diff options
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r-- | src/mesa/main/enable.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 731bbe72dd9..67cf170689d 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1,4 +1,4 @@ -/* $Id: enable.c,v 1.23 2000/08/30 18:21:06 brianp Exp $ */ +/* $Id: enable.c,v 1.24 2000/09/26 20:53:53 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -128,8 +128,8 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } break; case GL_DEPTH_TEST: - if (state && ctx->Visual->DepthBits==0) { - gl_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); + if (state && ctx->Visual.DepthBits==0) { + _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); return; } if (ctx->Depth.Test!=state) { @@ -342,8 +342,8 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->Texture.SharedPalette = state; break; case GL_STENCIL_TEST: - if (state && ctx->Visual->StencilBits==0) { - gl_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); + if (state && ctx->Visual.StencilBits==0) { + _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); return; } if (ctx->Stencil.Enabled!=state) { @@ -353,7 +353,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } break; case GL_TEXTURE_1D: - if (ctx->Visual->RGBAflag) { + if (ctx->Visual.RGBAflag) { const GLuint curr = ctx->Texture.CurrentUnit; const GLuint flag = TEXTURE0_1D << (curr * 4); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; @@ -369,7 +369,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } break; case GL_TEXTURE_2D: - if (ctx->Visual->RGBAflag) { + if (ctx->Visual.RGBAflag) { const GLuint curr = ctx->Texture.CurrentUnit; const GLuint flag = TEXTURE0_2D << (curr * 4); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; @@ -385,7 +385,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } break; case GL_TEXTURE_3D: - if (ctx->Visual->RGBAflag) { + if (ctx->Visual.RGBAflag) { const GLuint curr = ctx->Texture.CurrentUnit; const GLuint flag = TEXTURE0_3D << (curr * 4); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; @@ -524,7 +524,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: if (ctx->Extensions.HaveTextureCubeMap) { - if (ctx->Visual->RGBAflag) { + if (ctx->Visual.RGBAflag) { const GLuint curr = ctx->Texture.CurrentUnit; const GLuint flag = TEXTURE0_CUBE << (curr * 4); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; |