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-rw-r--r--src/mesa/main/context.c24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 62d592767d1..087e18fb53e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -444,7 +444,6 @@ alloc_shared_state( GLcontext *ctx )
ss->ArrayObjects = _mesa_NewHashTable();
#if FEATURE_ARB_shader_objects
- ss->ShaderProgramObjects = _mesa_NewHashTable();
ss->ShaderObjects = _mesa_NewHashTable();
#endif
@@ -524,8 +523,6 @@ cleanup:
_mesa_DeleteHashTable (ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
- if (ss->ShaderProgramObjects)
- _mesa_DeleteHashTable (ss->ShaderProgramObjects);
if (ss->ShaderObjects)
_mesa_DeleteHashTable (ss->ShaderObjects);
#endif
@@ -634,17 +631,14 @@ delete_shader_cb(GLuint id, void *data, void *userData)
{
GLcontext *ctx = (GLcontext *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
- assert(sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER);
- _mesa_free_shader(ctx, sh);
-}
-
-static void
-delete_shader_program_cb(GLuint id, void *data, void *userData)
-{
- GLcontext *ctx = (GLcontext *) userData;
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
- _mesa_free_shader_program(ctx, shProg);
+ if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
+ _mesa_free_shader(ctx, sh);
+ }
+ else {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
+ _mesa_free_shader_program(ctx, shProg);
+ }
}
/**
@@ -727,8 +721,6 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
- _mesa_HashDeleteAll(ss->ShaderProgramObjects, delete_shader_program_cb, ctx);
- _mesa_DeleteHashTable(ss->ShaderProgramObjects);
_mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
_mesa_DeleteHashTable(ss->ShaderObjects);
#endif