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-rw-r--r--src/mesa/main/context.h75
1 files changed, 51 insertions, 24 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index e0bb2ad09f6..49555ff6e2c 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -1,4 +1,4 @@
-/* $Id: context.h,v 1.28 2001/12/14 02:50:01 brianp Exp $ */
+/* $Id: context.h,v 1.29 2002/06/13 04:28:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -53,9 +53,7 @@
/*
- * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
- * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
- * be used by the GL context and framebuffer.
+ * Create/destroy a GLvisual.
*/
extern GLvisual *
_mesa_create_visual( GLboolean rgbFlag,
@@ -98,9 +96,7 @@ _mesa_destroy_visual( GLvisual *vis );
/*
- * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
- * It bundles up the depth buffer, stencil buffer and accum buffers into a
- * single entity.
+ * Create/destroy a GLframebuffer.
*/
extern GLframebuffer *
_mesa_create_framebuffer( const GLvisual *visual,
@@ -126,21 +122,18 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer );
/*
- * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
- * contains the rendering state.
+ * Create/destroy a GLcontext.
*/
extern GLcontext *
_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct);
+ const __GLimports *imports );
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
const GLvisual *visual,
GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct );
+ const __GLimports *imports );
extern void
_mesa_free_context_data( GLcontext *ctx );
@@ -182,10 +175,50 @@ _mesa_get_current_context(void);
+/* OpenGL SI-style export functions. */
+
+extern GLboolean
+_mesa_destroyContext(__GLcontext *gc);
+
+extern GLboolean
+_mesa_loseCurrent(__GLcontext *gc);
+
+extern GLboolean
+_mesa_makeCurrent(__GLcontext *gc);
+
+extern GLboolean
+_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare);
+
+extern GLboolean
+_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask);
+
+extern GLboolean
+_mesa_forceCurrent(__GLcontext *gc);
+
+extern GLboolean
+_mesa_notifyResize(__GLcontext *gc);
+
extern void
-_mesa_swapbuffers(GLcontext *ctx);
+_mesa_notifyDestroy(__GLcontext *gc);
+
+extern void
+_mesa_notifySwapBuffers(__GLcontext *gc);
+
+extern void
+_mesa_dispatchExec(__GLcontext *gc);
+
+extern void
+_mesa_beginDispatchOverride(__GLcontext *gc);
+
+extern void
+_mesa_endDispatchOverride(__GLcontext *gc);
+
+
+extern void
+_mesa_swapbuffers(GLcontext *ctx);
+
extern struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx);
@@ -204,7 +237,10 @@ _mesa_warning( const GLcontext *ctx, const char *s );
extern void
_mesa_error( GLcontext *ctx, GLenum error, const char *s );
-
+#ifdef DEBUG
+extern void
+_mesa_debug( const char *fmtString, ... );
+#endif
extern void
_mesa_Finish( void );
@@ -213,13 +249,4 @@ extern void
_mesa_Flush( void );
-
-extern void
-_mesa_read_config_file(GLcontext *ctx);
-
-extern void
-_mesa_register_config_var(const char *name,
- void (*notify)( const char *, int ));
-
-
#endif