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-rw-r--r--src/mesa/main/dlist.c239
1 files changed, 214 insertions, 25 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index cccec248539..e824226ca67 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -53,6 +53,7 @@
#include "image.h"
#include "light.h"
#include "macros.h"
+#include "pack.h"
#include "queryobj.h"
#include "teximage.h"
#include "mtypes.h"
@@ -77,9 +78,9 @@
struct gl_list_instruction
{
GLuint Size;
- void (*Execute)( GLcontext *ctx, void *data );
- void (*Destroy)( GLcontext *ctx, void *data );
- void (*Print)( GLcontext *ctx, void *data );
+ void (*Execute)( struct gl_context *ctx, void *data );
+ void (*Destroy)( struct gl_context *ctx, void *data );
+ void (*Print)( struct gl_context *ctx, void *data );
};
@@ -410,6 +411,16 @@ typedef enum
OPCODE_BEGIN_TRANSFORM_FEEDBACK,
OPCODE_END_TRANSFORM_FEEDBACK,
+ /* GL_EXT_texture_integer */
+ OPCODE_CLEARCOLOR_I,
+ OPCODE_CLEARCOLOR_UI,
+ OPCODE_TEXPARAMETER_I,
+ OPCODE_TEXPARAMETER_UI,
+
+ /* GL_EXT_separate_shader_objects */
+ OPCODE_ACTIVE_PROGRAM_EXT,
+ OPCODE_USE_SHADER_PROGRAM_EXT,
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -496,7 +507,7 @@ make_list(GLuint name, GLuint count)
* Lookup function to just encapsulate casting.
*/
static INLINE struct gl_display_list *
-lookup_list(GLcontext *ctx, GLuint list)
+lookup_list(struct gl_context *ctx, GLuint list)
{
return (struct gl_display_list *)
_mesa_HashLookup(ctx->Shared->DisplayList, list);
@@ -513,7 +524,7 @@ is_ext_opcode(OpCode opcode)
/** Destroy an extended opcode instruction */
static GLint
-ext_opcode_destroy(GLcontext *ctx, Node *node)
+ext_opcode_destroy(struct gl_context *ctx, Node *node)
{
const GLint i = node[0].opcode - OPCODE_EXT_0;
GLint step;
@@ -525,7 +536,7 @@ ext_opcode_destroy(GLcontext *ctx, Node *node)
/** Execute an extended opcode instruction */
static GLint
-ext_opcode_execute(GLcontext *ctx, Node *node)
+ext_opcode_execute(struct gl_context *ctx, Node *node)
{
const GLint i = node[0].opcode - OPCODE_EXT_0;
GLint step;
@@ -537,7 +548,7 @@ ext_opcode_execute(GLcontext *ctx, Node *node)
/** Print an extended opcode instruction */
static GLint
-ext_opcode_print(GLcontext *ctx, Node *node)
+ext_opcode_print(struct gl_context *ctx, Node *node)
{
const GLint i = node[0].opcode - OPCODE_EXT_0;
GLint step;
@@ -552,7 +563,7 @@ ext_opcode_print(GLcontext *ctx, Node *node)
* \param dlist - display list pointer
*/
void
-_mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
+_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
{
Node *n, *block;
GLboolean done;
@@ -730,7 +741,7 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
* \param list - display list number
*/
static void
-destroy_list(GLcontext *ctx, GLuint list)
+destroy_list(struct gl_context *ctx, GLuint list)
{
struct gl_display_list *dlist;
@@ -814,7 +825,7 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
* If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
*/
static GLvoid *
-unpack_image(GLcontext *ctx, GLuint dimensions,
+unpack_image(struct gl_context *ctx, GLuint dimensions,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *unpack)
@@ -866,7 +877,7 @@ unpack_image(GLcontext *ctx, GLuint dimensions,
* \return pointer to allocated memory (the opcode space)
*/
static Node *
-dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes)
+dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
{
const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
Node *n;
@@ -917,7 +928,7 @@ dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes)
* opcode).
*/
void *
-_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes)
+_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
{
Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
if (n)
@@ -938,11 +949,11 @@ _mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes)
* \return the new opcode number or -1 if error
*/
GLint
-_mesa_dlist_alloc_opcode(GLcontext *ctx,
+_mesa_dlist_alloc_opcode(struct gl_context *ctx,
GLuint size,
- void (*execute) (GLcontext *, void *),
- void (*destroy) (GLcontext *, void *),
- void (*print) (GLcontext *, void *))
+ void (*execute) (struct gl_context *, void *),
+ void (*destroy) (struct gl_context *, void *),
+ void (*print) (struct gl_context *, void *))
{
if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
const GLuint i = ctx->ListExt->NumOpcodes++;
@@ -967,7 +978,7 @@ _mesa_dlist_alloc_opcode(GLcontext *ctx,
* \return pointer to start of instruction space
*/
static INLINE Node *
-alloc_instruction(GLcontext *ctx, OpCode opcode, GLuint nparams)
+alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
{
return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
}
@@ -1132,7 +1143,7 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
}
}
-static void invalidate_saved_current_state( GLcontext *ctx )
+static void invalidate_saved_current_state( struct gl_context *ctx )
{
GLint i;
@@ -6786,6 +6797,137 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
}
}
+static void GLAPIENTRY
+save_UseShaderProgramEXT(GLenum type, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
+ if (n) {
+ n[1].ui = type;
+ n[2].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
+ }
+}
+
+static void GLAPIENTRY
+save_ActiveProgramEXT(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveProgramEXT(ctx->Exec, (program));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+ if (n) {
+ n[1].i = red;
+ n[2].i = green;
+ n[3].i = blue;
+ n[4].i = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+ if (n) {
+ n[1].ui = red;
+ n[2].ui = green;
+ n[3].ui = blue;
+ n[4].ui = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].ui = params[0];
+ n[4].ui = params[1];
+ n[5].ui = params[2];
+ n[6].ui = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
+}
+
+
+
/**
@@ -6795,7 +6937,7 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
* command that provoked the error. I don't see this as a problem.
*/
static void
-save_error(GLcontext *ctx, GLenum error, const char *s)
+save_error(struct gl_context *ctx, GLenum error, const char *s)
{
Node *n;
n = alloc_instruction(ctx, OPCODE_ERROR, 2);
@@ -6810,7 +6952,7 @@ save_error(GLcontext *ctx, GLenum error, const char *s)
* Compile an error into current display list.
*/
void
-_mesa_compile_error(GLcontext *ctx, GLenum error, const char *s)
+_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
{
if (ctx->CompileFlag)
save_error(ctx, error, s);
@@ -6823,7 +6965,7 @@ _mesa_compile_error(GLcontext *ctx, GLenum error, const char *s)
* Test if ID names a display list.
*/
static GLboolean
-islist(GLcontext *ctx, GLuint list)
+islist(struct gl_context *ctx, GLuint list)
{
if (list > 0 && lookup_list(ctx, list)) {
return GL_TRUE;
@@ -6847,7 +6989,7 @@ islist(GLcontext *ctx, GLuint list)
* \param list - display list number
*/
static void
-execute_list(GLcontext *ctx, GLuint list)
+execute_list(struct gl_context *ctx, GLuint list)
{
struct gl_display_list *dlist;
Node *n;
@@ -7673,6 +7815,12 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_USE_PROGRAM:
CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
break;
+ case OPCODE_USE_SHADER_PROGRAM_EXT:
+ CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+ case OPCODE_ACTIVE_PROGRAM_EXT:
+ CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
+ break;
case OPCODE_UNIFORM_1F:
CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
break;
@@ -7903,6 +8051,35 @@ execute_list(GLcontext *ctx, GLuint list)
CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
break;
+ /* GL_EXT_texture_integer */
+ case OPCODE_CLEARCOLOR_I:
+ CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_CLEARCOLOR_UI:
+ CALL_ClearColorIuiEXT(ctx->Exec,
+ (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
+ break;
+ case OPCODE_TEXPARAMETER_I:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER_UI:
+ {
+ GLuint params[4];
+ params[0] = n[3].ui;
+ params[1] = n[4].ui;
+ params[2] = n[5].ui;
+ params[3] = n[6].ui;
+ CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@@ -9531,6 +9708,18 @@ _mesa_create_save_table(void)
SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
#endif
+ /* GL_EXT_texture_integer */
+ SET_ClearColorIiEXT(table, save_ClearColorIi);
+ SET_ClearColorIuiEXT(table, save_ClearColorIui);
+ SET_TexParameterIivEXT(table, save_TexParameterIiv);
+ SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
+ SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
+ SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
+
+ /* 377. GL_EXT_separate_shader_objects */
+ SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+
/* GL 3.0 */
#if 0
SET_ClearBufferiv(table, save_ClearBufferiv);
@@ -9577,7 +9766,7 @@ enum_string(GLenum k)
* TODO: many commands aren't handled yet.
*/
static void GLAPIENTRY
-print_list(GLcontext *ctx, GLuint list)
+print_list(struct gl_context *ctx, GLuint list)
{
struct gl_display_list *dlist;
Node *n;
@@ -9969,7 +10158,7 @@ void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
* Initialize display list state for given context.
*/
void
-_mesa_init_display_list(GLcontext *ctx)
+_mesa_init_display_list(struct gl_context *ctx)
{
static GLboolean tableInitialized = GL_FALSE;
@@ -9999,7 +10188,7 @@ _mesa_init_display_list(GLcontext *ctx)
void
-_mesa_free_display_list_data(GLcontext *ctx)
+_mesa_free_display_list_data(struct gl_context *ctx)
{
free(ctx->ListExt);
ctx->ListExt = NULL;