDIRECTIONS_ARB", 0x8807 }, + { "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x8808 }, + { "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x8809 }, + { "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x880A }, + { "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x880B }, + { "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x880C }, + { "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", 0x880D }, + { "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x880E }, + { "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x880F }, + { "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x8810 }, + { "GL_MAX_TEXTURE_COORDS_ARB", 0x8871 }, + { "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", 0x8872 }, + { "GL_BUFFER_SIZE_ARB", 0x8764 }, + { "GL_BUFFER_USAGE_ARB", 0x8765 }, + { "GL_ARRAY_BUFFER_ARB", 0x8892 }, + { "GL_ELEMENT_ARRAY_BUFFER_ARB", 0x8893 }, + { "GL_ARRAY_BUFFER_BINDING_ARB", 0x8894 }, + { "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", 0x8895 }, + { "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", 0x8896 }, + { "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", 0x8897 }, + { "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", 0x8898 }, + { "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", 0x8899 }, + { "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", 0x889A }, + { "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", 0x889B }, + { "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", 0x889C }, + { "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", 0x889D }, + { "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB", 0x889E }, + { "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB", 0x889F }, + { "GL_READ_ONLY_ARB", 0x88B8 }, + { "GL_WRITE_ONLY_ARB", 0x88B9 }, + { "GL_READ_WRITE_ARB", 0x88BA }, + { "GL_BUFFER_ACCESS_ARB", 0x88BB }, + { "GL_BUFFER_MAPPED_ARB", 0x88BC }, + { "GL_BUFFER_MAP_POINTER_ARB", 0x88BD }, + { "GL_STREAM_DRAW_ARB", 0x88E0 }, + { "GL_STREAM_READ_ARB", 0x88E1 }, + { "GL_STREAM_COPY_ARB", 0x88E2 }, + { "GL_STATIC_DRAW_ARB", 0x88E4 }, + { "GL_STATIC_READ_ARB", 0x88E5 }, + { "GL_STATIC_COPY_ARB", 0x88E6 }, + { "GL_DYNAMIC_DRAW_ARB", 0x88E8 }, + { "GL_DYNAMIC_READ_ARB", 0x88E9 }, + { "GL_DYNAMIC_COPY_ARB", 0x88EA }, + { "GL_QUERY_COUNTER_BITS_ARB", 0x8864 }, + { "GL_CURRENT_QUERY_ARB", 0x8865 }, + { "GL_QUERY_RESULT_ARB", 0x8866 }, + { "GL_QUERY_RESULT_AVAILABLE_ARB", 0x8867 }, + { "GL_SAMPLES_PASSED_ARB", 0x8914 }, + { "GL_PROGRAM_OBJECT_ARB", 0x8B40 }, + { "GL_SHADER_OBJECT_ARB", 0x8B48 }, + { "GL_OBJECT_TYPE_ARB", 0x8B4E }, + { "GL_OBJECT_SUBTYPE_ARB", 0x8B4F }, + { "GL_FLOAT_VEC2_ARB", 0x8B50 }, + { "GL_FLOAT_VEC3_ARB", 0x8B51 }, + { "GL_FLOAT_VEC4_ARB", 0x8B52 }, + { "GL_INT_VEC2_ARB", 0x8B53 }, + { "GL_INT_VEC3_ARB", 0x8B54 }, + { "GL_INT_VEC4_ARB", 0x8B55 }, + { "GL_BOOL_ARB", 0x8B56 }, + { "GL_BOOL_VEC2_ARB", 0x8B57 }, + { "GL_BOOL_VEC3_ARB", 0x8B58 }, + { "GL_BOOL_VEC4_ARB", 0x8B59 }, + { "GL_FLOAT_MAT2_ARB", 0x8B5A }, + { "GL_FLOAT_MAT3_ARB", 0x8B5B }, + { "GL_FLOAT_MAT4_ARB", 0x8B5C }, + { "GL_OBJECT_DELETE_STATUS_ARB", 0x8B80 }, + { "GL_OBJECT_COMPILE_STATUS_ARB", 0x8B81 }, + { "GL_OBJECT_LINK_STATUS_ARB", 0x8B82 }, + { "GL_OBJECT_VALIDATE_STATUS_ARB", 0x8B83 }, + { "GL_OBJECT_INFO_LOG_LENGTH_ARB", 0x8B84 }, + { "GL_OBJECT_ATTACHED_OBJECTS_ARB", 0x8B85 }, + { "GL_OBJECT_ACTIVE_UNIFORMS_ARB", 0x8B86 }, + { "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB", 0x8B87 }, + { "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB", 0x8B88 }, + { "GL_VERTEX_SHADER_ARB", 0x8B31 }, + { "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", 0x8B4A }, + { "GL_MAX_VARYING_FLOATS_ARB", 0x8B4B }, + { "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", 0x8B4C }, + { "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", 0x8B4D }, + { "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB", 0x8B89 }, + { "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB", 0x8B8A }, + { "GL_FRAGMENT_SHADER_ARB", 0x8B30 }, + { "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", 0x8B49 }, + { "GL_POINT_SPRITE_ARB", 0x8861 }, + { "GL_COORD_REPLACE_ARB", 0x8862 }, + { "GL_MAX_DRAW_BUFFERS_ARB", 0x8824 }, + { "GL_DRAW_BUFFER0_ARB", 0x8825 }, + { "GL_DRAW_BUFFER1_ARB", 0x8826 }, + { "GL_DRAW_BUFFER2_ARB", 0x8827 }, + { "GL_DRAW_BUFFER3_ARB", 0x8828 }, + { "GL_DRAW_BUFFER4_ARB", 0x8829 }, + { "GL_DRAW_BUFFER5_ARB", 0x882A }, + { "GL_DRAW_BUFFER6_ARB", 0x882B }, + { "GL_DRAW_BUFFER7_ARB", 0x882C }, + { "GL_DRAW_BUFFER8_ARB", 0x882D }, + { "GL_DRAW_BUFFER9_ARB", 0x882E }, + { "GL_DRAW_BUFFER10_ARB", 0x882F }, + { "GL_DRAW_BUFFER11_ARB", 0x8830 }, + { "GL_DRAW_BUFFER12_ARB", 0x8831 }, + { "GL_DRAW_BUFFER13_ARB", 0x8832 }, + { "GL_DRAW_BUFFER14_ARB", 0x8833 }, + { "GL_DRAW_BUFFER15_ARB", 0x8834 }, + { "GL_TEXTURE_RECTANGLE_ARB", 0x84F5 }, + { "GL_TEXTURE_BINDING_RECTANGLE_ARB", 0x84F6 }, + { "GL_PROXY_TEXTURE_RECTANGLE_ARB", 0x84F7 }, + { "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB", 0x84F8 }, { "GL_CONSTANT_COLOR_EXT", 0x8001 }, { "GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002 }, { "GL_CONSTANT_ALPHA_EXT", 0x8003 }, { "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004 }, - { "GL_BLEND_EQUATION_EXT", 0x8009 }, - { "GL_MIN_EXT", 0x8007 }, - { "GL_MAX_EXT", 0x8008 }, - { "GL_FUNC_ADD_EXT", 0x8006 }, - { "GL_FUNC_SUBTRACT_EXT", 0x800A }, - { "GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B }, { "GL_BLEND_COLOR_EXT", 0x8005 }, - - { "GL_POLYGON_OFFSET_EXT", 0x8037 }, - { "GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038 }, - { "GL_POLYGON_OFFSET_BIAS_EXT", 0x8039 }, - - - { "GL_VERTEX_ARRAY_EXT", 0x8074 }, - { "GL_NORMAL_ARRAY_EXT", 0x8075 }, - { "GL_COLOR_ARRAY_EXT", 0x8076 }, - { "GL_INDEX_ARRAY_EXT", 0x8077 }, - { "GL_TEXTURE_COORD_ARRAY_EXT", 0x8078 }, - { "GL_EDGE_FLAG_ARRAY_EXT", 0x8079 }, - { "GL_VERTEX_ARRAY_SIZE_EXT", 0x807A }, - { "GL_VERTEX_ARRAY_TYPE_EXT", 0x807B }, - { "GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C }, - { "GL_VERTEX_ARRAY_COUNT_EXT", 0x807D }, - { "GL_NORMAL_ARRAY_TYPE_EXT", 0x807E }, - { "GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F }, - { "GL_NORMAL_ARRAY_COUNT_EXT", 0x8080 }, - { "GL_COLOR_ARRAY_SIZE_EXT", 0x8081 }, - { "GL_COLOR_ARRAY_TYPE_EXT", 0x8082 }, - { "GL_COLOR_ARRAY_STRIDE_EXT", 0x8083 }, - { "GL_COLOR_ARRAY_COUNT_EXT", 0x8084 }, - { "GL_INDEX_ARRAY_TYPE_EXT", 0x8085 }, - { "GL_INDEX_ARRAY_STRIDE_EXT", 0x8086 }, - { "GL_INDEX_ARRAY_COUNT_EXT", 0x8087 }, - { "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088 }, - { "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089 }, - { "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A }, - { "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B }, - { "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C }, - { "GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D }, - { "GL_VERTEX_ARRAY_POINTER_EXT", 0x808E }, - { "GL_NORMAL_ARRAY_POINTER_EXT", 0x808F }, - { "GL_COLOR_ARRAY_POINTER_EXT", 0x8090 }, - { "GL_INDEX_ARRAY_POINTER_EXT", 0x8091 }, - { "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092 }, - { "GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093 }, - - { "GL_TEXTURE_PRIORITY_EXT", 0x8066 }, - { "GL_TEXTURE_RESIDENT_EXT", 0x8067 }, - { "GL_TEXTURE_1D_BINDING_EXT", 0x8068 }, - { "GL_TEXTURE_2D_BINDING_EXT", 0x8069 }, - - { "GL_PACK_SKIP_IMAGES_EXT", 0x806B }, - { "GL_PACK_IMAGE_HEIGHT_EXT", 0x806C }, - { "GL_UNPACK_SKIP_IMAGES_EXT", 0x806D }, - { "GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E }, - { "GL_TEXTURE_3D_EXT", 0x806F }, - { "GL_PROXY_TEXTURE_3D_EXT", 0x8070 }, - { "GL_TEXTURE_DEPTH_EXT", 0x8071 }, - { "GL_TEXTURE_WRAP_R_EXT", 0x8072 }, - { "GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073 }, - { "GL_TEXTURE_3D_BINDING_EXT", 0x806A }, - + { "GL_ALPHA4_EXT", 0x803B }, + { "GL_ALPHA8_EXT", 0x803C }, + { "GL_ALPHA12_EXT", 0x803D }, + { "GL_ALPHA16_EXT", 0x803E }, + { "GL_LUMINANCE4_EXT", 0x803F }, + { "GL_LUMINANCE8_EXT", 0x8040 }, + { "GL_LUMINANCE12_EXT", 0x8041 }, + { "GL_LUMINANCE16_EXT", 0x8042 }, + { "GL_LUMINANCE4_ALPHA4_EXT", 0x8043 }, + { "GL_LUMINANCE6_ALPHA2_EXT", 0x8044 }, + { "GL_LUMINANCE8_ALPHA8_EXT", 0x8045 }, + { "GL_LUMINANCE12_ALPHA4_EXT", 0x8046 }, + { "GL_LUMINANCE12_ALPHA12_EXT", 0x8047 }, + { "GL_LUMINANCE16_ALPHA16_EXT", 0x8048 }, + { "GL_INTENSITY_EXT", 0x8049 }, + { "GL_INTENSITY4_EXT", 0x804A }, + { "GL_INTENSITY8_EXT", 0x804B }, + { "GL_INTENSITY12_EXT", 0x804C }, + { "GL_INTENSITY16_EXT", 0x804D }, + { "GL_RGB2_EXT", 0x804E }, + { "GL_RGB4_EXT", 0x804F }, + { "GL_RGB5_EXT", 0x8050 }, + { "GL_RGB8_EXT", 0x8051 }, + { "GL_RGB10_EXT", 0x8052 }, + { "GL_RGB12_EXT", 0x8053 }, + { "GL_RGB16_EXT", 0x8054 }, + { "GL_RGBA2_EXT", 0x8055 }, + { "GL_RGBA4_EXT", 0x8056 }, + { "GL_RGB5_A1_EXT", 0x8057 }, + { "GL_RGBA8_EXT", 0x8058 }, + { "GL_RGB10_A2_EXT", 0x8059 }, + { "GL_RGBA12_EXT", 0x805A }, + { "GL_RGBA16_EXT", 0x805B }, + { "GL_TEXTURE_RED_SIZE_EXT", 0x805C }, + { "GL_TEXTURE_GREEN_SIZE_EXT", 0x805D }, + { "GL_TEXTURE_BLUE_SIZE_EXT", 0x805E }, + { "GL_TEXTURE_ALPHA_SIZE_EXT", 0x805F }, + { "GL_TEXTURE_LUMINANCE_SIZE_EXT", 0x8060 }, + { "GL_TEXTURE_INTENSITY_SIZE_EXT", 0x8061 }, + { "GL_REPLACE_EXT", 0x8062 }, + { "GL_PROXY_TEXTURE_1D_EXT", 0x8063 }, + { "GL_PROXY_TEXTURE_2D_EXT", 0x8064 }, + { "GL_TEXTURE_TOO_LARGE_EXT", 0x8065 }, + { "GL_HISTOGRAM_EXT", 0x8024 }, + { "GL_PROXY_HISTOGRAM_EXT", 0x8025 }, + { "GL_HISTOGRAM_WIDTH_EXT", 0x8026 }, + { "GL_HISTOGRAM_FORMAT_EXT", 0x8027 }, + { "GL_HISTOGRAM_RED_SIZE_EXT", 0x8028 }, + { "GL_HISTOGRAM_GREEN_SIZE_EXT", 0x8029 }, + { "GL_HISTOGRAM_BLUE_SIZE_EXT", 0x802A }, + { "GL_HISTOGRAM_ALPHA_SIZE_EXT", 0x802B }, + { "GL_HISTOGRAM_LUMINANCE_SIZE_EXT", 0x802C }, + { "GL_HISTOGRAM_SINK_EXT", 0x802D }, + { "GL_MINMAX_EXT", 0x802E }, + { "GL_MINMAX_FORMAT_EXT", 0x802F }, + { "GL_MINMAX_SINK_EXT", 0x8030 }, { "GL_TABLE_TOO_LARGE_EXT", 0x8031 }, + { "GL_CONVOLUTION_BORDER_MODE_EXT", 0x8013 }, + { "GL_CONVOLUTION_FILTER_SCALE_EXT", 0x8014 }, + { "GL_CONVOLUTION_FILTER_BIAS_EXT", 0x8015 }, + { "GL_REDUCE_EXT", 0x8016 }, + { "GL_CONVOLUTION_FORMAT_EXT", 0x8017 }, + { "GL_CONVOLUTION_WIDTH_EXT", 0x8018 }, + { "GL_CONVOLUTION_HEIGHT_EXT", 0x8019 }, + { "GL_MAX_CONVOLUTION_WIDTH_EXT", 0x801A }, + { "GL_MAX_CONVOLUTION_HEIGHT_EXT", 0x801B }, + { "GL_POST_CONVOLUTION_RED_SCALE_EXT", 0x801C }, + { "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", 0x801D }, + { "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", 0x801E }, + { "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", 0x801F }, + { "GL_POST_CONVOLUTION_RED_BIAS_EXT", 0x8020 }, + { "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", 0x8021 }, + { "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", 0x8022 }, + { "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", 0x8023 }, + { "GL_COLOR_MATRIX_SGI", 0x80B1 }, + { "GL_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B2 }, + { "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B3 }, + { "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", 0x80B4 }, + { "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", 0x80B5 }, + { "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", 0x80B6 }, + { "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", 0x80B7 }, + { "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", 0x80B8 }, + { "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", 0x80B9 }, + { "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", 0x80BA }, + { "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", 0x80BB }, + { "GL_TEXTURE_COLOR_TABLE_SGI", 0x80BC }, + { "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", 0x80BD }, + { "GL_RESCALE_NORMAL_EXT", 0x803A }, + { "GL_GENERATE_MIPMAP_SGIS", 0x8191 }, + { "GL_GENERATE_MIPMAP_HINT_SGIS", 0x8192 }, + { "GL_LINEAR_CLIPMAP_LINEAR_SGIX", 0x8170 }, + { "GL_TEXTURE_CLIPMAP_CENTER_SGIX", 0x8171 }, + { "GL_TEXTURE_CLIPMAP_FRAME_SGIX", 0x8172 }, + { "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", 0x8173 }, + { "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8174 }, + { "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX", 0x8175 }, + { "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", 0x8176 }, + { "GL_MAX_CLIPMAP_DEPTH_SGIX", 0x8177 }, + { "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8178 }, + { "GL_NEAREST_CLIPMAP_NEAREST_SGIX", 0x844D }, + { "GL_NEAREST_CLIPMAP_LINEAR_SGIX", 0x844E }, + { "GL_LINEAR_CLIPMAP_NEAREST_SGIX", 0x844F }, + { "GL_TEXTURE_COMPARE_SGIX", 0x819A }, + { "GL_TEXTURE_COMPARE_OPERATOR_SGIX", 0x819B }, + { "GL_TEXTURE_LEQUAL_R_SGIX", 0x819C }, + { "GL_TEXTURE_GEQUAL_R_SGIX", 0x819D }, + { "GL_CLAMP_TO_EDGE_SGIS", 0x812F }, + { "GL_CLAMP_TO_BORDER_SGIS", 0x812D }, + { "GL_POINT_SIZE_MIN_EXT", 0x8126 }, + { "GL_POINT_SIZE_MAX_EXT", 0x8127 }, + { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 }, + { "GL_POINT_DISTANCE_ATTENUATION_EXT", 0x8129 }, + { "GL_POST_TEXTURE_FILTER_BIAS_SGIX", 0x8179 }, + { "GL_POST_TEXTURE_FILTER_SCALE_SGIX", 0x817A }, + { "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", 0x817B }, + { "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", 0x817C }, + { "GL_DEPTH_COMPONENT16_SGIX", 0x81A5 }, + { "GL_DEPTH_COMPONENT24_SGIX", 0x81A6 }, + { "GL_DEPTH_COMPONENT32_SGIX", 0x81A7 }, + { "GL_FOG_OFFSET_SGIX", 0x8198 }, + { "GL_FOG_OFFSET_VALUE_SGIX", 0x8199 }, + { "GL_IGNORE_BORDER_HP", 0x8150 }, + { "GL_CONSTANT_BORDER_HP", 0x8151 }, + { "GL_REPLICATE_BORDER_HP", 0x8153 }, + { "GL_CONVOLUTION_BORDER_COLOR_HP", 0x8154 }, { "GL_COLOR_TABLE_FORMAT_EXT", 0x80D8 }, { "GL_COLOR_TABLE_WIDTH_EXT", 0x80D9 }, { "GL_COLOR_TABLE_RED_SIZE_EXT", 0x80DA }, @@ -744,113 +1340,30 @@ static enum_elt all_enums[] = { "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT", 0x80DE }, { "GL_COLOR_TABLE_INTENSITY_SIZE_EXT", 0x80DF }, { "GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED }, - { "GL_COLOR_INDEX1_EXT", 0x80E2 }, - { "GL_COLOR_INDEX2_EXT", 0x80E3 }, - { "GL_COLOR_INDEX4_EXT", 0x80E4 }, - { "GL_COLOR_INDEX8_EXT", 0x80E5 }, - { "GL_COLOR_INDEX12_EXT", 0x80E6 }, - { "GL_COLOR_INDEX16_EXT", 0x80E7 }, - - { "GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB }, - - { "GL_POINT_SIZE_MIN_EXT", 0x8126 }, - { "GL_POINT_SIZE_MAX_EXT", 0x8127 }, - { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 }, - { "GL_DISTANCE_ATTENUATION_EXT", 0x8129 }, - - { "GL_RESCALE_NORMAL_EXT", 0x803A }, - - { "GL_ABGR_EXT", 0x8000 }, - - { "GL_INCR_WRAP_EXT", 0x8507 }, - { "GL_DECR_WRAP_EXT", 0x8508 }, - - { "GL_CLAMP_TO_EDGE_SGIS", 0x812F }, - - { "GL_BLEND_DST_RGB_INGR", 0x80C8 }, - { "GL_BLEND_SRC_RGB_INGR", 0x80C9 }, - { "GL_BLEND_DST_ALPHA_INGR", 0x80CA }, - { "GL_BLEND_SRC_ALPHA_INGR", 0x80CB }, - - { "GL_RESCALE_NORMAL", 0x803A }, - { "GL_CLAMP_TO_EDGE", 0x812F }, - { "GL_MAX_ELEMENTS_VERTICES", 0xF0E8 }, - { "GL_MAX_ELEMENTS_INDICES", 0xF0E9 }, - { "GL_BGR", 0x80E0 }, - { "GL_BGRA", 0x80E1 }, - { "GL_UNSIGNED_BYTE_3_3_2", 0x8032 }, - { "GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362 }, - { "GL_UNSIGNED_SHORT_5_6_5", 0x8363 }, - { "GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364 }, - { "GL_UNSIGNED_SHORT_4_4_4_4", 0x8033 }, - { "GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365 }, - { "GL_UNSIGNED_SHORT_5_5_5_1", 0x8034 }, - { "GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366 }, - { "GL_UNSIGNED_INT_8_8_8_8", 0x8035 }, - { "GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367 }, - { "GL_UNSIGNED_INT_10_10_10_2", 0x8036 }, - { "GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368 }, - { "GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8 }, - { "GL_SINGLE_COLOR", 0x81F9 }, - { "GL_SEPARATE_SPECULAR_COLOR", 0x81FA }, - { "GL_TEXTURE_MIN_LOD", 0x813A }, - { "GL_TEXTURE_MAX_LOD", 0x813B }, - { "GL_TEXTURE_BASE_LEVEL", 0x813C }, - { "GL_TEXTURE_MAX_LEVEL", 0x813D }, - + { "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0 }, + { "GL_TEXTURE_LOD_BIAS_S_SGIX", 0x818E }, + { "GL_TEXTURE_LOD_BIAS_T_SGIX", 0x818F }, + { "GL_TEXTURE_LOD_BIAS_R_SGIX", 0x8190 }, + { "GL_SHADOW_AMBIENT_SGIX", 0x80BF }, + { "GL_CULL_VERTEX_EXT", 0x81AA }, + { "GL_CULL_VERTEX_OBJECT_POSITION_EXT", 0x81AB }, + { "GL_CULL_VERTEX_EYE_POSITION_EXT", 0x81AC }, + { "GL_RASTER_POSITION_UNCLIPPED_IBM", 0x19262 }, { "GL_OCCLUSION_TEST_HP", 0x8165 }, { "GL_OCCLUSION_TEST_RESULT_HP", 0x8166 }, - - { "GL_TEXTURE_FILTER_CONTROL_EXT", 0x8500 }, - { "GL_TEXTURE_LOD_BIAS_EXT", 0x8501 }, - - /* GL_ARB_texture_cube_map */ - { "GL_NORMAL_MAP_ARB", 0x8511 }, - { "GL_REFLECTION_MAP_ARB", 0x8512 }, - { "GL_TEXTURE_CUBE_MAP_ARB", 0x8513 }, - { "GL_TEXTURE_BINDING_CUBE_MAP_ARB", 0x8514 }, - { "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", 0x8515 }, - { "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", 0x8516 }, - { "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", 0x8517 }, - { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", 0x8518 }, - { "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", 0x8519 }, - { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", 0x851a }, - { "GL_PROXY_TEXTURE_CUBE_MAP_ARB", 0x851b }, - { "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", 0x851c }, - - { "GL_PREFER_DOUBLEBUFFER_HINT_PGI", 107000 }, - { "GL_STRICT_DEPTHFUNC_HINT_PGI", 107030 }, - { "GL_STRICT_LIGHTING_HINT_PGI", 107031 }, - { "GL_STRICT_SCISSOR_HINT_PGI", 107032 }, - { "GL_FULL_STIPPLE_HINT_PGI", 107033 }, - { "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 107011 }, - { "GL_NATIVE_GRAPHICS_END_HINT_PGI", 107012 }, - { "GL_CONSERVE_MEMORY_HINT_PGI", 107005 }, - { "GL_RECLAIM_MEMORY_HINT_PGI", 107006 }, - { "GL_ALWAYS_FAST_HINT_PGI", 107020 }, - { "GL_ALWAYS_SOFT_HINT_PGI", 107021 }, - { "GL_ALLOW_DRAW_OBJ_HINT_PGI", 107022 }, - { "GL_ALLOW_DRAW_WIN_HINT_PGI", 107023 }, - { "GL_ALLOW_DRAW_FRG_HINT_PGI", 107024 }, - { "GL_ALLOW_DRAW_SPN_HINT_PGI", 107024 }, - { "GL_ALLOW_DRAW_MEM_HINT_PGI", 107025 }, - { "GL_CLIP_NEAR_HINT_PGI", 107040 }, - { "GL_CLIP_FAR_HINT_PGI", 107041 }, - { "GL_WIDE_LINE_HINT_PGI", 107042 }, - { "GL_BACK_NORMALS_HINT_PGI", 107043 }, - { "GL_NATIVE_GRAPHICS_HANDLE_PGI", 107010 }, - - /* GL_EXT_compiled_vertex_array */ - { "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", 0x81A8}, - { "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", 0x81A9}, - - /* GL_EXT_clip_volume_hint */ - { "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0}, - - /* GL_EXT_texture_env_combine */ + { "GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB }, + { "GL_LIGHT_MODEL_COLOR_CONTROL_EXT", 0x81F8 }, + { "GL_SINGLE_COLOR_EXT", 0x81F9 }, + { "GL_SEPARATE_SPECULAR_COLOR_EXT", 0x81FA }, { "GL_COMBINE_EXT", 0x8570 }, { "GL_COMBINE_RGB_EXT", 0x8571 }, { "GL_COMBINE_ALPHA_EXT", 0x8572 }, + { "GL_RGB_SCALE_EXT", 0x8573 }, + { "GL_ADD_SIGNED_EXT", 0x8574 }, + { "GL_INTERPOLATE_EXT", 0x8575 }, + { "GL_CONSTANT_EXT", 0x8576 }, + { "GL_PRIMARY_COLOR_EXT", 0x8577 }, + { "GL_PREVIOUS_EXT", 0x8578 }, { "GL_SOURCE0_RGB_EXT", 0x8580 }, { "GL_SOURCE1_RGB_EXT", 0x8581 }, { "GL_SOURCE2_RGB_EXT", 0x8582 }, @@ -863,101 +1376,158 @@ static enum_elt all_enums[] = { "GL_OPERAND0_ALPHA_EXT", 0x8598 }, { "GL_OPERAND1_ALPHA_EXT", 0x8599 }, { "GL_OPERAND2_ALPHA_EXT", 0x859A }, - { "GL_RGB_SCALE_EXT", 0x8573 }, - { "GL_ADD_SIGNED_EXT", 0x8574 }, - { "GL_INTERPOLATE_EXT", 0x8575 }, - { "GL_CONSTANT_EXT", 0x8576 }, - { "GL_PRIMARY_COLOR_EXT", 0x8577 }, - { "GL_PREVIOUS_EXT", 0x8578 }, - - /* GL_ARB_texture_env_combine */ - { "GL_SUBTRACT_ARB", 0x84E7 }, - - /* GL_EXT_texture_env_dot3 */ + { "GL_INCR_WRAP_EXT", 0x8507 }, + { "GL_DECR_WRAP_EXT", 0x8508 }, + { "GL_NORMAL_MAP_NV", 0x8511 }, + { "GL_REFLECTION_MAP_NV", 0x8512 }, + { "GL_WRAP_BORDER_SUN", 0x81D4 }, + { "GL_TEXTURE_LOD_BIAS_EXT", 0x8501 }, + { "GL_TEXTURE_MAX_ANISOTROPY_EXT", 0x84FE }, + { "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", 0x84FF }, + { "GL_MAX_SHININESS_NV", 0x8504 }, + { "GL_MAX_SPOT_EXPONENT_NV", 0x8505 }, + { "GL_FOG_DISTANCE_MODE_NV", 0x855A }, + { "GL_EYE_RADIAL_NV", 0x855B }, + { "GL_EYE_PLANE_ABSOLUTE_NV", 0x855C }, + { "GL_COMBINE4", 0x8503 }, + { "GL_SOURCE3_RGB_NV", 0x8583 }, + { "GL_SOURCE3_ALPHA_NV", 0x858B }, + { "GL_OPERAND3_RGB_NV", 0x8593 }, + { "GL_OPERAND3_ALPHA_NV", 0x859B }, + { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 }, + { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 }, + { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 }, + { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 }, + { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 }, + { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 }, + { "GL_MULTISAMPLE_3DFX", 0x86B2 }, + { "GL_SAMPLE_BUFFERS_3DFX", 0x86B3 }, + { "GL_SAMPLES_3DFX", 0x86B4 }, + { "GL_MULTISAMPLE_BIT_3DFX", 0x20000000 }, + { "GL_TEXTURE_COLOR_WRITEMASK_SGIS", 0x81EF }, { "GL_DOT3_RGB_EXT", 0x8740 }, { "GL_DOT3_RGBA_EXT", 0x8741 }, - - /* GL_ARB_texture_env_dot3 */ - { "GL_DOT3_RGB_ARB", 0x86ae }, - { "GL_DOT3_RGBA_ARB", 0x86af }, - - /* GL_ARB_texture_border_clamp */ - { "GL_CLAMP_TO_BORDER_ARB", 0x812D }, - - /* GL_ATI_texture_env_combine3 */ - { "GL_MODULATE_ADD_ATI", 0x8744 }, - { "GL_MODULATE_SIGNED_ADD_ATI", 0x8745 }, - { "GL_MODULATE_SUBTRACT_ATI", 0x8746 }, - - /* GL_ARB_texture_compression */ - { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 }, - { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA }, - { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB }, - { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC }, - { "GL_COMPRESSED_RGB_ARB", 0x84ED }, - { "GL_COMPRESSED_RGBA_ARB", 0x84EE }, - { "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB", 0x86A0 }, - { "GL_TEXTURE_COMPRESSED_ARB", 0x86A1 }, - { "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A2 }, - { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 }, - - /* GL_EXT_texture_compression_s3tc */ + { "GL_MIRROR_CLAMP_ATI", 0x8742 }, + { "GL_MIRROR_CLAMP_TO_EDGE_ATI", 0x8743 }, + { "GL_MIRRORED_REPEAT_IBM", 0x8370 }, + { "GL_DEPTH_STENCIL_NV", 0x84F9 }, + { "GL_UNSIGNED_INT_24_8_NV", 0x84FA }, { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 }, { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 }, { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 }, { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 }, - - /* GL_S3_s3tc */ + { "GL_TEXTURE_RECTANGLE_NV", 0x84F5 }, + { "GL_TEXTURE_BINDING_RECTANGLE_NV", 0x84F6 }, + { "GL_PROXY_TEXTURE_RECTANGLE_NV", 0x84F7 }, + { "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", 0x84F8 }, + { "GL_TEXTURE_MAX_CLAMP_S_SGIX", 0x8369 }, + { "GL_TEXTURE_MAX_CLAMP_T_SGIX", 0x836A }, + { "GL_TEXTURE_MAX_CLAMP_R_SGIX", 0x836B }, + { "GL_DEPTH_STENCIL_TO_RGBA_NV", 0x886E }, + { "GL_DEPTH_STENCIL_TO_BGRA_NV", 0x886F }, + { "GL_QUAD_MESH_SUN", 0x8614 }, + { "GL_TRIANGLE_MESH_SUN", 0x8615 }, + { "GL_SLICE_ACCUM_SUN", 0x85CC }, + { "GL_MULTISAMPLE_FILTER_HINT_NV", 0x8534 }, + { "GL_DEPTH_CLAMP_NV", 0x864F }, + { "GL_POINT_SIZE_MIN_EXT", 0x8126 }, + { "GL_POINT_SIZE_MAX_EXT", 0x8127 }, + { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 }, + { "GL_POINT_DISTANCE_ATTENUATION_EXT", 0x8129 }, + { "GL_POINT_SPRITE_NV", 0x8861 }, + { "GL_COORD_REPLACE_NV", 0x8862 }, + { "GL_POINT_SPRITE_R_MODE_NV", 0x8863 }, + { "GL_YCBCR_422_APPLE", 0x85B9 }, + { "GL_UNSIGNED_SHORT_8_8_APPLE", 0x85BA }, + { "GL_UNSIGNED_SHORT_8_8_REV_APPLE", 0x85BB }, { "GL_RGB_S3TC", 0x83A0 }, { "GL_RGB4_S3TC", 0x83A1 }, { "GL_RGBA_S3TC", 0x83A2 }, { "GL_RGBA4_S3TC", 0x83A3 }, + { "GL_RGBA_DXT5_S3TC", 0x83A4 }, + { "GL_RGBA4_DXT5_S3TC", 0x83A5 }, + { "GL_MODULATE_ADD_ATI", 0x8744 }, + { "GL_MODULATE_SIGNED_ADD_ATI", 0x8745 }, + { "GL_MODULATE_SUBTRACT_ATI", 0x8746 }, + { "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", 0x888F }, + { "GL_PALETTE4_RGB8_OES", 0x8B90 }, + { "GL_PALETTE4_RGBA8_OES", 0x8B91 }, + { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 }, + { "GL_PALETTE4_RGBA4_OES", 0x8B93 }, + { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 }, + { "GL_PALETTE8_RGB8_OES", 0x8B95 }, + { "GL_PALETTE8_RGBA8_OES", 0x8B96 }, + { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 }, + { "GL_PALETTE8_RGBA4_OES", 0x8B98 }, + { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 }, + { "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", 0x8B9A }, + { "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", 0x8B9B }, + { "GL_MIRROR_CLAMP_EXT", 0x8742 }, + { "GL_MIRROR_CLAMP_TO_EDGE_EXT", 0x8743 }, + { "GL_MIRROR_CLAMP_TO_BORDER_EXT", 0x8912 }, + { "GL_PACK_INVERT_MESA", 0x8758 }, + { "GL_YCBCR_MESA", 0x8757 }, + { "GL_UNSIGNED_SHORT_8_8_MESA", 0x85BA }, + { "GL_UNSIGNED_SHORT_8_8_REV_MESA", 0x85BB }, + { "GL_PIXEL_PACK_BUFFER_EXT", 0x88EB }, + { "GL_PIXEL_UNPACK_BUFFER_EXT", 0x88EC }, + { "GL_PIXEL_PACK_BUFFER_BINDING_EXT", 0x88ED }, + { "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", 0x88EF }, + { "GL_FRAMEBUFFER_EXT", 0x8D40 }, + { "GL_RENDERBUFFER_EXT", 0x8D41 }, + { "GL_STENCIL_INDEX_EXT", 0x8D45 }, + { "GL_STENCIL_INDEX1_EXT", 0x8D46 }, + { "GL_STENCIL_INDEX4_EXT", 0x8D47 }, + { "GL_STENCIL_INDEX8_EXT", 0x8D48 }, + { "GL_STENCIL_INDEX16_EXT", 0x8D49 }, + { "GL_RENDERBUFFER_WIDTH_EXT", 0x8D42 }, + { "GL_RENDERBUFFER_HEIGHT_EXT", 0x8D43 }, + { "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT", 0x8D44 }, + { "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT", 0x8CD0 }, + { "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT", 0x8CD1 }, + { "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT", 0x8CD2 }, + { "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT", 0x8CD3 }, + { "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", 0x8CD4 }, + { "GL_COLOR_ATTACHMENT0_EXT", 0x8CE0 }, + { "GL_COLOR_ATTACHMENT1_EXT", 0x8CE1 }, + { "GL_COLOR_ATTACHMENT2_EXT", 0x8CE2 }, + { "GL_COLOR_ATTACHMENT3_EXT", 0x8CE3 }, + { "GL_COLOR_ATTACHMENT4_EXT", 0x8CE4 }, + { "GL_COLOR_ATTACHMENT5_EXT", 0x8CE5 }, + { "GL_COLOR_ATTACHMENT6_EXT", 0x8CE6 }, + { "GL_COLOR_ATTACHMENT7_EXT", 0x8CE7 }, + { "GL_COLOR_ATTACHMENT8_EXT", 0x8CE8 }, + { "GL_COLOR_ATTACHMENT9_EXT", 0x8CE9 }, + { "GL_COLOR_ATTACHMENT10_EXT", 0x8CEA }, + { "GL_COLOR_ATTACHMENT11_EXT", 0x8CEB }, + { "GL_COLOR_ATTACHMENT12_EXT", 0x8CEC }, + { "GL_COLOR_ATTACHMENT13_EXT", 0x8CED }, + { "GL_COLOR_ATTACHMENT14_EXT", 0x8CEE }, + { "GL_COLOR_ATTACHMENT15_EXT", 0x8CEF }, + { "GL_DEPTH_ATTACHMENT_EXT", 0x8D00 }, + { "GL_STENCIL_ATTACHMENT_EXT", 0x8D20 }, + { "GL_FRAMEBUFFER_COMPLETE_EXT", 0x8CD5 }, + { "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT", 0x8CD6 }, + { "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT", 0x8CD7 }, + { "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT", 0x8CD8 }, + { "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", 0x8CD9 }, + { "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", 0x8CDA }, + { "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT", 0x8CDB }, + { "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT", 0x8CDC }, + { "GL_FRAMEBUFFER_UNSUPPORTED_EXT", 0x8CDD }, + { "GL_FRAMEBUFFER_STATUS_ERROR_EXT", 0x8CDE }, + { "GL_FRAMEBUFFER_BINDING_EXT", 0x8CA6 }, + { "GL_RENDERBUFFER_BINDING_EXT", 0x8CA7 }, + { "GL_MAX_COLOR_ATTACHMENTS_EXT", 0x8CDF }, + { "GL_MAX_RENDERBUFFER_SIZE_EXT", 0x84E8 }, + { "GL_INVALID_FRAMEBUFFER_OPERATION_EXT", 0x506 }, + { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 }, + { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 }, + { "GL_POINT_SIZE_MIN_SGIS", 0x8126 }, + { "GL_POINT_SIZE_MAX_SGIS", 0x8127 }, + { "GL_POINT_FADE_THRESHOLD_SIZE_SGIS", 0x8128 }, + { "GL_POINT_DISTANCE_ATTENUATION_SGIS", 0x8129 }, - /* GL_3DFX_texture_compression_FXT1 */ - { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 }, - { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 }, - - /* GL_ATI_fragment_shader */ - { "GL_REG_0_ATI", 0x8921 }, - { "GL_REG_1_ATI", 0x8922 }, - { "GL_REG_2_ATI", 0x8923 }, - { "GL_REG_3_ATI", 0x8924 }, - { "GL_REG_4_ATI", 0x8925 }, - { "GL_REG_5_ATI", 0x8926 }, - - { "GL_CON_0_ATI", 0x8941 }, - { "GL_CON_1_ATI", 0x8942 }, - { "GL_CON_2_ATI", 0x8943 }, - { "GL_CON_3_ATI", 0x8944 }, - { "GL_CON_4_ATI", 0x8945 }, - { "GL_CON_5_ATI", 0x8946 }, - { "GL_CON_6_ATI", 0x8947 }, - { "GL_CON_7_ATI", 0x8948 }, - - { "GL_MOV_ATI", 0x8961 }, - { "GL_ADD_ATI", 0x8963 }, - { "GL_MUL_ATI", 0x8964 }, - { "GL_SUB_ATI", 0x8965 }, - { "GL_DOT3_ATI", 0x8966 }, - { "GL_DOT4_ATI", 0x8967 }, - - { "GL_MAD_ATI", 0x8968 }, - { "GL_LERP_ATI", 0x8969 }, - { "GL_CND_ATI", 0x896A }, - { "GL_CND0_ATI", 0x896B }, - { "GL_DOT2_ADD_ATI", 0x896C }, - { "GL_SECONDARY_INTERPOLATER_ATI", 0x896D }, - - { "SWIZZLE_STR_ATI", 0x8976 }, - { "SWIZZLE_STQ_ATI", 0x8977 }, - { "SWIZZLE_STR_DR_ATI", 0x8978 }, - { "SWIZZLE_STQ_DQ_ATI", 0x8979 }, - - /* GL_ARB_texture_rectangle */ - { "GL_TEXTURE_RECTANGLE_ARB", 0x84F5 }, - { "GL_TEXTURE_BINDING_RECTANGLE_ARB", 0x84F6 }, - { "GL_PROXY_TEXTURE_RECTANGLE_ARB", 0x84F7 }, - { "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB", 0x84F8 }, }; #define Elements(x) sizeof(x)/sizeof(*x) @@ -1044,3 +1614,4 @@ const char *_mesa_lookup_enum_by_nr( int nr ) return token_tmp; } } + |