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Diffstat (limited to 'src/mesa/main/debug.c')
-rw-r--r--src/mesa/main/debug.c56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 79b63e940fa..246dbd436d8 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -314,9 +314,9 @@ write_texture_image(struct gl_texture_object *texObj,
buffer, texObj, img);
/* make filename */
- _mesa_sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
+ sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
- _mesa_printf(" Writing image level %u to %s\n", level, s);
+ printf(" Writing image level %u to %s\n", level, s);
write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
ctx->Pack = store; /* restore */
@@ -356,9 +356,9 @@ write_renderbuffer_image(const struct gl_renderbuffer *rb)
format, type, &ctx->DefaultPacking, buffer);
/* make filename */
- _mesa_sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name);
+ sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name);
- _mesa_printf(" Writing renderbuffer image to %s\n", s);
+ printf(" Writing renderbuffer image to %s\n", s);
write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
free(buffer);
@@ -380,17 +380,17 @@ dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
GLboolean written = GL_FALSE;
GLuint i, j;
- _mesa_printf("Texture %u\n", texObj->Name);
- _mesa_printf(" Target %s\n", tex_target_name(texObj->Target));
+ printf("Texture %u\n", texObj->Name);
+ printf(" Target %s\n", tex_target_name(texObj->Target));
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
for (j = 0; j < numFaces; j++) {
struct gl_texture_image *texImg = texObj->Image[j][i];
if (texImg) {
- _mesa_printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
- j, i,
- texImg->Width, texImg->Height, texImg->Depth,
- _mesa_get_format_name(texImg->TexFormat),
- texImg->Data);
+ printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
+ j, i,
+ texImg->Width, texImg->Height, texImg->Depth,
+ _mesa_get_format_name(texImg->TexFormat),
+ texImg->Data);
if (writeImages == WRITE_ALL ||
(writeImages == WRITE_ONE && !written)) {
write_texture_image(texObj, j, i);
@@ -441,9 +441,9 @@ _mesa_dump_textures(GLuint writeImages)
static void
dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
{
- _mesa_printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
- rb->Name, rb->Width, rb->Height,
- _mesa_lookup_enum_by_nr(rb->InternalFormat));
+ printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
+ rb->Name, rb->Width, rb->Height,
+ _mesa_lookup_enum_by_nr(rb->InternalFormat));
if (writeImage) {
write_renderbuffer_image(rb);
}
@@ -489,12 +489,12 @@ _mesa_dump_color_buffer(const char *filename)
_mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
- _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
- ctx->ReadBuffer->_ColorReadBuffer,
- ctx->ReadBuffer->ColorReadBuffer,
- ctx->DrawBuffer->_ColorDrawBuffers[0],
- ctx->DrawBuffer->ColorDrawBuffer[0]);
- _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
+ printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
+ ctx->ReadBuffer->_ColorReadBuffer,
+ ctx->ReadBuffer->ColorReadBuffer,
+ ctx->DrawBuffer->_ColorDrawBuffers[0],
+ ctx->DrawBuffer->ColorDrawBuffer[0]);
+ printf("Writing %d x %d color buffer to %s\n", w, h, filename);
write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
@@ -529,7 +529,7 @@ _mesa_dump_depth_buffer(const char *filename)
buf2[i*3+2] = (buf[i] >> 8) & 0xff;
}
- _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
+ printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
@@ -564,7 +564,7 @@ _mesa_dump_stencil_buffer(const char *filename)
buf2[i*3+2] = (buf[i] - 128) * 2;
}
- _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
+ printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
@@ -587,7 +587,7 @@ _mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img)
const GLubyte *data = (const GLubyte *) img->Data;
if (!data) {
- _mesa_printf("No texture data\n");
+ printf("No texture data\n");
return;
}
@@ -619,17 +619,17 @@ _mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img)
for (i = 0; i < img->Height; i++) {
for (j = 0; j < img->Width; j++) {
if (c==1)
- _mesa_printf("%02x ", data[0]);
+ printf("%02x ", data[0]);
else if (c==2)
- _mesa_printf("%02x%02x ", data[0], data[1]);
+ printf("%02x%02x ", data[0], data[1]);
else if (c==3)
- _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
else if (c==4)
- _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
data += (img->RowStride - img->Width) * c;
}
/* XXX use img->ImageStride here */
- _mesa_printf("\n");
+ printf("\n");
}
#endif
}