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-rw-r--r--src/mesa/main/dd.h49
1 files changed, 44 insertions, 5 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 08bdf4b03cf..fce30099d35 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.27 2000/08/08 16:15:14 brianp Exp $ */
+/* $Id: dd.h,v 1.28 2000/08/29 23:31:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -642,17 +642,20 @@ struct dd_function_table {
*/
GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
- GLint level, const GLvoid *data,
+ GLint level, GLsizei imageSize,
+ const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
- GLint level, const GLvoid *data,
+ GLint level, GLsizei imageSize,
+ const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
- GLint level, const GLvoid *data,
+ GLint level, GLsizei imageSize,
+ const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
@@ -700,6 +703,42 @@ struct dd_function_table {
* should do the job.
*/
+ GLint (*BaseCompressedTexFormat)(GLcontext *ctx,
+ GLint internalFormat);
+ /* Called to compute the base format for a specific compressed
+ * format. Return -1 if the internalFormat is not a specific
+ * compressed format that the driver recognizes. Note the
+ * return value differences between this function and
+ * SpecificCompressedTexFormat below.
+ */
+
+ GLint (*SpecificCompressedTexFormat)(GLcontext *ctx,
+ GLint internalFormat,
+ GLint numDimensions);
+ /* Called to turn a generic texture format into a specific
+ * texture format. For example, if a driver implements
+ * GL_3DFX_texture_compression_FXT1, this would map
+ * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
+ *
+ * If the driver does not know how to handle the compressed
+ * format, then just return the generic format, and Mesa will
+ * do the right thing with it.
+ */
+
+ GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat);
+ /* Called to tell if a format is a compressed format.
+ */
+
+ GLsizei (*CompressedImageSize)(GLcontext *ctx,
+ GLenum internalFormat,
+ GLuint numDimensions,
+ GLuint width,
+ GLuint height,
+ GLuint depth);
+ /* Calculate the size of a compressed image, given the image's
+ * format and dimensions.
+ */
+
void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
GLint lod, void *image,
const struct gl_texture_object *texObj,
@@ -760,7 +799,7 @@ struct dd_function_table {
/***
- *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
+ *** Accelerated point, line, polygon, quad and rect functions:
***/
points_func PointsFunc;