diff options
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r-- | src/mesa/main/dlist.c | 239 |
1 files changed, 214 insertions, 25 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index cccec248539..e824226ca67 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -53,6 +53,7 @@ #include "image.h" #include "light.h" #include "macros.h" +#include "pack.h" #include "queryobj.h" #include "teximage.h" #include "mtypes.h" @@ -77,9 +78,9 @@ struct gl_list_instruction { GLuint Size; - void (*Execute)( GLcontext *ctx, void *data ); - void (*Destroy)( GLcontext *ctx, void *data ); - void (*Print)( GLcontext *ctx, void *data ); + void (*Execute)( struct gl_context *ctx, void *data ); + void (*Destroy)( struct gl_context *ctx, void *data ); + void (*Print)( struct gl_context *ctx, void *data ); }; @@ -410,6 +411,16 @@ typedef enum OPCODE_BEGIN_TRANSFORM_FEEDBACK, OPCODE_END_TRANSFORM_FEEDBACK, + /* GL_EXT_texture_integer */ + OPCODE_CLEARCOLOR_I, + OPCODE_CLEARCOLOR_UI, + OPCODE_TEXPARAMETER_I, + OPCODE_TEXPARAMETER_UI, + + /* GL_EXT_separate_shader_objects */ + OPCODE_ACTIVE_PROGRAM_EXT, + OPCODE_USE_SHADER_PROGRAM_EXT, + /* The following three are meta instructions */ OPCODE_ERROR, /* raise compiled-in error */ OPCODE_CONTINUE, @@ -496,7 +507,7 @@ make_list(GLuint name, GLuint count) * Lookup function to just encapsulate casting. */ static INLINE struct gl_display_list * -lookup_list(GLcontext *ctx, GLuint list) +lookup_list(struct gl_context *ctx, GLuint list) { return (struct gl_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list); @@ -513,7 +524,7 @@ is_ext_opcode(OpCode opcode) /** Destroy an extended opcode instruction */ static GLint -ext_opcode_destroy(GLcontext *ctx, Node *node) +ext_opcode_destroy(struct gl_context *ctx, Node *node) { const GLint i = node[0].opcode - OPCODE_EXT_0; GLint step; @@ -525,7 +536,7 @@ ext_opcode_destroy(GLcontext *ctx, Node *node) /** Execute an extended opcode instruction */ static GLint -ext_opcode_execute(GLcontext *ctx, Node *node) +ext_opcode_execute(struct gl_context *ctx, Node *node) { const GLint i = node[0].opcode - OPCODE_EXT_0; GLint step; @@ -537,7 +548,7 @@ ext_opcode_execute(GLcontext *ctx, Node *node) /** Print an extended opcode instruction */ static GLint -ext_opcode_print(GLcontext *ctx, Node *node) +ext_opcode_print(struct gl_context *ctx, Node *node) { const GLint i = node[0].opcode - OPCODE_EXT_0; GLint step; @@ -552,7 +563,7 @@ ext_opcode_print(GLcontext *ctx, Node *node) * \param dlist - display list pointer */ void -_mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) +_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) { Node *n, *block; GLboolean done; @@ -730,7 +741,7 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist) * \param list - display list number */ static void -destroy_list(GLcontext *ctx, GLuint list) +destroy_list(struct gl_context *ctx, GLuint list) { struct gl_display_list *dlist; @@ -814,7 +825,7 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list) * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. */ static GLvoid * -unpack_image(GLcontext *ctx, GLuint dimensions, +unpack_image(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *unpack) @@ -866,7 +877,7 @@ unpack_image(GLcontext *ctx, GLuint dimensions, * \return pointer to allocated memory (the opcode space) */ static Node * -dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes) +dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) { const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); Node *n; @@ -917,7 +928,7 @@ dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes) * opcode). */ void * -_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes) +_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) { Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); if (n) @@ -938,11 +949,11 @@ _mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes) * \return the new opcode number or -1 if error */ GLint -_mesa_dlist_alloc_opcode(GLcontext *ctx, +_mesa_dlist_alloc_opcode(struct gl_context *ctx, GLuint size, - void (*execute) (GLcontext *, void *), - void (*destroy) (GLcontext *, void *), - void (*print) (GLcontext *, void *)) + void (*execute) (struct gl_context *, void *), + void (*destroy) (struct gl_context *, void *), + void (*print) (struct gl_context *, void *)) { if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { const GLuint i = ctx->ListExt->NumOpcodes++; @@ -967,7 +978,7 @@ _mesa_dlist_alloc_opcode(GLcontext *ctx, * \return pointer to start of instruction space */ static INLINE Node * -alloc_instruction(GLcontext *ctx, OpCode opcode, GLuint nparams) +alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) { return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); } @@ -1132,7 +1143,7 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) } } -static void invalidate_saved_current_state( GLcontext *ctx ) +static void invalidate_saved_current_state( struct gl_context *ctx ) { GLint i; @@ -6786,6 +6797,137 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, } } +static void GLAPIENTRY +save_UseShaderProgramEXT(GLenum type, GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); + if (n) { + n[1].ui = type; + n[2].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); + } +} + +static void GLAPIENTRY +save_ActiveProgramEXT(GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); + if (n) { + n[1].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_ActiveProgramEXT(ctx->Exec, (program)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); + if (n) { + n[1].i = red; + n[2].i = green; + n[3].i = blue; + n[4].i = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); + if (n) { + n[1].ui = red; + n[2].ui = green; + n[3].ui = blue; + n[4].ui = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].ui = params[0]; + n[4].ui = params[1]; + n[5].ui = params[2]; + n[6].ui = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); +} + + + /** @@ -6795,7 +6937,7 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, * command that provoked the error. I don't see this as a problem. */ static void -save_error(GLcontext *ctx, GLenum error, const char *s) +save_error(struct gl_context *ctx, GLenum error, const char *s) { Node *n; n = alloc_instruction(ctx, OPCODE_ERROR, 2); @@ -6810,7 +6952,7 @@ save_error(GLcontext *ctx, GLenum error, const char *s) * Compile an error into current display list. */ void -_mesa_compile_error(GLcontext *ctx, GLenum error, const char *s) +_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) { if (ctx->CompileFlag) save_error(ctx, error, s); @@ -6823,7 +6965,7 @@ _mesa_compile_error(GLcontext *ctx, GLenum error, const char *s) * Test if ID names a display list. */ static GLboolean -islist(GLcontext *ctx, GLuint list) +islist(struct gl_context *ctx, GLuint list) { if (list > 0 && lookup_list(ctx, list)) { return GL_TRUE; @@ -6847,7 +6989,7 @@ islist(GLcontext *ctx, GLuint list) * \param list - display list number */ static void -execute_list(GLcontext *ctx, GLuint list) +execute_list(struct gl_context *ctx, GLuint list) { struct gl_display_list *dlist; Node *n; @@ -7673,6 +7815,12 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_USE_PROGRAM: CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); break; + case OPCODE_USE_SHADER_PROGRAM_EXT: + CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); + break; + case OPCODE_ACTIVE_PROGRAM_EXT: + CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); + break; case OPCODE_UNIFORM_1F: CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); break; @@ -7903,6 +8051,35 @@ execute_list(GLcontext *ctx, GLuint list) CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); break; + /* GL_EXT_texture_integer */ + case OPCODE_CLEARCOLOR_I: + CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_CLEARCOLOR_UI: + CALL_ClearColorIuiEXT(ctx->Exec, + (n[1].ui, n[2].ui, n[3].ui, n[4].ui)); + break; + case OPCODE_TEXPARAMETER_I: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXPARAMETER_UI: + { + GLuint params[4]; + params[0] = n[3].ui; + params[1] = n[4].ui; + params[2] = n[5].ui; + params[3] = n[6].ui; + CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_CONTINUE: n = (Node *) n[1].next; break; @@ -9531,6 +9708,18 @@ _mesa_create_save_table(void) SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); #endif + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(table, save_ClearColorIi); + SET_ClearColorIuiEXT(table, save_ClearColorIui); + SET_TexParameterIivEXT(table, save_TexParameterIiv); + SET_TexParameterIuivEXT(table, save_TexParameterIuiv); + SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); + + /* 377. GL_EXT_separate_shader_objects */ + SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); + SET_ActiveProgramEXT(table, save_ActiveProgramEXT); + /* GL 3.0 */ #if 0 SET_ClearBufferiv(table, save_ClearBufferiv); @@ -9577,7 +9766,7 @@ enum_string(GLenum k) * TODO: many commands aren't handled yet. */ static void GLAPIENTRY -print_list(GLcontext *ctx, GLuint list) +print_list(struct gl_context *ctx, GLuint list) { struct gl_display_list *dlist; Node *n; @@ -9969,7 +10158,7 @@ void _mesa_init_dlist_dispatch(struct _glapi_table *disp) * Initialize display list state for given context. */ void -_mesa_init_display_list(GLcontext *ctx) +_mesa_init_display_list(struct gl_context *ctx) { static GLboolean tableInitialized = GL_FALSE; @@ -9999,7 +10188,7 @@ _mesa_init_display_list(GLcontext *ctx) void -_mesa_free_display_list_data(GLcontext *ctx) +_mesa_free_display_list_data(struct gl_context *ctx) { free(ctx->ListExt); ctx->ListExt = NULL; |