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-rw-r--r--src/mesa/main/dd.h35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 99422273543..e9826abd6d2 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -819,6 +819,7 @@ struct dd_function_table {
* these conditions.
*/
GLuint NeedFlush;
+ GLuint SaveNeedFlush;
/**
* If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
@@ -830,6 +831,14 @@ struct dd_function_table {
* FLUSH_UPDATE_CURRENT bit, even after performing the update.
*/
void (*FlushVertices)( GLcontext *ctx, GLuint flags );
+ void (*SaveFlushVertices)( GLcontext *ctx );
+
+ /**
+ * Give the driver the opportunity to hook in its own vtxfmt for
+ * compiling optimized display lists. This is called on each valid
+ * glBegin() during list compilation.
+ */
+ GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
/**
* Notify driver that the special derived value _NeedEyeCoords has
@@ -910,12 +919,8 @@ typedef struct {
void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP Color3fv)( const GLfloat * );
- void (GLAPIENTRYP Color3ub)( GLubyte, GLubyte, GLubyte );
- void (GLAPIENTRYP Color3ubv)( const GLubyte * );
void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP Color4fv)( const GLfloat * );
- void (GLAPIENTRYP Color4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
- void (GLAPIENTRYP Color4ubv)( const GLubyte * );
void (GLAPIENTRYP EdgeFlag)( GLboolean );
void (GLAPIENTRYP EdgeFlagv)( const GLboolean * );
void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
@@ -926,8 +931,8 @@ typedef struct {
void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
- void (GLAPIENTRYP Indexi)( GLint );
- void (GLAPIENTRYP Indexiv)( const GLint * );
+ void (GLAPIENTRYP Indexf)( GLfloat );
+ void (GLAPIENTRYP Indexfv)( const GLfloat * );
void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
@@ -941,8 +946,6 @@ typedef struct {
void (GLAPIENTRYP Normal3fv)( const GLfloat * );
void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
- void (GLAPIENTRYP SecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte );
- void (GLAPIENTRYP SecondaryColor3ubvEXT)( const GLubyte * );
void (GLAPIENTRYP TexCoord1f)( GLfloat );
void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
@@ -958,8 +961,15 @@ typedef struct {
void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
+ void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
void (GLAPIENTRYP Begin)( GLenum );
void (GLAPIENTRYP End)( void );
+ void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
+ void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
+ void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+ void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
/*@}*/
@@ -970,10 +980,6 @@ typedef struct {
/**
* \name Array
- *
- * These may or may not belong here. Heuristic: if an array is
- * enabled, the installed vertex format should support that array and
- * its current size natively.
*/
/*@{*/
void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
@@ -999,11 +1005,6 @@ typedef struct {
void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
/*@}*/
- /**
- * Should core try to send colors to glColor4f or glColor4chan,
- * where it has a choice?
- */
- GLboolean prefer_float_colors;
} GLvertexformat;