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-rw-r--r--src/mesa/main/context.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 658499fa4e3..76e2eccfd5c 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1851,14 +1851,14 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
#ifdef DEBUG
if (ctx->Shader.Flags & GLSL_LOG) {
- struct gl_shader_program *shProg[MESA_SHADER_TYPES];
- gl_shader_type i;
+ struct gl_shader_program *shProg[MESA_SHADER_STAGES];
+ gl_shader_stage i;
shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
- for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg[i] == NULL || shProg[i]->_Used
|| shProg[i]->_LinkedShaders[i] == NULL)
continue;
@@ -1875,7 +1875,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
_mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
}
- for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg[i] != NULL)
shProg[i]->_Used = GL_TRUE;
}