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Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 9842540dae0..a068397ef87 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -533,19 +533,6 @@ struct dd_function_table { struct gl_renderbuffer *rb); /** - * Note: no context argument. This function doesn't initially look - * like it belongs here, except that the driver is the only entity - * that knows for sure how the texture memory is allocated - via - * the above callbacks. There is then an argument that the driver - * knows what memcpy paths might be fast. Typically this is invoked with - * - * to -- a pointer into texture memory allocated by NewTextureImage() above. - * from -- a pointer into client memory or a mesa temporary. - * sz -- nr bytes to copy. - */ - void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); - - /** * Called by glAreTextureResident(). */ GLboolean (*IsTextureResident)( struct gl_context *ctx, |