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-rw-r--r--src/mesa/main/context.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 33a36311c8a..a4c7ba2c54d 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -30,16 +30,16 @@
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
- * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
+ * or not there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
+ * buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
- * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
+ * are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/