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-rw-r--r--src/mesa/main/dd.h127
1 files changed, 85 insertions, 42 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 9452a0e86c0..2c9a024842c 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.41 2000/11/14 17:40:13 brianp Exp $ */
+/* $Id: dd.h,v 1.42 2000/11/16 21:05:34 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -34,7 +34,6 @@
struct gl_pixelstore_attrib;
struct vertex_buffer;
-struct immediate;
struct gl_pipeline;
struct gl_pipeline_stage;
@@ -122,6 +121,30 @@ struct gl_pipeline_stage;
+
+
+
+
+/* Point, line, triangle, quadrilateral and rectangle rasterizer
+ * functions. These are specific to the tnl module and will shortly
+ * move to a driver interface specific to that module.
+ */
+typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last );
+
+typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
+
+typedef void (*triangle_func)( GLcontext *ctx,
+ GLuint v1, GLuint v2, GLuint v3, GLuint pv );
+
+typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
+ GLuint v3, GLuint v4, GLuint pv );
+
+typedef void (*render_func)( struct vertex_buffer *VB,
+ GLuint start,
+ GLuint count,
+ GLuint parity );
+
+
/*
* Device Driver function table.
*/
@@ -138,12 +161,6 @@ struct dd_function_table {
* NULL can be returned.
*/
- GLuint UpdateStateNotify;
- /*
- * Tell mesa exactly when to call UpdateState. This is a bitwise
- * or of the _NEW_* flags defined in types.h.
- */
-
void (*UpdateState)( GLcontext *ctx );
/*
* UpdateState() is called whenver Mesa thinks the device driver should
@@ -327,13 +344,6 @@ struct dd_function_table {
* the error value.
*/
- void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal );
- /*
- * Called from glFrustum and glOrtho to tell device driver the
- * near and far clipping plane Z values. The 3Dfx driver, for example,
- * uses this.
- */
-
/***
*** For supporting hardware Z buffers:
@@ -744,14 +754,13 @@ struct dd_function_table {
/***
- *** Accelerated point, line, polygon, quad and rect functions:
+ *** Accelerated point, line, polygon and quad functions:
***/
points_func PointsFunc;
line_func LineFunc;
triangle_func TriangleFunc;
quad_func QuadFunc;
- rect_func RectFunc;
/***
@@ -798,12 +807,7 @@ struct dd_function_table {
/***
*** NEW in Mesa 3.x
***/
- void (*LightingSpaceChange)( GLcontext *ctx );
- /* Notify driver that the special derived value _NeedEyeCoords has
- * changed.
- */
-
void (*RegisterVB)( struct vertex_buffer *VB );
void (*UnregisterVB)( struct vertex_buffer *VB );
/* When Mesa creates a new vertex buffer it calls Driver.RegisterVB()
@@ -814,35 +818,57 @@ struct dd_function_table {
*/
- void (*ResetVB)( struct vertex_buffer *VB );
- void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages );
- /* Do any reset operations necessary to the driver data associated
- * with these vertex buffers.
- */
- GLuint RenderVectorFlags;
- /* What do the render tables require of the vectors they deal
- * with?
+ GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
+ GLboolean (*BuildEltPipeline)( GLcontext *ctx );
+ /* Perform the full pipeline build, or return false.
*/
- GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out,
- const struct gl_pipeline_stage *in,
- GLuint nr );
- /* Register new pipeline stages, or modify existing ones. See also
- * the OptimizePipeline() functions.
+
+ /***
+ *** Support for multiple t&l engines
+ ***/
+
+#define FLUSH_INSIDE_BEGIN_END 0x1
+#define FLUSH_STORED_VERTICES 0x2
+#define FLUSH_UPDATE_CURRENT 0x4
+
+ GLuint NeedFlush;
+ /* Set by the driver-supplied t&l engine.
+ * Bitflags defined above are set whenever
+ * - the engine *might* be inside a begin/end object.
+ * - there *might* be buffered vertices to be flushed.
+ * - the ctx->Current values *might* not be uptodate.
+ *
+ * The FlushVertices() call below may be used to resolve
+ * these conditions.
*/
+ GLboolean (*FlushVertices)( GLcontext *ctx, GLuint flags );
+ /* If inside begin/end, returns GL_FALSE.
+ * Otherwise,
+ * if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
+ * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current,
+ * returns GL_TRUE.
+ *
+ * Note that the default t&l engine never clears the
+ * FLUSH_UPDATE_CURRENT bit, even after performing the update.
+ */
- GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
- GLboolean (*BuildEltPipeline)( GLcontext *ctx );
- /* Perform the full pipeline build, or return false.
+ void (*LightingSpaceChange)( GLcontext *ctx );
+ /* Notify driver that the special derived value _NeedEyeCoords has
+ * changed.
*/
+ void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
+ void (*EndList)( GLcontext *ctx );
+ /* Let the t&l component know what is going on with display lists
+ * in time to make changes to dispatch tables, etc.
+ */
- void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe );
- void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe);
- /* Check to see if a fast path exists for this combination of stages
- * in the precalc and immediate (elt) pipelines.
+ void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
+ /* Let the t&l component know when the context becomes current.
*/
@@ -898,6 +924,23 @@ struct dd_function_table {
GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
+
+
+ void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+ void (*NormalPointer)(GLcontext *ctx, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+ void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+ void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+ void (*IndexPointer)(GLcontext *ctx, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+ void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+ void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+ void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
};