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-rw-r--r--src/mesa/main/dlist.c45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index aea5d44aefa..5874b99f072 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -443,10 +443,6 @@ typedef enum
OPCODE_TEXPARAMETER_I,
OPCODE_TEXPARAMETER_UI,
- /* GL_EXT_separate_shader_objects */
- OPCODE_ACTIVE_PROGRAM_EXT,
- OPCODE_USE_SHADER_PROGRAM_EXT,
-
/* GL_ARB_instanced_arrays */
OPCODE_VERTEX_ATTRIB_DIVISOR,
@@ -7259,37 +7255,6 @@ save_ClampColorARB(GLenum target, GLenum clamp)
}
}
-static void GLAPIENTRY
-save_UseShaderProgramEXT(GLenum type, GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
- if (n) {
- n[1].ui = type;
- n[2].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
- }
-}
-
-static void GLAPIENTRY
-save_ActiveProgramEXT(GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
- if (n) {
- n[1].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveProgramEXT(ctx->Exec, (program));
- }
-}
-
/** GL_EXT_texture_integer */
static void GLAPIENTRY
save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
@@ -8426,12 +8391,6 @@ execute_list(struct gl_context *ctx, GLuint list)
case OPCODE_USE_PROGRAM:
CALL_UseProgram(ctx->Exec, (n[1].ui));
break;
- case OPCODE_USE_SHADER_PROGRAM_EXT:
- CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
- break;
- case OPCODE_ACTIVE_PROGRAM_EXT:
- CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
- break;
case OPCODE_UNIFORM_1F:
CALL_Uniform1f(ctx->Exec, (n[1].i, n[2].f));
break;
@@ -9638,10 +9597,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_TexParameterIiv(table, save_TexParameterIiv);
SET_TexParameterIuiv(table, save_TexParameterIuiv);
- /* 377. GL_EXT_separate_shader_objects */
- SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
- SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
-
/* GL_ARB_color_buffer_float */
SET_ClampColor(table, save_ClampColorARB);