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-rw-r--r--src/mesa/main/dlist.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 1fc0d39f8bd..6282b5b4147 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -98,7 +98,7 @@
* - glFinish
* - glIsEnabled
* - glGet*
- *
+ *
* Functions which cause errors if called while compiling a display list:
* - glNewList
*/
@@ -114,7 +114,7 @@
/**
* How many nodes to allocate at a time.
- *
+ *
* \note Reduced now that we hold vertices etc. elsewhere.
*/
#define BLOCK_SIZE 256
@@ -305,7 +305,7 @@ union node {
/**
- * Number of nodes of storage needed for each instruction.
+ * Number of nodes of storage needed for each instruction.
* Sizes for dynamically allocated opcodes are stored in the context struct.
*/
static GLuint InstSize[ OPCODE_END_OF_LIST+1 ];
@@ -1459,7 +1459,7 @@ save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
}
-static void
+static void
save_CopyPixels( GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type )
{
@@ -2367,7 +2367,7 @@ static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
static void save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
GLint vn, GLdouble v1, GLdouble v2 )
{
- save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
+ save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
vn, (GLfloat) v1, (GLfloat) v2);
}
@@ -2890,7 +2890,7 @@ static void save_RasterPos3sv(const GLshort *v)
static void save_RasterPos4dv(const GLdouble *v)
{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3]);
}
@@ -2901,7 +2901,7 @@ static void save_RasterPos4fv(const GLfloat *v)
static void save_RasterPos4iv(const GLint *v)
{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3]);
}
@@ -3630,7 +3630,7 @@ static void save_WindowPos3svMESA(const GLshort *v)
static void save_WindowPos4dvMESA(const GLdouble *v)
{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3]);
}
@@ -3641,7 +3641,7 @@ static void save_WindowPos4fvMESA(const GLfloat *v)
static void save_WindowPos4ivMESA(const GLint *v)
{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3]);
}
@@ -5471,7 +5471,7 @@ _mesa_CallList( GLuint list )
/* execute the display list, and restore the CompileFlag. */
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallList %d\n", list);
+ _mesa_debug(ctx, "glCallList %d\n", list);
if (list == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
@@ -5509,7 +5509,7 @@ _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
GLboolean save_compile_flag;
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallLists %d\n", n);
+ _mesa_debug(ctx, "glCallLists %d\n", n);
switch (type) {
case GL_BYTE:
@@ -5860,7 +5860,7 @@ static void exec_DisableClientState( GLenum cap )
ctx->Exec->DisableClientState( cap );
}
-static void exec_EdgeFlagPointer(GLsizei stride, const void *vptr)
+static void exec_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
@@ -6901,12 +6901,12 @@ static void print_list( GLcontext *ctx, GLuint list )
_mesa_lookup_enum_by_nr(n[1].ui));
break;
case OPCODE_MAP1:
- _mesa_printf("Map1 %s %.3f %.3f %d %d\n",
+ _mesa_printf("Map1 %s %.3f %.3f %d %d\n",
_mesa_lookup_enum_by_nr(n[1].ui),
n[2].f, n[3].f, n[4].i, n[5].i);
break;
case OPCODE_MAP2:
- _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+ _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
_mesa_lookup_enum_by_nr(n[1].ui),
n[2].f, n[3].f, n[4].f, n[5].f,
n[6].i, n[7].i, n[8].i, n[9].i);
@@ -6916,7 +6916,7 @@ static void print_list( GLcontext *ctx, GLuint list )
n[1].i, n[2].f, n[3].f);
break;
case OPCODE_MAPGRID2:
- _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+ _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
n[1].i, n[2].f, n[3].f,
n[4].i, n[5].f, n[6].f);
break;