diff options
Diffstat (limited to 'src/mesa/main/depthstencil.c')
-rw-r--r-- | src/mesa/main/depthstencil.c | 325 |
1 files changed, 302 insertions, 23 deletions
diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index ab62c97fe5a..40d6c9612a2 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -63,7 +63,8 @@ static void delete_wrapper(struct gl_renderbuffer *rb) { ASSERT(rb->Format == MESA_FORMAT_S8 || - rb->Format == MESA_FORMAT_X8_Z24); + rb->Format == MESA_FORMAT_X8_Z24 || + rb->Format == MESA_FORMAT_Z32_FLOAT); _mesa_reference_renderbuffer(&rb->Wrapped, NULL); free(rb); } @@ -393,6 +394,217 @@ _mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx, } +static void +get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, void *values) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLfloat *dst = (GLfloat *) values; + const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + GLuint i; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (!src) { + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + src = temp; + } + for (i = 0; i < count; i++) { + dst[i] = src[i*2]; + } +} + +static void +get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLfloat *dst = (GLfloat *) values; + GLuint i; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(count <= MAX_WIDTH); + /* don't bother trying direct access */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + dst[i] = temp[i*2]; + } +} + +static void +put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + const GLfloat *src = (const GLfloat *) values; + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dst) { + /* direct access */ + GLuint i; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2] = src[i]; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = src[i]; + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dst) { + /* direct access */ + GLuint i; + const GLfloat val = *(GLfloat*)value; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2] = val; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + const GLfloat val = *(GLfloat *)value; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = val; + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + const GLfloat *src = (const GLfloat *) values; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { + /* direct access */ + GLuint i; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = src[i]; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = src[i]; + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + const GLfloat val = *(GLfloat *)value; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + /* get, modify, put */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = val; + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); +} + + +/** + * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like + * a depth renderbuffer. + * \return new depth renderbuffer + */ +struct gl_renderbuffer * +_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx, + struct gl_renderbuffer *dsrb) +{ + struct gl_renderbuffer *z32frb; + + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + z32frb = ctx->Driver.NewRenderbuffer(ctx, 0); + if (!z32frb) + return NULL; + + /* NOTE: need to do manual refcounting here */ + z32frb->Wrapped = dsrb; + dsrb->RefCount++; + + z32frb->Name = dsrb->Name; + z32frb->RefCount = 0; + z32frb->Width = dsrb->Width; + z32frb->Height = dsrb->Height; + z32frb->RowStride = dsrb->RowStride; + z32frb->InternalFormat = GL_DEPTH_COMPONENT32F; + z32frb->Format = MESA_FORMAT_Z32_FLOAT; + z32frb->_BaseFormat = GL_DEPTH_COMPONENT; + z32frb->DataType = GL_FLOAT; + z32frb->Data = NULL; + z32frb->Delete = delete_wrapper; + z32frb->AllocStorage = alloc_wrapper_storage; + z32frb->GetPointer = nop_get_pointer; + z32frb->GetRow = get_row_z32f; + z32frb->GetValues = get_values_z32f; + z32frb->PutRow = put_row_z32f; + z32frb->PutRowRGB = NULL; + z32frb->PutMonoRow = put_mono_row_z32f; + z32frb->PutValues = put_values_z32f; + z32frb->PutMonoValues = put_mono_values_z32f; + + return z32frb; +} + + /*====================================================================== * Stencil wrapper around depth/stencil renderbuffer */ @@ -402,16 +614,22 @@ get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLint x, GLint y, void *values) { struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; GLubyte *dst = (GLubyte *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i*2+1] & 0xff; + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { dst[i] = src[i] & 0xff; } @@ -429,14 +647,20 @@ get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count const GLint x[], const GLint y[], void *values) { struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; GLubyte *dst = (GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i*2+1] & 0xff; + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { dst[i] = temp[i] & 0xff; } @@ -457,11 +681,19 @@ put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); if (dst) { /* direct access */ GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i] = (dst[i] & 0xffffff00) | src[i]; @@ -479,9 +711,16 @@ put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, } else { /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (temp[i] & 0xffffff00) | src[i]; @@ -508,11 +747,19 @@ put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint cou const GLubyte val = *((GLubyte *) value); GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); if (dst) { /* direct access */ GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i] = (dst[i] & 0xffffff00) | val; @@ -530,9 +777,16 @@ put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint cou } else { /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (temp[i] & 0xffffff00) | val; @@ -559,11 +813,20 @@ put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count struct gl_renderbuffer *dsrb = s8rb->Wrapped; const GLubyte *src = (const GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + dst[1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); @@ -583,9 +846,16 @@ put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count } else { /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (temp[i] & 0xffffff00) | src[i]; @@ -610,11 +880,18 @@ put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint const void *value, const GLubyte *mask) { struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH], i; + GLuint temp[MAX_WIDTH*2], i; const GLubyte val = *((GLubyte *) value); /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (temp[i] & 0xffffff00) | val; @@ -644,8 +921,10 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer struct gl_renderbuffer *s8rb; ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_S8_Z24); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + dsrb->Format == MESA_FORMAT_S8_Z24 || + dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); s8rb = ctx->Driver.NewRenderbuffer(ctx, 0); if (!s8rb) |