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-rw-r--r--src/mesa/main/drawpix.c946
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diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
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+++ b/src/mesa/main/drawpix.c
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+/* $Id: drawpix.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+#include "context.h"
+#include "drawpix.h"
+#include "feedback.h"
+#include "image.h"
+#include "macros.h"
+#include "mmath.h"
+#include "pixel.h"
+#include "span.h"
+#include "stencil.h"
+#include "types.h"
+#include "zoom.h"
+#ifdef XFree86Server
+#include "GL/xf86glx.h"
+#endif
+#endif
+
+
+
+/* TODO: apply texture mapping to fragments */
+
+
+/*
+ * Try to do a fast glDrawPixels. Conditions include:
+ * not using a display list
+ * simple pixel unpacking
+ * no raster ops
+ * etc....
+ * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
+ */
+GLboolean gl_direct_DrawPixels( GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GLubyte rgb[MAX_WIDTH][3];
+ GLubyte rgba[MAX_WIDTH][4];
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
+ GL_FALSE);
+
+
+ if (!ctx->Current.RasterPosValid) {
+ /* no-op */
+ return GL_TRUE;
+ }
+
+ if (ctx->NewState) {
+ gl_update_state(ctx);
+ }
+
+ /* see if device driver can do the drawpix */
+ if (ctx->Driver.DrawPixels) {
+ GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
+ GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
+ unpack, pixels))
+ return GL_TRUE;
+ }
+
+ if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
+ && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
+ && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
+ && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
+ && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
+ && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
+ && ctx->Pixel.MapColorFlag==0
+ && unpack->Alignment==1
+ && !unpack->SwapBytes
+ && !unpack->LsbFirst) {
+
+ GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
+ GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ GLint drawWidth = width; /* actual width drawn */
+ GLint drawHeight = height; /* actual height drawn */
+ GLint skipPixels = unpack->SkipPixels;
+ GLint skipRows = unpack->SkipRows;
+ GLint rowLength;
+ GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
+ GLint zoomY0;
+
+ if (unpack->RowLength > 0)
+ rowLength = unpack->RowLength;
+ else
+ rowLength = width;
+
+ /* If we're not using pixel zoom then do all clipping calculations
+ * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
+ * handle the clipping.
+ */
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* horizontal clipping */
+ if (destX < ctx->Buffer->Xmin) {
+ skipPixels += (ctx->Buffer->Xmin - destX);
+ drawWidth -= (ctx->Buffer->Xmin - destX);
+ destX = ctx->Buffer->Xmin;
+ }
+ if (destX + drawWidth > ctx->Buffer->Xmax)
+ drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1);
+ if (drawWidth <= 0)
+ return GL_TRUE;
+
+ /* vertical clipping */
+ if (destY < ctx->Buffer->Ymin) {
+ skipRows += (ctx->Buffer->Ymin - destY);
+ drawHeight -= (ctx->Buffer->Ymin - destY);
+ destY = ctx->Buffer->Ymin;
+ }
+ if (destY + drawHeight > ctx->Buffer->Ymax)
+ drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1);
+ if (drawHeight <= 0)
+ return GL_TRUE;
+ }
+ else {
+ /* setup array of fragment Z value to pass to zoom function */
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ GLint i;
+ assert(drawWidth < MAX_WIDTH);
+ for (i=0; i<drawWidth; i++)
+ zSpan[i] = z;
+
+ /* save Y value of first row */
+ zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ }
+
+
+ /*
+ * Ready to draw!
+ * The window region at (destX, destY) of size (drawWidth, drawHeight)
+ * will be written to.
+ * We'll take pixel data from buffer pointed to by "pixels" but we'll
+ * skip "skipRows" rows and skip "skipPixels" pixels/row.
+ */
+
+ if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
+ if (ctx->Visual->RGBAflag) {
+ GLubyte *src = (GLubyte *) pixels
+ + (skipRows * rowLength + skipPixels) * 4;
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (void *) src, NULL);
+ src += rowLength * 4;
+ destY++;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, (void *) src, zoomY0);
+ src += rowLength * 4;
+ destY++;
+ }
+ }
+ }
+ return GL_TRUE;
+ }
+ else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
+ if (ctx->Visual->RGBAflag) {
+ GLubyte *src = (GLubyte *) pixels
+ + (skipRows * rowLength + skipPixels) * 3;
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (void *) src, NULL);
+ src += rowLength * 3;
+ destY++;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
+ zSpan, (void *) src, zoomY0);
+ src += rowLength * 3;
+ destY++;
+ }
+ }
+ }
+ return GL_TRUE;
+ }
+ else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
+ if (ctx->Visual->RGBAflag) {
+ GLubyte *src = (GLubyte *) pixels
+ + (skipRows * rowLength + skipPixels);
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ GLint row;
+ assert(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLint i;
+ for (i=0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (void *) rgb, NULL);
+ src += rowLength;
+ destY++;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ assert(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLint i;
+ for (i=0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
+ zSpan, (void *) rgb, zoomY0);
+ src += rowLength;
+ destY++;
+ }
+ }
+ }
+ return GL_TRUE;
+ }
+ else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
+ if (ctx->Visual->RGBAflag) {
+ GLubyte *src = (GLubyte *) pixels
+ + (skipRows * rowLength + skipPixels)*2;
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ GLint row;
+ assert(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLint i;
+ GLubyte *ptr = src;
+ for (i=0;i<drawWidth;i++) {
+ rgba[i][0] = *ptr;
+ rgba[i][1] = *ptr;
+ rgba[i][2] = *ptr++;
+ rgba[i][3] = *ptr++;
+ }
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (void *) rgba, NULL);
+ src += rowLength*2;
+ destY++;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ assert(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLubyte *ptr = src;
+ GLint i;
+ for (i=0;i<drawWidth;i++) {
+ rgba[i][0] = *ptr;
+ rgba[i][1] = *ptr;
+ rgba[i][2] = *ptr++;
+ rgba[i][3] = *ptr++;
+ }
+ gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, (void *) rgba, zoomY0);
+ src += rowLength*2;
+ destY++;
+ }
+ }
+ }
+ return GL_TRUE;
+ }
+ else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
+ GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
+ if (ctx->Visual->RGBAflag) {
+ /* convert CI data to RGBA */
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ assert(drawWidth < MAX_WIDTH);
+ gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (const GLubyte (*)[4])rgba,
+ NULL);
+ src += rowLength;
+ destY++;
+ }
+ return GL_TRUE;
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ assert(drawWidth < MAX_WIDTH);
+ gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+ gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, (void *) rgba, zoomY0);
+ src += rowLength;
+ destY++;
+ }
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* write CI data to CI frame buffer */
+ GLint row;
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ for (row=0; row<drawHeight; row++) {
+ (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
+ src, NULL);
+ src += rowLength;
+ destY++;
+ }
+ return GL_TRUE;
+ }
+ else {
+ /* with zooming */
+ return GL_FALSE;
+ }
+ }
+ }
+ else {
+ /* can't handle this pixel format and/or data type here */
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* can't do direct render, have to use slow path */
+ return GL_FALSE;
+ }
+}
+
+
+
+/*
+ * Do glDrawPixels of index pixels.
+ */
+static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
+ const struct gl_image *image )
+{
+ GLint width, height, widthInBytes;
+ const GLint desty = y;
+ GLint i, j;
+ GLdepth zspan[MAX_WIDTH];
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+
+ assert(image);
+ assert(image->Format == GL_COLOR_INDEX);
+
+ width = image->Width;
+ height = image->Height;
+ if (image->Type == GL_BITMAP)
+ widthInBytes = (width + 7) / 8;
+ else
+ widthInBytes = width;
+
+ /* Fragment depth values */
+ if (ctx->Depth.Test) {
+ GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ for (i=0;i<width;i++) {
+ zspan[i] = zval;
+ }
+ }
+
+ /* process the image row by row */
+ for (i=0;i<height;i++,y++) {
+ GLuint ispan[MAX_WIDTH];
+
+ /* convert to uints */
+ switch (image->Type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *src = (GLubyte *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ ispan[j] = (GLuint) *src++;
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *src = (GLfloat *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ ispan[j] = (GLuint) (GLint) *src++;
+ }
+ }
+ break;
+ case GL_BITMAP:
+ {
+ GLubyte *src = (GLubyte *) image->Data + i * widthInBytes;
+ for (j=0;j<width;j++) {
+ ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
+ }
+ }
+ break;
+ default:
+ gl_problem( ctx, "draw_index_pixels type" );
+ return;
+ }
+
+ /* apply shift and offset */
+ if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
+ gl_shift_and_offset_ci( ctx, width, ispan );
+ }
+
+ if (ctx->Visual->RGBAflag) {
+ /* Convert index to RGBA and write to frame buffer */
+ GLubyte rgba[MAX_WIDTH][4];
+ gl_map_ci_to_rgba( ctx, width, ispan, rgba );
+ if (zoom) {
+ gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
+ (const GLubyte (*)[4])rgba, desty );
+ }
+ else {
+ gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
+ }
+ }
+ else {
+ /* optionally apply index map then write to frame buffer */
+ if (ctx->Pixel.MapColorFlag) {
+ gl_map_ci(ctx, width, ispan);
+ }
+ if (zoom) {
+ gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
+ }
+ else {
+ gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
+ }
+ }
+ }
+
+}
+
+
+
+/*
+ * Do glDrawPixels of stencil image. The image datatype may either
+ * be GLubyte or GLbitmap.
+ */
+static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
+ const struct gl_image *image )
+{
+ GLint widthInBytes, width, height;
+ const GLint desty = y;
+ GLint i;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+
+ assert(image);
+ assert(image->Format == GL_STENCIL_INDEX);
+ assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
+
+ if (image->Type == GL_UNSIGNED_BYTE)
+ widthInBytes = image->Width;
+ else
+ widthInBytes = (image->Width + 7) / 8;
+ width = image->Width;
+ height = image->Height;
+
+ /* process the image row by row */
+ for (i=0;i<height;i++,y++) {
+ GLstencil *src = (GLstencil*)image->Data + i * widthInBytes;
+ GLstencil *stencilValues;
+ GLstencil stencilCopy[MAX_WIDTH];
+
+ if (image->Type == GL_BITMAP) {
+ /* convert bitmap data to GLubyte (0 or 1) data */
+ GLint j;
+ for (j = 0; j < width; j++) {
+ stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
+ }
+ src = stencilCopy;
+ }
+
+ if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift
+ || ctx->Pixel.MapStencilFlag) {
+
+ /* make copy of stencil values */
+ if (src != stencilCopy)
+ MEMCPY( stencilCopy, src, width * sizeof(GLstencil));
+
+ /* apply shift and offset */
+ if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
+ gl_shift_and_offset_stencil( ctx, width, stencilCopy );
+ }
+
+ /* mapping */
+ if (ctx->Pixel.MapStencilFlag) {
+ gl_map_stencil( ctx, width, stencilCopy );
+ }
+
+ stencilValues = stencilCopy;
+ }
+ else {
+ /* use stencil values in-place */
+ stencilValues = src;
+ }
+
+ /* write stencil values to stencil buffer */
+ if (zoom) {
+ gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y,
+ stencilValues, desty );
+ }
+ else {
+ gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues );
+ }
+ }
+}
+
+
+
+/*
+ * Do a glDrawPixels of depth values.
+ */
+static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
+ const struct gl_image *image )
+{
+ GLint width, height;
+ const GLint desty = y;
+ GLubyte rgba[MAX_WIDTH][4];
+ GLuint ispan[MAX_WIDTH];
+ const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+
+ assert(image);
+ assert(image->Format == GL_DEPTH_COMPONENT);
+
+ width = image->Width;
+ height = image->Height;
+
+ /* Color or index */
+ if (ctx->Visual->RGBAflag) {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
+ GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
+ GLint i;
+ for (i=0; i<width; i++) {
+ rgba[i][RCOMP] = r;
+ rgba[i][GCOMP] = g;
+ rgba[i][BCOMP] = b;
+ rgba[i][ACOMP] = a;
+ }
+ }
+ else {
+ GLint i;
+ for (i=0;i<width;i++) {
+ ispan[i] = ctx->Current.RasterIndex;
+ }
+ }
+
+ if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
+ && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
+ /* Special case: directly write 16-bit depth values */
+ GLint j;
+ for (j=0;j<height;j++,y++) {
+ GLdepth *zptr = (GLdepth *) image->Data + j * width;
+ gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
+ }
+ }
+ else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
+ && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
+ /* Special case: directly write 32-bit depth values */
+ GLint i, j;
+ /* Compute shift value to scale 32-bit uints down to depth values. */
+ GLuint shift = 0;
+ GLuint max = MAX_DEPTH;
+ while ((max&0x80000000)==0) {
+ max = max << 1;
+ shift++;
+ }
+ for (j=0;j<height;j++,y++) {
+ GLdepth zspan[MAX_WIDTH];
+ GLuint *zptr = (GLuint *) image->Data + j * width;
+ for (i=0;i<width;i++) {
+ zspan[i] = zptr[i] >> shift;
+ }
+ gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
+ }
+ }
+ else {
+ /* General case (slower) */
+ GLint i, j;
+
+ /* process image row by row */
+ for (i=0;i<height;i++,y++) {
+ GLfloat depth[MAX_WIDTH];
+ GLdepth zspan[MAX_WIDTH];
+
+ switch (image->Type) {
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *src = (GLushort *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ depth[j] = USHORT_TO_FLOAT( *src++ );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *src = (GLuint *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ depth[j] = UINT_TO_FLOAT( *src++ );
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *src = (GLfloat *) image->Data + i * width;
+ for (j=0;j<width;j++) {
+ depth[j] = *src++;
+ }
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad type in draw_depth_pixels");
+ return;
+ }
+
+ /* apply depth scale and bias */
+ if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
+ for (j=0;j<width;j++) {
+ depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
+ }
+ }
+
+ /* clamp depth values to [0,1] and convert from floats to integers */
+ for (j=0;j<width;j++) {
+ zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
+ }
+
+ if (ctx->Visual->RGBAflag) {
+ if (zoom) {
+ gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
+ (const GLubyte (*)[4])rgba, desty );
+ }
+ else {
+ gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
+ }
+ }
+ else {
+ if (zoom) {
+ gl_write_zoomed_index_span( ctx, width, x, y, zspan,
+ ispan, GL_BITMAP );
+ }
+ else {
+ gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
+ }
+ }
+
+ }
+ }
+}
+
+
+
+/* Simple unpacking parameters: */
+static struct gl_pixelstore_attrib NoUnpack = {
+ 1, /* Alignment */
+ 0, /* RowLength */
+ 0, /* SkipPixels */
+ 0, /* SkipRows */
+ 0, /* ImageHeight */
+ 0, /* SkipImages */
+ GL_FALSE, /* SwapBytes */
+ GL_FALSE /* LsbFirst */
+};
+
+
+/*
+ * Do glDrawPixels of RGBA pixels.
+ */
+static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
+ const struct gl_image *image )
+{
+ GLint width, height;
+ GLint i, j;
+ const GLint desty = y;
+ GLdepth zspan[MAX_WIDTH];
+ GLboolean quickDraw;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+
+ assert(image);
+
+ /* Try an optimized glDrawPixels first */
+ if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height,
+ image->Format, image->Type, image->Data ))
+ return;
+
+ width = image->Width;
+ height = image->Height;
+
+ /* Fragment depth values */
+ if (ctx->Depth.Test) {
+ /* fill in array of z values */
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ for (i=0;i<width;i++) {
+ zspan[i] = z;
+ }
+ }
+
+ if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
+ && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
+ quickDraw = GL_TRUE;
+ }
+ else {
+ quickDraw = GL_FALSE;
+ }
+
+ {
+ /* General solution */
+ GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
+ GLuint components;
+ GLubyte rgba[MAX_WIDTH][4];
+ GLfloat rf[MAX_WIDTH];
+ GLfloat gf[MAX_WIDTH];
+ GLfloat bf[MAX_WIDTH];
+ DEFARRAY(GLfloat,af,MAX_WIDTH);
+ CHECKARRAY(af,return);
+
+ r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
+ switch (image->Format) {
+ case GL_RED:
+ r_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_GREEN:
+ g_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_BLUE:
+ b_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_ALPHA:
+ a_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_RGB:
+ r_flag = g_flag = b_flag = GL_TRUE;
+ components = 3;
+ break;
+ case GL_LUMINANCE:
+ l_flag = GL_TRUE;
+ components = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ l_flag = a_flag = GL_TRUE;
+ components = 2;
+ break;
+ case GL_RGBA:
+ r_flag = g_flag = b_flag = a_flag = GL_TRUE;
+ components = 4;
+ break;
+ default:
+ gl_problem(ctx, "Bad type in draw_rgba_pixels");
+ goto cleanup;
+ }
+
+ /* process the image row by row */
+ for (i=0;i<height;i++,y++) {
+ /* convert to floats */
+ switch (image->Type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *src = (GLubyte *) image->Data + i * width * components;
+ for (j=0;j<width;j++) {
+ if (l_flag) {
+ rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
+ }
+ else {
+ rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
+ gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
+ bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
+ }
+ af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *src = (GLfloat *) image->Data + i * width * components;
+ for (j=0;j<width;j++) {
+ if (l_flag) {
+ rf[j] = gf[j] = bf[j] = *src++;
+ }
+ else {
+ rf[j] = r_flag ? *src++ : 0.0;
+ gf[j] = g_flag ? *src++ : 0.0;
+ bf[j] = b_flag ? *src++ : 0.0;
+ }
+ af[j] = a_flag ? *src++ : 1.0;
+ }
+ }
+ break;
+ default:
+ gl_problem( ctx, "draw_rgba_pixels type" );
+ goto cleanup;
+ }
+
+ /* apply scale and bias */
+ if (ctx->Pixel.ScaleOrBiasRGBA) {
+ gl_scale_and_bias_color(ctx, width, rf, gf, bf, af);
+ }
+
+ /* apply pixel mappings */
+ if (ctx->Pixel.MapColorFlag) {
+ gl_map_color(ctx, width, rf, gf, bf, af);
+ }
+
+ /* convert to integers */
+ for (j=0;j<width;j++) {
+ rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F);
+ rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F);
+ rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F);
+ rgba[j][ACOMP] = (GLint) (af[j] * 255.0F);
+ }
+
+ /* write to frame buffer */
+ if (quickDraw) {
+ (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
+ (const GLubyte (*)[4])rgba, NULL);
+ }
+ else if (zoom) {
+ gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
+ (const GLubyte (*)[4])rgba, desty );
+ }
+ else {
+ gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
+ }
+ }
+cleanup:
+ UNDEFARRAY(af);
+ }
+}
+
+
+
+/*
+ * Execute glDrawPixels
+ */
+void gl_DrawPixels( GLcontext* ctx, struct gl_image *image )
+{
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
+
+
+ if (gl_image_error_test( ctx, image, "glDrawPixels" ))
+ return;
+
+ if (ctx->RenderMode==GL_RENDER) {
+ GLint x, y;
+ if (!ctx->Current.RasterPosValid) {
+ return;
+ }
+
+ x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
+ y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+
+ switch (image->Format) {
+ case GL_COLOR_INDEX:
+ draw_index_pixels( ctx, x, y, image );
+ break;
+ case GL_STENCIL_INDEX:
+ draw_stencil_pixels( ctx, x, y, image );
+ break;
+ case GL_DEPTH_COMPONENT:
+ draw_depth_pixels( ctx, x, y, image );
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_RGB:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ draw_rgba_pixels( ctx, x, y, image );
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
+ return;
+ }
+ }
+ else if (ctx->RenderMode==GL_FEEDBACK) {
+ if (ctx->Current.RasterPosValid) {
+ GLfloat color[4];
+ GLfloat texcoord[4], invq;
+ UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
+ invq = 1.0F / ctx->Current.Texcoord[0][3];
+ texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
+ texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
+ texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
+ texcoord[3] = ctx->Current.Texcoord[0][3];
+ FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
+ gl_feedback_vertex( ctx,
+ ctx->Current.RasterPos[0],
+ ctx->Current.RasterPos[1],
+ ctx->Current.RasterPos[2],
+ ctx->Current.RasterPos[3],
+ color, ctx->Current.Index, texcoord );
+ }
+ }
+ else if (ctx->RenderMode==GL_SELECT) {
+ if (ctx->Current.RasterPosValid) {
+ gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+ }
+}
+