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-rw-r--r--src/mesa/main/dlist.c806
1 files changed, 565 insertions, 241 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 95c1b9015bd..21a8216254b 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.7
*
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -91,6 +92,33 @@
#include "glapi/dispatch.h"
+
+/**
+ * Other parts of Mesa (such as the VBO module) can plug into the display
+ * list system. This structure describes new display list instructions.
+ */
+struct gl_list_instruction
+{
+ GLuint Size;
+ void (*Execute)( GLcontext *ctx, void *data );
+ void (*Destroy)( GLcontext *ctx, void *data );
+ void (*Print)( GLcontext *ctx, void *data );
+};
+
+
+#define MAX_DLIST_EXT_OPCODES 16
+
+/**
+ * Used by device drivers to hook new commands into display lists.
+ */
+struct gl_list_extensions
+{
+ struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
+ GLuint NumOpcodes;
+};
+
+
+
/**
* Flush vertices.
*
@@ -190,8 +218,13 @@ typedef enum
OPCODE_CLEAR_DEPTH,
OPCODE_CLEAR_INDEX,
OPCODE_CLEAR_STENCIL,
+ OPCODE_CLEAR_BUFFER_IV,
+ OPCODE_CLEAR_BUFFER_UIV,
+ OPCODE_CLEAR_BUFFER_FV,
+ OPCODE_CLEAR_BUFFER_FI,
OPCODE_CLIP_PLANE,
OPCODE_COLOR_MASK,
+ OPCODE_COLOR_MASK_INDEXED,
OPCODE_COLOR_MATERIAL,
OPCODE_COLOR_TABLE,
OPCODE_COLOR_TABLE_PARAMETER_FV,
@@ -216,9 +249,11 @@ typedef enum
OPCODE_DEPTH_MASK,
OPCODE_DEPTH_RANGE,
OPCODE_DISABLE,
+ OPCODE_DISABLE_INDEXED,
OPCODE_DRAW_BUFFER,
OPCODE_DRAW_PIXELS,
OPCODE_ENABLE,
+ OPCODE_ENABLE_INDEXED,
OPCODE_EVALMESH1,
OPCODE_EVALMESH2,
OPCODE_FOG,
@@ -477,6 +512,49 @@ lookup_list(GLcontext *ctx, GLuint list)
}
+/** Is the given opcode an extension code? */
+static INLINE GLboolean
+is_ext_opcode(OpCode opcode)
+{
+ return (opcode >= OPCODE_EXT_0);
+}
+
+
+/** Destroy an extended opcode instruction */
+static GLint
+ext_opcode_destroy(GLcontext *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Execute an extended opcode instruction */
+static GLint
+ext_opcode_execute(GLcontext *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Print an extended opcode instruction */
+static GLint
+ext_opcode_print(GLcontext *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
/**
* Delete the named display list, but don't remove from hash table.
@@ -492,16 +570,14 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
done = block ? GL_FALSE : GL_TRUE;
while (!done) {
+ const OpCode opcode = n[0].opcode;
/* check for extension opcodes first */
-
- GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0;
- if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
- ctx->ListExt.Opcode[i].Destroy(ctx, &n[1]);
- n += ctx->ListExt.Opcode[i].Size;
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_destroy(ctx, n);
}
else {
- switch (n[0].opcode) {
+ switch (opcode) {
/* for some commands, we need to free malloc'd memory */
case OPCODE_MAP1:
_mesa_free(n[6].data);
@@ -789,14 +865,13 @@ unpack_image(GLcontext *ctx, GLuint dimensions,
/**
- * Allocate space for a display list instruction.
+ * Allocate space for a display list instruction (opcode + payload space).
* \param opcode the instruction opcode (OPCODE_* value)
- * \param bytes instruction size in bytes, not counting opcode.
- * \return pointer to the usable data area (not including the internal
- * opcode).
+ * \param bytes instruction payload size (not counting opcode)
+ * \return pointer to allocated memory (the opcode space)
*/
-void *
-_mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes)
+static Node *
+dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes)
{
const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
Node *n;
@@ -830,9 +905,30 @@ _mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes)
n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
ctx->ListState.CurrentPos += numNodes;
- n[0].opcode = (OpCode) opcode;
+ n[0].opcode = opcode;
- return (void *) (n + 1); /* return ptr to node following opcode */
+ return n;
+}
+
+
+
+/**
+ * Allocate space for a display list instruction. Used by callers outside
+ * this file for things like VBO vertex data.
+ *
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction size in bytes, not counting opcode.
+ * \return pointer to the usable data area (not including the internal
+ * opcode).
+ */
+void *
+_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes)
+{
+ Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
+ if (n)
+ return n + 1; /* return pointer to payload area, after opcode */
+ else
+ return NULL;
}
@@ -847,35 +943,39 @@ _mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes)
* \return the new opcode number or -1 if error
*/
GLint
-_mesa_alloc_opcode(GLcontext *ctx,
- GLuint size,
- void (*execute) (GLcontext *, void *),
- void (*destroy) (GLcontext *, void *),
- void (*print) (GLcontext *, void *))
-{
- if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) {
- const GLuint i = ctx->ListExt.NumOpcodes++;
- ctx->ListExt.Opcode[i].Size =
+_mesa_dlist_alloc_opcode(GLcontext *ctx,
+ GLuint size,
+ void (*execute) (GLcontext *, void *),
+ void (*destroy) (GLcontext *, void *),
+ void (*print) (GLcontext *, void *))
+{
+ if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
+ const GLuint i = ctx->ListExt->NumOpcodes++;
+ ctx->ListExt->Opcode[i].Size =
1 + (size + sizeof(Node) - 1) / sizeof(Node);
- ctx->ListExt.Opcode[i].Execute = execute;
- ctx->ListExt.Opcode[i].Destroy = destroy;
- ctx->ListExt.Opcode[i].Print = print;
+ ctx->ListExt->Opcode[i].Execute = execute;
+ ctx->ListExt->Opcode[i].Destroy = destroy;
+ ctx->ListExt->Opcode[i].Print = print;
return i + OPCODE_EXT_0;
}
return -1;
}
-
/**
- * Allocate display list instruction. Returns Node ptr to where the opcode
- * is stored.
- * - nParams is the number of function parameters
- * - return value a pointer to sizeof(Node) before the actual
- * usable data area.
+ * Allocate space for a display list instruction. The space is basically
+ * an array of Nodes where node[0] holds the opcode, node[1] is the first
+ * function parameter, node[2] is the second parameter, etc.
+ *
+ * \param opcode one of OPCODE_x
+ * \param nparams number of function parameters
+ * \return pointer to start of instruction space
*/
-#define ALLOC_INSTRUCTION(CTX, OPCODE, NPARAMS) \
- ((Node *)_mesa_alloc_instruction(CTX, OPCODE, (NPARAMS)*sizeof(Node)) - 1)
+static INLINE Node *
+alloc_instruction(GLcontext *ctx, OpCode opcode, GLuint nparams)
+{
+ return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
+}
@@ -888,7 +988,7 @@ save_Accum(GLenum op, GLfloat value)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ACCUM, 2);
+ n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
if (n) {
n[1].e = op;
n[2].f = value;
@@ -905,7 +1005,7 @@ save_AlphaFunc(GLenum func, GLclampf ref)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ALPHA_FUNC, 2);
+ n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
if (n) {
n[1].e = func;
n[2].f = (GLfloat) ref;
@@ -922,7 +1022,7 @@ save_BindTexture(GLenum target, GLuint texture)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_TEXTURE, 2);
+ n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
if (n) {
n[1].e = target;
n[2].ui = texture;
@@ -941,7 +1041,7 @@ save_Bitmap(GLsizei width, GLsizei height,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BITMAP, 7);
+ n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
if (n) {
n[1].i = (GLint) width;
n[2].i = (GLint) height;
@@ -964,7 +1064,7 @@ save_BlendEquation(GLenum mode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_EQUATION, 1);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
if (n) {
n[1].e = mode;
}
@@ -980,7 +1080,7 @@ save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
if (n) {
n[1].e = modeRGB;
n[2].e = modeA;
@@ -998,7 +1098,7 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
if (n) {
n[1].e = sfactorRGB;
n[2].e = dfactorRGB;
@@ -1025,7 +1125,7 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_COLOR, 4);
+ n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
if (n) {
n[1].f = red;
n[2].f = green;
@@ -1059,7 +1159,7 @@ save_CallList(GLuint list)
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST, 1);
+ n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
if (n) {
n[1].ui = list;
}
@@ -1103,7 +1203,7 @@ save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
for (i = 0; i < num; i++) {
GLint list = translate_id(i, type, lists);
- Node *n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST_OFFSET, 2);
+ Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
if (n) {
n[1].i = list;
n[2].b = typeErrorFlag;
@@ -1127,7 +1227,7 @@ save_Clear(GLbitfield mask)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR, 1);
+ n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
if (n) {
n[1].bf = mask;
}
@@ -1138,12 +1238,116 @@ save_Clear(GLbitfield mask)
static void GLAPIENTRY
+save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].i = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].i = value[1];
+ n[5].i = value[2];
+ n[6].i = value[3];
+ }
+ else {
+ n[4].i = 0;
+ n[5].i = 0;
+ n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].ui = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].ui = value[1];
+ n[5].ui = value[2];
+ n[6].ui = value[3];
+ }
+ else {
+ n[4].ui = 0;
+ n[5].ui = 0;
+ n[6].ui = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].f = value[1];
+ n[5].f = value[2];
+ n[6].f = value[3];
+ }
+ else {
+ n[4].f = 0.0F;
+ n[5].f = 0.0F;
+ n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = depth;
+ n[4].i = stencil;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
+ }
+}
+
+
+static void GLAPIENTRY
save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_ACCUM, 4);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
if (n) {
n[1].f = red;
n[2].f = green;
@@ -1162,7 +1366,7 @@ save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_COLOR, 4);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
if (n) {
n[1].f = red;
n[2].f = green;
@@ -1181,7 +1385,7 @@ save_ClearDepth(GLclampd depth)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_DEPTH, 1);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
if (n) {
n[1].f = (GLfloat) depth;
}
@@ -1197,7 +1401,7 @@ save_ClearIndex(GLfloat c)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_INDEX, 1);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
if (n) {
n[1].f = c;
}
@@ -1213,7 +1417,7 @@ save_ClearStencil(GLint s)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_STENCIL, 1);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
if (n) {
n[1].i = s;
}
@@ -1229,7 +1433,7 @@ save_ClipPlane(GLenum plane, const GLdouble * equ)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CLIP_PLANE, 5);
+ n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
if (n) {
n[1].e = plane;
n[2].f = (GLfloat) equ[0];
@@ -1251,7 +1455,7 @@ save_ColorMask(GLboolean red, GLboolean green,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_MASK, 4);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
if (n) {
n[1].b = red;
n[2].b = green;
@@ -1265,13 +1469,34 @@ save_ColorMask(GLboolean red, GLboolean green,
static void GLAPIENTRY
+save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].b = red;
+ n[3].b = green;
+ n[4].b = blue;
+ n[5].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
+ }
+}
+
+
+static void GLAPIENTRY
save_ColorMaterial(GLenum face, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_MATERIAL, 2);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
if (n) {
n[1].e = face;
n[2].e = mode;
@@ -1296,7 +1521,7 @@ save_ColorTable(GLenum target, GLenum internalFormat,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE, 6);
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
if (n) {
n[1].e = target;
n[2].e = internalFormat;
@@ -1324,7 +1549,7 @@ save_ColorTableParameterfv(GLenum target, GLenum pname,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
if (n) {
n[1].e = target;
n[2].e = pname;
@@ -1353,7 +1578,7 @@ save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
if (n) {
n[1].e = target;
n[2].e = pname;
@@ -1382,7 +1607,7 @@ save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_SUB_TABLE, 6);
+ n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
if (n) {
n[1].e = target;
n[2].i = start;
@@ -1407,7 +1632,7 @@ save_CopyColorSubTable(GLenum target, GLsizei start,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
if (n) {
n[1].e = target;
n[2].i = start;
@@ -1429,7 +1654,7 @@ save_CopyColorTable(GLenum target, GLenum internalformat,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_COLOR_TABLE, 5);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
if (n) {
n[1].e = target;
n[2].e = internalformat;
@@ -1452,7 +1677,7 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
if (n) {
n[1].e = target;
n[2].e = internalFormat;
@@ -1479,7 +1704,7 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
if (n) {
n[1].e = target;
n[2].e = internalFormat;
@@ -1504,7 +1729,7 @@ save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
if (n) {
n[1].e = target;
n[2].e = pname;
@@ -1522,7 +1747,7 @@ save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
if (n) {
n[1].e = target;
n[2].e = pname;
@@ -1550,7 +1775,7 @@ save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
if (n) {
n[1].e = target;
n[2].e = pname;
@@ -1569,7 +1794,7 @@ save_ConvolutionParameterfv(GLenum target, GLenum pname,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
if (n) {
n[1].e = target;
n[2].e = pname;
@@ -1597,7 +1822,7 @@ save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_PIXELS, 5);
+ n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
if (n) {
n[1].i = x;
n[2].i = y;
@@ -1619,7 +1844,7 @@ save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -1645,7 +1870,7 @@ save_CopyTexImage2D(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -1671,7 +1896,7 @@ save_CopyTexSubImage1D(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -1695,7 +1920,7 @@ save_CopyTexSubImage2D(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -1721,7 +1946,7 @@ save_CopyTexSubImage3D(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -1747,7 +1972,7 @@ save_CullFace(GLenum mode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_CULL_FACE, 1);
+ n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
if (n) {
n[1].e = mode;
}
@@ -1763,7 +1988,7 @@ save_DepthFunc(GLenum func)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_FUNC, 1);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
if (n) {
n[1].e = func;
}
@@ -1779,7 +2004,7 @@ save_DepthMask(GLboolean mask)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_MASK, 1);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
if (n) {
n[1].b = mask;
}
@@ -1795,7 +2020,7 @@ save_DepthRange(GLclampd nearval, GLclampd farval)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_RANGE, 2);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
if (n) {
n[1].f = (GLfloat) nearval;
n[2].f = (GLfloat) farval;
@@ -1812,7 +2037,7 @@ save_Disable(GLenum cap)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_DISABLE, 1);
+ n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
if (n) {
n[1].e = cap;
}
@@ -1823,12 +2048,29 @@ save_Disable(GLenum cap)
static void GLAPIENTRY
+save_DisableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+static void GLAPIENTRY
save_DrawBuffer(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_BUFFER, 1);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
if (n) {
n[1].e = mode;
}
@@ -1847,7 +2089,7 @@ save_DrawPixels(GLsizei width, GLsizei height,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_PIXELS, 5);
+ n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
if (n) {
n[1].i = width;
n[2].i = height;
@@ -1869,7 +2111,7 @@ save_Enable(GLenum cap)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ENABLE, 1);
+ n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
if (n) {
n[1].e = cap;
}
@@ -1881,12 +2123,30 @@ save_Enable(GLenum cap)
static void GLAPIENTRY
+save_EnableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_EVALMESH1, 3);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
if (n) {
n[1].e = mode;
n[2].i = i1;
@@ -1904,7 +2164,7 @@ save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_EVALMESH2, 5);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
if (n) {
n[1].e = mode;
n[2].i = i1;
@@ -1926,7 +2186,7 @@ save_Fogfv(GLenum pname, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_FOG, 5);
+ n = alloc_instruction(ctx, OPCODE_FOG, 5);
if (n) {
n[1].e = pname;
n[2].f = params[0];
@@ -1995,7 +2255,7 @@ save_FrontFace(GLenum mode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_FRONT_FACE, 1);
+ n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
if (n) {
n[1].e = mode;
}
@@ -2012,7 +2272,7 @@ save_Frustum(GLdouble left, GLdouble right,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_FRUSTUM, 6);
+ n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
if (n) {
n[1].f = (GLfloat) left;
n[2].f = (GLfloat) right;
@@ -2033,7 +2293,7 @@ save_Hint(GLenum target, GLenum mode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_HINT, 2);
+ n = alloc_instruction(ctx, OPCODE_HINT, 2);
if (n) {
n[1].e = target;
n[2].e = mode;
@@ -2052,7 +2312,7 @@ save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_HISTOGRAM, 4);
+ n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
if (n) {
n[1].e = target;
n[2].i = width;
@@ -2071,7 +2331,7 @@ save_IndexMask(GLuint mask)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_INDEX_MASK, 1);
+ n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
if (n) {
n[1].ui = mask;
}
@@ -2086,7 +2346,7 @@ save_InitNames(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION(ctx, OPCODE_INIT_NAMES, 0);
+ (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
if (ctx->ExecuteFlag) {
CALL_InitNames(ctx->Exec, ());
}
@@ -2099,7 +2359,7 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT, 6);
+ n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
if (n) {
GLint i, nParams;
n[1].e = light;
@@ -2213,7 +2473,7 @@ save_LightModelfv(GLenum pname, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT_MODEL, 5);
+ n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
if (n) {
n[1].e = pname;
n[2].f = params[0];
@@ -2280,7 +2540,7 @@ save_LineStipple(GLint factor, GLushort pattern)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LINE_STIPPLE, 2);
+ n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
if (n) {
n[1].i = factor;
n[2].us = pattern;
@@ -2297,7 +2557,7 @@ save_LineWidth(GLfloat width)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LINE_WIDTH, 1);
+ n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
if (n) {
n[1].f = width;
}
@@ -2313,7 +2573,7 @@ save_ListBase(GLuint base)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LIST_BASE, 1);
+ n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
if (n) {
n[1].ui = base;
}
@@ -2328,7 +2588,7 @@ save_LoadIdentity(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_IDENTITY, 0);
+ (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
if (ctx->ExecuteFlag) {
CALL_LoadIdentity(ctx->Exec, ());
}
@@ -2341,7 +2601,7 @@ save_LoadMatrixf(const GLfloat * m)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_MATRIX, 16);
+ n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
if (n) {
GLuint i;
for (i = 0; i < 16; i++) {
@@ -2372,7 +2632,7 @@ save_LoadName(GLuint name)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_NAME, 1);
+ n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
if (n) {
n[1].ui = name;
}
@@ -2388,7 +2648,7 @@ save_LogicOp(GLenum opcode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LOGIC_OP, 1);
+ n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
if (n) {
n[1].e = opcode;
}
@@ -2405,7 +2665,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP1, 6);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
if (n) {
GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
n[1].e = target;
@@ -2427,7 +2687,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP1, 6);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
if (n) {
GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
n[1].e = target;
@@ -2452,7 +2712,7 @@ save_Map2d(GLenum target,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP2, 10);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
if (n) {
GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
vstride, vorder, points);
@@ -2485,7 +2745,7 @@ save_Map2f(GLenum target,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP2, 10);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
if (n) {
GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
vstride, vorder, points);
@@ -2514,7 +2774,7 @@ save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MAPGRID1, 3);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
if (n) {
n[1].i = un;
n[2].f = u1;
@@ -2540,7 +2800,7 @@ save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MAPGRID2, 6);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
if (n) {
n[1].i = un;
n[2].f = u1;
@@ -2571,7 +2831,7 @@ save_MatrixMode(GLenum mode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MATRIX_MODE, 1);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
if (n) {
n[1].e = mode;
}
@@ -2588,7 +2848,7 @@ save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MIN_MAX, 3);
+ n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
if (n) {
n[1].e = target;
n[2].e = internalFormat;
@@ -2606,7 +2866,7 @@ save_MultMatrixf(const GLfloat * m)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MULT_MATRIX, 16);
+ n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
if (n) {
GLuint i;
for (i = 0; i < 16; i++) {
@@ -2650,7 +2910,7 @@ save_Ortho(GLdouble left, GLdouble right,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ORTHO, 6);
+ n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
if (n) {
n[1].f = (GLfloat) left;
n[2].f = (GLfloat) right;
@@ -2671,7 +2931,7 @@ save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_MAP, 3);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
if (n) {
n[1].e = map;
n[2].i = mapsize;
@@ -2728,7 +2988,7 @@ save_PixelTransferf(GLenum pname, GLfloat param)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_TRANSFER, 2);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
if (n) {
n[1].e = pname;
n[2].f = param;
@@ -2752,7 +3012,7 @@ save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_ZOOM, 2);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
if (n) {
n[1].f = xfactor;
n[2].f = yfactor;
@@ -2769,7 +3029,7 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_POINT_PARAMETERS, 4);
+ n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
if (n) {
n[1].e = pname;
n[2].f = params[0];
@@ -2816,7 +3076,7 @@ save_PointSize(GLfloat size)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_POINT_SIZE, 1);
+ n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
if (n) {
n[1].f = size;
}
@@ -2832,7 +3092,7 @@ save_PolygonMode(GLenum face, GLenum mode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_MODE, 2);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
if (n) {
n[1].e = face;
n[2].e = mode;
@@ -2851,7 +3111,7 @@ save_PolygonStipple(const GLubyte * pattern)
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
if (n) {
n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
pattern, &ctx->Unpack);
@@ -2868,7 +3128,7 @@ save_PolygonOffset(GLfloat factor, GLfloat units)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_OFFSET, 2);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
if (n) {
n[1].f = factor;
n[2].f = units;
@@ -2893,7 +3153,7 @@ save_PopAttrib(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_ATTRIB, 0);
+ (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
if (ctx->ExecuteFlag) {
CALL_PopAttrib(ctx->Exec, ());
}
@@ -2905,7 +3165,7 @@ save_PopMatrix(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_MATRIX, 0);
+ (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
if (ctx->ExecuteFlag) {
CALL_PopMatrix(ctx->Exec, ());
}
@@ -2917,7 +3177,7 @@ save_PopName(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_NAME, 0);
+ (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
if (ctx->ExecuteFlag) {
CALL_PopName(ctx->Exec, ());
}
@@ -2934,7 +3194,7 @@ save_PrioritizeTextures(GLsizei num, const GLuint * textures,
for (i = 0; i < num; i++) {
Node *n;
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
+ n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
if (n) {
n[1].ui = textures[i];
n[2].f = priorities[i];
@@ -2952,7 +3212,7 @@ save_PushAttrib(GLbitfield mask)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_ATTRIB, 1);
+ n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
if (n) {
n[1].bf = mask;
}
@@ -2967,7 +3227,7 @@ save_PushMatrix(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_MATRIX, 0);
+ (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
if (ctx->ExecuteFlag) {
CALL_PushMatrix(ctx->Exec, ());
}
@@ -2980,7 +3240,7 @@ save_PushName(GLuint name)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_NAME, 1);
+ n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
if (n) {
n[1].ui = name;
}
@@ -2996,7 +3256,7 @@ save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_RASTER_POS, 4);
+ n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
if (n) {
n[1].f = x;
n[2].f = y;
@@ -3155,7 +3415,7 @@ save_PassThrough(GLfloat token)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PASSTHROUGH, 1);
+ n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
if (n) {
n[1].f = token;
}
@@ -3171,7 +3431,7 @@ save_ReadBuffer(GLenum mode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_READ_BUFFER, 1);
+ n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
if (n) {
n[1].e = mode;
}
@@ -3187,7 +3447,7 @@ save_ResetHistogram(GLenum target)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_RESET_HISTOGRAM, 1);
+ n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
if (n) {
n[1].e = target;
}
@@ -3203,7 +3463,7 @@ save_ResetMinmax(GLenum target)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_RESET_MIN_MAX, 1);
+ n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
if (n) {
n[1].e = target;
}
@@ -3219,7 +3479,7 @@ save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ROTATE, 4);
+ n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
if (n) {
n[1].f = angle;
n[2].f = x;
@@ -3245,7 +3505,7 @@ save_Scalef(GLfloat x, GLfloat y, GLfloat z)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_SCALE, 3);
+ n = alloc_instruction(ctx, OPCODE_SCALE, 3);
if (n) {
n[1].f = x;
n[2].f = y;
@@ -3270,7 +3530,7 @@ save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_SCISSOR, 4);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
if (n) {
n[1].i = x;
n[2].i = y;
@@ -3304,7 +3564,7 @@ save_ShadeModel(GLenum mode)
if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
ctx->ListState.Current.ShadeModel = mode;
- n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1);
+ n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
if (n) {
n[1].e = mode;
}
@@ -3317,7 +3577,7 @@ save_StencilFunc(GLenum func, GLint ref, GLuint mask)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC, 3);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
if (n) {
n[1].e = func;
n[2].i = ref;
@@ -3335,7 +3595,7 @@ save_StencilMask(GLuint mask)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK, 1);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
if (n) {
n[1].ui = mask;
}
@@ -3351,7 +3611,7 @@ save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_OP, 3);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
if (n) {
n[1].e = fail;
n[2].e = zfail;
@@ -3369,7 +3629,7 @@ save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
if (n) {
n[1].e = face;
n[2].e = func;
@@ -3390,7 +3650,7 @@ save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* GL_FRONT */
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
if (n) {
n[1].e = GL_FRONT;
n[2].e = frontfunc;
@@ -3398,7 +3658,7 @@ save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
n[4].ui = mask;
}
/* GL_BACK */
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
if (n) {
n[1].e = GL_BACK;
n[2].e = backfunc;
@@ -3418,7 +3678,7 @@ save_StencilMaskSeparate(GLenum face, GLuint mask)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
if (n) {
n[1].e = face;
n[2].ui = mask;
@@ -3435,7 +3695,7 @@ save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
if (n) {
n[1].e = face;
n[2].e = fail;
@@ -3454,7 +3714,7 @@ save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXENV, 6);
+ n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
if (n) {
n[1].e = target;
n[2].e = pname;
@@ -3519,7 +3779,7 @@ save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXGEN, 6);
+ n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
if (n) {
n[1].e = coord;
n[2].e = pname;
@@ -3594,7 +3854,7 @@ save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXPARAMETER, 6);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
if (n) {
n[1].e = target;
n[2].e = pname;
@@ -3654,7 +3914,7 @@ save_TexImage1D(GLenum target,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE1D, 8);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3689,7 +3949,7 @@ save_TexImage2D(GLenum target,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE2D, 9);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3727,7 +3987,7 @@ save_TexImage3D(GLenum target,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE3D, 10);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3760,7 +4020,7 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3789,7 +4049,7 @@ save_TexSubImage2D(GLenum target, GLint level,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3820,7 +4080,7 @@ save_TexSubImage3D(GLenum target, GLint level,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3850,7 +4110,7 @@ save_Translatef(GLfloat x, GLfloat y, GLfloat z)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TRANSLATE, 3);
+ n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
if (n) {
n[1].f = x;
n[2].f = y;
@@ -3876,7 +4136,7 @@ save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_VIEWPORT, 4);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
if (n) {
n[1].i = x;
n[2].i = y;
@@ -3895,7 +4155,7 @@ save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_WINDOW_POS, 4);
+ n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
if (n) {
n[1].f = x;
n[2].f = y;
@@ -4056,7 +4316,7 @@ save_ActiveTextureARB(GLenum target)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ACTIVE_TEXTURE, 1);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
if (n) {
n[1].e = target;
}
@@ -4129,7 +4389,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4175,7 +4435,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4222,7 +4482,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4265,7 +4525,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4305,7 +4565,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4347,7 +4607,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
return;
}
MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4380,7 +4640,7 @@ save_SampleCoverageARB(GLclampf value, GLboolean invert)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_SAMPLE_COVERAGE, 2);
+ n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
if (n) {
n[1].f = value;
n[2].b = invert;
@@ -4401,7 +4661,7 @@ save_BindProgramNV(GLenum target, GLuint id)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_PROGRAM_NV, 2);
+ n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
if (n) {
n[1].e = target;
n[2].ui = id;
@@ -4418,7 +4678,7 @@ save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
if (n) {
n[1].e = target;
n[2].ui = index;
@@ -4455,7 +4715,7 @@ save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
const GLfloat * p = params;
for (i = 0 ; i < count ; i++) {
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
if (n) {
n[1].e = target;
n[2].ui = index;
@@ -4503,7 +4763,7 @@ save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
+ n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
if (n) {
n[1].e = target;
n[2].ui = id;
@@ -4549,7 +4809,7 @@ save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
+ n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
if (n) {
GLubyte *programCopy = (GLubyte *) _mesa_malloc(len);
if (!programCopy) {
@@ -4576,7 +4836,7 @@ save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 2);
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
if (n) {
GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint));
if (!idCopy) {
@@ -4600,7 +4860,7 @@ save_TrackMatrixNV(GLenum target, GLuint address,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 4);
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
if (n) {
n[1].e = target;
n[2].ui = address;
@@ -4625,7 +4885,7 @@ save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
if (n) {
n[1].e = target;
n[2].ui = index;
@@ -4647,7 +4907,7 @@ save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
if (n) {
n[1].e = target;
n[2].ui = index;
@@ -4675,7 +4935,7 @@ save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
const GLfloat * p = params;
for (i = 0 ; i < count ; i++) {
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
if (n) {
n[1].e = target;
n[2].ui = index;
@@ -4702,7 +4962,7 @@ save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
if (n) {
n[1].e = target;
n[2].ui = index;
@@ -4724,7 +4984,7 @@ save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
if (n) {
n[1].e = target;
n[2].ui = index;
@@ -4747,7 +5007,7 @@ save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
if (n) {
GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len);
if (!nameCopy) {
@@ -4806,7 +5066,7 @@ save_ActiveStencilFaceEXT(GLenum face)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
if (n) {
n[1].e = face;
}
@@ -4823,7 +5083,7 @@ save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
if (n) {
n[1].f = (GLfloat) zmin;
n[2].f = (GLfloat) zmax;
@@ -4846,7 +5106,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
if (n) {
GLubyte *programCopy = (GLubyte *) _mesa_malloc(len);
if (!programCopy) {
@@ -4875,7 +5135,7 @@ save_BeginQueryARB(GLenum target, GLuint id)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
if (n) {
n[1].e = target;
n[2].ui = id;
@@ -4892,7 +5152,7 @@ save_EndQueryARB(GLenum target)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_END_QUERY_ARB, 1);
+ n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
if (n) {
n[1].e = target;
}
@@ -4910,7 +5170,7 @@ save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
if (n) {
GLint i;
n[1].i = count;
@@ -4931,7 +5191,7 @@ save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
GET_CURRENT_CONTEXT(ctx);
Node *n;
- n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
+ n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
if (n) {
n[1].ui = pname;
n[2].f = param[0];
@@ -4962,7 +5222,7 @@ save_BindFragmentShaderATI(GLuint id)
GET_CURRENT_CONTEXT(ctx);
Node *n;
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+ n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
if (n) {
n[1].ui = id;
}
@@ -4977,7 +5237,7 @@ save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
GET_CURRENT_CONTEXT(ctx);
Node *n;
- n = ALLOC_INSTRUCTION(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+ n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
if (n) {
n[1].ui = dst;
n[2].f = value[0];
@@ -4997,7 +5257,7 @@ save_Attr1fNV(GLenum attr, GLfloat x)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_1F_NV, 2);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
if (n) {
n[1].e = attr;
n[2].f = x;
@@ -5018,7 +5278,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_2F_NV, 3);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
if (n) {
n[1].e = attr;
n[2].f = x;
@@ -5040,7 +5300,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_3F_NV, 4);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
if (n) {
n[1].e = attr;
n[2].f = x;
@@ -5063,7 +5323,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_4F_NV, 5);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
if (n) {
n[1].e = attr;
n[2].f = x;
@@ -5088,7 +5348,7 @@ save_Attr1fARB(GLenum attr, GLfloat x)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_1F_ARB, 2);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
if (n) {
n[1].e = attr;
n[2].f = x;
@@ -5109,7 +5369,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_2F_ARB, 3);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
if (n) {
n[1].e = attr;
n[2].f = x;
@@ -5131,7 +5391,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_3F_ARB, 4);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
if (n) {
n[1].e = attr;
n[2].f = x;
@@ -5154,7 +5414,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_4F_ARB, 5);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
if (n) {
n[1].e = attr;
n[2].f = x;
@@ -5179,7 +5439,7 @@ save_EvalCoord1f(GLfloat x)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_C1, 1);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
if (n) {
n[1].f = x;
}
@@ -5200,7 +5460,7 @@ save_EvalCoord2f(GLfloat x, GLfloat y)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_C2, 2);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
if (n) {
n[1].f = x;
n[2].f = y;
@@ -5223,7 +5483,7 @@ save_EvalPoint1(GLint x)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_P1, 1);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
if (n) {
n[1].i = x;
}
@@ -5238,7 +5498,7 @@ save_EvalPoint2(GLint x, GLint y)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_P2, 2);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
if (n) {
n[1].i = x;
n[2].i = y;
@@ -5341,7 +5601,7 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6);
+ n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
if (n) {
n[1].e = face;
n[2].e = pname;
@@ -5384,7 +5644,7 @@ save_Begin(GLenum mode)
return;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BEGIN, 1);
+ n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
if (n) {
n[1].e = mode;
}
@@ -5400,7 +5660,7 @@ save_End(void)
{
GET_CURRENT_CONTEXT(ctx);
SAVE_FLUSH_VERTICES(ctx);
- (void) ALLOC_INSTRUCTION(ctx, OPCODE_END, 0);
+ (void) alloc_instruction(ctx, OPCODE_END, 0);
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
if (ctx->ExecuteFlag) {
CALL_End(ctx->Exec, ());
@@ -5413,7 +5673,7 @@ save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_RECTF, 4);
+ n = alloc_instruction(ctx, OPCODE_RECTF, 4);
if (n) {
n[1].f = a;
n[2].f = b;
@@ -5827,7 +6087,7 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
+ n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
if (n) {
n[1].i = srcX0;
n[2].i = srcY0;
@@ -5856,7 +6116,7 @@ save_ProvokingVertexEXT(GLenum mode)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_PROVOKING_VERTEX, 1);
+ n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
if (n) {
n[1].e = mode;
}
@@ -5874,7 +6134,7 @@ save_UseProgramObjectARB(GLhandleARB program)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_USE_PROGRAM, 1);
+ n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
if (n) {
n[1].ui = program;
}
@@ -5890,7 +6150,7 @@ save_Uniform1fARB(GLint location, GLfloat x)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1F, 2);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
if (n) {
n[1].i = location;
n[2].f = x;
@@ -5907,7 +6167,7 @@ save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2F, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
if (n) {
n[1].i = location;
n[2].f = x;
@@ -5925,7 +6185,7 @@ save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3F, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
if (n) {
n[1].i = location;
n[2].f = x;
@@ -5944,7 +6204,7 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4F, 5);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
if (n) {
n[1].i = location;
n[2].f = x;
@@ -5975,7 +6235,7 @@ save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -5992,7 +6252,7 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6009,7 +6269,7 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6026,7 +6286,7 @@ save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6044,7 +6304,7 @@ save_Uniform1iARB(GLint location, GLint x)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1I, 2);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
if (n) {
n[1].i = location;
n[2].i = x;
@@ -6060,7 +6320,7 @@ save_Uniform2iARB(GLint location, GLint x, GLint y)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2I, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
if (n) {
n[1].i = location;
n[2].i = x;
@@ -6077,7 +6337,7 @@ save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3I, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
if (n) {
n[1].i = location;
n[2].i = x;
@@ -6095,7 +6355,7 @@ save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4I, 5);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
if (n) {
n[1].i = location;
n[2].i = x;
@@ -6116,7 +6376,7 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_1IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6133,7 +6393,7 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_2IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6150,7 +6410,7 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_3IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6167,7 +6427,7 @@ save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6186,7 +6446,7 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX22, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6205,7 +6465,7 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX33, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6224,7 +6484,7 @@ save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX44, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6244,7 +6504,7 @@ save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX23, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6263,7 +6523,7 @@ save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX32, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6283,7 +6543,7 @@ save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX24, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6302,7 +6562,7 @@ save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX42, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6322,7 +6582,7 @@ save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX34, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6341,7 +6601,7 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_MATRIX43, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
if (n) {
n[1].i = location;
n[2].i = count;
@@ -6365,7 +6625,7 @@ static void
save_error(GLcontext *ctx, GLenum error, const char *s)
{
Node *n;
- n = ALLOC_INSTRUCTION(ctx, OPCODE_ERROR, 2);
+ n = alloc_instruction(ctx, OPCODE_ERROR, 2);
if (n) {
n[1].e = error;
n[2].data = (void *) s;
@@ -6441,13 +6701,10 @@ execute_list(GLcontext *ctx, GLuint list)
done = GL_FALSE;
while (!done) {
- OpCode opcode = n[0].opcode;
- int i = (int) n[0].opcode - (int) OPCODE_EXT_0;
+ const OpCode opcode = n[0].opcode;
- if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
- /* this is a driver-extended opcode */
- ctx->ListExt.Opcode[i].Execute(ctx, &n[1]);
- n += ctx->ListExt.Opcode[i].Size;
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_execute(ctx, n);
}
else {
switch (opcode) {
@@ -6506,6 +6763,39 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_CLEAR:
CALL_Clear(ctx->Exec, (n[1].bf));
break;
+ case OPCODE_CLEAR_BUFFER_IV:
+ {
+ GLint value[4];
+ value[0] = n[3].i;
+ value[1] = n[4].i;
+ value[2] = n[5].i;
+ value[3] = n[6].i;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_UIV:
+ {
+ GLuint value[4];
+ value[0] = n[3].ui;
+ value[1] = n[4].ui;
+ value[2] = n[5].ui;
+ value[3] = n[6].ui;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FV:
+ {
+ GLfloat value[4];
+ value[0] = n[3].f;
+ value[1] = n[4].f;
+ value[2] = n[5].f;
+ value[3] = n[6].f;
+ /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FI:
+ /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
+ break;
case OPCODE_CLEAR_COLOR:
CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
break;
@@ -6534,6 +6824,10 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_COLOR_MASK:
CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
break;
+ case OPCODE_COLOR_MASK_INDEXED:
+ CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
+ n[4].b, n[5].b));
+ break;
case OPCODE_COLOR_MATERIAL:
CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
break;
@@ -6676,6 +6970,9 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_DISABLE:
CALL_Disable(ctx->Exec, (n[1].e));
break;
+ case OPCODE_DISABLE_INDEXED:
+ CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
case OPCODE_DRAW_BUFFER:
CALL_DrawBuffer(ctx->Exec, (n[1].e));
break;
@@ -6691,6 +6988,9 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_ENABLE:
CALL_Enable(ctx->Exec, (n[1].e));
break;
+ case OPCODE_ENABLE_INDEXED:
+ CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
case OPCODE_EVALMESH1:
CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
break;
@@ -7583,7 +7883,7 @@ _mesa_EndList(void)
*/
ctx->Driver.EndList(ctx);
- (void) ALLOC_INSTRUCTION(ctx, OPCODE_END_OF_LIST, 0);
+ (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
/* Destroy old list, if any */
destroy_list(ctx, ctx->ListState.CurrentList->Name);
@@ -8450,6 +8750,7 @@ _mesa_init_save_table(struct _glapi_table *table)
SET_ClearStencil(table, save_ClearStencil);
SET_ClipPlane(table, save_ClipPlane);
SET_ColorMask(table, save_ColorMask);
+ SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
SET_ColorMaterial(table, save_ColorMaterial);
SET_CopyPixels(table, save_CopyPixels);
SET_CullFace(table, save_CullFace);
@@ -8458,9 +8759,11 @@ _mesa_init_save_table(struct _glapi_table *table)
SET_DepthMask(table, save_DepthMask);
SET_DepthRange(table, save_DepthRange);
SET_Disable(table, save_Disable);
+ SET_DisableIndexedEXT(table, save_DisableIndexed);
SET_DrawBuffer(table, save_DrawBuffer);
SET_DrawPixels(table, save_DrawPixels);
SET_Enable(table, save_Enable);
+ SET_EnableIndexedEXT(table, save_EnableIndexed);
SET_EndList(table, _mesa_EndList);
SET_EvalMesh1(table, save_EvalMesh1);
SET_EvalMesh2(table, save_EvalMesh2);
@@ -9004,6 +9307,19 @@ _mesa_init_save_table(struct _glapi_table *table)
/* 364. GL_EXT_provoking_vertex */
SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
+
+ /* GL 3.0 */
+#if 0
+ SET_ClearBufferiv(table, save_ClearBufferiv);
+ SET_ClearBufferuiv(table, save_ClearBufferuiv);
+ SET_ClearBufferfv(table, save_ClearBufferfv);
+ SET_ClearBufferfi(table, save_ClearBufferfi);
+#else
+ (void) save_ClearBufferiv;
+ (void) save_ClearBufferuiv;
+ (void) save_ClearBufferfv;
+ (void) save_ClearBufferfi;
+#endif
}
@@ -9041,13 +9357,10 @@ print_list(GLcontext *ctx, GLuint list)
done = n ? GL_FALSE : GL_TRUE;
while (!done) {
- OpCode opcode = n[0].opcode;
- GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0;
+ const OpCode opcode = n[0].opcode;
- if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
- /* this is a driver-extended opcode */
- ctx->ListExt.Opcode[i].Print(ctx, &n[1]);
- n += ctx->ListExt.Opcode[i].Size;
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_print(ctx, n);
}
else {
switch (opcode) {
@@ -9425,6 +9738,9 @@ _mesa_init_display_list(GLcontext *ctx)
tableInitialized = GL_TRUE;
}
+ /* extension info */
+ ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
+
/* Display list */
ctx->ListState.CallDepth = 0;
ctx->ExecuteFlag = GL_TRUE;
@@ -9439,3 +9755,11 @@ _mesa_init_display_list(GLcontext *ctx)
_mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
#endif
}
+
+
+void
+_mesa_free_display_list_data(GLcontext *ctx)
+{
+ free(ctx->ListExt);
+ ctx->ListExt = NULL;
+}