diff options
Diffstat (limited to 'src/mesa/main/depth.c')
-rw-r--r-- | src/mesa/main/depth.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 6c60222096a..aca471a06c8 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -162,13 +162,15 @@ void _mesa_init_depth( GLcontext * ctx ) ctx->Depth.Mask = GL_TRUE; ctx->Depth.OcclusionTest = GL_FALSE; + /* XXX this is now per-framebuffer state */ +#if 00 /* Z buffer stuff */ if (ctx->Visual.depthBits == 0) { /* Special case. Even if we don't have a depth buffer we need * good values for DepthMax for Z vertex transformation purposes * and for per-fragment fog computation. */ - ctx->DepthMax = 1 << 16; + ctx->DepthMax = (1 << 16) - 1; ctx->DepthMaxF = (GLfloat) ctx->DepthMax; } else if (ctx->Visual.depthBits < 32) { @@ -183,4 +185,5 @@ void _mesa_init_depth( GLcontext * ctx ) ctx->DepthMaxF = (GLfloat) ctx->DepthMax; } ctx->MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */ +#endif } |