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Diffstat (limited to 'src/mesa/main/depth.h')
-rw-r--r-- | src/mesa/main/depth.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/mesa/main/depth.h b/src/mesa/main/depth.h new file mode 100644 index 00000000000..559afc64fb3 --- /dev/null +++ b/src/mesa/main/depth.h @@ -0,0 +1,98 @@ +/* $Id: depth.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +#ifndef DEPTH_H +#define DEPTH_H + + +#include "types.h" + + +/* + * Return the address of the Z-buffer value for window coordinate (x,y): + */ +#define Z_ADDRESS( CTX, X, Y ) \ + ((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X)) + + + + +extern GLuint +gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], GLubyte mask[] ); + +extern GLuint +gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], GLubyte mask[] ); + +extern GLuint +gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], GLubyte mask[] ); + + + +extern void +gl_depth_test_pixels_generic( GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[] ); + +extern void +gl_depth_test_pixels_less( GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[] ); + +extern void +gl_depth_test_pixels_greater( GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[] ); + + +extern void gl_read_depth_span_float( GLcontext* ctx, + GLuint n, GLint x, GLint y, + GLfloat depth[] ); + + +extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y, + GLdepth depth[] ); + + +extern void gl_alloc_depth_buffer( GLcontext* ctx ); + + +extern void gl_clear_depth_buffer( GLcontext* ctx ); + + +extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth ); + +extern void gl_DepthFunc( GLcontext* ctx, GLenum func ); + +extern void gl_DepthMask( GLcontext* ctx, GLboolean flag ); + +#endif |