diff options
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 330 |
1 files changed, 165 insertions, 165 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 01ad2903df7..c9f0facdaff 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -70,7 +70,7 @@ struct dd_function_table { * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be * returned. */ - const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); + const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); /** * Notify the driver after Mesa has made some internal state changes. @@ -78,7 +78,7 @@ struct dd_function_table { * This is in addition to any state change callbacks Mesa may already have * made. */ - void (*UpdateState)( GLcontext *ctx, GLbitfield new_state ); + void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); /** * Get the width and height of the named buffer/window. @@ -93,42 +93,42 @@ struct dd_function_table { * Resize the given framebuffer to the given size. * XXX OBSOLETE: this function will be removed in the future. */ - void (*ResizeBuffers)( GLcontext *ctx, struct gl_framebuffer *fb, + void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height); /** * Called whenever an error is generated. - * __GLcontextRec::ErrorValue contains the error value. + * __struct gl_contextRec::ErrorValue contains the error value. */ - void (*Error)( GLcontext *ctx ); + void (*Error)( struct gl_context *ctx ); /** * This is called whenever glFinish() is called. */ - void (*Finish)( GLcontext *ctx ); + void (*Finish)( struct gl_context *ctx ); /** * This is called whenever glFlush() is called. */ - void (*Flush)( GLcontext *ctx ); + void (*Flush)( struct gl_context *ctx ); /** * Clear the color/depth/stencil/accum buffer(s). * \param buffers a bitmask of BUFFER_BIT_* flags indicating which * renderbuffers need to be cleared. */ - void (*Clear)( GLcontext *ctx, GLbitfield buffers ); + void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); /** * Execute glAccum command. */ - void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value ); + void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); /** * Execute glRasterPos, updating the ctx->Current.Raster fields */ - void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] ); + void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); /** * \name Image-related functions @@ -139,7 +139,7 @@ struct dd_function_table { * Called by glDrawPixels(). * \p unpack describes how to unpack the source image data. */ - void (*DrawPixels)( GLcontext *ctx, + void (*DrawPixels)( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, @@ -148,7 +148,7 @@ struct dd_function_table { /** * Called by glReadPixels(). */ - void (*ReadPixels)( GLcontext *ctx, + void (*ReadPixels)( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, @@ -157,14 +157,14 @@ struct dd_function_table { /** * Called by glCopyPixels(). */ - void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy, + void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type ); /** * Called by glBitmap(). */ - void (*Bitmap)( GLcontext *ctx, + void (*Bitmap)( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ); @@ -183,7 +183,7 @@ struct dd_function_table { * functions. The driver should examine \p internalFormat and return a * gl_format value. */ - GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat, + GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ); /** @@ -203,7 +203,7 @@ struct dd_function_table { * * Drivers should call a fallback routine from texstore.c if needed. */ - void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, + void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -216,7 +216,7 @@ struct dd_function_table { * * \sa dd_function_table::TexImage1D. */ - void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, + void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -229,7 +229,7 @@ struct dd_function_table { * * \sa dd_function_table::TexImage1D. */ - void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, + void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -258,7 +258,7 @@ struct dd_function_table { * * The driver should use a fallback routine from texstore.c if needed. */ - void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, + void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, @@ -271,7 +271,7 @@ struct dd_function_table { * * \sa dd_function_table::TexSubImage1D. */ - void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, + void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, @@ -285,7 +285,7 @@ struct dd_function_table { * * \sa dd_function_table::TexSubImage1D. */ - void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, + void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, @@ -297,7 +297,7 @@ struct dd_function_table { /** * Called by glGetTexImage(). */ - void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level, + void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); @@ -307,7 +307,7 @@ struct dd_function_table { * * Drivers should use a fallback routine from texstore.c if needed. */ - void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, + void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); @@ -316,7 +316,7 @@ struct dd_function_table { * * Drivers should use a fallback routine from texstore.c if needed. */ - void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, + void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); @@ -325,7 +325,7 @@ struct dd_function_table { * * Drivers should use a fallback routine from texstore.c if needed. */ - void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, + void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); /** @@ -333,7 +333,7 @@ struct dd_function_table { * * Drivers should use a fallback routine from texstore.c if needed. */ - void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, + void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); @@ -342,7 +342,7 @@ struct dd_function_table { * * Drivers should use a fallback routine from texstore.c if needed. */ - void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, + void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); @@ -350,7 +350,7 @@ struct dd_function_table { /** * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. */ - void (*GenerateMipmap)(GLcontext *ctx, GLenum target, + void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); /** @@ -359,7 +359,7 @@ struct dd_function_table { * * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. */ - GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, + GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, @@ -387,7 +387,7 @@ struct dd_function_table { * \a retainInternalCopy is returned by this function and indicates whether * core Mesa should keep an internal copy of the texture image. */ - void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, + void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data, @@ -398,7 +398,7 @@ struct dd_function_table { * * \sa dd_function_table::CompressedTexImage1D. */ - void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, + void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data, @@ -409,7 +409,7 @@ struct dd_function_table { * * \sa dd_function_table::CompressedTexImage3D. */ - void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, + void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, @@ -434,7 +434,7 @@ struct dd_function_table { * \param texImage is the target texture image. It will have the texture \p * width, \p height, \p depth, \p border and \p internalFormat information. */ - void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level, + void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data, @@ -445,7 +445,7 @@ struct dd_function_table { * * \sa dd_function_table::CompressedTexImage3D. */ - void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level, + void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLint height, GLenum format, @@ -457,7 +457,7 @@ struct dd_function_table { * * \sa dd_function_table::CompressedTexImage3D. */ - void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level, + void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLint height, GLint depth, GLenum format, @@ -469,7 +469,7 @@ struct dd_function_table { /** * Called by glGetCompressedTexImage. */ - void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level, + void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, GLvoid *img, struct gl_texture_object *texObj, struct gl_texture_image *texImage); @@ -484,7 +484,7 @@ struct dd_function_table { /** * Called by glBindTexture(). */ - void (*BindTexture)( GLcontext *ctx, GLenum target, + void (*BindTexture)( struct gl_context *ctx, GLenum target, struct gl_texture_object *tObj ); /** @@ -492,7 +492,7 @@ struct dd_function_table { * A new gl_texture_object should be returned. The driver should * attach to it any device-specific info it needs. */ - struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name, + struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, GLenum target ); /** * Called when a texture object is about to be deallocated. @@ -500,22 +500,22 @@ struct dd_function_table { * Driver should delete the gl_texture_object object and anything * hanging off of it. */ - void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); /** * Called to allocate a new texture image object. */ - struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx ); + struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); /** * Called to free tImage->Data. */ - void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage ); + void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); /** Map texture image data into user space */ - void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); /** Unmap texture images from user space */ - void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); /** * Note: no context argument. This function doesn't initially look @@ -533,7 +533,7 @@ struct dd_function_table { /** * Called by glAreTextureResident(). */ - GLboolean (*IsTextureResident)( GLcontext *ctx, + GLboolean (*IsTextureResident)( struct gl_context *ctx, struct gl_texture_object *t ); /** @@ -542,7 +542,7 @@ struct dd_function_table { * If \p tObj is NULL then the shared texture palette * gl_texture_object::Palette is to be updated. */ - void (*UpdateTexturePalette)( GLcontext *ctx, + void (*UpdateTexturePalette)( struct gl_context *ctx, struct gl_texture_object *tObj ); /*@}*/ @@ -551,11 +551,11 @@ struct dd_function_table { * \name Imaging functionality */ /*@{*/ - void (*CopyColorTable)( GLcontext *ctx, + void (*CopyColorTable)( struct gl_context *ctx, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); - void (*CopyColorSubTable)( GLcontext *ctx, + void (*CopyColorSubTable)( struct gl_context *ctx, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); /*@}*/ @@ -566,21 +566,21 @@ struct dd_function_table { */ /*@{*/ /** Bind a vertex/fragment program */ - void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog); + void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); /** Allocate a new program */ - struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id); + struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); /** Delete a program */ - void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog); + void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); /** * Notify driver that a program string (and GPU code) has been specified * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is * supported by the driver. */ - GLboolean (*ProgramStringNotify)(GLcontext *ctx, GLenum target, + GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, struct gl_program *prog); /** Query if program can be loaded onto hardware */ - GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target, + GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, struct gl_program *prog); /*@}*/ @@ -597,14 +597,14 @@ struct dd_function_table { * have CompileShader() called, so if lowering passes are done they * need to also be performed in LinkShader(). */ - GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader); + GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader); /** * Called when a shader program is linked. * * This gives drivers an opportunity to clone the IR and make their * own transformations on it for the purposes of code generation. */ - GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader); + GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); /*@}*/ /** @@ -618,102 +618,102 @@ struct dd_function_table { */ /*@{*/ /** Specify the alpha test function */ - void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref); + void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); /** Set the blend color */ - void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]); + void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); /** Set the blend equation */ - void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA); + void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); /** Specify pixel arithmetic */ - void (*BlendFuncSeparate)(GLcontext *ctx, + void (*BlendFuncSeparate)(struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA); /** Specify clear values for the color buffers */ - void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); + void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); /** Specify the clear value for the depth buffer */ - void (*ClearDepth)(GLcontext *ctx, GLclampd d); + void (*ClearDepth)(struct gl_context *ctx, GLclampd d); /** Specify the clear value for the stencil buffer */ - void (*ClearStencil)(GLcontext *ctx, GLint s); + void (*ClearStencil)(struct gl_context *ctx, GLint s); /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation ); + void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); /** Enable and disable writing of frame buffer color components */ - void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, + void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask ); - void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask, + void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask); /** Cause a material color to track the current color */ - void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode); + void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); /** Specify whether front- or back-facing facets can be culled */ - void (*CullFace)(GLcontext *ctx, GLenum mode); + void (*CullFace)(struct gl_context *ctx, GLenum mode); /** Define front- and back-facing polygons */ - void (*FrontFace)(GLcontext *ctx, GLenum mode); + void (*FrontFace)(struct gl_context *ctx, GLenum mode); /** Specify the value used for depth buffer comparisons */ - void (*DepthFunc)(GLcontext *ctx, GLenum func); + void (*DepthFunc)(struct gl_context *ctx, GLenum func); /** Enable or disable writing into the depth buffer */ - void (*DepthMask)(GLcontext *ctx, GLboolean flag); + void (*DepthMask)(struct gl_context *ctx, GLboolean flag); /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); + void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); /** Specify the current buffer for writing */ - void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); + void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); /** Specify the buffers for writing for fragment programs*/ - void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); + void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); /** Enable or disable server-side gl capabilities */ - void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state); + void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); /** Specify fog parameters */ - void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); + void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); /** Specify implementation-specific hints */ - void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); + void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); /** Set light source parameters. * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already * been transformed to eye-space. */ - void (*Lightfv)(GLcontext *ctx, GLenum light, + void (*Lightfv)(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params ); /** Set the lighting model parameters */ - void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); + void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); /** Specify the line stipple pattern */ - void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern ); + void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); /** Specify the width of rasterized lines */ - void (*LineWidth)(GLcontext *ctx, GLfloat width); + void (*LineWidth)(struct gl_context *ctx, GLfloat width); /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(GLcontext *ctx, GLenum opcode); - void (*PointParameterfv)(GLcontext *ctx, GLenum pname, + void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); + void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); /** Specify the diameter of rasterized points */ - void (*PointSize)(GLcontext *ctx, GLfloat size); + void (*PointSize)(struct gl_context *ctx, GLfloat size); /** Select a polygon rasterization mode */ - void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); + void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); + void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); /** Set the polygon stippling pattern */ - void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); + void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); /* Specifies the current buffer for reading */ - void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); + void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); /** Set rasterization mode */ - void (*RenderMode)(GLcontext *ctx, GLenum mode ); + void (*RenderMode)(struct gl_context *ctx, GLenum mode ); /** Define the scissor box */ - void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); /** Select flat or smooth shading */ - void (*ShadeModel)(GLcontext *ctx, GLenum mode); + void (*ShadeModel)(struct gl_context *ctx, GLenum mode); /** OpenGL 2.0 two-sided StencilFunc */ - void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func, + void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, GLint ref, GLuint mask); /** OpenGL 2.0 two-sided StencilMask */ - void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask); + void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); /** OpenGL 2.0 two-sided StencilOp */ - void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail, + void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass); /** Control the generation of texture coordinates */ - void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, + void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, const GLfloat *params); /** Set texture environment parameters */ - void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, + void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param); /** Set texture parameters */ - void (*TexParameter)(GLcontext *ctx, GLenum target, + void (*TexParameter)(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params); /** Set the viewport */ - void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); /*@}*/ @@ -721,30 +721,30 @@ struct dd_function_table { * \name Vertex/pixel buffer object functions */ /*@{*/ - void (*BindBuffer)( GLcontext *ctx, GLenum target, + void (*BindBuffer)( struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj ); - struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer, + struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, GLenum target ); - void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj ); + void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); - GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, + GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage, struct gl_buffer_object *obj ); - void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset, + void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data, struct gl_buffer_object *obj ); - void (*GetBufferSubData)( GLcontext *ctx, GLenum target, + void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data, struct gl_buffer_object *obj ); - void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, + void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj ); - void (*CopyBufferSubData)( GLcontext *ctx, + void (*CopyBufferSubData)( struct gl_context *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, GLintptr readOffset, GLintptr writeOffset, @@ -752,15 +752,15 @@ struct dd_function_table { /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: */ - void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset, + void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj); - void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target, + void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj); - GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, + GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj ); /*@}*/ @@ -769,38 +769,38 @@ struct dd_function_table { */ /*@{*/ /* variations on ObjectPurgeable */ - GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); + GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); /* variations on ObjectUnpurgeable */ - GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); + GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); /*@}*/ /** * \name Functions for GL_EXT_framebuffer_{object,blit}. */ /*@{*/ - struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); - struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); - void (*BindFramebuffer)(GLcontext *ctx, GLenum target, + struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); + struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); + void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, struct gl_framebuffer *drawFb, struct gl_framebuffer *readFb); - void (*FramebufferRenderbuffer)(GLcontext *ctx, + void (*FramebufferRenderbuffer)(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb); - void (*RenderTexture)(GLcontext *ctx, + void (*RenderTexture)(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att); - void (*FinishRenderTexture)(GLcontext *ctx, + void (*FinishRenderTexture)(struct gl_context *ctx, struct gl_renderbuffer_attachment *att); - void (*ValidateFramebuffer)(GLcontext *ctx, + void (*ValidateFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb); /*@}*/ - void (*BlitFramebuffer)(GLcontext *ctx, + void (*BlitFramebuffer)(struct gl_context *ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); @@ -809,12 +809,12 @@ struct dd_function_table { * \name Query objects */ /*@{*/ - struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id); - void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q); - void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q); - void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q); - void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q); - void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q); + struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); + void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); /*@}*/ @@ -822,21 +822,21 @@ struct dd_function_table { * \name Vertex Array objects */ /*@{*/ - struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id); - void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj); - void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj); + struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); + void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); /*@}*/ /** * \name GLSL-related functions (ARB extensions and OpenGL 2.x) */ /*@{*/ - struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type); - void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader); - struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name); - void (*DeleteShaderProgram)(GLcontext *ctx, + struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); + void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); + struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); + void (*DeleteShaderProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); - void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg); + void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); /*@}*/ @@ -862,7 +862,7 @@ struct dd_function_table { * This must be non-NULL if a driver installs a custom T&L module and sets * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. */ - void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state ); + void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) @@ -889,7 +889,7 @@ struct dd_function_table { #define FLUSH_UPDATE_CURRENT 0x2 /** * Set by the driver-supplied T&L engine whenever vertices are buffered - * between glBegin()/glEnd() objects or __GLcontextRec::Current is not + * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not * updated. * * The dd_function_table::FlushVertices call below may be used to resolve @@ -902,32 +902,32 @@ struct dd_function_table { /* Called prior to any of the GLvertexformat functions being * called. Paired with Driver.FlushVertices(). */ - void (*BeginVertices)( GLcontext *ctx ); + void (*BeginVertices)( struct gl_context *ctx ); /** * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered * vertices, if FLUSH_UPDATE_CURRENT bit is set updates - * __GLcontextRec::Current and gl_light_attrib::Material + * __struct gl_contextRec::Current and gl_light_attrib::Material * * Note that the default T&L engine never clears the * FLUSH_UPDATE_CURRENT bit, even after performing the update. */ - void (*FlushVertices)( GLcontext *ctx, GLuint flags ); - void (*SaveFlushVertices)( GLcontext *ctx ); + void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); + void (*SaveFlushVertices)( struct gl_context *ctx ); /** * Give the driver the opportunity to hook in its own vtxfmt for * compiling optimized display lists. This is called on each valid * glBegin() during list compilation. */ - GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode ); + GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); /** * Notify driver that the special derived value _NeedEyeCoords has * changed. */ - void (*LightingSpaceChange)( GLcontext *ctx ); + void (*LightingSpaceChange)( struct gl_context *ctx ); /** * Called by glNewList(). @@ -935,64 +935,64 @@ struct dd_function_table { * Let the T&L component know what is going on with display lists * in time to make changes to dispatch tables, etc. */ - void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode ); + void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); /** * Called by glEndList(). * * \sa dd_function_table::NewList. */ - void (*EndList)( GLcontext *ctx ); + void (*EndList)( struct gl_context *ctx ); /** * Called by glCallList(s). * * Notify the T&L component before and after calling a display list. */ - void (*BeginCallList)( GLcontext *ctx, + void (*BeginCallList)( struct gl_context *ctx, struct gl_display_list *dlist ); /** * Called by glEndCallList(). * * \sa dd_function_table::BeginCallList. */ - void (*EndCallList)( GLcontext *ctx ); + void (*EndCallList)( struct gl_context *ctx ); /** * \name GL_ARB_sync interfaces */ /*@{*/ - struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum); - void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield); - void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *); - void (*CheckSync)(GLcontext *, struct gl_sync_object *); - void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *, + struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); + void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); + void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); + void (*CheckSync)(struct gl_context *, struct gl_sync_object *); + void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, GLbitfield, GLuint64); - void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *, + void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, GLbitfield, GLuint64); /*@}*/ /** GL_NV_conditional_render */ - void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q, + void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, GLenum mode); - void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q); + void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); /** * \name GL_OES_draw_texture interface */ /*@{*/ - void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, + void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); /*@}*/ /** * \name GL_OES_EGL_image interface */ - void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target, + void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLeglImageOES image_handle); - void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx, + void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, void *image_handle); @@ -1000,18 +1000,18 @@ struct dd_function_table { * \name GL_EXT_transform_feedback interface */ struct gl_transform_feedback_object * - (*NewTransformFeedback)(GLcontext *ctx, GLuint name); - void (*DeleteTransformFeedback)(GLcontext *ctx, + (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); + void (*DeleteTransformFeedback)(struct gl_context *ctx, struct gl_transform_feedback_object *obj); - void (*BeginTransformFeedback)(GLcontext *ctx, GLenum mode, + void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, struct gl_transform_feedback_object *obj); - void (*EndTransformFeedback)(GLcontext *ctx, + void (*EndTransformFeedback)(struct gl_context *ctx, struct gl_transform_feedback_object *obj); - void (*PauseTransformFeedback)(GLcontext *ctx, + void (*PauseTransformFeedback)(struct gl_context *ctx, struct gl_transform_feedback_object *obj); - void (*ResumeTransformFeedback)(GLcontext *ctx, + void (*ResumeTransformFeedback)(struct gl_context *ctx, struct gl_transform_feedback_object *obj); - void (*DrawTransformFeedback)(GLcontext *ctx, GLenum mode, + void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, struct gl_transform_feedback_object *obj); }; |