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-rw-r--r--src/mesa/main/depthstencil.c262
1 files changed, 184 insertions, 78 deletions
diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
index 90e434118e1..09524bba02e 100644
--- a/src/mesa/main/depthstencil.c
+++ b/src/mesa/main/depthstencil.c
@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -53,15 +53,15 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
/**
- * Delete a depth or stencil renderbuffer.
+ * Delete a depth or stencil wrapper renderbuffer.
*/
static void
delete_wrapper(struct gl_renderbuffer *rb)
{
struct gl_renderbuffer *dsrb = rb->Wrapped;
- assert(dsrb);
- assert(rb->InternalFormat == GL_DEPTH_COMPONENT24 ||
- rb->InternalFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(dsrb);
+ ASSERT(rb->_ActualFormat == GL_DEPTH_COMPONENT24 ||
+ rb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
/* decrement refcount on the wrapped buffer and delete it if necessary */
dsrb->RefCount--;
if (dsrb->RefCount <= 0) {
@@ -71,6 +71,30 @@ delete_wrapper(struct gl_renderbuffer *rb)
}
+/**
+ * Realloc storage for wrapper.
+ */
+static GLboolean
+alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ /* just pass this on to the wrapped renderbuffer */
+ struct gl_renderbuffer *dsrb = rb->Wrapped;
+ GLboolean retVal;
+
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+
+ retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
+ if (retVal) {
+ rb->Width = width;
+ rb->Height = height;
+ }
+ return retVal;
+}
+
+
+
+
/*======================================================================
* Depth wrapper around depth/stencil renderbuffer
*/
@@ -84,6 +108,7 @@ get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLuint *dst = (GLuint *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
@@ -102,6 +127,7 @@ get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLuint temp[MAX_WIDTH], i;
GLuint *dst = (GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
@@ -119,6 +145,7 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
const GLuint *src = (const GLuint *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
@@ -150,6 +177,7 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
const GLuint shiftedVal = *((GLuint *) value) << 8;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
@@ -181,6 +209,7 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
@@ -235,7 +264,7 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
{
struct gl_renderbuffer *z24rb;
- ASSERT(dsrb->_BaseFormat == GL_DEPTH_STENCIL_EXT);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
z24rb = _mesa_new_renderbuffer(ctx, 0);
@@ -248,11 +277,13 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB;
+ z24rb->_ActualFormat = GL_DEPTH_COMPONENT24_ARB;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
z24rb->DepthBits = 24;
z24rb->Data = NULL;
z24rb->Delete = delete_wrapper;
+ z24rb->AllocStorage = alloc_wrapper_storage;
z24rb->GetPointer = nop_get_pointer;
z24rb->GetRow = get_row_z24;
z24rb->GetValues = get_values_z24;
@@ -279,6 +310,7 @@ get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLubyte *dst = (GLubyte *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
@@ -297,6 +329,7 @@ get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLuint temp[MAX_WIDTH], i;
GLubyte *dst = (GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
@@ -314,6 +347,7 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
@@ -345,6 +379,7 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLubyte val = *((GLubyte *) value);
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
@@ -376,6 +411,7 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
@@ -429,7 +465,7 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *s8rb;
- ASSERT(dsrb->_BaseFormat == GL_DEPTH_STENCIL_EXT);
+ ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
s8rb = _mesa_new_renderbuffer(ctx, 0);
@@ -442,11 +478,13 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
s8rb->Width = dsrb->Width;
s8rb->Height = dsrb->Height;
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
+ s8rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
s8rb->_BaseFormat = GL_STENCIL_INDEX;
s8rb->DataType = GL_UNSIGNED_BYTE;
s8rb->StencilBits = 8;
s8rb->Data = NULL;
s8rb->Delete = delete_wrapper;
+ s8rb->AllocStorage = alloc_wrapper_storage;
s8rb->GetPointer = nop_get_pointer;
s8rb->GetRow = get_row_s8;
s8rb->GetValues = get_values_s8;
@@ -460,90 +498,158 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
}
+
+/**
+ ** The following functions are useful for hardware drivers that only
+ ** implement combined depth/stencil buffers.
+ ** The GL_EXT_framebuffer_object extension allows indepedent depth and
+ ** stencil buffers to be used in any combination.
+ ** Therefore, we sometimes have to merge separate depth and stencil
+ ** renderbuffers into a single depth+stencil renderbuffer. And sometimes
+ ** we have to split combined depth+stencil renderbuffers into separate
+ ** renderbuffers.
+ **/
+
+
/**
- * Merge data from a depth renderbuffer and a stencil renderbuffer into a
- * combined depth/stencil renderbuffer.
+ * Extract stencil values from the combined depth/stencil renderbuffer, storing
+ * the values into a separate stencil renderbuffer.
+ * \param dsRb the source depth/stencil renderbuffer
+ * \param stencilRb the destination stencil renderbuffer
+ * (either 8-bit or 32-bit)
*/
void
-_mesa_merge_depth_stencil_buffers(GLcontext *ctx,
- struct gl_renderbuffer *dest,
- struct gl_renderbuffer *depth,
- struct gl_renderbuffer *stencil)
+_mesa_extract_stencil(GLcontext *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb)
{
- GLuint depthVals[MAX_WIDTH];
- GLubyte stencilVals[MAX_WIDTH];
- GLuint combined[MAX_WIDTH];
- GLuint row, width;
-
- ASSERT(dest);
- ASSERT(depth);
- ASSERT(stencil);
-
- ASSERT(dest->InternalFormat == GL_DEPTH24_STENCIL8_EXT);
- ASSERT(dest->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(depth->InternalFormat == GL_DEPTH_COMPONENT24);
- ASSERT(depth->DataType == GL_UNSIGNED_INT);
- ASSERT(stencil->InternalFormat == GL_STENCIL_INDEX8_EXT);
- ASSERT(stencil->DataType == GL_UNSIGNED_BYTE);
-
- ASSERT(dest->Width == depth->Width);
- ASSERT(dest->Height == depth->Height);
- ASSERT(dest->Width == stencil->Width);
- ASSERT(dest->Height == stencil->Height);
-
- width = dest->Width;
- for (row = 0; row < dest->Height; row++) {
- GLuint i;
- depth->GetRow(ctx, depth, width, 0, row, depthVals);
- stencil->GetRow(ctx, stencil, width, 0, row, stencilVals);
- for (i = 0; i < width; i++) {
- combined[i] = (depthVals[i] << 8) | stencilVals[i];
+ GLuint row, width, height;
+
+ ASSERT(dsRb);
+ ASSERT(stencilRb);
+
+ ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT ||
+ stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(dsRb->Width == stencilRb->Width);
+ ASSERT(dsRb->Height == stencilRb->Height);
+
+ width = dsRb->Width;
+ height = dsRb->Height;
+
+ for (row = 0; row < height; row++) {
+ GLuint depthStencil[MAX_WIDTH];
+ dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
+ if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ /* 8bpp stencil */
+ GLubyte stencil[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < width; i++) {
+ stencil[i] = depthStencil[i] & 0xff;
+ }
+ stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL);
+ }
+ else {
+ /* 32bpp stencil */
+ /* the 24 depth bits will be ignored */
+ ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
}
- dest->PutRow(ctx, dest, width, 0, row, combined, NULL);
}
}
/**
- * Split combined depth/stencil renderbuffer data into separate depth/stencil
- * buffers.
+ * Copy stencil values from a stencil renderbuffer into a combined
+ * depth/stencil renderbuffer.
+ * \param dsRb the destination depth/stencil renderbuffer
+ * \param stencilRb the source stencil buffer (either 8-bit or 32-bit)
*/
void
-_mesa_split_depth_stencil_buffer(GLcontext *ctx,
- struct gl_renderbuffer *source,
- struct gl_renderbuffer *depth,
- struct gl_renderbuffer *stencil)
+_mesa_insert_stencil(GLcontext *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb)
{
- GLuint depthVals[MAX_WIDTH];
- GLubyte stencilVals[MAX_WIDTH];
- GLuint combined[MAX_WIDTH];
- GLuint row, width;
-
- ASSERT(source);
- ASSERT(depth);
- ASSERT(stencil);
-
- ASSERT(source->InternalFormat == GL_DEPTH24_STENCIL8_EXT);
- ASSERT(source->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(depth->InternalFormat == GL_DEPTH_COMPONENT24);
- ASSERT(depth->DataType == GL_UNSIGNED_INT);
- ASSERT(stencil->InternalFormat == GL_STENCIL_INDEX8_EXT);
- ASSERT(stencil->DataType == GL_UNSIGNED_BYTE);
-
- ASSERT(source->Width == depth->Width);
- ASSERT(source->Height == depth->Height);
- ASSERT(source->Width == stencil->Width);
- ASSERT(source->Height == stencil->Height);
-
- width = source->Width;
- for (row = 0; row < source->Height; row++) {
- GLuint i;
- source->GetRow(ctx, source, width, 0, row, combined);
- for (i = 0; i < width; i++) {
- depthVals[i] = combined[i] >> 8;
- stencilVals[i] = combined[i] & 0xff;
+ GLuint row, width, height;
+
+ ASSERT(dsRb);
+ ASSERT(stencilRb);
+
+ ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT ||
+ stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+
+ ASSERT(dsRb->Width == stencilRb->Width);
+ ASSERT(dsRb->Height == stencilRb->Height);
+
+ width = dsRb->Width;
+ height = dsRb->Height;
+
+ for (row = 0; row < height; row++) {
+ GLuint depthStencil[MAX_WIDTH];
+
+ dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
+
+ if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ /* 8bpp stencil */
+ GLubyte stencil[MAX_WIDTH];
+ GLuint i;
+ stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
+ for (i = 0; i < width; i++) {
+ depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i];
+ }
+ }
+ else {
+ /* 32bpp stencil buffer */
+ GLuint stencil[MAX_WIDTH], i;
+ ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
+ for (i = 0; i < width; i++) {
+ depthStencil[i]
+ = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff);
+ }
+ }
+
+ dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL);
+ }
+}
+
+
+/**
+ * Convert the stencil buffer from 8bpp to 32bpp depth/stencil.
+ * \param stencilRb the stencil renderbuffer to promote
+ */
+void
+_mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb)
+{
+ const GLsizei width = stencilRb->Width;
+ const GLsizei height = stencilRb->Height;
+ GLubyte *data;
+ GLint i, j, k;
+
+ ASSERT(stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencilRb->Data);
+
+ data = (GLubyte *) stencilRb->Data;
+ stencilRb->Data = NULL;
+ stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT,
+ width, height);
+
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ k = 0;
+ for (i = 0; i < height; i++) {
+ GLuint depthStencil[MAX_WIDTH];
+ for (j = 0; j < width; j++) {
+ depthStencil[j] = data[k++];
}
- depth->PutRow(ctx, depth, width, 0, row, depthVals, NULL);
- stencil->PutRow(ctx, stencil, width, 0, row, stencilVals, NULL);
+ stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
}
+ _mesa_free(data);
+
+ stencilRb->_BaseFormat = GL_DEPTH_STENCIL_EXT;
}