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-rw-r--r--src/mesa/main/depth.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 36daf5c5920..3c25550e948 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,10 +1,10 @@
-/* $Id: depth.c,v 1.28 2001/03/29 16:50:32 brianp Exp $ */
+/* $Id: depth.c,v 1.29 2002/06/13 04:28:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -70,7 +70,7 @@ _mesa_DepthFunc( GLenum func )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+ _mesa_debug("glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
switch (func) {
case GL_LESS: /* (default) pass if incoming z < stored z */
@@ -106,7 +106,7 @@ _mesa_DepthMask( GLboolean flag )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glDepthMask %d\n", flag);
+ _mesa_debug("glDepthMask %d\n", flag);
/*
* GL_TRUE indicates depth buffer writing is enabled (default)