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-rw-r--r--src/mesa/main/context.c64
1 files changed, 45 insertions, 19 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index f90751fd092..924359a389b 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1391,6 +1391,45 @@ add_newer_entrypoints(void)
/**
+ * This is the default function we plug into all dispatch table slots
+ * This helps prevents a segfault when someone calls a GL function without
+ * first checking if the extension's supported.
+ */
+static int
+generic_nop(void)
+{
+ _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)");
+ return 0;
+}
+
+
+/**
+ * Allocate and initialize a new dispatch table.
+ */
+static struct _glapi_table *
+alloc_dispatch_table(void)
+{
+ /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
+ * In practice, this'll be the same for stand-alone Mesa. But for DRI
+ * Mesa we do this to accomodate different versions of libGL and various
+ * DRI drivers.
+ */
+ GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
+ sizeof(struct _glapi_table) / sizeof(_glapi_proc));
+ struct _glapi_table *table =
+ (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc));
+ if (table) {
+ _glapi_proc *entry = (_glapi_proc *) table;
+ GLuint i;
+ for (i = 0; i < numEntries; i++) {
+ entry[i] = (_glapi_proc) generic_nop;
+ }
+ }
+ return table;
+}
+
+
+/**
* Initialize a GLcontext struct (rendering context).
*
* This includes allocating all the other structs and arrays which hang off of
@@ -1423,8 +1462,6 @@ _mesa_initialize_context( GLcontext *ctx,
const struct dd_function_table *driverFunctions,
void *driverContext )
{
- GLuint dispatchSize;
-
ASSERT(driverContext);
assert(driverFunctions->NewTextureObject);
@@ -1473,30 +1510,19 @@ _mesa_initialize_context( GLcontext *ctx,
/* libGL ABI coordination */
add_newer_entrypoints();
- /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
- * In practice, this'll be the same for stand-alone Mesa. But for DRI
- * Mesa we do this to accomodate different versions of libGL and various
- * DRI drivers.
- */
- dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
- sizeof(struct _glapi_table) / sizeof(void *));
-
- /* setup API dispatch tables */
- ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
- ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
+ /* setup the API dispatch tables */
+ ctx->Exec = alloc_dispatch_table();
+ ctx->Save = alloc_dispatch_table();
if (!ctx->Exec || !ctx->Save) {
free_shared_state(ctx, ctx->Shared);
if (ctx->Exec)
- FREE( ctx->Exec );
+ _mesa_free(ctx->Exec);
}
- _mesa_init_exec_table(ctx->Exec, dispatchSize);
+ _mesa_init_exec_table(ctx->Exec);
ctx->CurrentDispatch = ctx->Exec;
-
#if _HAVE_FULL_GL
- _mesa_init_dlist_table(ctx->Save, dispatchSize);
+ _mesa_init_dlist_table(ctx->Save);
_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-
-
/* Neutral tnl module stuff */
_mesa_init_exec_vtxfmt( ctx );
ctx->TnlModule.Current = NULL;