summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/dlist.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/dlist.c')
-rw-r--r--src/mesa/main/dlist.c72
1 files changed, 35 insertions, 37 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index d3aee196c74..76b33150346 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -85,7 +85,6 @@
#endif
#include "math/m_matrix.h"
-#include "math/m_xform.h"
#include "glapi/dispatch.h"
@@ -370,7 +369,7 @@ typedef enum
* contiguous nodes in memory.
* Each node is the union of a variety of data types.
*/
-union node
+union gl_dlist_node
{
OpCode opcode;
GLboolean b;
@@ -387,6 +386,9 @@ union node
};
+typedef union gl_dlist_node Node;
+
+
/**
* How many nodes to allocate at a time.
*
@@ -414,13 +416,13 @@ void mesa_print_display_list(GLuint list);
* Make an empty display list. This is used by glGenLists() to
* reserve display list IDs.
*/
-static struct mesa_display_list *
-make_list(GLuint list, GLuint count)
+static struct gl_display_list *
+make_list(GLuint name, GLuint count)
{
- struct mesa_display_list *dlist = CALLOC_STRUCT(mesa_display_list);
- dlist->id = list;
- dlist->node = (Node *) _mesa_malloc(sizeof(Node) * count);
- dlist->node[0].opcode = OPCODE_END_OF_LIST;
+ struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
+ dlist->Name = name;
+ dlist->Head = (Node *) _mesa_malloc(sizeof(Node) * count);
+ dlist->Head[0].opcode = OPCODE_END_OF_LIST;
return dlist;
}
@@ -428,10 +430,10 @@ make_list(GLuint list, GLuint count)
/**
* Lookup function to just encapsulate casting.
*/
-static INLINE struct mesa_display_list *
+static INLINE struct gl_display_list *
lookup_list(GLcontext *ctx, GLuint list)
{
- return (struct mesa_display_list *)
+ return (struct gl_display_list *)
_mesa_HashLookup(ctx->Shared->DisplayList, list);
}
@@ -442,12 +444,12 @@ lookup_list(GLcontext *ctx, GLuint list)
* \param dlist - display list pointer
*/
void
-_mesa_delete_list(GLcontext *ctx, struct mesa_display_list *dlist)
+_mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
{
Node *n, *block;
GLboolean done;
- n = block = dlist->node;
+ n = block = dlist->Head;
done = block ? GL_FALSE : GL_TRUE;
while (!done) {
@@ -596,7 +598,7 @@ _mesa_delete_list(GLcontext *ctx, struct mesa_display_list *dlist)
static void
destroy_list(GLcontext *ctx, GLuint list)
{
- struct mesa_display_list *dlist;
+ struct gl_display_list *dlist;
if (list == 0)
return;
@@ -2521,12 +2523,12 @@ save_MultMatrixd(const GLdouble * m)
static void GLAPIENTRY
-save_NewList(GLuint list, GLenum mode)
+save_NewList(GLuint name, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
/* It's an error to call this function while building a display list */
_mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
- (void) list;
+ (void) name;
(void) mode;
}
@@ -5731,7 +5733,7 @@ islist(GLcontext *ctx, GLuint list)
static void
execute_list(GLcontext *ctx, GLuint list)
{
- struct mesa_display_list *dlist;
+ struct gl_display_list *dlist;
Node *n;
GLboolean done;
@@ -5752,7 +5754,7 @@ execute_list(GLcontext *ctx, GLuint list)
if (ctx->Driver.BeginCallList)
ctx->Driver.BeginCallList(ctx, dlist);
- n = dlist->node;
+ n = dlist->Head;
done = GL_FALSE;
while (!done) {
@@ -6723,7 +6725,7 @@ _mesa_GenLists(GLsizei range)
* Begin a new display list.
*/
void GLAPIENTRY
-_mesa_NewList(GLuint list, GLenum mode)
+_mesa_NewList(GLuint name, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
@@ -6732,10 +6734,10 @@ _mesa_NewList(GLuint list, GLenum mode)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glNewList %u %s\n", list,
+ _mesa_debug(ctx, "glNewList %u %s\n", name,
_mesa_lookup_enum_by_nr(mode));
- if (list == 0) {
+ if (name == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
return;
}
@@ -6745,7 +6747,7 @@ _mesa_NewList(GLuint list, GLenum mode)
return;
}
- if (ctx->ListState.CurrentListPtr) {
+ if (ctx->ListState.CurrentList) {
/* already compiling a display list */
_mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
return;
@@ -6755,10 +6757,8 @@ _mesa_NewList(GLuint list, GLenum mode)
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
/* Allocate new display list */
- ctx->ListState.CurrentListNum = list;
- ctx->ListState.CurrentList = make_list(list, BLOCK_SIZE);
- ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->node;
- ctx->ListState.CurrentListPtr = ctx->ListState.CurrentBlock;
+ ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
+ ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
ctx->ListState.CurrentPos = 0;
/* Reset acumulated list state:
@@ -6770,7 +6770,7 @@ _mesa_NewList(GLuint list, GLenum mode)
ctx->ListState.ActiveMaterialSize[i] = 0;
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
- ctx->Driver.NewList(ctx, list, mode);
+ ctx->Driver.NewList(ctx, name, mode);
ctx->CurrentDispatch = ctx->Save;
_glapi_set_dispatch(ctx->CurrentDispatch);
@@ -6791,7 +6791,7 @@ _mesa_EndList(void)
_mesa_debug(ctx, "glEndList\n");
/* Check that a list is under construction */
- if (!ctx->ListState.CurrentListPtr) {
+ if (!ctx->ListState.CurrentList) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
return;
}
@@ -6804,18 +6804,18 @@ _mesa_EndList(void)
(void) ALLOC_INSTRUCTION(ctx, OPCODE_END_OF_LIST, 0);
/* Destroy old list, if any */
- destroy_list(ctx, ctx->ListState.CurrentListNum);
- /* Install the list */
- _mesa_HashInsert(ctx->Shared->DisplayList, ctx->ListState.CurrentListNum,
+ destroy_list(ctx, ctx->ListState.CurrentList->Name);
+
+ /* Install the new list */
+ _mesa_HashInsert(ctx->Shared->DisplayList,
+ ctx->ListState.CurrentList->Name,
ctx->ListState.CurrentList);
if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
- mesa_print_display_list(ctx->ListState.CurrentListNum);
+ mesa_print_display_list(ctx->ListState.CurrentList->Name);
ctx->ListState.CurrentList = NULL;
- ctx->ListState.CurrentListNum = 0;
- ctx->ListState.CurrentListPtr = NULL;
ctx->ExecuteFlag = GL_TRUE;
ctx->CompileFlag = GL_FALSE;
@@ -8209,7 +8209,7 @@ enum_string(GLenum k)
static void GLAPIENTRY
print_list(GLcontext *ctx, GLuint list)
{
- struct mesa_display_list *dlist;
+ struct gl_display_list *dlist;
Node *n;
GLboolean done;
@@ -8222,7 +8222,7 @@ print_list(GLcontext *ctx, GLuint list)
if (!dlist)
return;
- n = dlist->node;
+ n = dlist->Head;
_mesa_printf("START-LIST %u, address %p\n", list, (void *) n);
@@ -8584,9 +8584,7 @@ _mesa_init_display_list(GLcontext *ctx)
ctx->ListState.CallDepth = 0;
ctx->ExecuteFlag = GL_TRUE;
ctx->CompileFlag = GL_FALSE;
- ctx->ListState.CurrentListPtr = NULL;
ctx->ListState.CurrentBlock = NULL;
- ctx->ListState.CurrentListNum = 0;
ctx->ListState.CurrentPos = 0;
/* Display List group */